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The Krieger was, unsurprisingly, extremely quiet as the argument between the superior officer, in this case the Celestian, and the Deathwatch Apothecary continued. As far as the Grenadier was concerned, speaking out against a superior when they were acting within their station was grounds for summary punishment. Whether that meant execution or otherwise was of little concern, as like most of his kind, he'd not seen disciplinary actions occur once actually trained and deployed in regiments. Training while growing up saw such things happen, but it was meant more to mold the subject vice punish them, so it was commonplace to hear of Kriegers who had been disciplined in their youth growing to be fine military leaders. But that was nothing worth pursuing, thought wise, feeling a sense of relief when they made their way towards a bunker.

Standard Cadian pattern of construction, likely a local mix of concrete with duraseteel bar reinforcements to prevent shattering from creating glaring openings after one explosive hit. He preferred Death Korp approaches to bunkers, being built far more sturdily, but then again, he did not expect generalist Guard regiments to understand how to dig in properly for the long haul. They had no excuse not to, but they were not held to as high of standards. Being handed a Cadian Pattern Missile Launcher, he would have preferred a Mk.III Mars Pattern, the model issued to Krieger heavy weapon teams, but once again, he was hardly amongst his own kind. The Deathwatch Apothecary had already taken out a target, though this did little but excite the greenskins. Sweeping his gaze, Ansgar spotted what looked like a crude bike with an ork waving what was very much a demolition charge, of their sort. Rather than waste a krak missile and likely miss, due to the things small size and speed, he rested the missile launcher against the wall, safed to prevent misfire, and lifted his Type XIV (Heavy) to his shoulder.

Bringing the 4x sights online, Ansgar took aim on the waving ork's arm. Normally, this kind of shot would have been extremely difficult with a conventional lasgun, or any sort of weapon that would require multiple shots to cook off the orkish explosives prematurely. As he exhaled, he fired off a tight burst of hotshot las rounds, and all it took was the last one to hit the charge to do precisely what the Grenadier suspected would happen. Upon impact, the lasround caused the charge to detonate, tearing the Ork and his crude bike quickly to shreds. Quickly slinging the Type XIV (Heavy), Ansgar picked up the Missile Launcher again, resting it on his shoulder and, unlike the Astartes, took quick aim using its sights. The incoming fire phased the Grenadier little, getting shot at while trying to aim was business as usual for all of them really, and before firing, Ansgar gave the rest of the group in the bunker fair warning. "Firing, stand clear!"

With that, he loosed a missile, krak in variant, and the missile flew low across the ground, almost brushing against the dirt and grass, hitting scant feet before the plow equipped war buggy, blasting a rather deep crater into the ground. At first glance, it was a miss, but the buggy quickly proved otherwise, not having time to avoid it, the plow digging down into the ground as the warbuggey hit the sudden pit in the ground would be bringing it to a rather unpleasant sounding stop. Ansgar saw the stop throwing one of the Orks clean from the wrecked warbuggy, and hitting the ground rather roughly, and that plow buggy would not only be stuck, but brute forcing it out of the way would not be nearly as easy, slowing the advance of any orks behind it. Ensuring that the magazine attached to the Cadian missile launcher had loaded the next krak missile, Ansgar began taking aim for his next target.
@POOHEAD189
Tell that to my guardsman brothers in arms, they're literally the weakest soldiers in 40k, everything is op to them, ultramarine or not, 😭😭


Meanwhile, in the original Dawn of War, you slap commissars into Guardsmen squads, one dead guardsman makes every squad around em immune to morale loss and do more damage. And you get three commissars for the army total in game. So properly motivated flashlights can be scary indeed >_> And thats not even factoring in psykers and priests (who have scary psyker powers and can make the attached squad straight up invincible for a short time, respectively.)

<Snipped quote by HumanMusic>
Fear not.
Those who stand with me shall be my brother.


I'm more a fan of "An open mind is like a fortress with its gates unbarred and unguarded." if we talk Space Marine quotes.
<Snipped quote by Eisenhorn>

Your signature is a close bet on how he'd react (+ some 50 odd yrs) ^^


Meanwhile, in the realm of Adrianne.

@Rithy

Hence the problem with analyzing characters haha, especially those you don't control or set up, too many bloody variables. I stand by my assessment since, as I said, tis only an opinion.

All I know is, right now, Herold is right buggered.
@Rithy

I had not originally mentioned it, but addressing it now sort of falls under the fact it telegraphs her actions rather harshly. The impending feel it creates would be, to varying degrees based on the experiences of each person, a rather obvious tell that they were about to be dealing with a rather tall psyker with a large power weapon, and considering the reflexes of the majority of the high tier folks, could get her in a world of trouble.

As for the low tiers, it would give Vala a chance to set up a last ditch point blank shot or flee, Ansgar to drop explosives and throw himself out the nearest window, or Herold to possibly land the first blow, as ineffective as it could be. Something I had not considered in his favor would be the interaction between the shock maul's, well, shock and the field produced by the Refractor and Rosarius. If the shock could disable the field, he could potentially bring Adrianne down before she had a proper chance to react from her teleport, with a maul and shield combo of blows. If it were a faster effect, unlike what I recall seeing in the past, it would be almost a surefire way to take the first spot.
@Rithy

W40k is one of my favorite settings, so I actually did some extra brushing up on stuff as I went through it. (For example, I was unaware of the amount of differences the Corvus Power Armor had in comparison to the others >_>)

I really did feel bad having to evaluate Herold like I did, but I couldn't justify giving him any higher despite being the closest thing to a proper assault member that we have.
@Rithy So, I've probably put way more thought into this than I should have, so its getting hider'd with major warning towards TLDR ahead. I also get a bit cheeky at times, but that is just to keep myself from going insane with it.


@Andromedai As for the fresh faced Guardsman, my biggest thing is why would the Inquisition recruit him? Not to say he doesn't fit the bill for fresh blood, but I honestly don't see a new Guardsmen getting picked up without proving himself somehow.
@Rithy Hmm, I'll give it some thought. Rather biased towards the Krieger, for totally unknown reasons, so have to take a moment to distance myself to give a fair listing.
@Rithy As in rating our own characters, or an overall rating for each character, from each person?
@The Fated Fallen In all seriousness, don't beat yourself up over it. Life happens, certainly won't hold anything against you personally.
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