Pinpricks of pain shredded into Klein’s arm as he pushed deeper in, his flesh feeling an unpleasant numbness followed by a moist warmth that caused his stomach to roil. The kappa too was squirming, eyes widening at the realization that he was honestly going to die! But if he would, he wouldn’t die in terror, but in rage. Veins bulged out from slippery, green skin as he increased his own grip on the massive man’s throat. No longer choking, but digging, piercing, black fingernails gouging into human flesh even as the kappa’s eyes teared, face turning all sorts of colors.
Blood began to soak the front of Klein’s shirt. Sticky warmth coated his fingers.
He lost 7 HP, claws sinking into his throat. 48 HP remained.
He lost 13 HP, hundreds of hook-like teeth ripping his arm to shreds. 35 HP remained.
He lost 26 HP, a major artery rupturing, his vocal cords gone and with it the scream he didn’t know he was screaming. 9 HP remained.
Raime’s crossbow slammed into the kappa’s body, an impact that was transferred into Klein’s arm as well. He lost 2 HP. 7 HP remained.
Lugh moved in, a shadow wielding a blade that glistened in the daylight. They understood. The price of victory. The price of the outplay. His blade bit deep into the kappa’s throat, cracking against the spine with such force that a shockwave burst out on the other side, cause the cattails to bristle in counteracting winds. He lost 4 HP, his own flesh nicked by his companion’s blade. 3 HP remained.
The monster couldn’t croak. Couldn’t scream. Could only commit.
The man who would one day be a samurai drew his wakizashi back and swung again.
The monster who would never become anything more squeezed.
Klein received 11 points of damage.
The kappa’s remained affixed, even as the body collapsed back onto the ground, held in place by the arm jammed down into it.
…
And yet, Klein did not die.
Flames, golden and bright, surged out from his body, encasing him completely. In the brilliance of the combustion, Lugh and Raime could only barely make out the figure of an ashen demon crafted of flame overlaid upon their party member’s form, before just as swiftly, those flames retracted. The tendrils seeped into Klein’s body, the gold gradating into charcoal black, until all that remained where flame-like tattoos branding his two arms.
All injuries he had sustained were gone, his bloody attire the only indication of the wounds once suffered. And with that, a window unseen to all but Klein emerged before the adventurer’s eyes.
Type Arms-Guard, First Stage +20% HP, +20% STR, +10% END A set of tattoos branded upon your skin, which calls forth a flaming demon to your assistance when certain conditions are met.
Retaliation on the Brink
Activates upon receiving fatal damage. Survive attack with 1 HP, remove all status effects, and summon [Ashwatthama] with HP equal to the total amount of damage dealt to you by the attacker. All attacks and skills targeting you will target the [Ashwatthama]. Upon vanquishing the creature, recover HP equal to double the remaining HP of the [Ashwatthama].
The remaining kappa, struck by Ames and then stabbed from the side by Ari, moved to run, but it was too late by then. Amulak’s Magic Bolt stunned him with its concussive blast, and immediately afterwards, it became a seven on one curbstomp, from which an unarmed monster had no chance of surviving. Only a messy pulp remained once the party was finished with their gruesome task.
They had won the battle, and as the encounter ended, the party would watch as all the possessions left by the creatures, their weapons mainly, pixelated into tiny orbs that swirled in the air, before converging over the bodies. The fused spheres transformed into a different shape, and once the light faded, the new objects tumbled onto the ground.
Nea stands at 4'11 with the stocky, rounded build of someone who still hasn't fully grown out of childhood yet. Though her hands are callused from long hours in the kitchen and her attire is such that no one could mistake her for anything more than a servant, Nea's sleek hair and pale complexion are her self-declared charm points and she's stupidly confident that she'll grow up to be a jaw-dropping beauty come two or three more years.
Reputation:
Nea's position as apprentice maid in the summer estate of Lord Mildred Karstein down in the Croplands precludes basically any personal reputation she may have. As with any maid in the service of an aristocrat, she can be expected to be quiet, hard-working, and punctual, though some leniency should be given owing to her age and nature as an apprentice.
Reason for Traveling:
A letter from her village in the Highlands bade her to come back, with no further clarifications or instructions. After stressing about it for a couple days, Nea asked for leave from the butler, and as Lord Karstein was unlikely to be expected to return to the estate in the next half year, he allowed it, sending the girl off with some extra wages to help with travel expenses. It's unlikely to be enough for the whole trip though.
Skills:
Having worked at the estate of an affluent lord for the last two years, Nea has become proficient in performing a variety of menial tasks and has trained herself to wake up at the crack of dawn, regardless of when she had slept the night before. It's unlikely that she would ever encounter something she didn't know how to clean, and Nea is especially skilled at butchering animals and cutting vegetables; it's why she had been primarily working the kitchen for the last four months.
Though an inexperienced traveller in that she doesn't spend her life on the road, Nea possesses the sturdiness of any commoner who lived their formulative years in the Highlands, and, in preparation for roadside dangers, has pounded a dozen or two nails through the business end of her travelling stick. Whether she possesses the will to swing it though with full intent of maiming another human being's face, however, is still up for debate.
Meta:
Nea exists so I can practice writing volatile emotions. She's not a trained badass and she's not smart and she's not going to keep her cool in situations that her job hasn't prepared for her, so hopefully there will be plenty of situations where she wonders what the hell's going on. This, obviously, may exclude her from participating in combat scenes, especially near the start of the RP. I'm not sure where her character arc will go otherwise, but there are two things I'd like to clear up.
Once she reaches her village in the Highlands, Nea will leave the party permanently, no matter whether the situation at the village is tragic (oh no, everyone's dead) or immensely stupid (parents literally just wanted to see her again). As such, I'm open to any plot hijinks, so long as it doesn't take the note of something like "your parents were in another castle, so travel more with us". Partings are also things that I never get to write in RPs.
Nea stands at 4'11 with the stocky, rounded build of someone who still hasn't fully grown out of childhood yet. Though her hands are callused from long hours in the kitchen and her attire is such that no one could mistake her for anything more than a servant, Nea's sleek hair and pale complexion are her self-declared charm points and she's stupidly confident that she'll grow up to be a jaw-dropping beauty come two or three more years.
Reputation:
Nea's position as apprentice maid in the summer estate of Lord Mildred Karstein down in the Croplands precludes basically any personal reputation she may have. As with any maid in the service of an aristocrat, she can be expected to be quiet, hard-working, and punctual, though some leniency should be given owing to her age and nature as an apprentice.
Reason for Traveling:
A letter from her village in the Highlands bade her to come back, with no further clarifications or instructions. After stressing about it for a couple days, Nea asked for leave from the butler, and as Lord Karstein was unlikely to be expected to return to the estate in the next half year, he allowed it, sending the girl off with some extra wages to help with travel expenses. It's unlikely to be enough for the whole trip though.
Skills:
Having worked at the estate of an affluent lord for the last two years, Nea has become proficient in performing a variety of menial tasks and has trained herself to wake up at the crack of dawn, regardless of when she had slept the night before. It's unlikely that she would ever encounter something she didn't know how to clean, and Nea is especially skilled at butchering animals and cutting vegetables; it's why she had been primarily working the kitchen for the last four months.
Though an inexperienced traveller in that she doesn't spend her life on the road, Nea possesses the sturdiness of any commoner who lived their formulative years in the Highlands, and, in preparation for roadside dangers, has pounded a dozen or two nails through the business end of her travelling stick. Whether she possesses the will to swing it though with full intent of maiming another human being's face, however, is still up for debate.
Meta:
Nea exists so I can practice writing volatile emotions. She's not a trained badass and she's not smart and she's not going to keep her cool in situations that her job hasn't prepared for her, so hopefully there will be plenty of situations where she wonders what the hell's going on. This, obviously, may exclude her from participating in combat scenes, especially near the start of the RP. I'm not sure where her character arc will go otherwise, but there are two things I'd like to clear up.
Once she reaches her village in the Highlands, Nea will leave the party permanently, no matter whether the situation at the village is tragic (oh no, everyone's dead) or immensely stupid (parents literally just wanted to see her again). As such, I'm open to any plot hijinks, so long as it doesn't take the note of something like "your parents were in another castle, so travel more with us". Partings are also things that I never get to write in RPs.