While actively doing multiverse plots is well outside the scope of this game, we never explicitly said "no multiverse characters," and from your app it looks like that isn't going to be a main plot focus for Gwen. As long as it's understood that the interdimensional stuff is just how she got here rather than the main thing she's doing, I think it'll pass muster.
Yeah absolutely, the point is that she's stranded and not connected to the usual multiversal plots. I thought her reacting to the differences in the timeline would still be interesting but other then that the dimensional stuff is the vector for how she's here and I'd like to avoid it coming up beyond her internal dialogue.
Detached Gwen from her 'here to recruit you to an interdimensional war' introduction that's usual for her among a few other changes I feel work for the rp. Hope this works as an idea.
With a few years of the superhero life under her belt, this version of Gwen Stacy was just hitting her strider as her dimensions one and only Spider-Woman. She navigated those awkward early years with all the disputes with her friends and family and daring escapades that many versions of Peter Parker also share. For a moment it might look like she'd even finally began to move past the grief and shame of her best friend's death, in her personal life she was several years into college and as the hero Spiderwoman she was truly starting to make a difference. Then everything went wrong. Harry Osborne returned to New York, aligning with both NYPD Captain Frank Castle and the new Kingpin, Matt Murdock, in their shared aim to bring an end to Spider-Woman. New York became a conflict zone of increasingly extreme proportions as the trio expended their great reserves of resources and ambition in their aim, culminating in a plot that began to pull the very fabric of their reality apart. In her efforts to prevent disaster, Gwen Stacy has ended up stranded in another dimension, but with little but hurtful memories to return to and in the interest of protecting her embattled father, Gwen is in little rush to return home, instead lost in the present of this new reality.
C H A R A C T E R M O T I V A T I O N S & G O A L S:
With a more grown up Spider-man present in the game, I thought it would be interesting to play a Spider-Gwen who's also further along in her story than she's usually portrayed both in wider media and her own comics. Rather than a fresh superhero before being thrust into interdimensional threats, her displacement is a result of conflicts directly tied to her journey as Spider-woman. Rather than a High School senior or first year college student, she's made it through half a decade of Spidering, starting to just about get a handle on the usual Spiderperson issues of being chased by the law and balancing her personal life before being displaced. She's not entirely upset about her situation, however, seeing her separation from her friends and family as a neccesary evil to keep them safe from the increasingly hostile reality of her home. The stories I want to tell are the consequences of a well meaning Spider-Gwen unmoored from her reality, yet still wishing to do good, as well as the struggles of living in a reality where you don't legally exist, at least not among the living. I want to deal with the very early process of this, rather than start her mostly on the way to making a new home.
C H A R A C T E R N O T E S:
Spider-Woman, or Ghost Spider as she will style herself in this new reality, shares the generic abilities of Spider-people, although as with any of those she puts her own spin on her approach. A ballet dancer through high school and a musician beyond that she exhibits a style which is athletic and graceful in a rhythmic sense. Her webshooters and suit are gifts from her dimensions Janet Van Dyne and so provide a few more unique abilities, the formers able to recharge overtime without the need for her to create her own webfluid, and the later able to shift colour at her will, alongside extendable glider wings from beneath her arms when required.
Captain Stacy: Now retired, George Stacy is Gwen's father and only parent following the death of her mother. Previously in charge of the taskforce put together to catch Spider-Woman, George was eventually dismissed in favour of Frank Castle. His relationship with Gwen was strained by their differences but close in bond, until in the passing moments of Gwen's time within her own dimension she admitted her identity to her father. She never saw her father again before her final confrontation with Harry, but the fall out of the reveal no doubt contributes to her lack of desire to seek a way home.
Peter Parker: Her best friend in High School and her greatest failure, during Gwen's early years as Spider-Woman she fought with the Lizard, who turned out to be Peter. The later did not survive and she's carried the guilt with her.
The Mary Janes: Gwen's band and her longest last friends. Gwen's secret identity and life as Spider-woman created a great deal of conflict between herself and her other bandmates during the later years of High School, but the maturity of the following years lead to a greater degree of balance. While she may miss them, she now sees her absence as a way to protect them from what Harry may be willing to do to hurt her, as he narrowed in on her identity.
Janet Van Dyne: Retired hero and role model to Spider-Woman, Janet took a chance on a young woman caught between self aggrandisement and doing some real good in the city of New York. The tech required for Gwen to be Spider-woman was Van Dyne make and Janet is the only person back home for Gwen who has any idea of what has happened to both Spider-woman and Gwen Stacy.
No Way Home: The trio of Harry Osborne, Frank Castle and Matt Murdock united in their desire to rid New York of Spider-woman, for very different reasons. Frank Castle, the obsessed police captain who blamed her for a series of embarrassing failures for the PDNY put aside his differences to unite with the new Kingpin, Frank Castle, who had once hoped to recruit Spider-woman to his cause. The final member, Harry Osborne, spent years away from New York training to take vengeance on the hero he blamed for his best friend's death, combined with the vast resources of OsCorp. Originally a private agreement, this triumvirate eventually became a public force in New York, wielding increasingly large political power to achieve their end. Harry's eventual plan, involving the use of a Super-Collider to punch through to realities where living, and superpowered, Peter Parker's may reside, is the plot which resulted in Gwen being stranded in this reality. Gwen has little idea of what now occurs back home, but the Trio continue to exert influence across that alternate New York.
Make The Most Of It: Gwen hasn't been in this version of New York to establish her own identity or true rivals, but already the whispers of a new crimefighter herald her presence on the scene. She's starting small, but once she's sure her presence isn't about to cause any sort of dimensional collapse, she's going to come out swinging.
S A M P L E P O S T:
âOw Ow OwâŚâŚHey EmmJayâ
It wasnât every day you had your face bashed up against a scaled up LED version of your best friendâs face, plus a decade or so, while trying to fight a slightly wrong version of one of your longest running enemies. Not every day, but definitely this day.
Gwen only had a moment to give her greetings to the large advertisement of her frontwomanâs face before she was bouncing away from it, propelled by the force of the impact. It was an embarrassing hit, even with spider sense to warn her, sheâd been rather distracted by the revelation her roommate of days gone past was apparently now a movie star. Still, radioactive spider enhanced endurance meant that sheâd recovered before she struck the ground, pirouetting through the air to land in a crouch.
âYour movements are fluid, a dancer then, that is new.â The voice carried over the sound of the city all around them as a gust of rushing wind brought the Vulture down close by. Not her Vulture, but definitely still âaâ Vulture.â
âYeah well, these glutes didnât come out of the Spider too.â Gwen snapped back as she was already moving, a handstand spring forward as winged villain landed, launching over his head as he did so. Two strands of webs fired out from his hands, momentary linking the Vultureâs suit by wing tips to ground. The strands held for long enough for her to complete her landing with a kick to the back of the manâs head, sending him sprawling forwards. âI can recommend a work out plan, because even for you, you look like you might need a bit of a health check, Adrian.â It was true enough. âHerâ Adrian might have literally had red eyes, but this one looked like heâd aged his whole life all again at once.
The Vulture was quick to recover though, the momentum of their fall turning into their own roll, before launching into the air in a spear tackle towards her. âNew, but just as annoying.â He snarled with grim purpose.
âWell, I wouldn't want to disappoint.â She was already aware of the presence of an alternate âherâ in an established hero donning the spider motif, Gwen presumed this was what the Vulture referred to as she dove to the side, the motion turning into a forward roll as she spun back onto her feet, just in time to launch another pair of strands to add to her building web binding the Vulture to the ground. It was already beginning to prevent him from lifting off in full, just a little longer and she could probably wrap this up.
There was a frustration to his movement and actions which suggested more than just her wit getting under his skin, he seemed surprised at the effectiveness of the webbing. Perhaps a different formula, some things would have to be different in this place, no matter how it still looked like her city.
âI donât know how you know himâŚ.but Iâll make you regret this.â The wizened Vulture snapped, lunging out for her once more. This time she slipped under him, two further lashings of web now to his ankles as she did, an incoming trip as she swung out the other end and the Vulture crashed forwards.
âWould you believe me if I said weâre entirely unrelated?â
The muffled sound from beneath the collapsed form of the Vulture certainly sounded like it was closer to a negative.
âFair enough I supposeâŚWellâŚyou sit there. Iâm sure someoneâs noticed this by now.â It would be hard to consider otherwise, Gwen had been swinging around the city, getting her bearings, when the Vulture had struck, possibly confusing her for âthis placeâ counterpart from a distance. A very public mid air crash sending her spiraling into a neon glowing advertisement was hardly a subtle start to a brawl. She didnât have the best relationship with the PDNY back home, she somewhat doubted her ability to explain her situation to law enforcement here either. âStay in school, Adrian!â She called out before zipping away, well before the ubiquitous sirens of New Yrok drew closer.
Sheâd already decided she needed to find a way to rent these Jackpot films.
The only issue was she doubted her credit card was interdimensional.
Currently toying around a few ideas. With a not-just-starting Spiderman I was thinking one of Miles/SpiderGwen/Cindy might be fun, although I've also had She-Hulk on the brain a lot after reading the more recent Daredevil run.
Tough times, will try and narrow down before I write four whole sheets in an effort to decide and post one.
âI still believe I should be commanding this effort, my Lord Hand.â
The words stirred the small party from their view across the port as the royal fleet was sitting at dock, a rare enough thing at any occasion for it to be gathered so, least of all in preparation for an aggressive landing. The scope of it was vast, and even somewhat removed by distance, the noise was almost enough to drown out the words.
It was a good enough thing they did not, for it would not do to miss the words of a King, even one that could be considered a friend by some of the present company. Few songs would be written about the stature of King Jaehaerys II, and none of them kind, but those who judged things purely on how tall or broad a man stood had little enough sense, at least to Tywinâs mind. The young Lannister knew well the perils of an uninspiring liege in physical stature, but unlike his Lord father, there was a passion and fire behind the purple eyes of the Targaryen which belied his weaker physical nature.
âNone who know you, your grace, question your dedication.â The rumble of Ormund Baratheon cleared the distant din of the shipworks with ease, a manner that was both affable and authoritative, even when addressing the King. âBut our foes are pirates and rogues, to send our King himself would be to legitimise them in the eyes of friends and foes alike.â It was true enough, although a political answer. All those present could see the contrast between King and Hand, something that no amount of Targaryen intensity could equal. The Hand was a warrior born, the King might not survive the crossing should he take ill as he had often before.
âPerhaps you are right, still, I do not treasure this feeling, of sending my brave lords and sers to die in my place, on foreign soil.â The Kingâs gaze swept away from the Hand to the full group, the lords and knights who commanded positions of prestige among the invading force. Three of House Lannister were present, Tywin and his brother, one a newly made knight, the other a young and promsing squire, as well as their uncle. Ser Jason Lannister was an able warrior, unlike his own brother, and Tywin at last felt some pride in a living family connection as the Lions of Casterly Rock bowed to their King.
âMy father fought often in the Westerlands, Sers, much to his struggle, but he spoke well of you Ser Jason, and I am told your Knighting was a worthy achievement, Ser Tywin.â The Kingâs words were measured, but there was a hint of a smile to them. âMy Son is keen to renew your acquaintance.â
âI am sure his keenness leans more towards the battles to come, your grace, but I am pleased to hear.â Tywin kept his head dipped as the Kingâs words seemed to focus most on him, before eventually dipping out of the brow to speak. âMy Cousin speaks only dear things of the Princess.â
âDo make sure to speak with them before you depart, Ser Tywin, or I will not hear the end of it, you are certainly missed at court.â A slight, rare, laugh left the Kingâs lips, echoed in a greater rumble from the Lord Baratheon. Tywin didnât quite share their outburst of mirth, but he was pleased enough to smile, dipping his head one further time before stepping backwards to allow the greater lords to continue their discussions.
âIt seems strange to see those ships as allies.â Kevan had moved to watch the ships again as Tywin stepped towards him, his own eyes now drifting across the rows and rows of Ironborn ships currently at dock.
âI doubt such ships have docked in this port in any number before, strange times indeed.â Tywin mused quietly, although without shame, should the Ironbron have drawn closer.
âMayhaps that is why Lord Ormund suggests the King remain home, in case this is some Greyjoy plot to cast the royal house into the Sea.â Kevan spoken with some degree of good humour, but it was not entirely a joke.
âPerhaps, but theyâre unlikely to manage that with the whole host, we outnumber them, even if it is their ships.â Still, Tywinâs hand remained close to his swordbelt. It was indeed unusual for such a wide array of Ironborn ships to be at dock in a mainlander city without their deeds being nefarious.
âOur father could have sent more of our own fleet.â Kevan posed the idea, his hands leaning forwards on the stone demi-wall before them, as the first of the vessels began casting out, intended to range ahead of the main fleet as scout ships. The suggestion brought a snort of contempt from Tywin, but clearly not from disagreement.
âNo doubt some trader suggested that it would cost his burghers too much in having to pay for their own protection for the course of the war, then that was the end of that.â Tywin sighed, before clapping a hand to the shoulder of his younger brother. âEnough thoughts of home for now, let us find whatever Ironbron has the good fortune of carrying the Lions of the West to battle, eh?â
The Step Stones
The journey had not been a hard one, the Royal fleet, mostly Greyjoy vessels joined with portions of the Crownlander houses who maintained fleets of their own, before rendezvousing with a smaller fleet from Dorne, mostly vessels from the Free Cities hired to carry the Spears of Dorne to battle. By the standards of a Westerosi armada it had ended up being fully representative of the varied nation the Targaryenâs ruled, a sight rare throughout the centuries long rule of the dynasty.
The majority of the fleet had moved to land forces on Sunstone, the second largest of the Stepstones where some of the last holdouts against the rule of the Band of Nine remained, pirate lords tied closely to the Dornish mainland willing to allow the Westerosi to land without contest. Then, the tip of the spear, comprising of the greater Crownlander warships and the largest of Ironborn longships had pressed on.
The tiny island of Dwarfstone sat in the straight between Sunstone and Bloodstone, a dominating pirate fortress had sat atop it for many an age, the ownership and state of the fortifications varying as commonly as the tides. If the forces of the King did not move to take the castle before long, it would allow the Band of Nine to strike south at the landing points on Sunstone with impunity. Thus the first bloody fighting of the war had to be forced early.
The young men of greater blood among the first attack force had taken at least passably well to the trials of sea travel, and so their acquaintances had formed, or reformed in some cases, with ease over the weeks of travel. Now Tywin stood near the prow of the Longship, Drowned Manâs Fury, alongside two men of close enough age, if highly distinct nature.
âNone of us will die this day, good friends, I have seen it.â Aerys Targaryen spoke with the easy good humour of a young man who was simultaneously in jest, but also entirely convinced of what they spoke. He was the most slender of the three figures, but not by much, a far cry from his spindly father, he was instead lean and wellbuilt, clad in armour that was fine but not ostentatious, to not draw too much attention to who he may be in such a brutal plan of attack.
âWe are fortunate then, that a Targaryen dreamer has never been wrong, that you are all so well known for your level heads.â Steffon Baratheonâs voice was already nearing the deep depth of his lord father, but had some way to go. Powerfully built, he could be mistaken for a much older man, the fuzz of adolescent facial hair already burgeoning into a bear many older men would be envious of. His tone was exceedingly familiar for one addressing the crown prince, but the words brought a laugh from the Prince, and a grin form Tywin the moment before his face disappeared beneath the helm he was strapping on.
âLets worry less about dreams and more about their ballista.â Tywinâs metallic voice echoed from his helm, pausing to grip arms with both young men. âFight well.â
âMay you both, I am sure the Lord Hand will keep me boringly safe.â Aerys replied, although without any harshness to either. âDeath to the Usurpers.â
âDeath to the Usurpers.â Both men echoed back to their Prince.
It was time enough, as the first ships of the Westerosi fleet slipped into the bay before the fortress of Dwarfstone, and suddenly the air was full with the thrum of battle.
First time I ever joined one of these games many many moons ago, I applied as Iron Man and ran straight into someone elses events.
I was a Rookie then.
I mean while maybe a bit of a clumsy way to do this I feel like this is far from the worst crime in a group rp. One of my bigger issues with the Ultimate Comics etc style games is people not wanting to interact/compromise on storylines. Hopefully this format will encourage more interaction!
House Velaryon is one of the oldest and most prestigious noble houses in Westeros, with a storied history closely tied to the Targaryens and the seas. The Velaryons, like the Targaryens, are of Valyrian descent and were among the families that settled on Dragonstone before the Doom of Valyria. Unlike the dragonlords, however, the Velaryons built their legacy on the waves, becoming renowned as master sailors, shipwrights, and merchants. Their ancestral seat, Driftmark, became a center of naval power, wealth, and influence due to its strategic location. Spicetown and Hull, the predominant villages of Driftmark grew into thriving ports.
Throughout the Targaryen dynasty, House Velaryon was a staunch ally of House Targaryen, often intermarrying with the dragonriders to strengthen their ties.The Velaryons played pivotal roles during key events in Westerosi history, including the Targaryen Conquest, where their fleets were instrumental in Aegon the Conqueror's victory. Later, during the Dance of the Dragons, the Velaryons supported Rhaenyra Targaryen, with Lord Corlys Velaryon, "the Sea Snake," leading their formidable navy. This loyalty, however, did not come without cost, as the family suffered significant losses during the civil war.
By the time of the War of the Ninepenny Kings, House Velaryon had rebuilt much of its strength, though its influence had waned compared to its earlier heights. Still, they maintained a vital role in the defense of the realm, providing ships and manpower to counter the threat posed by the Blackfyre pretenders and their allies. Their naval prowess once again proved critical, as the conflict required the Crown to project power across the Stepstones. Though not as central as they were during earlier crises, the Velaryons remained a respected and capable house, their legacy as rulers of the seas enduring into the later years of the Targaryen reign.
Recent History:
There is little doubt that the pinnacle of House Velaryon lies in the past, successive Royal fleets of the Iron Throne have suffered generational losses, first in the Dance of Dragons and then, to a lesser extent, in successive Kings' disastrous efforts to take and hold Dorne. Continued disruption in the Steptones over these years has also generally hindered the key trade lanes which fed the wealth of House Velaryon, weakening the amounts they could continue to commit to the naval strength of the Iron Throne even with their usually prime position within such.
The current lord of House Velaryon, himself a third son unlikely to ever become lord at his birth, has worked to arrest some of this decline, focusing on the House's role as a hub within the rush and a vehicle for trade, rather than seeking to desperately dominate their traditional leading role in military matters. Notably, Lord Vaeron is the first Lord of Driftmark to have never served as Master of Ships to any King. He has proven fortunate in children and misfortunate in wives, losing them as easily as he lost brothers, but while this has had a habit of isolating the house from bonds with others, it leaves plenty of hope for the future of the house.
Family Members: Aemon Velaryon - Previous Lord of the Tides, Master of Driftmark. b 172. d 242 Raelar Velaryon - Brother of Vaeron. b 189. d 209 Viserys Velaryon - Brother of Vaeron. b 185. d 236 Lord Vaeron Velaryon - Lord of The Tide, Master of Driftmark. b 205. Lady Aemma Blackwood - First Wife of Vaeron. b 212. d 238. Laelor Velaryon - Heir to Driftmark. b 230. Lucerys Velaryon - Second Son of Vaeron. b 232. Daegan Velaryon - Third Son of Vaeron. b 234 Lady Tavari Xho - Second Wife of Vaeron. b 220. d 250 Rhaemar Velaryon - Fourth Son of Vaeron. Knight of the Kingsguard. b 240. Jaehna Velaryon - First Daughter of Vaeron. b 242.
Name: Lord Vaeron Velaryon Age: Fifty Five (205 AC)
Appearance:
Description & biography:
Vaeron never expected to be Lord, placed into the position by the tragic ends of his elder brothers and their general irresponsibility as to having legitimate children before their untimely demise. For most of his early life Vaeron considered the idea of becoming a Maester quite tempting, although given his eldest brother's death early in his life, taken by the Spring Sickness his father did not wish to risk losing his spare at the time.
Before Vaeron could even think to have been heir to Driftmark, he was married to Aemma Blackwood, further evidence of his father's wish to grasp political influence across the Seven Kingdoms, with King Aegon's own marriage into the house bringing influence and prestige to the Riverlanders. The political marriage became one of great affection, although as time passed both participants would have time to consider that perhaps a match without warmth and passion would have been easier.
Vaeron's academic capability might have suggested that a life at the Citadel would have suited him well, but a key factor which suggested otherwise was his enthusiasm for a duty his brothers had proven unskilled at. This being, the furthering of the Velaryon line. Two years after their marriage, Aemma gave birth to their first son, with two more sons following over the next few years. The true affection Vaeron and Aemma felt towards eachother was, however, the catalyst for a stormy relationship, no doubt heavily influenced by Vaeron's wandering eye and physical affections that resulted in at least a pair of known bastards during the same period. The stormy marriage reached a cataclysm during the mid 230s, with Aemma and her young sons moving to King's Landing at the court of King Aegon. The pair would reconcile when the wisdom of his father's wish for Vaeron to not join the Maesters was proven, when the second of his older brothers died in the during the Fourth Blackfyre rebellion. Vaeron's grief was certainly true, and mortality may have at least briefly taught the man the danger of losing those he loved. This reconciliation would not last, although for a different reason. In 238, two years following the death of Viserys Velaryon, Aemma Blackwood would pass away from a shivery sickness. When Vaeron's father eventually passed the Lordship of Driftmark to Vaeron, he was a man riddled out by grief.
A good head for numbers and academic pursuits, while not necessarily being lauded qualities among most lords, soon proved a great boon for the situation of House Velaryon after several generations of decline, largely at the hands of forces outside of their control. None could fault the dominant figures of the Seasnake or the Oakfist for their ambitions, but they had surely been costly in men, influence and coin. Vaeron did not seek to take a place at court as either Master of Ships or Coin as past Lords of the Tides had, but instead to focus on Driftmark itself. Spicetown may have been destroyed long ago in the Dance of Dragons, but High Tide yet remained, a hub for local trade and housing many an experienced shipwright. Vaeron took to normalising taxing and accounting, aspects which had run somewhat rampant with successive lords of Driftmark focused on external matters, as well as encouraging yet further expert shipwrights from Essos. The point of this latter issue was to adopt some of faster shipbuilding practices of the East, focusing on smaller ships. With no sign of another great war at sea, these smaller vessels were ideal for the task Vaeron had for them, that was to secure the safety of trade lanes running across the Narrow Sea and down through the Stepstones. Once the groundwork was complete, Vaeron would take to accompanying his ranging fleets, not on the grand adventures of his forebears, but instead on missions of commerce, using the prestige of his own personal involvement to ensure favourable terms.
It was on one of these voyages that Vaeron encountered Tavari Xho, a noblewoman of the Summer Isles. What had intended to be a trading mission soon drew out into an extended stay on the Islands for the better part of three years. By the end, Vaeron had already sired a bastard with the woman, and her prideful family would hardly accept the Lord of the Tides from not taking proper responsibility. The pair were married in the fashion of the Summer Isles, and then later again in the eyes of the Seven on return to Driftmark. This second marriage was less tumultuous, for neither participant expected much in the way of loyalty from the other. The bond was fruitful, with a pair of trueborn children, before tragedy would strike Driftmark again as Tavari fell from the ramparts of Driftmark in a terrible storm.
A decade on from the loss of his second wife and the Lord of Driftmark has not yet looked to remarry, although his sprawling collection of children, some now with heirs of their own, certainly leaves little fear of a secure inheritance. Many find the Lord little changed from his younger years as he seeks to maintain Driftmark's prominent role within the Kingdom, without risking the catastrophic losses of past wars.
Name: Laelor Velaryon Age: Twenty Nine (230 AC)
Appearance:
Description & biography:
A robust man, with some of his mother's colouring in his hair, Laelor has long attended to court in the absence of his father, having been old enough to understand matters during his parents' tumultuous separation, he developed a liking of King's Landing that prompted his return once he reached his maturity. His father encouraged the pursuit of such an aim, for Laelor had little interest in ships and great interest in the work of Aegon V as a reformer. He often travelled with the royal family on their various endeavours across the Kingdom and fought in the King's armies for the putting down of several of the more notable rebellions. The Heir to Driftmark certainly had ambitions to be named Master of Laws in the King's service, to better support his aims, however the Tragedy at Summerhall interrupted the best laid of plans, and now a man who seeked to plan a future of peace must prepare for war.