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20 days ago
Current You'd think after like 15 years I'd stop feeling like a fraud when writing posts but I still do which is both a statement on my self confidence and a compliment to how good my partners are as writers
15 likes
5 mos ago
Why are you talking about Final Fantasy 10 like that
5 mos ago
Final Fantasy 13 is a top five entry in the franchise but ya'll still ain't ready to have that conversation
5 mos ago
This Bears/Packers game is gonna make me believe in the power of Chicago Pope
2 likes
5 mos ago
The older I get the more I start to think BBQ potato chips are the worst flavor, actually.
3 likes

Bio

Look, I got lost on the way to getting some jajangmyeon and it'd be foolish to leave now.

Most Recent Posts

Sounds neat
Directions to the nearest Jersey Mike's
Many JRPGs of both the modern and classic era are linearly designed, but with the old games it could be excused as hardware limitations or made up for in other ways. Midgar in the original feels larger than it does in the Remake because so much of it is just corridors with debris and people standing around and talking over each other. It's more of a chore to navigate the slums - especially if you want to go to the Moogle Medal merchant - and by the time you unlock fast travel you're pretty much done with everything anyway. It's funny to me that much of this game is built on the foundations of Final Fantasy 13 but that game is divisive (it was always good, smh) and in many ways succeeds with its themes moreso than Remake; granted one's a full game and one's 'part one' or whatever but the similarities are there.

I wouldn't be surprised if the world map was more like 15 which wouldn't be the worst but it wouldn't really spark that same "oh shit" moment as leaving Midgar the first time in FF7.

I dunno, maybe you just can't go home again. I understand what they did, I don't like it but I understand it.
The Boss battles almost never fail to impress.


The only boss fights that I genuinely enjoyed were the 1v1s and like the optional Behemoth. The bosses all being slaves to phases might've made them more 'cinematic' or whatever but it sure as shit didn't make them fun to fight.

To each their own, though.

I started really high on the game then around chapter 5 I was starting to track downward then chapter 9 sucked so much that I just wanted the pain to end. FF7 Remake is like a 30 hour game that still manages to have pacing problems and obvious padding which is an impressive feat in a game whose map design is a series of corridors and square rooms.
Final Fantasy 7 Remake's last chapter literally ruins the entire game holy shit why does Square let Tetsuya Nomura anywhere near their games.
Final Fantasy 7 Remake is basically Final Fantasy 13 but with characters and a world people give a shit about.
Ain't no gettin' off'a this train we're on
<Snipped quote by Inkarnate>

So knowing things about what might make a character more interesting is bad? Got it.


I guarantee the most interesting characters across whatever fiction medium you prefer are the ones where you can't arbitrarily list out five likes, five dislikes, and five quirks. What makes a character interesting isn't the things they don't like and the things they do like. What makes a character interesting are their flaws, their actions, their deeds, how the evolve and grow, how they react to the situations they face.

One of my favorite characters I can only think of three things he 'likes' and one thing he 'dislikes': backgammon, hunting, and board games being the former and people telling him what he can't do the latter. None of those things are what makes him interesting or compelling and they tell you nothing about him as a character.

Think of any character you like and try to make them a character sheet. You might find that it's harder than you think to distill "likes, dislikes, and hobbies" down to anything other than something they did, like, once ever.

The thing about a section like that is that, especially in SoL RPs, it's grounded a bit more in reality and you can really like Big Macs, but you're probably not going to eat Big Macs every single day and you liking Big Macs isn't something you would tell people about in normal conversaton. "Hey, my name is Timmy Jones, I'm seventeen years old and male, I'm completely heterosexual, and I like Big Macs but I dislike Whoppers, let's be friends."

Yes, people and by association characters have things that they enjoy and things they don't. I fucking hate lobster but I love shrimp. I wouldn't say that I like seafood or dislike it. But that factoid doesn't make me any more or less interesting as a person, it would just suggest that I wouldn't suggest going to Red Lobster for dinner or something. The things you like don't define who you are, why should that be the case for characters you create?

You don't need to surface your character's hobbies and likes and dislikes or whatever in a character sheet. That's what RP is for, but even then at most all that's going to do is add a line of dialog or thought where a character expresses their opinion/reservations/whatever and that's all you really need. No character is more interesting because they like one genre of music over another genre of music or they like spicy food instead of sweet food and if someone pulls the "they like this thing because it reminds them of their dead parents" card or whatever then the interesting fact there is their response to the death of their parents and not the fact that they like something specifically.
This has my curiosity
In Shelter 6 yrs ago Forum: Casual Roleplay


Hallway




As far as Elliot was aware there wasn't any de facto 'leader' of the group; they hadn't even been in the situation for a full day it was a bit early to start acting like it was Lord of the Flies. By all accounts, Elliot could've gone to her locker without telling them and doubled back to rejoin the group en route to the cafeteria but all that would accomplish was making her appear selfish while also risking her own well being. Right now, there needed to be trust and a good first step to building that trust was keeping the group as it was informed of her plan, no matter how much they might not have wanted to go for it. It was bad enough some people thought they were better off holing up in the teacher's lounge but that was their choice.

"A little over halfway down the hall." Elliot answered with a simple estimation. How many students really kept track of the exact location of their lockers? It was always just 'close to the math room' or 'near my English class' or whatever. What was important was the number and the combination, not really the location. In Elliot's case her locker was near enough to the room where she took math and it was where she always stopped at before lunch. It had never seemed for far away before now.

"It's out of the way of our cafeteria goal, but I might not get another chance, you know? It's why I'm not asking anyone to go with me. One person can run faster than a group if something goes wrong, right?" Elliot was doing her best to keep her optimism up. Did anyone really know what they were dealing with, truly? No one knew if anywhere was fully safe, but standing around talking about a locker was taking up valuable time. They were in the open, exposed, and in some cases afraid, it wasn't a good situation. The last thing Elliot wanted was to make it worse. "Just figured I'd let you guys know. Just in case."
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