Avatar of Fallenreaper

Status

Recent Statuses

7 yrs ago
Current Yes, I'm an oversize child. Deal with it. :P
2 likes
8 yrs ago
That moment you've got too many rp ideas floating in your head, but you don't want to overwhelm yourself? Yeah... I'm right there, suffering in silence.
6 likes
8 yrs ago
RP hunting is like finding the rare toy in the cereal box. Doable, but the time and effort is nearly more than I can bare!
6 likes
9 yrs ago
That amazing high when you realized how far you've come in improving your writing. It's impossible to describe, but drowns you in a positive glow.
5 likes
9 yrs ago
I love being a terrible person by making my PCs' lives miserable, it's art form that never gets old or boring.
2 likes

Bio



Personal details I've got enough room to share.


Username.....Fallenreaper
Nicknames....Fallen (preferred), Reaper, Devour of lost souls, etc.
Gender..........Female
Sign...............Libra (true to sign surprisingly)
Occupation....Wandering and exploring the caves of my insane mind
Location.........USA (Lost in the Cornfields!)

Status............Stable.



Active


Click the links (Titles) below to be taken directly to the thread.

Advance RP

Create-A-Hero
Accepting: GM/Co-GM Nitemare Shape, Hound55, & Dedonus


Formaroth Part 2: Throne of Lies
Still Accepting: GM TheDuncanMorgan


Casual RP

X-Men: The New Era - Issue II: Avalon Rising
Accepting: GM Almalthia, Co GM Pilatus


Legacy of Heroes: The New Age
Accepting: GM Jessie Targaryen, Co GMs Alfhedil and Apollosarcher


Nation RP

None

Arena RP

None yet.


Extra Stuff Featuring: Flight Rising.

Most Recent Posts

ArchangelUriel said
Please, I'm the meat master.


I think you better sheath that sausage before it spills all over the place.
Mechanics of Magic

Within Tiien, Magic reigns supreme and is the most powerful forces common. It is what created all things, from the tiniest speck of dust to the towering behemoth of a demon, and there is nothing in existence that doesn’t have a trace of Arcanite in it. It is the world’s essence, its origins, in its purest form. Mage Blood is the catalyst from which allow mortals of all races to access magic.

All Races within Tiien have mages, the percent different between each one, and each individual is able to manipulate one Mage Blood. The Arcanite within each individual is as unique as their blood, without it they are unable to manipulate Tiien’s magic or even live. Mage Blood in particular is a concentrated source of Arcanite, and nearly 50% of the blood which diminishes whenever one uses his/her magic. Now not all those able to perform magic learn to become mages or possibly ever realize they have such a gift throughout their whole lives. Usually magic is discovered through stressful events or emotional trauma resulting in either a lack of control or minor spark in magic. However it’s possible for magic to fade from an individual if not regularly used over long periods of time, unique in each individual, but rarer cases have been known to cause the opposite. Instead of losing their ability, there’s a sudden magical spark that soon grows out of control on their own due to the novice’s inability to control them. With these mages it’s required they seek training in hopes to learn to control their magic or risk one day falling victim to ‘Blood Sickness’.

“Blood-Sickness” occurs when too much Arcanite has been used and a Mage’s blood is unable to replenish new Arcanite to replace the old without sacrificing the bodily functions needed for a being’s health and life. This sickness results from events of constant magic casting and most common with untaught novices. It puts a dangerous strain upon the body and can lead to an untimely end when the heart busts, stopping completely. Often there are symptoms that serve for warning signs when a mage is nearing their exhaustion limit, including but not limited to: nausea, disorientation, sudden fainting, weakness and shakes. These side effects become worse when ignored, most likely leading to death when there’s no Arcanite left.

However, more advance mages learn to control their usage of Arcanite within their blood. In the end, mages getting more power in exchange for less blood, creating minimal waste. Sadly this trait comes with practice and knowledge, novices barely able to continuously cast for long periods of time (several, endless hours of continuously casting with only a few minutes break between each spell is considered a long time period) without quickly succumbing to the effects of Blood Sickness. Any time spent not casting magic will slowly regenerate the Mage Blood, longer periods, usually hours, of rest means more blood replenished while short, few seconds, means only trace amounts are regained.

Most individuals only have the capacity to control one School of their MageBlood and this School would be their focus. In time, and after several years, they are able to learn and master both Schools of their Mageblood. However their power wouldn’t quite match up one that is specialized in a single School.

Mage bloods and Schools


Each Blood is made up of two different schools. The separation of powers that really only applies to those less experienced in magic because in time most mages will or can become a master in both Schools of their Blood if they choose to. The Magic levels are listed below and divided into 4 basic levels: novice, intermediate, advance, and master.
Hedya said
You're probably waiting on me. Booo! :P I'm posting today... :)


:P Just in time.
MacabreFox said
This is our last round of posting about the fighting anyways, our next posts will be on making sure the hostages are ok, and figuring out who Orion and De are, Narcia included.


Then once we hit that round, I'll intro Angel. :p Make her all mysterious and serious only to have that shatter when she's caught and quickly blames the owl for the reason she was following them. I can't wait to see the PCs reaction to that.
Providence said
I... I have no idea what Narcia is going to do in my post if I continue now O_O.She's sorta sitting there tied up with no weapon. And there's a ton of chaos with nobody to talk to or fight.We almost might want to skip me for now.


Can she wiggle? Maybe one of the bandits go to lash out at her for tripping his comrade, and while she can't fight, she can still attempt to wiggle away and avoid him? It might give one of the fighters something to do and save her, allowing a reason for Narcia to join their party in the future as to repay the debt?
Leon5431 said
No worries I can just skulk around the OOC as one of those lurker people till then. XP


:P I apologize for the request of attributes, I didn't realize you mushed them together. XD
Fallenreaper said
These is one thing right away: I ask for some more good and bad attribute since it's a important thing on the CS.


Just about 2 or more for both sections is all. As well as Uriel, once Echo and me finish the Collab, I'll put something up for your PC shortly. (Aka, day or 2.)
Leon5431 said
Ahh Altercations my old thing that I never really had a problem with...we meet again...


These is one thing right away: I ask for some more good and bad attribute since it's a important thing on the CS.
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