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Fell, they/she, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I GM the Epyllion campaign Beyond Moonlight's Reach and the Daggerheart campaign The Witherwild on this very site.

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Flicker:
Flicker did eventually return to the group with their food, though they remained quiet and sullen for the rest of the evening. The addition of strangers coming to join their group didn't improve their mood, either, and pointedly avoiding eye contact with both them and Jormund. They were in the process of getting up and making some halfhearted attempt to excuse themselves when the arrows started raining down around them, setting various parts of the environment ablaze, and even sending a guard from the top of the watchtower hurtling down to the ground. Miraculously, he seemed to survive the fall, but needed medical attention immediately.

With the injured man and needing reinforcements against this onslaught, Flicker's goal was clear. "On it," they responded to the Highwayman - the first time the fire genasi had properly addressed them this entire evening - and before anyone could say anything, they went charging towards Paxton, doing their best to dodge the arrows along the way. Once they reached the wounded highwayman and were safely hidden behind the tower, they would inspect him. "Hey, do you think you can stand? I've got a medical kit on me. If I get can you inside the the tower, I can do my best to patch you up."

Another question: can Flicker change direction while dashing?
No wait, had a closer look at Deflect Missiles and I could only use that if I got hit first... presumably if I fail the Dex saving throw.
Important Note: Anyone who breaks cover must make a Dexterity saving throw or take 2d10 damage from the attackers' crossbolts. The DC for the Dexterity save is 15 minus the number of ranged attacks sent into the trees during the round. So after the Highwaymen, the DC is currently at 11.


Question: Can Flicker use Deflect Missiles for this instead? Or would there be too many crossbolts for that to work?
Overall I think dealing with bandits is a good place to start. Deal with the local problem first, maybe even find equient we can use off of them.


I agree with this. This seems like a good first step in our journey.
Drunken stooper left Jørmund with a 5.


Well, Flicker did warn him xP
18. Which is funny because last battle, I rolled a 17 for iniative. Flicker apparently is always ready for a fight xP
Speaking of which, @XxFellsingxX, I'd like to roll Touch the Darkness for Fellwing, if I may! Trying to get a quick post in before I leave later today.


Go for it ^^
@rush99999 22 Chief! That’s a Nat 20!


Cascade really wanted to impress her new friends xD
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