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8 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
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Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

Most Recent Posts

Good to see Xan return! Post in chars and IC
@Wayward

Oh shit, that sucks to hear man :( Hope stuff gets resolved your end wherever you are!
@Wayward Looking forward to seeing it!
@BigPapaBelial

All good, my first post was chronic and needed plenty of edits!

Might pop up a post Friday evening to keep things turning, feel free to post before/after than as it's a bit of a filler to just keep up the pace (there is no posting order in this RP, so if you want to write, write away but leave a reasonable gap if you can between posters and a couple of days after the last!)
Character List:

Team Lead

Skye Rosalind Lyons - Queen - FourtyTwo
Colour Code:
Light Blue

Lights/Mediums

Sam Dalton- Chaos - LadyAmber
Colour Code:
Pink

Mediums:

-Ebrima Arendse- Boaro- Starlance
Colour Code:
Burnt Orange

Heavies:

Freya Kaantario - Frigga - BigPapaBelilal
Colour Code:
White

Chuck Simmons- Boomer (plus Duke) - LadyAmber
Colour Code:
Dark Olive

Oliver Black - Tiny Nord - Jamesyco
Colour Code:
Crimson




OLD CHARACTERS:

Xander Clarke- Glitch - Awesomoman64

Mateo Saceda - Jaguar - Theyra

Asim Badir- Ogre - ReusableSword

Iller Boxer- Stafford - PerfectThought

Michele Amélie Moreau- Hornet - Wayward
@Wayward

In a way, yeah- it's different methods. Heavies are brutes, mediums use momentum (a lot of armour coupled to speed) which can almost create a gun-fu style of just fluid, clean movement (I really love the Titanfall pilots for this, it's the idea that it's like being hit by an onrush)- so lights are better at making do with very little of the former two and thus krav maga and parkour-setup hit and runs comes into their play a lot, hitting first hard and fast unexpectedly. That said, it's a guide more than anything so to be fair, what you did is really cool. But yeah, post in chars when ready
@Wayward

Very nice! Accepted. I'd actually say ironically the female light catagory has sort of become more of the medium.....ish.

Her character is an interesting one, a bit more of a sneaky infiltrator and heister which I have always wanted to see in this RP, and she fits the bill REALLY well in terms of what I can imagine she'd then be like, coupled to a medium. I'd say she almost fits better as a light, but I like the idea of her being a bit more geared for assault styled work- a grappling hook, jump-jet and a teeny bit more armour turns her into an absolute monster where I imagine some armour goes a long way for survivability, but as a light operative, that would be utterly ludicrously cool too so actually I'd say riff on both. I'll go into the below on where I think we're at as this is getting a little more hazy in classifying!

Can't see anything to add but I'm sure once the RP gets going, I'll gel it all together IC to start opening up characters a little bit more which comes fairly naturally for everyone I'd say.

Post up your CS and good to go for the IC, work on your personality as you go if you want to dive straight in.

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Ok, so given there is something I've something I've never seen happen before in these RPs, the Lights and Mediums have way more overlap than I anticipated. As such, I'd probably say it's actually worth the characters having some degree of flexibility- the idea being that optical camo and infiltration gear can be taken up a lot easier than say, a bespoke assault or heavy armour setup (Skye to some degree is included in this). A bit of lore on optical camo is that basically, it is still a very uncertain thing- it needs an operative who knows how to sneak to get the most out of it, so chances are, the hybrids as I'll nickname them have some ability to do it but it'll pertain more to specific operations or missions as there will be some opportunities for the lights to work together on some more stealthy wetwork using a different gearset than their usual. In short, they might lose some of their armour, but they'll gain a lot more covert-ness for when a mission requires complete stealth.

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One more thing- for an RP that is fairly light/wacky in terms of the comedy, Skye is the "straight man/woman" character in comic terms, meaning if your character's got a trait you want to play up for giggles, don't take Skye as the bearing of how wild you can be. I've kept her as a sort of pivot point for other characters to vibe off- she's the one that will always be the team mum but be aware, she WILL judge your character silently and she certainly won't miss a chance to get them back in a very particular way!

That first post is a good place to explore both the casual and combat-ready side of things. The next post I'm planning actually has the brief, which candidly explains what is about to go down in the actual operation (linked in the same sequence), if you see what I'm doing there cleverly- then it'll cut to the actual mission itself :)

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@PerfectThought

Probably about five/six years ago. They very likely have, and very likely they both know what they're capable of- Skye I would say is the sort of character who would have been just reliable and good at what she did, to the point she's almost a "fixer" like character- you point her in a direction at your problems and put fingers in ears as to what happens next. Very cold, stoic, detatched and she probably likes that about him in professionalism, but she is Scottish so there is always this sense of warmth and hospitality beneath that surface, which I imagine is the fault line that splits them. That said, no doubt they get on and there's some historic knowledge of what they do and don't.

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@ReusableSword

I've just realised Ogre and Frigga are polar opposites btw, this is gonna be REAL saucy. One loves nature, the other burns it down. Biologists and Physics, fight fight fight :)
@ReusableSword

All good, post in char and IC when ready
@PerfectThought

Fair, it has been a bit fluid I suppose in that category but the first op is more of an assault anyway. Works for me, post away!
@PerfectThought

Cool, accepted, post in chars and IC! Skye I can already tell may have a few friction points based on his background but that's just a British thing and par for the course! That rifle is ludicrous - a real anti tank gun for the modern age and I think it's fair how you balanced it.

One query:

-Is the Ghillie an adaptive camo, per se that it's not full cloaking? I'd say it goes nicely but do want to make sure lights and mediums have a little distinction though so long as it's not a core and too OP (ie movements), all good
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