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@Assallya@Rune_Alchemist@Guppy Franz@LuckyBlackCat@PigeonOfAstora@Cao the Exiled@GingerBoi123@TheWendil

Hey everyone!
I put the OOC online with an idea of what to put in the character sheet + a little surprise to come. Feel free to post CS, ideas or ask questions over there and I,ll do my best to answer.
The World




Kingdoms




Pantheon


Everyone worship the Pantheon. Throughout Edanica, the Pantheon is widely known and worshipped as a whole as is inspired by greek or roman mythology. Fishermen might give more praise to Midemis, especially before going out to sea. Brudel knights might give more praise to Agamemnon - but all in all, the Pantheon is the dominant faith on Edanica.

Their domains are left vague on purpose. People on Edanica tries to tie everything to the gods domains. For example; Undeads. Death is most often linked to Ytia, as she represents all things Inevitable, so Undeads would probably be linked with her also, although possibly twisted by some darker design.

My Pantheon is a bit more flexible than your regular DND cast of Gods, and is done on purpose. Not every Necromancer serves the evil god of Death, but most if not all at least give some sort of praise to Magylos who rules over Magic.



Playable Races





At the beginning, there was naught. Outside of existence, outside of time - a state of non-existence impossible for any mortal mind to imagine. Then, there was the 'Lights', for a lack of a better word. It could not be seen nor heard nor felt with any sense in existence, impossible to describe.

The light were... A tunnel that lasted for an eternity, yet ended in a breath. Beautiful, yet terrifying. It brought emotions and feelings that were impossible to understand. They are the totality of every things in existence, but also... an inexplicable great void.
And they have created you.

None of you ever "seen" the Pantheon, but you know their names as if they raised you. You do not remember any faces, but know each of them as if they were your parents - in a way, they are. Your creators, your masters. Your benefactors, and also your jailors. They firmly hold you in the grasp of their immortal hands and you belong to them.

You are the very definition of "Loyalty" towards your creators. The source of your powers may vary from one of the gods or the other, but all of you serve the Pantheon of the Divines wholly, and your mission is clear.

You have been sent to Edanica, the mortal world, to stop the realization of a Prophecy. You do not know which one nor what it really is about or what you will have to face. In an ultimate irony, your Masters left you very little to begin your search if but one sentence;
"Find Sol. Walk with the Ancients."




Hi and Welcome to Prophetiae Adventum.
This world, story and Roleplay is kind of my baby and something I had in my mind for a long time which I kept on building upon. It was originally created for Dungeon and Dragon but I decided I wanted to bring it to the Guild and see what the amazing writers here would make of this Adventure. Now, even though this was made for D&D, I intend to run it here as a regular RP, not a tabletop. That being said a lot of things like races and creatures will be taken from the DND settings. If you do not know DND and still are interested - not an issue. It really is just your classic Fantasy setting, so you're welcome here!

Concept

The concept behind the story is that every players have basically been recently created by the Gods of this world, the Pantheon.

  • Every Envoy, also called Angels, will be linked to a deity of the Pantheon and have been created from it's essence. You hold a part of that God within you, in a way.
  • Every Envoy will have been created and descend to Edanica, the physical world, and then possess a living or dead body of a mortal. Envoys inherently have no emotions or memories of their own, and their personalities will be inherited from two things; their Deity of origin's creed ands beliefs and the host body they possessed, whom original memories and personality will affect your character's new state.
  • To reiterate the last point, the Envoy (your character) and the original Host (the body you took over) are different things. The Host died, essentially, and your character remains as a new being, the product of a fusion between the god, the envoy and the host's original personality and memories.
  • Envoys/Angels will have been sent to Edanica to stop a prophecy, that much you know, but they do not know the exact details of what that entails nor what the prophecy is.


Brief Current History

For some time now Edanica was at peace. For the last century or so, a fragile peace was held when the Empire of Nuniel reached it's peak expansion and failed the break the status quo with Zuiterra or the Twin Kingdoms. Very recently though, in the last few years, hostilities have picked up again.

When the previous Emperor died and Emperor Metiros Alland of the Alland Dynasty took the throne of Nuniel, he began mobilizing his forces against the south. This time however, the Empire had Magi-Technologi weapons. For many years they began meddling with this new power and had created flying ships and other wonders of magic and technology, but only now it seemed they applied it to military uses under their new Emperor. They had managed to create soldiers, machines they called 'Warforged' as well as what they called 'Magiarms' (firearms) that can shoot deadly projectiles from a distance. With these new means of war, Nuniel has been making steady progress and pushing the No Man Land's borders towards the Twin Kingdoms slowly but surely.

It's among all of this turmoil that the Envoys of the Pantheon have been sent to Edanica. No matter where on the land they woke up, all of them had an innate ability to sense their brethren and find their way to them.

Somewhere in the kingdom and city of Latis they would finally all meet.

Some Rules


I probably won't have a ton of those, but I'll list the ones that seems most important to me.

1. The RP is inspired from D&D, but isn't D&D. As such, it's going to be more descriptive and narrative without the rules. For battles, most of the time, I will let you be your own judge on whether you succeed or fail in dealing with smaller mobs and monsters. Your characters will start off on the stronger-side. However for some NPCs, encounters and evidently tougher enemies, players will have to describe what they attempt to do and wait on the GM update to see how it goes. I am do my very best to stay available for questions in that regard.

2. My schedule varies from week to week, but I will try to give a post every week. If I cannot for any reason I will tell everyone, and I expect people to do the same. I will wait a few days for stragglers and people who needs a bit more time, but will eventually have to keep things going. If that happens, there will always be ways to let people get back in. If someone ghosts or keep the story from going forward often enough, I'll address them and it could unfortunately lead to dropping them.

3. No drama, no pointless arguing. I don't think I'm a mean person but I will try to keep my foot down on decisions, and if someone brings more trouble than anything else, I won't stand for it. Probably will noit come to that, though, hopefully.

4. When all is set and done, I will accept a group of a maximum of 5 people. This story is big, and I need to tailor a lot of things around the characters that will be created, so I can hardly do more.

5. Post characters in the character tab only if it's accepted please.

6. Unique to this story, it is essential that your character is willing to follow the reason they were created. That is, to learn more about the prophecy they were sent to stop and be loyal towards the Pantheon, at the beginning at the very least. it might feel limiting, but it is only because if some people or everyone create atheistic characters who cares not for the Pantheon, the story cannot progress at first.

That's about it. There is no CS format in the Interest Check on purpose, but I will give a few pointers for those that needs to have a better idea of their character;
  • Your character will come into this world with innate knowledge of most stuff you'd expect a grown mortal to know. For example; you might be a few weeks old at most, but you know what a tree is. You know social standards and the such. You might not necessarily know what a certain monster is if it's on the rarer side, but depending on what your 'host' previous life was, that might vary.
  • In D&D, Adventurers are people who are above your average mortal from the get go. They are special individuals with innate skills in one or many things. They grow to become Heroes, Kings and half-Gods. Your characters will start with innate powers that wouldn't be in a regular D&D campaigns. They will have certain actions they will be able to do that is purely added for this RP format, and customization.
  • Your characters cannot be non-believers - for obvious reasons. You do not have to be crazy Zealots neither, but you have to be loyal to the mission and willing to complete it as the most important goal. The story is tailored to show Immortal beings (you) the truth being mortals existence and it's hardship. Chaarcters views might change as the story progress.


Sheet Template


The sheet is open ended. Write it as a regular Sheet, not a DND stats sheet please.

@Cao the Exiled Hello. Always glad I got interest. :P
I believe that idea would need a bit of discussion to pull off, it's a bit on the harder side I think. I would wait to see the character then decide.

@GingerBoi123 Hey ! When I put the OOC up and people post character, I invite everyone to try their hand at a CS. I will choose the better fits, so there's always a chance!
Glad I caught some more attention !

I will be working on the OOC probably starting tomorrow. I'll prepare the CS template for the OOC. I'll keep you all posted. :)
@Rune_Alchemist@Guppy Franz
Hey! Glad to have more interest!

@Rune_Alchemist Exactly like Dionysus. Well, maybe not to a T but he was the direct inspiration. He's the God of everything that has to do with having a good time, partying and pleasure - with excess or not. If you had a good time, he is who you give thanks to. Unless your idea of a good time is violence, killing and torture - then you might give thanks to Otarr or Anhur.

Like I said in my explanation of the Pantheon, it's all pretty much open ended. Like Polytheistic religions of our world, it's left to interpretation a lot.

That being said, I feel the need to mention that character do not have to be devoted to one god. They can feel a stronger connection to one, as long as they do not disregard the other ones directly. The Pantheon is like a dysfunctional family, but they are a whole and you, as the Envoys, serve all of them. But, as I said, a character can 100% feel more connected to one of them.
Hey !
Glad you find it fascinating. :P

I'd say...magical objects or magic used in everyday would be somewhat seen regularly depending on where you live, and in what kingdom. Certainly, in Mica, it would be very common. In the Empire, it would be less common as Techno-magi grows. In other kingdoms, in the capitals, people would be used to seeing it here and there. Outside of large centers, less so.

Gifted magic users would certainly not shy away from making their lives easier with magic.
The World




Kingdoms




Pantheon


Everyone worship the Pantheon. Throughout Edanica, the Pantheon is widely known and worshipped as a whole as is inspired by greek or roman mythology. Fishermen might give more praise to Midemis, especially before going out to sea. Brudel knights might give more praise to Agamemnon - but all in all, the Pantheon is the dominant faith on Edanica.

Their domains are left vague on purpose. People on Edanica tries to tie everything to the gods domains. For example; Undeads. Death is most often linked to Ytia, as she represents all things Inevitable, so Undeads would probably be linked with her also, although possibly twisted by some darker design.

My Pantheon is a bit more flexible than your regular DND cast of Gods, and is done on purpose. Not every Necromancer serves the evil god of Death, but most if not all at least give some sort of praise to Magylos who rules over Magic.



Playable Races


At the beginning, there was naught. Outside of existence, outside of time - a state of non-existence impossible for any mortal mind to imagine. Then, there was the 'Lights', for a lack of a better word. It could not be seen nor heard nor felt with any sense in existence, impossible to describe.

The light were... A tunnel that lasted for an eternity, yet ended in a breath. Beautiful, yet terrifying. It brought emotions and feelings that were impossible to understand. They are the totality of every things in existence, but also... an inexplicable great void.
And they have created you.

None of you ever "seen" the Pantheon, but you know their names as if they raised you. You do not remember any faces, but know each of them as if they were your parents - in a way, they are. Your creators, your masters. Your benefactors, and also your jailors. They firmly hold you in the grasp of their immortal hands and you belong to them.

You are the very definition of "Loyalty" towards your creators. The source of your powers may vary from one of the gods or the other, but all of you serve the Pantheon of the Divines wholly, and your mission is clear.

You have been sent to Edanica, the mortal world, to stop the realization of a Prophecy. You do not know which one nor what it really is about or what you will have to face. In an ultimate irony, your Masters left you very little to begin your search if but one sentence;
"Find Sol. Walk with the Ancients."




Hi and Welcome to Prophetiae Adventum.
This world, story and Roleplay is kind of my baby and something I had in my mind for a long time which I kept on building upon. It was originally created for Dungeon and Dragon but I decided I wanted to bring it to the Guild and see what the amazing writers here would make of this Adventure. Now, even though this was made for D&D, I intend to run it here as a regular RP, not a tabletop. That being said a lot of things like races and creatures will be taken from the DND settings. If you do not know DND and still are interested - not an issue. It really is just your classic Fantasy setting, so you're welcome here!

Concept

The concept behind the story is that every players have basically been recently created by the Gods of this world, the Pantheon. As Envoys, they came down to the word and found a suitable body, or a Host. Alive, dead or even a machine (Warforged) doesn't matter. Envoys do not have emotions and memories of their own, but when they take over their host both the entity and the host merge together. The original mind and whole being essentially disappears and the Envoy takes over, but they are influenced by their original host emotions, personality and memories. Whether your character is heavily influenced by them or not is up to you.

Brief Current History

For some time now Edanica was at peace. For the last century or so, a fragile peace was held when the Empire of Nuniel reached it's peak expansion and failed the break the status quo with Zuiterra or the Twin Kingdoms. Very recently though, in the last few years, hostilities have picked up again.

When the previous Emperor died and Emperor Metiros Alland of the Alland Dynasty took the throne of Nuniel, he began mobilizing his forces against the south. This time however, the Empire had Magi-Technologi weapons. For many years they began meddling with this new power and had created flying ships and other wonders of magic and technology, but only now it seemed they applied it to military uses under their new Emperor. They had managed to create soldiers, machines they called 'Warforged' as well as what they called 'Magiarms' (firearms) that can shoot deadly projectiles from a distance. With these new means of war, Nuniel has been making steady progress and pushing the No Man Land's borders towards the Twin Kingdoms slowly but surely.

It's among all of this turmoil that the Envoys of the Pantheon have been sent to Edanica. No matter where on the land they woke up, all of them had an innate ability to sense their brethren and find their way to them.

Somewhere in the kingdom and city of Latis they would finally all meet.

Some Rules


I probably won't have a ton of those, but I'll list the ones that seems most important to me.

1. The RP is inspired from D&D, but isn't D&D. As such, it's going to be more descriptive and narrative without the rules. For battles, most of the time, I will let you be your own judge on whether you succeed or fail in dealing with smaller mobs and monsters. Your characters will start off on the stronger-side. However for some NPCs, encounters and evidently tougher enemies, players will have to describe what they attempt to do and wait on the GM update to see how it goes. I am do my very best to stay available for questions in that regard.

2. My schedule varies from week to week, but I will try to give a post every week. If I cannot for any reason I will tell everyone, and I expect people to do the same. I will wait a few days for stragglers and people who needs a bit more time, but will eventually have to keep things going. If that happens, there will always be ways to let people get back in. If someone ghosts or keep the story from going forward often enough, I'll address them and it could unfortunately lead to dropping them.

3. No drama, no pointless arguing. I don't think I'm a mean person but I will try to keep my foot down on decisions, and if someone brings more trouble than anything else, I won't stand for it. Probably will noit come to that, though, hopefully.

4. When all is set and done, I will accept a group of a maximum of 5 people. This story is big, and I need to tailor a lot of things around the characters that will be created, so I can hardly do more.

That's about it. There is no CS format in the Interest Check on purpose, but I will give a few pointers for those that needs to have a better idea of their character;


  • Your character will come into this world with innate knowledge of most stuff you'd expect a grown mortal to know. For example; you might be a few weeks old at most, but you know what a tree is. You know social standards and the such. You might not necessarily know what a certain monster is if it's on the rarer side, but depending on what your 'host' previous life was, that might vary.
  • In D&D, Adventurers are people who are above your average mortal from the get go. They are special individuals with innate skills in one or many things. They grow to become Heroes, Kings and half-Gods. Your characters will start with innate powers that wouldn't be in a regular D&D campaigns. They will have certain actions they will be able to do that is purely added for this RP format, and customization.
  • Your characters cannot be non-believers - for obvious reasons. You do not have to be crazy Zealots neither, but you have to be loyal to the missions and willing to complete it as the most important goal. The story is tailored to show Immortal beings (you) the truth being mortals existence and it's hardship. Chaarcters views might change as the story progress.


“I realize I do not have room to command you beyond our agreement, but if you are confident in your abilities, I’ll send you and one of the Lightsword brothers to scout the place tonight before we make an assault tomorrow. In the meantime, Luna, Fio, and I shall rest from our travels.”


"Understandable, Queen Scorcha. The road must have been tiresome. I should be back before sunrise. We will not disapoint." Niall said as he picked up his lance and took a quick glance at the map on the table.

As the duo were making their way in the night, Niall sent his Owl to scout ahead for any obvious threat on their immediate way. If there was any, Gwdihw would come back to let Niall know. Other than that, it was as of yet pretty uneventful. Gabriel engaged in small talk and it would be hard to tell if Niall was listening at all, if not for the occasional nod and grunt of acknowledgement. All in all, Niall seemed focused and socially inept, but not completely solitary nor cold. He was particularly interested in hearing what Gabriel had to say about the Queen and his sister, Luna. Any information he could gather, he gladly absorbed.

As they reached the Wasteland's edge, Niall also unmounted his steed. The knight could hear no animals in that forest - no natural sound one should hear at this time of the night. "Let's get closer." he simply answered before they kept going forth until they reached the small hill near the bandit camp.

"They seem well entrenched...and their camp is on top of that rocky formation. Any battle would be uphill. Bothersome..." However, the guards seemed not too attentive. They were but bandits after all, so their lack of focus and discipline could play in the knights favor.

"Gabriel, could you go around the camp? We need to see if there are any other ways in, or if the wall or the rock beneath it have any weak points. We would meet up in a hour or so near the horses. As for me..." Niall said as he grabbed his lance and changed stance, ready to move. "...I will take a look from the inside."

With that, Niall carefully approached the main gate that was in front of them. Once close enough and hidden behind a rock and some bush, he pointed his lance at the entrance. Suddenly, a dark area fell around them. For the bandits inside the area, it would seem as if a thick cloud just passed over the moon, taking all the light away for a brief period. Just enough time for Niall to summon forth his air magic and launch himself right between the two guards when they seemed particularly absent minded. His speed was such that they barely heard a gust of wind as he passed them. Once inside, still in his Eye of Night area, Niall would quickly readjust his position to behind tents and the wall, hidden in the shadows. He would then spot the nearest high point he could get onto, be it a guard tower, a building or anything that allowed him to gain altitude and then crouch to take a look around the camp. His Dark vision allowed him to see guards way before they could see him, and his armor and clothing didn't seem like they made much noise, possibly another part of the enchantments he was gifted by the Tuathas.

On his perch, protected by his summoned darkness, he took the time to take a better look at the camp and plan his next move. He also kept an ear out to see if anyone would spot Gabriel outside.
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