The world of Lost Empires is very similar to our own. But the key differences come within the history.
The dark ages are notoriously difficult to record in history and a lot of this was largely due to the mythic war. Powerful magic and creatures from other realms entered the world we lived in and were wielded by Arcane Battle Mages, in a bid to become literal gods on a mostly mortal plane. But the wars these mages had threatened to tear the world apart, so one brave alchemist risked his life to end it all. By creating a condiut stone which would suck the magic energy out of the world around him, leaving the mages powerless and the mythic energies to leave the creatures and return the world to its mundane mortal state.
This alchemist succeeded in his plan, but angered many who were invested in an Arcane ruling over the world, so he was killed, and his Conduit stone was studied for years and years on end, but nobdoy knew how to re-release the magic it drained from the world. As centuries passed the stone and the alchemist and even the mages became forgotten by time, and their amazing battles became fairy tales and old legends.
In the 1900s hobbyists began to create collectable cards which detailed the magic, creatures and weapons used in the mythic wars and named them 'Mythic Legends: Battle!' They became an instant hit, with young adults all over the world becoming obsessed by the game. But the conduit stone still existed, and now someone was able to understand its properties, the power of the battle mages would be real once more.....
Lost Empires Overview I: The Card Game
In Lost Empires you will play as an indidual with access to the conduit-stone's power which allows you to summon the real world magic used by the battle mages in the times of the Mythic Wars. The creatures and weapons used by the mages are reprsented by the Mythic Legends trading cards. They are in very limited supply in the modern time and you will only have access to a small number at the beginning of your journey.
The battle system is very similar to that of the Lost Kingdoms franchise, if youve played that somehwat rare game you will know the basics, but dont worry if you havent as the exact rules of how it will be adapted to this RP will be fully explained here.
The objective of a duel is to use the cards in your deck to fight your opponent until they become defenseless and have to submit. You will actively be on the battlefield summoning monsters and wielding weapons as if it were live combat. Your access to the conduit gives you the abilites of a battle mage. So when in a Mythic Duel you will be able to do things you couldnt in the real world, physically.
Lost Empires Overview II: The Card Types and Elements
There are 4 different types of cards in Mythic Legends and each card can only be used once per battle. You will start off with a Deck of 15 cards, and your deck may hold a maximum of 25 cards, with no card replicas more than x3 with some even less. The 4 types of cards are as follows.
Weapon Cards: These are the most common of all card types, these represent the weapons used by the mages in the war. A card will allow you to summon the weapon on the card and weild it just as a battle mage would to attack your enemy or your enemies companion creatures. Please note that every weapon card is single use weather it be a bow and arrow or an iron lance. Once your attack has been made the card will be used up and discarded for the rest of the battle. So its important to make your attacks count. If your weapon is a defensive item such as a buckler or a shield, it will be discarded only after successfully blocking an attack, but depending on the strength of weapons in question you may still take some damage.
Support Cards These are the second most common types of cards. These are creatures who will be summoned to give you support during the battle. Some of these will be simple 'fighting companions' who will attack the enemy with you as a sentry or they may come along to cast an 'effect' that could power you up or cause trouble for the opponent. All support creatures have varying degress of toughness, and a time limit to how long they can be on the battlefield before being discarded. Thier time limit will speed up as they take damage and the amount it speeds up depends on thier toughness. This will be noted with the card.
Summon Cards
These cards are quite rare, and not every deck will have one of these. The Summon cards are single use creatures of great power who arrive to do one very powerful attack before dissapearing and being discarded. These attacks usually have a fairly large area of attack and can very easily change the tide of a battle. They have a small downside though, a 'cool down' effect, where they have to wait a couple seconds before using cards again. The cool down depends on how powerful the attack was.
Transform Cards These are the rarest of all card types, they are very powerful as they allow you to transform into the creature on the card for an amount of time. While you are transformed you can attack and move at will, but much like a support card as you attack and you are attacked the time you can stay transformed is diminished. A downside of this powerful card is that you will still take (reduced) damage as a human player while the transform creature itself is diminished. Use wisely.
As well as the function type of the card, each card also has a Planetery Element This simply decides which planet you card has alignment to and what advantages or disadvantages it has over other elements. Here is the guide:
Mars> Venus Venus> Earth Earth> Neptune Neptune> Mars
Taking this into account, some cards may be more effective or resistant against others.
Lost Empires Overview III: Victory and Defeat
A game of Mythic Legends is not to be taken lightly, each game, even friendly exhibition rounds come with a price. Both players must wager something before every battle or the cards wont activate, as to reflect the risky nature of the wars that the mages had in in ancient times. The most common is card wager, the winner wins the card that the loser wages. Depending on the rarity of the card, this could be dissapointing or devastating. There are other important things that can be wagered, but that will be revealed later in the RP
In a Duel, both players start with 100% hitpoints, as they inflict damage on each other the percentage will go down. Only attacks made directly against the other player (including as a transformed creature) will effect hitpoints unless an effect states otherwise. The character who hits 0% first is the loser. A player can also forfiet the match. Another way to lose is to simply run out of useable cards in a match. So you must use your limited supply wisely.
Lost Empires Overview IV: Mythic Rings and BattleMage Profiles
Not everyone in the world can duel, and those who can are only able to duel with others who have the ability. So no one can use their cards on an average person, the conduit stone was built with these safeguards in place. Mythic rings are the equipment which allow people to duel, each ring has a small piece of the conduit stone inside it, and also holds the spirit of an ancient battle mage from the mythic wars.
The mythic rings are not easy to obtain, there are only about 100 or of them in the world, they cannot be destoryed, and they cannot be stolen, the only way to obtain one is to win one wagered in a duel (which you would need a mythic ring in the first place to duel) or to be given one with the original owner verbally handing it over to you.
Battlemage profiles give you a passive boost to your abilites in battle depending on whose spirit youve inherited in your ring. The effects are usually minor, such as a climbing ability or added accuracy with projectiles, but you will gain more effects as you win duels.
Starter Decks
3x Patrol Hound
Name: Patrol Hound Type: Support Element: Venus Effect:A fast but weak attacker who cant sustain much damage in combat. Has the ability to identify invisible or hidden enemies by scent and will alert the player and friendly creatures to enemy positions. Flavor Text:The patrol hound's tendancy to make a mess on the carpet, means he gets to be taken out on walks very frequently.
2x Kunai
Name: Kunai Type: Weapon Element: Earth Effect: A small, easy to use throwing knife which doesn't do a whole lot of damage, but travels fast and pierces armor.
Flavor Text:Many young men became Ninja, just for a chance to carry these.
2x Man Wolf
Name: Man-Wolf Type: Support Element: Venus Effect: A fast and agressive attacking support character, the man-wolf lacks fighting skill and any strategy and will always charge at an opponent with direct slashing and biting. Man-Wolf also has a very short life span and will be used up and discarded quickly. Its life span increases if there are other wolf characters on the battlefield.
Flavor Text:Thier howls are not of pride, but of guilt for what they have become.
1x Lizard Fighter
Name: Lizard Fighter Type: Transform Element: Venus Effect: A fast and agile transform creature with moderate attack and defense and no real weaknesses. Is able to leap high to traverse difficult landscapes. Flavor Text:The Lizard fighter, boasts much better speed than his cousins, and wont stop telling everyone.
1x Timber Pack
Name: Timber Pack Type: Summon Element: Neptune Effect: When summoned, four vicious wolves enter the battlefield accompinied by a snowy haze, they will all bite a target once before dissapearing and then then the vision for all enemy support creatures will be slightly reduced for the rest of the match. Flavor Text:Sometimes you'd rather not see what the storm is hiding.
2x Thorn Whip
Name: Thorn Whip Type: Weapon Element: Venus Effect: A weak wepon with amazing range and near perfect accuracy. Perfect for small or airborne targets. Flavor Text:The true form of 'Natural Discipline'
2x Spiked Club
Name: Spiked Club Type: Weapon Element: Earth Effect:A strong blunt weapon that is very hard to block effectively, is swung fairly slowly. Flavor Text:Thinking about spiked clubs is nearly as painful as being hit by one.
1x Etheral Wolf
Name: Etheral Wolf Type: Support Element: Neptune Effect: While the etheral wolf stalks the battlefield all weapon attacks do bonus frostbite damage and take on the neptune element regardless of their original type. The Etheral wolf is also very hard to see in dark arenas. Flavor Text:Many hunters wont even consider the idea of hunting an etheral wolf, as being stalked by one causes great depression and a feeling of lonlieness.
1x Warcheif's Spear
Name: Warchief's Spear Type: Weapon Element: Earth Effect: A strong, accurate throwing weapon with good range. Its weakness is that it offers no defense to block with, leaving the player to absorb full damage from any attack if used to defend.
Flavor Text:Warchiefs love their throwing spears, but usually not enough to retrieve them.
2x Jack's Cutlass
Name: Jack's Cutlass Type: Weapon Element: Earth Effect: A Strong, reliable swinging weapon with moderate speed and good damage. Flavor Text:Jack made sure that if he was going to be a pirate, all of his equipment had to look the part.
1x Mermaid
Name: Mermaid Type: Support Element: Neptune Effect: The mermaid will spawn directly in the middle of the user and the opponent. If the player is able to make contact first, 15% health will be replenished. If she takes one attack from any enemy the card is discarded immediately. If there is a body of water the mermaid will slowly make her way towards it. Flavor Text:Her beauty is well documented. Her type, is up for debate.
1x Scallywag
Name: Scallywag Type: Support Element: Neptune Effect: A dumb pirate enforcer who attacks with his fists for blunt damage, good lifespan but not a particularly skilled fighter. Flavor Text:"My hands are the only weapons that be used against me!"
2x Buckler
Name: Bucklet Type: Weapon Element:Earth Effect: A small but sturdy shield that provides some good protection against most conventional weapons, but rarely total protection. Can alternatively be used as weapon for a blunt sheild bash. Flavor Text:Doubles as a plate for the more sophisticated ogres.
1x Sneaky Rouge
Name: Sneaky Rogue Type: Support Element: Neptune Effect:A sly non attacking support that dashes at the opponent and attempts to pickpocket, if it manages to get close, the player will be able to to use the opponents next available weapon card for themselves, wether or not the steal is successful the Rogue will then be discarded.
Flavor Text:"If your opponent is using it, its probably worth having."
2x Crow Nester
Name: Crow-Nester Type: Support Element: Neptune Effect:A giant crow that flies above the enemy and will attempt to drop a cannonball on its opponents head. Only has two cannonballs, and wil discard itself after dropping both. A large flying target, that moves fairly slowly but has decent toughness. Flavor Text:Creatures like these are starting to force pirates to rename parts of the ship.
2x Spiked Knuckles
Name: Spiked Knuckles Type: Weapon Element: Earth Effect: Quick blunt hand weapons that have the unique effect to hit twice as a punch combo. Flavor Text:No need to keep your hands up if you can knock them out first.
1x Captain's Flail
Name: Captain's Flail Type: Weapon Element: Neptune Effect: A very strong blunt weapon that is devastating to non armoured enemies. Also damages the user slightly. Flavor Text:You wonder how he keeps these pirate scum in line.
1x TinkerBell
Name: Tinkerbell Type: Support Element: Venus Effect:A small non attacking fairy which decreases gravity for your character giving you limited gliding and enhanced jumping abilities. Is a small target but has a short lifespan, and one hit with anything will destroy it. Flavor Text:She is the biggest fan of one person, but has many fans herself.
1x Jack's Flintlock
Name: Jack's Flintlock Type: Weapon Element: Neptune Effect: A powerful pistol that shoots through most armor, atmosphere conditions can effect the aim. Flavor Text:Jack wonders if his purchase of the pistol was justified everytime he has to reload.
1x Rotten Stalker
Name: Rotten Stalker Type: Support Element: Mars Effect: A Slow dumb sentry type character who attacks with a blunt axe, not a very capable fighter but is slightly tougher than average when it comes to absorbing damage. Flavor Text:Most of the undead stalkers were just as much a threat to humanity when they were still alive.
1x Fine Katanna
Name: Fine Katanna Type: Weapon Element: Earth Effect: A very powerful weapon that does added damage vs enemy players, but when blocked will do no 'spillover' damage. Flavor Text:Because sometimes, a Wakazashi is just too pretentious.
2x Flame Wands
Name: Flame Wand Type: Weapon Element: Mars Effect: Shoots a small but fast travelling fireball at the opponent, will set certain creatures on fire for lasting damage. Flavor Text:"Its magic, so you dont have to think too hard about it"
1x Rotten Stalker
Name: Rotten Stalker Type: Support Element: Mars Effect: A Slow dumb sentry type character who attacks with a blunt axe, not a very capable fighter but is slightly tougher than average when it comes to absorbing damage. Flavor Text:Most of the undead stalkers were just as much a threat to humanity when they were still alive.
1x Tomb Caster
Name: Tomb Caster Type: Support Element: Venus Effect: A non-fighting support creature, the Tomb Caster uses its withering ability to decrease the amount of time that other support and transfrom creatures stay in effect. Has moderate health and toughness but is rather slow.
1x Mutant Ant
Name: Mutant Ant Type: Transform Element: Mars Effect: Mutant ant is fairly fast in dash and can attack directly in front with its pincers. Its hard shell is also decent armor. But its agility is lacking and attack patterns are fairly predictable. Flavor Text:Although a worker ant, after growing to the size of Rhino, he was convinced he could get a lot more done on his own.
2x Throwing Chakram
Name: Throwing Chakram Type: Weapon Element: Earth Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents. Flavor Text:Its not a boomerang, be careful where you throw it.
2x Desert Knight
Name: Desert Knight Type: Support Element: Mars Effect: A cavalryman who rides up and down the battlefield trying to strike enemies with his scimtar in a hit and run tactic. Although fast and powerful, the Knights mobility is very effected by terrain, and while his lifespan is decent, a single hit to the mounted knight while moving will kill him instantly.
Flavor Text:Because its no fun collecting heads standing still.
1x Boulder Brute
Name: Boulder Brute Type: Summon Element: Earth Effect: An angry giant who throws a large boulder at the opponent, the boulder will smash through most structures on the battlefield and doesn't dissapear after it stops moving. Flavor Text:Everyone has a strategy until they get a giant rock thrown at them.
2x Lizard Warrior
Name: Lizard Warrior Type: Support Element: Mars Effect: A strong and skilled transform creature with moderate speed and defense and no real weaknesses. Is able to destory weaker structures in an arena. Flavor Text:The Lizard warrior is much stronger than his cousins, rarely misses an oppurtunity to remind everyone.
1x Ember Monk
Name: Ember Monk Type: Support Element: Mars Effect: A skilled fighter with a flame element staff with average speed and low defense. Unique as he will only follow-up attack against an ememy that the player attacks with weapon, stays passive otherwise.
Flavor Text:He is inspired by those who are reckless enough to make the first move.....
1x Fire Knuckle
Name: Fire Knuckle Type: Weapon Element: Mars Effect: The fist of a fire specter appears out of the ether to deliver a fiery uppercut, the damage is very good and the range is deceptively long. Flavor Text:500 years in the afterlife and the fisticuffs still remains the weapon of choice.
3x Arcane Longsword
Name: Arcane Longsword Type: Weapon Element: Earth Effect: A fairly strong weapon witha very impressive reach. When blocked the sword will make the opponent discard one card at random from the deck (unless its the last). Flavor Text:Strike down all who question the legitimacy of your sword.
1x Reptile Ride
Name: Reptile Type: Suppot Element: Venus Effect: A mountable support creature that can attack for below average damage by biting and swinging its tail. It's speed is halved in sand but doubled in wooldand. Flavor Text:Its temper is more entertaining than any trick you could teach it.
1x Lizard Soldier
Name: Lizard Soldier Type: Transform Element: Neptune Effect: A well rounded support creature with an above average lifespan. Flavor Text:The lizard soldier is the toughest out of his cousins, and is unlikely to ever be quiet about it.
1x Quartermaster
Name: Quarter Master Type: Summon Element: Earth Effect: The QuarterMaster will allow the player to put up to 3 previously discarded weapon cards back in the deck ready for use. And will raise the damage of the next melee weapon used by the player. Flavor Text:You'd be surprised how long it takes to twirl a staff without dropping it.
2x Battle Halberd
Name: Battle Halberd Type: Weapon Element: Earth Effect:A fairly slow but strong weapon that can be used to slash or stab. Slashing works better on un-armored opponents, stabbing works better against armoured ones. Flavor Text:When carrying and an axe and spear just isnt convinient.
2x Sturdy Sentry
Name: Sturdy Sentry Type: Support Element: Earth Effect:A heavily armoured but very slow support who will attack enemies close to himself or the player. Attacks are powerful but quite easy to block or parry. Flavor Text:"Mobility be damned, as long as I look important!"
1x Foul Marksmen
Name: Foul Marksmen Type: Summon Element: Venus Effect: A squad of forest orcs let loos a flurry of arrows that are hard to dodge and do devastating damage to armored creatures. Impossible to block. Flavor Text:They curse at not being close enough to see the damage the deal from a distance.
2x Throwing Chakram
Name: Throwing Chakram Type: Weapon Element: Earth Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents. Flavor Text:Its not a boomerang, be careful where you throw it.
1x SwordBreaker
Name: Swordbreaker Type: Weapon Element: Mars Effect: A well made blade with normal reach and average speed which excels at parrying, if used to parry another sword weapon the opponent will take the damage of his own weapon. Flavor Text:Forged in an evil cult, to give the arrogant warrior a taste of his own medicine.
1x Wily Blacksmith
Name: Wily Blacksmith Type: Support Element: Mars Effect: The Black smith is a non-attack support who increases the damage of all bladed weapons, and decreases the damage of all non-bladed weapons for both the user and the opponent. Has a fairly high lifespan but doesn't move. Flavor Text:"Contrary to popular belief, I don't get paid comission"
Character Sheet
Name: Age: Profession: Nationality: Personality: Interest In Trading Card Games Bio:
(Leave these 3 blank until obtained) Ring: Deck: Ranking:
"Freedom is the right to tell people what they don't want to hear."
-Therux State Sentry 'Scorpio'
Overview Of The World
There are 3 major land masses in this world, the land in the north is mostly ice caps and snow reigons this is called the Northen Frontier A great industrial power. To the southwest a landmass is shared by two nations the Hylo Empire and its occasional rival the Therux State both of these nations teamed up to form the western coalition and went to war with the Northern Frontier to dislodge its power over the world and were succesful in evening out the balance in power, although all 3 regions suffered heavy losses and are now at uneasy odds with each other.
The third and largest section of land is the Fourtune Region which is a diverse landscape made up of fields, forests, deserts, and even swamps. There is a collection of villages and towns among this reigon but is ultimately a free state with no central government. This is where our story will start.
2065: Therux State attacks a Hylo squard that is scouting near their border, the two neigbouring nations begin occasional skirmishes for the next 140 years
2080: Elementum is first discovered, is said to be from a metorite but no one is sure.
2087: Nothern Frontier begins trade with other nations after Elementum causes breakthrough in Mecha Technology.
2112: Hylo and Therux conflicts start to become more frequent. Northern Frontier begins stock piling large war assets.
2170: A group of famous adventurers from the Fortune state investigate the Northern Reigon on an expidition to study Elementum, they are never seen again.
2200: The Western War Begins between Therux and Hylo
2205: The Western War ends with Hylo somewhat victourious and calling a truce, the same year, small amounts of elementum are found in the Fortune State which increases trade and wealth for the reigon.
2209: Hylo and Therux begin the Western Coalition and begin stockpiling war forces together.
2215: The 'Helen Tower' is destroyed, the Great War of Orio begins.
2221: The Outcast Guild in the Fortune Reigon is formed.
2232: The Orio war finally ends, with all 3 nations worse for wear and now under a shaky ceasefire.
The Northern Frontier is the most difficult place to live, the reigon is plagued by below zero tempratures all year round, vicious blizzards and magnetic storms. This has forced the inhabitants to become very tough and adapt their technology to survive such a hostile enviroment. This has made their army and engineers very disciplined and tough. Also despite the lack of basic resources the northern frontier is rich in a special material that is now invaluable to the modern world. It has the largest natural supply of the Elementus stones which can be harnessed into conduits of massive energy which most modern mechas now run on as apposed to old style nuclear generators. The ice covered mountain reigon is also a strategic nightmare to attack. Most invading forces cant even FIND the frontier structures in the blinding blizzards let alone mount any attack on the icy peaks. Also all ther living areas are buried deep underground as seen in the inner photo. So while the northern frontier maybe a harsh land with the lowest population, it reigned supreme with a cutting edge grasp on technology and a large mecha army in a strategic heaven of a home field.
Although the region was never succesfully invaded, the frontier lost large swaths of its army being constantly repelled by the Western Coalition. It was a war of attrition and over time the northern frontier was not only losing soldiers and mechs, their trade routes were being stifled particulary raw metals and food which the northern lands do not have much of. Because of this, as the soliders died in battle the citizens of the military state began to starve and flee as rations became thin. Ultimately they gave up their campaign to destroy the western coalition and thus brought zbout an uneasy ceasefire. The Northen frontier are now a diminished but still elite fighting state which has spent the last 2 years inactive on the world's stage slowly trying to rebuild its small population.
The Great Hylo Empire is on the west coast of the Western Landmass, and takes up less space on the map than the neighbouring Therux state but has a higher population. The Hylo were the first people to really utilise solar energy and have the monopoly on the world's Solar Orbital Farms, which have made them very self sufficent in their long and storied history. The Hylo empire is also built on pride as they are a religious people who believe in the mythical Colossi great titans who used to roam the earth before humans did. They believe that Mecha technology is divinely inspired by their holy ancestors to once again walk the earth in large metal giants.
They have been in small conflicts with the idealogically different Therux State almost since inception but that has only ever come to a full scale war once, which was called the 'Western Wars' which the Hylo Empire technically won but were left too weak from battle to take over any territory and called a truce with the Therux.
The Empire is currently run by the very proud and somewhat megalomaniacal Barval Royal Family, which queen Elizibet Barval is currently the ruler of after the recent death of her husband King Remington Barval.
After the war the Hylo empire seems like the best place to live on the surface, the strong economy allowed the empire to recover and traces of structural damage from the conflict has all but dissapeared. This has somewhat justified the intense pride of the country's leadership, but has done nothing to quell their jingoism and paranoia. The Hylo empire continues trade with all nations but is staunchly opposed to not only immagration but also emigration. They refuse to let anyone in or out of the country which has made the already poor and opressed worker class of Hylo feel very unsafe and disenfranchised with the empire and there has been many rouge human smuggling operations to get people out of the empire and immigrate mainly to the fortune state. The Hylo empire is also pouring a lot of resources into their military, almost certain they will be attacked at some point.
The people of Therux were never interested in war. The Therux state has always been the progressive and scientific nation, interested in the advancement of the human race, and truly believing in a democracy that the world can subscribe to. Sadly, this progressive way has fallen on deaf ears with the other reigons. The Hylo empire have too much resentment towards their Therux neighbours, along with the fact that their nation is steeped in pride and religion that is incompatible with the Therux culture. The Northern Frontier are delibirately isolationist, and have no desire to engage with other nations much less collaborate with them and finally the Fortune Reigon enjoy the freedom of their varied settlements and find a government too oppresive.
Therux has done well to invest its resources into nature and leads the world in the trade of vegetables, wood, fishing and medicine. The lush feilds and gardens of the Therux land are the envy of the world and through trade they provide 67% of the world's food and nearly 40% of its medicine. Like the rest of the world they do use mechs, although a very large percentage of their mechs are not primarily combat based, but instead 'worker' mechs to tend to farms and mine for precious ores, they have an effective but comparitively small military.
Therux still enjoys the fruits of its nature based economy, but after the war, it shows the most scars of conflict as seen in the coastal pictures. During the Frontier invasions the Therux state was usually the battleground as invading forces would usually enter the western landmass from the east. Not only were many peaceful citizens killed, but the already weak military and security forces were nearly wiped out, and after the ceasefire, the criminal element inside therux began to grow because of the weak police force and generally 'soft' progressive government. The leadership of Therux has grown to resent Hylo despite the coalition as they feel they were dragged into a war they didnt nessicarliy need to have due to the ambiguity of the 'Helen Tower' incedent. Now the once hopeful state is plauged with civil unrest, lack of security and a very active and dangerous drug smuggling trade born from the criminal tampering with the medicinal chemicals.
Typical Greenland Town Greenland Sky View Swampland Town A Duneland City
More World History
The northern frontier were not particularly warlike, but because of their need for food and basic living resources they had to trade with the two staes of the western coalition. Now because of their military might, their trade deals were quite agressive and could be considered unfair. Demanding ridiculously cheap prices for what they wanted and offering elementus at an insanely high price. Now the proud Hylo Empire saw this as economical warfare as the northen frontier was essentially dictating the market. The Hylo Empire was also the first reigon to utilise the solar panel farms as their main source of energy which was actually far cheaper and easier than trading elementus or buiding nuclear power plants. So they began to push back against the unreasonable prices with the frontier which created some tension but they eventually gained some leverage on the market.
The Therux state were somewhat more paranoid of the froniter stockpiling large mecha armies, and after seeing the pushback of the Hylor Empire, they called for an end to their rivalrly and proposed a coalition to stand up to the northern frontier if they ever tried to attack. Unfortunately this coalition and build up of a huge joint army made the northern frontier very nervous and while trade continued both reigons were ready for war. The military conflict was sparked over a small skirmish between Frontier and Hylo Mechas in the fortune reigon over the builiding of a tower. The Hylo forces claim it was a defense garrison that the frontier were trying to expand military structures in the land, but the frontier claimed it was simply a generator building to refuel scout mechas in the largely undiscovered territories. No one can confirm truly what the building was but due its ability to start the world's biggest war, it has been called Tower of Helen.
The Hylo forces destoryed the Helen tower and the frontier forces fought back in a small skirmish with zero casualties, but the act of agression was enough to send the fully paranoid northern frontier into full scale war with the Hylo Empire which now was backed by the Therux state. The war was largely the frontier sending invading forces to the western lands and being beaten back. While the strategic nightmare of attacking the northern reigon made any offense for the Western Coalition nigh but impossible. No territory was lost, only soliders, civilisations and mechas. But the war went on for so long that it turned the world into what it is today, an economically damaged dystopia, with crippled armies on each side constanty in fear of another war.
Mk 1 Mechs based on fuel, these are largely obsolete in modern combat and havent seen much use since the Western Wars of around 45 years ago. However they are incredibly cheap to make and many low level security mechs run on feul, they are usually slower and and prone to over hearting and combustion as well as burning through fuel fairly quickly in high impact confrontations. One mecha type that is still used is the Mobile Armor style dreadnaught class. Huge expensive tank like machines that can only run on fuel (largely due to costs) that are rarely seen but very difficult to take down. Mk1 Example
Mk 2 These make up 80% of mechs in use, the standard of modern conflict. These Mechs run on generators, which can vary from Fusion cores to Solar powered to electricity or a combination. They come with none of the shortfalls of Mk1 mechs an enjoy almost unlimited activity with no worry of overheating or meltdown (although there are fringe cases) the life battery of generator is self sustaining and as long as it is maintaned can fuel a mech for years before needing to be replaced. Also because of the amount of power generated Mk2s can employ heavier armor with lighter engines that fuel based mechs would not be able to support.
The pinnacle of the Mk2s are those that are equipped with the aformentioned 'Hybrid Generators' as these are the most expensive but generate the most power. The Mk2s are what the players will be using and are generally known as Mk2+ and represent the fighting elite pilots in the western world. Mk2 Example
Mk 3 Finally the mecha that run on pure elementum are the pinnicle of modern mech design, everything a Mk2 can do the Mk3 can do better, raw elementum generates almost 5 times as much power as hybrid generator, and the amount of speed that can be generated from an elementum engine is blistering. Elementum is nigh indestructable so there is no danger of overheating or failiure and the life span of an elementum fueled engine has so far proven to be infinite. Also the engines are so powerful that they can be made super compact for even lighter weight and sharper performance. The only real limiter is the cost it makes to make a raw elementum engine so these machines are ridiculously expensive. Usually only afforded to the very top class operatives of the northern frontier. Mk3 Example
CHARACTER SHEET
Name: Full including any nicknames Appearance: Picture preferred: drawing,CG or anime Age: 15-50 Origin: Which nation they hail from. Height: Weight: Backstory: 2 Paragraphs at least.
Tactical Preference & Skills: In combat, your usual tactical approach. Quote: Something your character would say.
Text Color:Optional
Stats Explained The Stats and Performance of your Mecha are decided by a scale system so you decide your own balance between two attributes using a number between 1-9 for Example:
The Light/Heavy Body scale determines the Overall Speed, Reflex, Strength and Armor of your Mecha with 1 at the light end of the scale and 9 at the heavy end. If you choose say a 7 for this category your Machine will be Heavier, mechanically stronger but also have a slower reaction time and movement speed. You can tune this all the way to the extreme by choosing a 9 or have the exact opposite by having a 1 or hitting the balance by choosing a 5.
Name/Title: Full Factory name and nickname if any. Appearance : Image preferred Body & Type: Humanoid Bipdeal, Tank, Beast Type, Flyer type etc Equipment & Armaments :
Hand Slot 1: Hand slots are big enough for Medium Sized Rifles, Shoutguns, Small Rocket Launchers, Large Melee Weapons, Large Shields, Small Grenade Launchers Etc and up to 8 small explosives
Hand Slot 2: Same as above. If you wish to hold a Large Weapon such as a Minigun, LMG, Multi Missile Launcher, Or High Powered Rifle or a Plasma Cannon you will have sacrifice both hand slots for one of these weapons.
Sub Weapon Slot: This slot can carry pistols, small submachine guns, small melee weapons, buckler shields and up to 2 small explosives.
Shoulder/Back Spot: Can hold a shoulder mounted weapon such as a small missile salvo, gatling gun, or an EMP launcher etc.
Gadget Slot: This can be something like a smoke bomb, misslile flares, Laser Cutter, Or an enhanced tracker etc Max 2 Gadgets
Stats Scale
Light/Heavy Body: Lighter machines are more agile with faster reflexes, heavy has more armor and strength (melee)
Accuracy & Tracking/FIrepower: This only applies to projectile weapons and guns.
Air Mobility/Thrusters: Air mobility grants superior handling and acceleration in the air, Thrusters grant raw top speed.
Solo/Skirmisher: Solo fighters are more adept at taking on enemies 1 on 1 (this includes stealth infiltration), whereas Skirmishers excel in team based combat and larger scale warfare.
Flavour Text: A litt bit of background on the Mech, development history or specifics.
The world of Lost Empires is very similar to our own. But the key differences come within the history.
The dark ages are notoriously difficult to record in history and a lot of this was largely due to the mythic war. Powerful magic and creatures from other realms entered the world we lived in and were wielded by Arcane Battle Mages, in a bid to become literal gods on a mostly mortal plane. But the wars these mages had threatened to tear the world apart, so one brave alchemist risked his life to end it all. By creating a condiut stone which would suck the magic energy out of the world around him, leaving the mages powerless and the mythic energies to leave the creatures and return the world to its mundane mortal state.
This alchemist succeeded in his plan, but angered many who were invested in an Arcane ruling over the world, so he was killed, and his Conduit stone was studied for years and years on end, but nobdoy knew how to re-release the magic it drained from the world. As centuries passed the stone and the alchemist and even the mages became forgotten by time, and their amazing battles became fairy tales and old legends.
In the 1900s hobbyists began to create collectable cards which detailed the magic, creatures and weapons used in the mythic wars and named them 'Mythic Legends: Battle!' They became an instant hit, with young adults all over the world becoming obsessed by the game. But the conduit stone still existed, and now someone was able to understand its properties, the power of the battle mages would be real once more.....
Lost Empires Overview I: The Card Game
In Lost Empires you will play as an indidual with access to the conduit-stone's power which allows you to summon the real world magic used by the battle mages in the times of the Mythic Wars. The creatures and weapons used by the mages are reprsented by the Mythic Legends trading cards. They are in very limited supply in the modern time and you will only have access to a small number at the beginning of your journey.
The battle system is very similar to that of the Lost Kingdoms franchise, if youve played that somehwat rare game you will know the basics, but dont worry if you havent as the exact rules of how it will be adapted to this RP will be fully explained here.
The objective of a duel is to use the cards in your deck to fight your opponent until they become defenseless and have to submit. You will actively be on the battlefield summoning monsters and wielding weapons as if it were live combat. Your access to the conduit gives you the abilites of a battle mage. So when in a Mythic Duel you will be able to do things you couldnt in the real world, physically.
Lost Empires Overview II: The Card Types and Elements
There are 4 different types of cards in Mythic Legends and each card can only be used once per battle. You will start off with a Deck of 15 cards, and your deck may hold a maximum of 25 cards, with no card replicas more than x3 with some even less. The 4 types of cards are as follows.
Weapon Cards: These are the most common of all card types, these represent the weapons used by the mages in the war. A card will allow you to summon the weapon on the card and weild it just as a battle mage would to attack your enemy or your enemies companion creatures. Please note that every weapon card is single use weather it be a bow and arrow or an iron lance. Once your attack has been made the card will be used up and discarded for the rest of the battle. So its important to make your attacks count. If your weapon is a defensive item such as a buckler or a shield, it will be discarded only after successfully blocking an attack, but depending on the strength of weapons in question you may still take some damage.
Support Cards These are the second most common types of cards. These are creatures who will be summoned to give you support during the battle. Some of these will be simple 'fighting companions' who will attack the enemy with you as a sentry or they may come along to cast an 'effect' that could power you up or cause trouble for the opponent. All support creatures have varying degress of toughness, and a time limit to how long they can be on the battlefield before being discarded. Thier time limit will speed up as they take damage and the amount it speeds up depends on thier toughness. This will be noted with the card.
Summon Cards
These cards are quite rare, and not every deck will have one of these. The Summon cards are single use creatures of great power who arrive to do one very powerful attack before dissapearing and being discarded. These attacks usually have a fairly large area of attack and can very easily change the tide of a battle. They have a small downside though, a 'cool down' effect, where they have to wait a couple seconds before using cards again. The cool down depends on how powerful the attack was.
Transform Cards These are the rarest of all card types, they are very powerful as they allow you to transform into the creature on the card for an amount of time. While you are transformed you can attack and move at will, but much like a support card as you attack and you are attacked the time you can stay transformed is diminished. A downside of this powerful card is that you will still take (reduced) damage as a human player while the transform creature itself is diminished. Use wisely.
As well as the function type of the card, each card also has a Planetery Element This simply decides which planet you card has alignment to and what advantages or disadvantages it has over other elements. Here is the guide:
Mars> Venus Venus> Earth Earth> Neptune Neptune> Mars
Taking this into account, some cards may be more effective or resistant against others.
Lost Empires Overview III: Victory and Defeat
A game of Mythic Legends is not to be taken lightly, each game, even friendly exhibition rounds come with a price. Both players must wager something before every battle or the cards wont activate, as to reflect the risky nature of the wars that the mages had in in ancient times. The most common is card wager, the winner wins the card that the loser wages. Depending on the rarity of the card, this could be dissapointing or devastating. There are other important things that can be wagered, but that will be revealed later in the RP
In a Duel, both players start with 100% hitpoints, as they inflict damage on each other the percentage will go down. Only attacks made directly against the other player (including as a transformed creature) will effect hitpoints unless an effect states otherwise. The character who hits 0% first is the loser. A player can also forfiet the match. Another way to lose is to simply run out of useable cards in a match. So you must use your limited supply wisely.
Lost Empires Overview IV: Mythic Rings and BattleMage Profiles
Not everyone in the world can duel, and those who can are only able to duel with others who have the ability. So no one can use their cards on an average person, the conduit stone was built with these safeguards in place. Mythic rings are the equipment which allow people to duel, each ring has a small piece of the conduit stone inside it, and also holds the spirit of an ancient battle mage from the mythic wars.
The mythic rings are not easy to obtain, there are only about 100 or of them in the world, they cannot be destoryed, and they cannot be stolen, the only way to obtain one is to win one wagered in a duel (which you would need a mythic ring in the first place to duel) or to be given one with the original owner verbally handing it over to you.
Battlemage profiles give you a passive boost to your abilites in battle depending on whose spirit youve inherited in your ring. The effects are usually minor, such as a climbing ability or added accuracy with projectiles, but you will gain more effects as you win duels.
Starter Decks
3x Patrol Hound
Name: Patrol Hound Type: Support Element: Venus Effect:A fast but weak attacker who cant sustain much damage in combat. Has the ability to identify invisible or hidden enemies by scent and will alert the player and friendly creatures to enemy positions. Flavor Text:The patrol hound's tendancy to make a mess on the carpet, means he gets to be taken out on walks very frequently.
2x Kunai
Name: Kunai Type: Weapon Element: Earth Effect: A small, easy to use throwing knife which doesn't do a whole lot of damage, but travels fast and pierces armor.
Flavor Text:Many young men became Ninja, just for a chance to carry these.
2x Man Wolf
Name: Man-Wolf Type: Support Element: Venus Effect: A fast and agressive attacking support character, the man-wolf lacks fighting skill and any strategy and will always charge at an opponent with direct slashing and biting. Man-Wolf also has a very short life span and will be used up and discarded quickly. Its life span increases if there are other wolf characters on the battlefield.
Flavor Text:Thier howls are not of pride, but of guilt for what they have become.
1x Lizard Fighter
Name: Lizard Fighter Type: Transform Element: Venus Effect: A fast and agile transform creature with moderate attack and defense and no real weaknesses. Is able to leap high to traverse difficult landscapes. Flavor Text:The Lizard fighter, boasts much better speed than his cousins, and wont stop telling everyone.
1x Timber Pack
Name: Timber Pack Type: Summon Element: Neptune Effect: When summoned, four vicious wolves enter the battlefield accompinied by a snowy haze, they will all bite a target once before dissapearing and then then the vision for all enemy support creatures will be slightly reduced for the rest of the match. Flavor Text:Sometimes you'd rather not see what the storm is hiding.
2x Thorn Whip
Name: Thorn Whip Type: Weapon Element: Venus Effect: A weak wepon with amazing range and near perfect accuracy. Perfect for small or airborne targets. Flavor Text:The true form of 'Natural Discipline'
2x Spiked Club
Name: Spiked Club Type: Weapon Element: Earth Effect:A strong blunt weapon that is very hard to block effectively, is swung fairly slowly. Flavor Text:Thinking about spiked clubs is nearly as painful as being hit by one.
1x Etheral Wolf
Name: Etheral Wolf Type: Support Element: Neptune Effect: While the etheral wolf stalks the battlefield all weapon attacks do bonus frostbite damage and take on the neptune element regardless of their original type. The Etheral wolf is also very hard to see in dark arenas. Flavor Text:Many hunters wont even consider the idea of hunting an etheral wolf, as being stalked by one causes great depression and a feeling of lonlieness.
1x Warcheif's Spear
Name: Warchief's Spear Type: Weapon Element: Earth Effect: A strong, accurate throwing weapon with good range. Its weakness is that it offers no defense to block with, leaving the player to absorb full damage from any attack if used to defend.
Flavor Text:Warchiefs love their throwing spears, but usually not enough to retrieve them.
2x Jack's Cutlass
Name: Jack's Cutlass Type: Weapon Element: Earth Effect: A Strong, reliable swinging weapon with moderate speed and good damage. Flavor Text:Jack made sure that if he was going to be a pirate, all of his equipment had to look the part.
1x Mermaid
Name: Mermaid Type: Support Element: Neptune Effect: The mermaid will spawn directly in the middle of the user and the opponent. If the player is able to make contact first, 15% health will be replenished. If she takes one attack from any enemy the card is discarded immediately. If there is a body of water the mermaid will slowly make her way towards it. Flavor Text:Her beauty is well documented. Her type, is up for debate.
1x Scallywag
Name: Scallywag Type: Support Element: Neptune Effect: A dumb pirate enforcer who attacks with his fists for blunt damage, good lifespan but not a particularly skilled fighter. Flavor Text:"My hands are the only weapons that be used against me!"
2x Buckler
Name: Bucklet Type: Weapon Element:Earth Effect: A small but sturdy shield that provides some good protection against most conventional weapons, but rarely total protection. Can alternatively be used as weapon for a blunt sheild bash. Flavor Text:Doubles as a plate for the more sophisticated ogres.
1x Sneaky Rouge
Name: Sneaky Rogue Type: Support Element: Neptune Effect:A sly non attacking support that dashes at the opponent and attempts to pickpocket, if it manages to get close, the player will be able to to use the opponents next available weapon card for themselves, wether or not the steal is successful the Rogue will then be discarded.
Flavor Text:"If your opponent is using it, its probably worth having."
2x Crow Nester
Name: Crow-Nester Type: Support Element: Neptune Effect:A giant crow that flies above the enemy and will attempt to drop a cannonball on its opponents head. Only has two cannonballs, and wil discard itself after dropping both. A large flying target, that moves fairly slowly but has decent toughness. Flavor Text:Creatures like these are starting to force pirates to rename parts of the ship.
2x Spiked Knuckles
Name: Spiked Knuckles Type: Weapon Element: Earth Effect: Quick blunt hand weapons that have the unique effect to hit twice as a punch combo. Flavor Text:No need to keep your hands up if you can knock them out first.
1x Captain's Flail
Name: Captain's Flail Type: Weapon Element: Neptune Effect: A very strong blunt weapon that is devastating to non armoured enemies. Also damages the user slightly. Flavor Text:You wonder how he keeps these pirate scum in line.
1x TinkerBell
Name: Tinkerbell Type: Support Element: Venus Effect:A small non attacking fairy which decreases gravity for your character giving you limited gliding and enhanced jumping abilities. Is a small target but has a short lifespan, and one hit with anything will destroy it. Flavor Text:She is the biggest fan of one person, but has many fans herself.
1x Jack's Flintlock
Name: Jack's Flintlock Type: Weapon Element: Neptune Effect: A powerful pistol that shoots through most armor, atmosphere conditions can effect the aim. Flavor Text:Jack wonders if his purchase of the pistol was justified everytime he has to reload.
1x Rotten Stalker
Name: Rotten Stalker Type: Support Element: Mars Effect: A Slow dumb sentry type character who attacks with a blunt axe, not a very capable fighter but is slightly tougher than average when it comes to absorbing damage. Flavor Text:Most of the undead stalkers were just as much a threat to humanity when they were still alive.
1x Fine Katanna
Name: Fine Katanna Type: Weapon Element: Earth Effect: A very powerful weapon that does added damage vs enemy players, but when blocked will do no 'spillover' damage. Flavor Text:Because sometimes, a Wakazashi is just too pretentious.
2x Flame Wands
Name: Flame Wand Type: Weapon Element: Mars Effect: Shoots a small but fast travelling fireball at the opponent, will set certain creatures on fire for lasting damage. Flavor Text:"Its magic, so you dont have to think too hard about it"
1x Rotten Stalker
Name: Rotten Stalker Type: Support Element: Mars Effect: A Slow dumb sentry type character who attacks with a blunt axe, not a very capable fighter but is slightly tougher than average when it comes to absorbing damage. Flavor Text:Most of the undead stalkers were just as much a threat to humanity when they were still alive.
1x Tomb Caster
Name: Tomb Caster Type: Support Element: Venus Effect: A non-fighting support creature, the Tomb Caster uses its withering ability to decrease the amount of time that other support and transfrom creatures stay in effect. Has moderate health and toughness but is rather slow.
1x Mutant Ant
Name: Mutant Ant Type: Transform Element: Mars Effect: Mutant ant is fairly fast in dash and can attack directly in front with its pincers. Its hard shell is also decent armor. But its agility is lacking and attack patterns are fairly predictable. Flavor Text:Although a worker ant, after growing to the size of Rhino, he was convinced he could get a lot more done on his own.
2x Throwing Chakram
Name: Throwing Chakram Type: Weapon Element: Earth Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents. Flavor Text:Its not a boomerang, be careful where you throw it.
2x Desert Knight
Name: Desert Knight Type: Support Element: Mars Effect: A cavalryman who rides up and down the battlefield trying to strike enemies with his scimtar in a hit and run tactic. Although fast and powerful, the Knights mobility is very effected by terrain, and while his lifespan is decent, a single hit to the mounted knight while moving will kill him instantly.
Flavor Text:Because its no fun collecting heads standing still.
1x Boulder Brute
Name: Boulder Brute Type: Summon Element: Earth Effect: An angry giant who throws a large boulder at the opponent, the boulder will smash through most structures on the battlefield and doesn't dissapear after it stops moving. Flavor Text:Everyone has a strategy until they get a giant rock thrown at them.
2x Lizard Warrior
Name: Lizard Warrior Type: Support Element: Mars Effect: A strong and skilled transform creature with moderate speed and defense and no real weaknesses. Is able to destory weaker structures in an arena. Flavor Text:The Lizard warrior is much stronger than his cousins, rarely misses an oppurtunity to remind everyone.
1x Ember Monk
Name: Ember Monk Type: Support Element: Mars Effect: A skilled fighter with a flame element staff with average speed and low defense. Unique as he will only follow-up attack against an ememy that the player attacks with weapon, stays passive otherwise.
Flavor Text:He is inspired by those who are reckless enough to make the first move.....
1x Fire Knuckle
Name: Fire Knuckle Type: Weapon Element: Mars Effect: The fist of a fire specter appears out of the ether to deliver a fiery uppercut, the damage is very good and the range is deceptively long. Flavor Text:500 years in the afterlife and the fisticuffs still remains the weapon of choice.
3x Arcane Longsword
Name: Arcane Longsword Type: Weapon Element: Earth Effect: A fairly strong weapon witha very impressive reach. When blocked the sword will make the opponent discard one card at random from the deck (unless its the last). Flavor Text:Strike down all who question the legitimacy of your sword.
1x Reptile Ride
Name: Reptile Type: Suppot Element: Venus Effect: A mountable support creature that can attack for below average damage by biting and swinging its tail. It's speed is halved in sand but doubled in wooldand. Flavor Text:Its temper is more entertaining than any trick you could teach it.
1x Lizard Soldier
Name: Lizard Soldier Type: Transform Element: Neptune Effect: A well rounded support creature with an above average lifespan. Flavor Text:The lizard soldier is the toughest out of his cousins, and is unlikely to ever be quiet about it.
1x Quartermaster
Name: Quarter Master Type: Summon Element: Earth Effect: The QuarterMaster will allow the player to put up to 3 previously discarded weapon cards back in the deck ready for use. And will raise the damage of the next melee weapon used by the player. Flavor Text:You'd be surprised how long it takes to twirl a staff without dropping it.
2x Battle Halberd
Name: Battle Halberd Type: Weapon Element: Earth Effect:A fairly slow but strong weapon that can be used to slash or stab. Slashing works better on un-armored opponents, stabbing works better against armoured ones. Flavor Text:When carrying and an axe and spear just isnt convinient.
2x Sturdy Sentry
Name: Sturdy Sentry Type: Support Element: Earth Effect:A heavily armoured but very slow support who will attack enemies close to himself or the player. Attacks are powerful but quite easy to block or parry. Flavor Text:"Mobility be damned, as long as I look important!"
1x Foul Marksmen
Name: Foul Marksmen Type: Summon Element: Venus Effect: A squad of forest orcs let loos a flurry of arrows that are hard to dodge and do devastating damage to armored creatures. Impossible to block. Flavor Text:They curse at not being close enough to see the damage the deal from a distance.
2x Throwing Chakram
Name: Throwing Chakram Type: Weapon Element: Earth Effect: A fast, damaging throwing weapon with good damage that will bounce of surfaces for 'bank shot' attacks. Is much less damaging against armored opponents. Flavor Text:Its not a boomerang, be careful where you throw it.
1x SwordBreaker
Name: Swordbreaker Type: Weapon Element: Mars Effect: A well made blade with normal reach and average speed which excels at parrying, if used to parry another sword weapon the opponent will take the damage of his own weapon. Flavor Text:Forged in an evil cult, to give the arrogant warrior a taste of his own medicine.
1x Wily Blacksmith
Name: Wily Blacksmith Type: Support Element: Mars Effect: The Black smith is a non-attack support who increases the damage of all bladed weapons, and decreases the damage of all non-bladed weapons for both the user and the opponent. Has a fairly high lifespan but doesn't move. Flavor Text:"Contrary to popular belief, I don't get paid comission"
Character Sheet
Name: Age: Profession: Nationality: Personality: Interest In Trading Card Games Bio:
(Leave these 3 blank until obtained) Ring: Deck: Ranking: