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Blood bending is honestly OP as hell. Especially if it's outside of the full moon.
Can I be "drunken kung fu" airbender(and I suppose that would probably make me new Avatar's teacher, when the time comes to master Air)?
I'm a "new team avatar" fan.
@December Wasn't that what I said?

Anyway, so are we going with the "second incarnation of the second avatar"? There are spoilers as to why you can refer to Korra's successor as that, but are we all happy with modern-ish Avatar, "Rosai, the barbarian Avatar", as she's a sandbender from the middle of the desert and has to tackle a modern world.


Is that something that's been established as canon? I've never heard about Korra's successor, but there's a lot of media that I've missed outside of the shows.
@CollectorOfMyst

I don't think that power is Avatar exclusive. After all, wasn't that Amon's whole thing?


No, Amon used blood bending to achieve the same thing, but it was not the same technique.
So, here is a link to the game I was talking about earlier. If you think something like this sounds fun then perhaps we could give it a try.


That looks great! I may join as well, if there's room in whatever crops up.
If we go a whole Avatar cycle after Korra, it would be an Earth Kingdom Avatar, and it would likely be something close to a modern setting. This also means we don't have to worry about stepping on the toes of canon.

This also means we have airbenders again, and members of any nation could reasonably exist on any side of a conflict we'd have.
Well, whatever happens, we'd be restricted to Fire and Earth, since there's only one air bender, and the water benders stick to themselves.


Yeah, this is the problem with that particular era.

I'd be interested, but the setting does limit not only the bending, but the nations we can come from.
Has my squad jumped ship(pun slightly intended)?

I can post again for sure, but it seems to be just me lately.
"Catching alligators," Rolf answered, latching on to the captain's discrete excuse. "Most of the stuff that'll eat ya stays in the water, so long's we stay in the boat, we have an understanding. The trick," he leaned forward conspiratorially, "Is to convince the gators to come up here. They'll still try to eat ya, but the old man swings a mean oar," he mimed swinging something over head head in a downward strike. "Makes a mean gator jerky, too, which is the whole point."

The journey passed surprisingly amicably, for two groups who each didn't want the other to know what they were up to. Bergoda sailed almost as much as the old man, to his begrudging pleasure. Rolf got sucked into gambling on dice throws with Otho and Jacob. He let himself lose his boots, but then coaxed the bone dice into giving him some lovely sixes, and won them back along with a good handful of silver before the other two men quit. Zarwin played lookout, still more cool to the newcomers than Rolf or Bergoda, but nowhere near the feral malice that was radiating from the Elf woman. She stayed at the bow, practically growling at the old man if he admonished her for being in the way, arms crossed and glaring daggers at the gambling ring that sprang up on deck.

In a few hours time, they approached a veritable wall of greenery that their river fed right into. On the east bank of the river was a series of buildings on stilts above the soft earth.
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