Like Dyn, Koan routinely casts Mage Armor every 8 hours, but with a Warlock Slot, which recovers from each short rest.
Koan also possesses a Ring of Water Walking, allowing movement on ice/water as solid ground and not as difficult terrain.
The aforementioned movements are under the pretense of Koan’s passive Athletics 18, passive Acrobatics 22 and passive Performance 18.
1. Bonus Action. Activate Boots of Speed; any creature that makes an opportunity attack against Koan has disadvantage on the attack roll. Tumbling Fool also allows Climbing speed to equate walking speed; hence a base 60 feet without Dash.
2. Climb down Mast to stand in the center of the triangle Dyn, Jill, and Nemeia.
3. Using Breakdancing moves just for flava, Koan touched all 3 of them (including herself) and cast a Level 4
Heroism spell, which will net 4 temp HP at the start of each of their respective turns and they are currently immune to being Frightened.
4. Koan must now roll a 1d20 for a possible Wild Mage Surge effect, with DC 4 or less as the spell cast was Level 4. Koan rolls a
4, which triggers a 1d100 roll on the Wild Mage Surge table.
5. She rolls a
39 and regains 2d10 hit points at
16, in the form of a shark's scales and fin, but this serves absolutely no purpose whatsoever. Just flava flav.
6. Then she rushes up HALFWAY back the Mizzen with the rest of her 60 feet movement.
HP: 43/43
AC (20): Mage Armor (13) + Cloak of Protection (1) + DEX Mod (+4) + Shield (+2)
Movement: 60 feet climbing and walking under Boots of Speed (9:54 seconds left; 6 seconds/turn)
Weapon: None
Sorcerer Points (0/4 used)
Slots:
Warlock First Level (0/2 used)
Spell Caster Level = Sorcerer (4) + Bard (3) + Rogue (0) = Seventh Level
First Level (0/4 used)
Second Level (0/3 used)
Third Level (0/3 used)
Fourth Level (1/1 used)