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You should look at my new account, I think.

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Alright, I put some work into the regions (stormtir/reinoa for now) and reorganized some things as well as worked a little on my own sheets. So far, pretty good.

@HHW: I'll get to delegating what we think about the individual sheet when I can, though it's not like we are starting tomorrow so I'll keep you posted.
'le updates:





Will try to get the rest done periodically by tomorrow. I think I only have Story and Regions to finish, anyway.
I have a few sheets to touch up, so I can confirm that I am indeed playing them.
<Snipped quote by Gowi>

Bluh, forgot that bit, and the fact that the currency skips straight to gold from iron.

Thank you.


Not a problem, it's my fault for making silver "sacred", the fuck was I thinking? lol.
Have a burning desire to write The Question as a hard-nosed police detective serving a hierarchy he doesn't care for? Maybe you have a unique take on The Whizzer you wish to explore. A concept in which Slade Wilson, not a mercenary but a successful military man, struggles to become President? The opportunities are endless.
    - the OP


With that said, I think I agree with Andy from a conversation we had when we were running the Ultimate DC game back almost a year and a half ago. The content of said conversation is that we should not look for "experimental ideas" but quality ones. If a concept is strange and well-written as well as devised it could very well be accepted, yes, as that is what I'm looking for. For example in this game's predecessor I turned Tony Stark into Green Lantern taking influence from Marvel/DC's amalgam imprint, so that is the level of liberties to say about it.

So it's really on a case-by-case basis, but I am more privy to "traditional" concepts since I've seen some truly strange and mind-numbing ones in the past.
@Gowi My apologies if it becomes an issue, I thought it would be an easier place for me to place a WIP and edit it as I am able.

Should also mention the site I used to create my sigil if anyone else would like to do one in similar vein as mine: Jointherealm.com

It has a solid collection of icons and you can edit pretty much everything on the banner to make your own. And you don't need to make an account to create a sigil, you can just create one and save it to your computer.


Not an issue, just something to note for other players.

My only problem with Join the Realm is it doesn't have enough icons for the heraldry. I think my AGM prefers Coat of Arms Design Studio and I forget what I used to use when I was working on my fantasy world a few years ago.

--

House Antar looks utterly fantastic, btw.

over a few silver crowns


Though I think Expanse & Verge, whilst following Diosaea at least accepted the law of the High King (when they were vassals to the imperial kingdom) when silver was made sacred. A thought.
Looks like a good start, I'll mention any conflicts if I have any. Though I did intend the characters tab for completed/approved sheets, I might've forgot to mention that. Not a big deal right now, I can work around it and so can my co-GM.
House Name
House Valian

Sigil


House Words
"We Shield the Weak."

House Specialty
Veronian Ranger
The ancestors of House Valian were scouts and trackers for the original ruling dynasty of the kingdom, House Etlas. The specialty units of the Kingdom of Veronia descend from that lineage—they are known as Veronian Rangers. Unlike other specialty troops in neighboring countries, Veronian Rangers are not brute frontline soldiers but rather the ones supporting them. Equipped with mid-range bows and a short sword, they are doubled as support troops as well as scouts. It has been once said that, “whilst they do not have the range of longbowmen from the Hinterlands, they are the most accurate and tenacious archers that one could come across in Orlandis”.

Ancestral Weapon
Blackhawk
A shortbow made out of blackwood, the strongest timber in all of Orlandis. Carried down since the days it was crafted and given to Alaric ‘the Ranger of Kanthill’ Valian. This bow is older than some legendary swords and is mired in mythic rumors like surviving being lit aflame.

Important Members



Courtiers & Retainers
Chancellor Alester Valian
High Priest Tristram
Marshal Virgil Hawke
Sage Mathias Goldmane
Sentinel Egon Vayle
Spymaster Ramsay Moone
Steward Gregor Blackwater

Vassals
House Blackwater Duchy of Black Lake
House Edrid Duchy of Bridgehall
House Goldmane Duchy of Goldheart
House Hawke Duchy of Skyhaven
House Heartspire Duchy of Heart's Spire
House Irongrove Duchy of Irongrove
House Lull Duchy of Liera's Point
House Moone Duchy of Moonholt
House Nandell Duchy of Rilltown
House Rosehill Duchy of Rosehaven
House Seawind Duchy of Seaholt
House Steelpine Duchy of The Steelpines
House Surwick Duchy of Eastport
House Vayle Duchy of Oldcliffe
House Weston Duchy of Westhold
House Wolfheart Duchy of Wolfvale

[url=]Duchy Borders[/url]

Realm
The Kingdom of Veronia, The Lowlands of Orlandis

Primary Holding

Vassal Holdings

Influence & Relations
Caelia & Voltaani

Gradiar

Terijas

Exports & Imports

Recent History

Other Information
Rachel Roth is obviously approved, yep.
House Name
House Balkr

Sigil


House Words
"We Shall Not Yield."

House Specialty
Vaskrveurr Infantry - Nicknamed “Northern Guardians” by southerners, the Vaskrveurr Infantry holds a tradition to being the hardiest and devastating warriors on the battlefield. In older times they were seen alongside the Hafrstaka Calvary as the most dangerous troops to come across in war or raid. Rumors have floated around for centuries that Vaskrveurr are so powerful and dangerous merely because of the diet they are put on that includes herbs such as troll’s branch. But no such assumptions have ever been proven.

Ancestral Weapon
Vetreldr - Roughly translated to “Winter’s Fire” in the common tongue, Vetreldr is a northern great sword forged of runesteel with a simple handle wrapped in brown cloth. Throughout the blade there are etched carvings, though what they mean has been lost through time.

Important Members



Courtiers & Retainers
Chancellor Martijin Balkr
High Priest Rayvar
Marshal Davok Skogr
Sage Ethias
Sentinel Jorvik Volkar
Spymaster Tedor Olmaekir
Steward Ifrik Adelkr

Vassals
House Hiroir Duchy of Bynirhold
House Ulaar Duchy of Fellhold
House Vaald Duchy of Frosthold
House Volkar Duchy of Gjorhold
House Olak Duchy of Hofghold
House Frosk Duchy of Jarnhold
House Norvulr Duchy of Norvegrhold
House Kulvur Duchy of Svellhold
House Roliikr Duchy of Rolhold
House Olmaekir Duchy of Vagrhold
House Skogr Duchy of Viorhold

Duchy Borders

Realm
The Kingdom of Perhyr, The Northlands of Orlandis

Primary Holding
Skjaldhelm - Located on the tip of the cliffs of Snaervatn Bay which draws in the longest river in northern Orlandis, Skjaldhelm is seen as the warden of the northern seas as the northlander castle towers over the city of Fiskrheim which sits beneath the cliffs and operates as a major fishing, wharfing, and trade port. The castle itself has several escape routes carved by the best masons of their time as it runs through the cliffs and into the countryside, hidden from the common eye.

Ardvar’s Gate - The “entrance” from the northlandic countryside to Skjaldhelm. It is disguised in the cliff-side as sculpted stone statues of King Ardvar ‘Stonehammer’ Balkr and his allies; in reality a highly adept system of chains and pulleys allow individuals to open the disguised gate and flee. The town of Grindborg lays not far and has ample stables to aid in a royal escape.

Vassal Holdings

Influence & Relations
Erayis

Euritia

Skavia

The Rift - Established by one of the earliest rulers of Perhyr, The Rift is a vague association of territory across the Sea of Echoes in the vyntic homeland, but most notably it is the collection of outposts and strongholds that keep watch on the unruly primeval tribes of raiders, conquerors, and savages. People sworn to be Keepers of the Rift are generally burdened but hardy and know their responsibility well—for Perhyr it is rare to banish someone to the Rift as it should be a duty not a sentence. The current leader of the largest stronghold of The Rift, Vororborg, is the aging uncle of the current King and is known throughout the Northlands by his nickname “The Troll” as a mythic honorific of his strength. The current relations are good, but distant.

Exports & Imports
Fish - As the holders of a major fishing port, House Balkr supplies a healthy supply of sturgeon, herring, northern cod, haddock, shark, and northern pike. It is perhaps one of the largest exports of the house.

Furs - Traded to the south for their winter seasons, northlandic furs are seen as a good commodity for the harsh winters. Typically made from hides of wolves, goats, elk, bears, and foxes.

Gems - Gems are not valued particularly well in the northlands thus when diamond or sapphire is discovered in the mining communities it is often seen as easy gold to make to the people of southern Orlandis where engagements and royalty is shown with gems whereas rings in the northlands are generally simple metals embodied with runic writing.

Herbs - Northern flora is essential in certain recipes for medicinal alchemy, and as such is commonly traded. Unsurprisingly, southern Orlandis as well as western Atularis has a much more diverse set of herbs and are generally valued and thus imported.

Ore - The north has plentiful mountains, despite most of them being frigid and frozen thus the most determined of miners can access the mostly untapped supply of ore in the northlands. This also includes the largest deposits of mythrite a gray-blue mineral that when forged has the consistency of steel but with a lesser weight value.

Recent History
    Viktor Balkr is born (857 AE)
    The Invasion of the Sealord of Praxis (881-883 AE)


Other Information
N/A
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