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Heh, so could there be iron prices?


and pause for hysterical laughter!
<Snipped quote by Ace of Hearts>

Swell, they could hang out and slaughter people together.

@Gowi, the use of steel coins is irrational, in my opinion. Steel is cheap today, but before the Industrial Revolution, that stuff was valuable, way too valuable to mint into coins. I'd propose we use iron coins instead.


That's fair, and there is tons of iron (especially in Reinoa and western Terijas) so I imagine it makes a bit more sense.
See my CS or Vahir's for an example.

Other than that, I'm ready to start the Empire of NotSpain anytime.


Guess I really need to write out that religion and region stuff pronto!
Small bit, Maesters are exclusive to Game of Thrones so I imagine some form would exist here instead. Perhaps the court healer or the high priest would be my guesses there. I'll figure out some scholarly/healer role.

EDIT:

Added this:



Well, I suppose the answer is right here! Sorry that I don't have the OOC completely compiled but I felt it was better for everyone to see more information than what I was giving with the interest check. =)
Q&A


What exactly are ancestral weapons?

Dynastic Weapons. For example in the Northlands they tend to have ancient runesteel weapons that were acquired centuries prior whilst in other parts of Orlandis mythrite is more of the standard.

What makes a great house different from a minor house? Will there be separate sheets for each?

A Great House is a Kingdom, or Imperium. A Minor House is a Duchy, County, Barony, or Knightdom. The House sheet works for both.

What is a house specialty?

A good question, for example House Example's specialty yields Hafrstaka Calvary which are Mounted Calvary that uses Dire Goats. Whilst this doesn't have to be military in capacity, it can be economic or what have you.

Must individual characters serve an existing house?

Not necessarily no, there can be characters that are self-serving such as pirates and sellswords. Though collaborating with other house players will probably be useful in more than one way.

How do we establish house relations before the IC starts?

Discussion between members and of course the GM's are here to help you with that if needed, as well.

Oh, and by the way, do minor houses have vassals?

A minor house can have vassals, yes. Because a Duke has Barons, Knights, and Counts under him. The only nobility that really wouldn't have vassals would probably be knighthood.

Sir or Ser?

Ser!

I don't like the canon House Name or words, can I change them?

Unless they are Antar or Thralon, you could probably do so. Yes.

Can I ride a Dragon?

No.



That's about all the tabs I need! Phew! Anyway, welcome to FATAL SOULS! Where fatal consequences are around every turn.

BTW: work in progress sheets can be posted in here, but only do accepted profiles go in the CS section.

OOC will be 100% done this week, count on it.

House Claimants
The Kingdom of Erayis @DeadBeatWalking
The Kingdom of Perhyr @Gowi
The Kingdom of Veronia @Gowi

Interested Parties
The Kingdom of Caelia @Rare
The Kingdom of Euritia @Liar
The Kingdom of Reinoa @Lone Wanderer
The Kingdom-Republic of Voltaani @babbysama
The Kingdom of Gradiar @RyanTadashi
The Kingdom of Skavia @Vandy
The Dominion of Stormtir @ResidentialNarcissist

Available for interest: Terijas
The Greater World

Overview & General Information

Orlandis is not the only region in the known world, of course. Given some people want to have some understanding of the foreign powers at play, this section will be mostly focused on that. Some might want to pick characters from these places—which if you do, PM me and we’ll talk.

Cultural Analogues








Nations & Regions


Religion








Houses

A great house is the central driving force of the game, and as such it is important to design them and to a lesser extent their major vassals—basically the dukes who control the major holds of the Kingdom. A player creating a major house is allowed to leave their vassals vague, but it isn’t entirely recommended.

For those not understanding our minimal feudalism:

Click Here.

The following is a map detailing which provinces are duchies and which hosts the King’s capital to better help with said creation.

http://i.imgur.com/zRMIzlS.png

About the Map - Seats of Kings of Orlandis are designated with a "K", the numerical code on the map designates the seat of power of a Duke (a high lordship in Game of Thrones). The information about these seats are up to the players.

If you have questions, I will add answers to the Q&A. But also defer to the General Information post.

Ancestral Weapons


Northern Orlandis (The Northlands)
Runesteel is the product of an ancient metalworking progress from the Vyntic northmen. It is said to be as enduring and long-lasting as Mythril, but heavier. Produced from iron, tin, and other minerals in a forging process.

Runestone predates metal, allowing sturdy stone weapons to beat copper and weaker metals. Produced from.... rocks.

Central & Southwestern Orlandis (Lowlands, Midlands, Hinterlands, Highlands)
Mythril is produced from a highlands/hinterlands mineral; mythril is the strongest metal in Orlandis, but the most difficult and rare. It has been seen as a "metal made for kings and myths". It is lighter and sharper than steel. Produced from mythrite and tin.

Silversteel is now seen as sacred due to the scripture of the Word of Aavaar is now less revered than in ancient times. Mostly monastic orders and holy knighthoods are allowed the use of silver for silversteel, silver coins, or any material made of the metal. Produced from silverite, iron, and tin.

Southeastern Orlandis (Expanse & Verge)
Voltaani Steel is the product of the exotic process of metal forging from Old Voltaani; knowledge is spread within the confederacy and the royal family known as House Antar. Said to be comparable to Mythril but easier to make and from generic steel processing and Endosi "magic".

Great Houses









Minor Houses


None yet.

Factions & Companies




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