Swell, they could hang out and slaughter people together.
@Gowi, the use of steel coins is irrational, in my opinion. Steel is cheap today, but before the Industrial Revolution, that stuff was valuable, way too valuable to mint into coins. I'd propose we use iron coins instead.
That's fair, and there is tons of iron (especially in Reinoa and western Terijas) so I imagine it makes a bit more sense.
Small bit, Maesters are exclusive to Game of Thrones so I imagine some form would exist here instead. Perhaps the court healer or the high priest would be my guesses there. I'll figure out some scholarly/healer role.
EDIT:
Added this:
Serves as the court advisor responsible for the matters of wisdom, history, medicine, and in some cases architecture. Requested by a lord to the order known as "The Disciples of Aaroun".
Well, I suppose the answer is right here! Sorry that I don't have the OOC completely compiled but I felt it was better for everyone to see more information than what I was giving with the interest check. =)
Dynastic Weapons. For example in the Northlands they tend to have ancient runesteel weapons that were acquired centuries prior whilst in other parts of Orlandis mythrite is more of the standard.
What makes a great house different from a minor house? Will there be separate sheets for each?
A Great House is a Kingdom, or Imperium. A Minor House is a Duchy, County, Barony, or Knightdom. The House sheet works for both.
What is a house specialty?
A good question, for example House Example's specialty yields Hafrstaka Calvary which are Mounted Calvary that uses Dire Goats. Whilst this doesn't have to be military in capacity, it can be economic or what have you.
Must individual characters serve an existing house?
Not necessarily no, there can be characters that are self-serving such as pirates and sellswords. Though collaborating with other house players will probably be useful in more than one way.
How do we establish house relations before the IC starts?
Discussion between members and of course the GM's are here to help you with that if needed, as well.
Oh, and by the way, do minor houses have vassals?
A minor house can have vassals, yes. Because a Duke has Barons, Knights, and Counts under him. The only nobility that really wouldn't have vassals would probably be knighthood.
Sir or Ser?
Ser!
I don't like the canon House Name or words, can I change them?
Unless they are Antar or Thralon, you could probably do so. Yes.
Can I ride a Dragon?
No.
That's about all the tabs I need! Phew! Anyway, welcome to FATAL SOULS! Where fatal consequences are around every turn.
BTW: work in progress sheets can be posted in here, but only do accepted profiles go in the CS section.
OOC will be 100% done this week, count on it.
House Claimants The Kingdom of Erayis @DeadBeatWalking The Kingdom of Perhyr @Gowi The Kingdom of Veronia @Gowi
Orlandis is not the only region in the known world, of course. Given some people want to have some understanding of the foreign powers at play, this section will be mostly focused on that. Some might want to pick characters from these places—which if you do, PM me and we’ll talk.
Cultural Analogues
This is the central cultural group in game (Olbiaen, Aleski, Vulzyk, Utaenia). As a real world example naming conventions are split between generally slavic; russian, polish, serbian, for first names AND greek, byzantine, macedonian for last names. Example of character names include— Thanos Zrefre, Vlado Zharko, Lyriel Ioannis, Kaja Smolák, Svjetlana Stamatios, and Ugnė Akakios.
This is a islandic cultural group in game (Athraka) so we can draw from Game of Thrones in the form of the Summer Isles. As a real world example naming conventions are generally Ethiopian, Nubian, Nigerian, and Mande. Example of character names include— Tsholofelo Ihejirika, Ime Afolayan, Akinyi Nagi, Tufayl Karimqua, and Oyibo Saabu.
This is a western cultural group in game (Ortan, Orm, Nevra, Ralos, Naenos) so we can draw from Game of Thrones in the form of the Dornish. As a real world example naming conventions are generally Spanish, Portuguese, and Basque. Example of character names include— Ysabel Rojas, Lucinda Avana, Gláucio Torres, Eleuterio Álvarez, and Mercè Aquino.
This is for the southern cultural group in game (Fedos Plur, Austafar). As a real world example naming conventions are Sephardi, Jewish, Arabic. Example of character names include— Itzak Meras, Vadra Rezzak, Sahul Mubak, Nezir Alaved, and Uziel Yemal.
This is the central cultural group in game (Sufakr, Sabobalia, Matar, Aaarah). As a real world example naming conventions are generally arabic, turkish, persian, and kurdish. Example of character names include— Esmail Albaf, Jaffar Amjad, Mumtaz Nejem, Huda Burakgazah, Naz Samaradun, and Fahim Peynirci.
This is the far northern cultural group in game (Vyntar) and as such can be compared to the people of the north/wildlings in Game of Thrones for one example. As a real world point naming conventions are Norse, Finnish, Norwegian, and Swedish; though this is only in for first names. Examples of character names include— Usko Sörenar, Víðarr Saarkil, Vilmar Losnedahl, and Sigrun Järvifr.
Nations & Regions
Religion
Kaard av Forn (or Northern Kaardism, Old Kaardism) refers to the religious traditions of the Vyntic people who remained across the Sea of Echoes when the fringe tribes sailed to Orlandis thousands of years ago. Unlike its “reformed” cousin, there is no formal head or written text beyond old runic etchings in stone and metal.
As a religion based around strength and prestige, Kaard av Forn believes in strength through conquest which is abundantly clear in Vyntarland where tribes of the Vyntic people still maintain a culture of raiding, war, and pillaging. The only thing regarded as of "low birth" in the religion is those who cower whether it be because of morality or "false honor".
A great house is the central driving force of the game, and as such it is important to design them and to a lesser extent their major vassals—basically the dukes who control the major holds of the Kingdom. A player creating a major house is allowed to leave their vassals vague, but it isn’t entirely recommended.
For those not understanding our minimal feudalism:
About the Map - Seats of Kings of Orlandis are designated with a "K", the numerical code on the map designates the seat of power of a Duke (a high lordship in Game of Thrones). The information about these seats are up to the players.
If you have questions, I will add answers to the Q&A. But also defer to the General Information post.
Ancestral Weapons
Northern Orlandis (The Northlands) Runesteel is the product of an ancient metalworking progress from the Vyntic northmen. It is said to be as enduring and long-lasting as Mythril, but heavier. Produced from iron, tin, and other minerals in a forging process.
Runestone predates metal, allowing sturdy stone weapons to beat copper and weaker metals. Produced from.... rocks.
Central & Southwestern Orlandis (Lowlands, Midlands, Hinterlands, Highlands) Mythril is produced from a highlands/hinterlands mineral; mythril is the strongest metal in Orlandis, but the most difficult and rare. It has been seen as a "metal made for kings and myths". It is lighter and sharper than steel. Produced from mythrite and tin.
Silversteel is now seen as sacred due to the scripture of the Word of Aavaar is now less revered than in ancient times. Mostly monastic orders and holy knighthoods are allowed the use of silver for silversteel, silver coins, or any material made of the metal. Produced from silverite, iron, and tin.
Southeastern Orlandis (Expanse & Verge) Voltaani Steel is the product of the exotic process of metal forging from Old Voltaani; knowledge is spread within the confederacy and the royal family known as House Antar. Said to be comparable to Mythril but easier to make and from generic steel processing and Endosi "magic".
Great Houses
House Caine
"Your House Words." Ruling House of the Kingdom of Caelia Played by:
Important Members: King Queen
Courtiers: Chancellor High Priest Marshal Sentinel Spymaster Steward
"We Shield the Weak." Ruling House of the Kingdom of Veronia Played by:@Gowi
Important Members: King Alexander Valian, the III Queen Caprica Edrid Prince William Valian Prince Elias "the Scholar" Valian Princess Emilia Valian
Courtiers: Virgil HOUSE (Chancellor) Tristram HOUSE (High Priest) Winston Rosehill (Marshal) Egon Vayle (Sentinel) Ramsey HOUSE (Spymaster) Gregor HOUSE (Steward)
Vassals: House Hiroir Duchy of Bynirhold House Ulaar Duchy of Fellhold House Vaald Duchy of Frosthold House Volkar Duchy of Gjorhold House Olak Duchy of Hofghold House Frosk Duchy of Jarnhold House Norvulr Duchy of Norvegrhold House Kulvur Duchy of Svellhold House Roliikr Duchy of Rolhold House Olmaekir Duchy of Vagrhold House Skogr Duchy of Viorhold
Minor Houses
None yet.
Factions & Companies
The Ivory Hand
"Victory Calls Me." Mercenary Company Played by:
Important Members: Commander
Lesser Members:
The Wardens of Aavaar
"Walk with God." Devout Order Played by:
Important Members: Paragon
Lesser Members:
Brothers of Weisheit
"Knowledge Protects Us." Scholarly Order Played by: