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A lot of GMing/RPing is just building a social network if you think about it. Failure bring possibility of new successes.
<Snipped quote by Teddyinahat>
Lt. Jovar is handling communications at Tactical and he is back to wearing the yellow shirt. I have both images saved on IMGUR.
I noticed his neck appears shorter in the yellow shirt than in the red one. lol
In the game, Star Trek Online, you can create a Klingon character as a member of the Klingon Empire, but not as a member of Star Fleet. I simply cut the head off the Klingon using MSPaint and placed it over an image of a Human Starfleet character.

Yeah I noticed that too. Ah, I had a lot of fun in STO.
I think with NRPs it is at the point you have to pick the people you want to invite rather than hope for the best, sadly.
Well, knowing we're good I will spend one day this weekend to work on a Haruhi post; though admittedly I'm not sure what to do.
Throwing this down before I finish up Reyne and Wyl.

[ ⚔ ] P O V s










“I will destroy all of my enemies, even if they pretend to be my friends. Trust no one. Ever.”


P E R S O N A L I T Y

Pythia has been described as quite possibly one of the most temperamental members of Cloud Chasers, though it is clear that there is much more to Pythia once you peel back the layers of her personality and the motives behind them. Once done you will see an individual that is fighting against oppression not only because it is righteous and noble but also the only thing that they have left to motivate themselves due to the loss they have suffered throughout their life; without it there is nothing and for Pythia Nsiferum that is what truly terrifies her most. But to cover up these fears, doubts, and misgivings Pythia has decided to live up to two principle ideologies in her life— trust no one, and create an armor of rage and zeal.

And there is a lot of rage and zeal; and perhaps even more distrustful paranoia.

Pythia is very wroth, proving that it is better to be irrationally angry for a small thing than show someone it is acceptable to do even the slightest affront. This admittedly can make working and interacting with Pythia difficult and she knows it; she just doesn’t particularly care. In terms of priorities, the only thing that immediately concerns her is the mission at large and her crusade to punish all those who support the Librarium and their disgustingly immoral and unethical acts against the people of the world as she all too well is aware of their evil actions that she will never forget or forgive. Being criticized for being “irrational” or “wroth” is insignificant for her and it is extremely likely that any critic who utters such phrases to her will be reminded that they are an irrelevant moron or naïve fool to prioritize feelings over goals.

Her peers and comrades in Cloud Chasers have found her difficult, but few even know of the reasons for Pythia’s motives and ideals.

D O S S I E R

NAME
Nsiferum Pythia

ALIAS
Red, Thia

GENDER
Female

RANK
A

AGE
19

GUILD
Cloud Chasers

HISTORY
Ever hear the story of the Librarium and how it usurped the throne from the Royal Family? Pythia Nsiferum knows it well, a fact that should not come to a surprise since it was Pythia’s ancestors that were driven from the throne and persecuted for the centuries that followed; hunted like mad dogs who refused to be leashed and put in their place. It would be a story that Pythia would be reminded of in her adolescence time and time again; almost to the point where she could recite it word for word. It would be one of Pythia’s first lessons— the past can never be forgotten if the future is to prosper. It would be a lesson that Pythia would learn when her family’s hidden compound was discovered by agents of the Librarium when she was thirteen years old.

The Librarium’s law had finally caught up with the Nsiferum dynasty and their refusal to bow to their magical oppression. Rushed into a secret chamber in her parent’s quarters before the final hour of the attack, the vicious ruthlessness of the Librarium’s agents was in full view. Pythia has never forgotten the visage of her parents being run down by magical blades; there was no trial, only death and slaughter. Despite all of her training with sword and flame, Pythia couldn’t muster any strength or courage to battle her parent’s executioners; she remained hiding, shaking in fear as her mind kept replaying the horrific event— a recollection that she would continue to remember in her nightmares for the years that followed.

Alone and broken Pythia ran from the compound and eventually found the Cloud Chasers. The rest is history.

MAGIC

THEME

GUILD MARK
Left hand— from the base of her knuckles to her wrist.
Presuming I am cleared to join the game, I’m passing with Moon Knight but I will be going forward with some other ideas. One of which might be familiar to some. Still on board with Susan Storm and Madeline Joyce, but I need to update their sheets and make sure its kosher to go ahead with them. Also, I do understand the second of my prospective Iron Man arcs are trying something I did in a previous game in another one but assuming our SHIELD legacy players are potentially cool with it I can try melding it cohesively in working here.



EDIT:



who relies on conning others and compulsively lying to get around.


Sai's inner feelings:

Hate to disappoint, but I'm at least gonna have to go on an extended break from the game, if not pull out outright. <3

That’s disappointing, but completely understandable. Given what we had discussed with Jean in the near future I’d love to be able to write that out at some point in time. Until then, I can focus on other character. Just like Scott, I’m not going anywhere. ;)
State of the World

House Balkr

King Havardr’s successor, King Ulfrik I Balkr, decided to oppose overly militaristic focus in favor of deepening the economy to support future campaigns. Whilst the shores of his homeland held harsh winters it made the summer and fall harvests all the more imperative. Longships have been converted to fishing vessels in time of peace, winter wheat has become the focus of agricultural production, and the production of simple metals has increased tenfold of his predecessor thus strengthening the region.

House Caine

King Artur’s successor, King Parric I Caine, held a reign that signified growth of his people’s culture and as a result has promoted a more artistic, content, and innovative civilization. Several innovations in the fields of art bled into religious thought, philosophical ideologies, and scientific innovations. The son of a merchant by the name of Ydrin has submitted various “patents” to the monarchy in hopes of royal investment— a hope that developed into a guild of sorts in the capital of Oiseau that by the time of Parric’s death had been declared a noble university. What this will do for the realm in the near future can only be pondered.

House Krowe

King Henrik’s successor, King Eirian I Krowe, was utterly ruthless in his ambitions and the expansion of his holdings as evident by several petty wars with neighboring territories as well as the centralization of trade in The Hinterlands. He promoted economic depth to fund his wars and elevated several merchant family’s to lesser nobility as he gave them new lands in exchange for financial support in what was to come. The most powerful of these houses, House Kathaim, has become involved with the efforts of House Krowe. By the end of King Eirian’s reign he had conquered several islands as well as pushed into the mainland of the Hinterlands, utterly decimating the lord who held the lands with his superior naval fleet. House Krowe has elevated hunters to archers in times of war also creating a new class of their military ranks.

House Thralon

King Alaric’s successor, King Lothar I Thralon, took the population that increased during his father’s time to focus on the development of putting it to work. Strengthening the basic construction of the city of Thraim, the working population have built strong walls of wood and stone around the capital for defense as well as strengthened the integrity of mines, ports, and homes. These fortifications and developments have made House Thralon's lands more defensible.
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