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1 yr ago
Catching up on Posts for RPs, while vibing to Undertale the Musical on YouTube. Good ol' Nostalgia...^_^
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4 yrs ago
That feeling when you have worked so hard for years, and you finally get a job that could be the start of a new career...... :D
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Hither

Slanty Tower


Sir Talavar answers Brutrumukk's first question, his tone now grave, "What I have to inform my Queen with haste: Prismeer has fallen! The Hourglass Coven used an artifact called Iggwilv's Cauldron to freeze time in the palace, trapping the true Archfey Ruler of this domain, Zybilna, inside! After that, well, the Hourglass Coven did as they pleased and split Prismeer amongst themselves,"

He then answers Brutrumukk's second question, "As for your second question, Sir, neglecting the three rules of conduct could lead to retribution done against you by even this land itself,"
"Split into three? 'Ow did that 'appen?"


At last...
I get to write the answer I've been looking forward to writing...!

*evil laugh*
Hither

Slanty Tower


Sir Talavar adds after Gabriel makes his comment about the three rules, "Yes! And quite dangerous to neglect here,"

He tilts his head at Brutrumukk's request to repeat the words in Common or Goblin. Thankfully, Jub had explained what a couple of the words meant to the bugbear. Sir Talavar answers Jub's question, "This is the Domain of Delight, Prismeer. Unfortunately, I cannot say that this is the wondrous plane it once was. It has fallen, and been split into three. This splinter plane is Hither,"
@XxFellsingxX
I think my dragon is ready. Let me know if I need to fix anything. ^_^
Hither

Slanty Tower


Sir Talavar speaks up in response to Gabriel, "I am a knight, Sir! And even if you asked nothing from me in return, I would still give you my sword in return for freeing me from this cage, in accordance with the Rule of Reciprocity,"

He continues, "Everyone, denizen or visitor, would do well to follow the three golden rules established here: The Rule of Hospitality, the Rule of Ownership, and the Rule of Reciprocity,"
<Snipped quote by Guardian Angel Haruki>

Well ofc, I am a duelist remember? It is a homebrew-ish background that I took. A man can still be NG and have some convictions. :p


That is true. ^_^
It is nice to see a Neutral Good character speaking up, ^_^
Gabriel ain't gonna forsake his honor on extortion


Oh, this is interesting...
This will definitely prompt some useful information. XD
<Snipped quote by Guardian Angel Haruki>

I didn't notice, but I'm sorry I need to sleep. It's been a heck of a day, but I promise first thing I'll do tomorrow after I finish my usual morning stuff I will post.


Understood.
Looking forward to your post.
Have a good night Dark Cloud.
Name: Stargaze

Pronouns: She, Her

Playbook: The Orphan

Colour: White

Look:
(Either describe how your dragon appears or put a picture.)

Stats: (Adding +1 to Courage)
Charm: 0
Courage: +2
Cunning: -1

Virtue: Empathy

House & Obligation: As an Orphan, you have no House and no obligation to one. Instead, choose how you will discover your true destiny:

Path of Omens: Discover an artifact or tome connected to your fate.

Moves:
Your signature move is...
THIS IS MY DESTINY: Your fate is intertwined with Adulare’s future, now and forever. Pick two portents the seers have revealed about what is to come:
[] you will defeat a great enemy in battle
[] you will discover a dark secret of the Moons
[X] you will prevent a terrible, natural disaster
[] you will uncover a shadowy, dragon conspiracy
[] you will recover an important ritual, once lost
[X] you will restore an ancient or sacred place
At the beginning of the session, roll +Courage. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1 for 1, to take a 10+ instead of rolling when acting despite danger to move closer to your destiny. On a miss, you still hold 1, but a dark omen comes to light that reveals more about your role in shaping Adulare’s fate.
When you advance your signature move, add another basic move to This is My Destiny. You can spend your hold to take a 10+ instead of rolling on that additional move. Tell the DM which dragon’s display of Housely virtue expanded your horizons.
[] Mislead or Trick
[] Study Another
[] Convince Another
[] Stand Up to Someone
[] Survey an Area

SEEK THE PATH: When you consult an older dragon for advice, roll +Courage. On a hit, they reveal new information about your past or future that is useful to your current problems. On a 10+, your counselor devotes serious thought to the issue you’ve raised; ask a followup question. On a miss, the older dragon’s advice causes you to remember your own role in the problems you face; mark a Shadow.

Advancement:
(There are five dragon age brackets, and these basically represent your in-game level. Every time you gain 5 XP, take a new advancement from your age bracket, and reset your XP to zero. Once you've taken all the advancement from your age bracket, you age up.)

Rawscale Drake (0 XP):
You start with a +0 bonus to calling upon the Moons.
[] take another move from your playbook
[] take +1 to any stat (maximum of +3)
[] advance your signature move

Winged Drake (0 XP):
You still have a +0 bonus to calling upon the Moons.
[] take another move from your playbook
[] take +1 to any stat (maximum of +3)
[] advance your signature move

Longtooth Dragon (0 XP):
You now have a +1 bonus to calling upon the Moons.
[] take another move from another playbook
[] take +1 to any stat (maximum of +3)
[] advance your signature move

Bearded Dragon:
You now have a +2 bonus to calling upon the Moons.
[] take a ritual of your House
[] advance your signature move

Elder Dragon:
You now have a +3 bonus to calling upon the Moons.
[] your house dedicates a stronghold to you
[] retire your character, arise as an Ancient or a Mystic

Moons:
(Cross of one moon every time you age up.)
- Liberty Moon
- Spirit Moon
- Stone Moon
- Storm Moon
- Void Moon

Shadow Track:
(The shadow track represents how much hold the Darkness has on your dragon. You can mark Shadows in any order. When you mark a Shadow, you must take one action associated with that Shadow. When you mark the last Shadow, you lose yourself to the Darkness and become your Shadowself. While you are lost to the Darkness, do not mark
any further Shadows, even if a move asks you to do so. Once you return to normal, erase your shadow track.)

[] Anger
- Lash out at a friend.
- Break something valuable
- Escalate a delicate situation

[] Doubt
- Question a friend’s loyalty
- Steal something valuable
- Reject a tradition

[] Shame
- Blame a friend for your mistakes
- Mock or belittle someone vulnerable
- Seek isolation or solitude

[] Fear
- Hide something from your friends
- Avoid a difficult task
- Exaggerate the danger of the situation

Shadowself:
Your loneliness is your strength. You can prove the doubters wrong without any help from your clutch. You will act alone to save Adulare. You are the Orphan. Return from your Shadowself when a friend convinces you that friendship can be as strong as any family tie, and that the family you chose is as important as the family that hatched you.

Fellowship:
Shieldwing was a friend to you when you felt all alone in the face of your destiny. Explain how they exemplified your virtue and give them a Friendship

Shieldwing is consumed by the Isle’s immediate problems; you will show them why they must focus on the future. Take a Friendship Gem from them.

Skeboloff showed you that the Darkness lingers everywhere. Tell them what Darkness you see in them, and take a Friendship Gem from them.
<Snipped quote by Guardian Angel Haruki>

'Course not! Good to have you on board :D


YAAAAY! Thank you! XD
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