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1 yr ago
Catching up on Posts for RPs, while vibing to Undertale the Musical on YouTube. Good ol' Nostalgia...^_^
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4 yrs ago
That feeling when you have worked so hard for years, and you finally get a job that could be the start of a new career...... :D
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I was waiting to let some more players post before I make a DM post. But I think it's time for a DM post by now... ^^"
Stargaze


Stargaze could only listen as Fellwing asked Echo her numerous questions, and Shieldwing had introduced themselves as her clutchmates. She added onto his introduction happily for a moment, remembering she wanted to introduce them to Echo, "Yeah, they're my friends!" Her tail wagged happily, but not as fast as it did when they first arrived here. It was slower because she was worried about Echo's condition and the events happening here.

Naturally, Echo suggested that they talk more in the cave. She nodded in agreement. After Echo reassured Alpin that she can help him, she also offered, "I can help too if you need it,"

She then nods to her friends and starts to lead them into the cave.

Working on a post now. Sorry for the wait guys. ^^"
Grace


When Grace first heard about this mission, she thought it would be easy to get the tarot cards back. But now hearing that Abberline Winchester is practically after the Trader's head? If a ghost could sweat, she'd now be sweating bullets. The phone disconnects before she can say anything else, and she looks concerned as she hangs up the phone and lets herself become nothing more than air once again as she comments, "I better hurry then..."

She then phases through the wall and makes it back to Kendra's side.

As soon as Kendra's alone, Grace manifests so she could be felt and heard, and she boops Kendra's nose while quoting a Legend of Zelda fairy in a comical greeting, "Heeeey, Listen!"

She makes her point to Kendra, "I'm coming with you to help you get your tarot cards back. Mr. Dialtone just cashed in my debt to him. Also, you might want to be extremely careful. Apparently Abberline Winchester is also after the Trader,"
*Hears that Abberline Winchester is also after the Trader*


"Haha...We're in danger,"
Forsythia's statistics look good to me. Are the talents basic bonuses to those implied situations or something else? Lucky Klutz seems a bit broad. Perhaps a situational bonus to everything when they reach 50% HP? Though I believe you can add an additional 1d6 to one of your Pools.


Thank you! I added the floating 1d6 to the Proficient Pool. ^_^

I think Sticky Fingers would be the +2d6 bonus when Forsythia tries to pilfer something from someone without being noticed.
I wasn't completely sure for Lucky Klutz, but I think the situational bonus to everything when they reach 50% HP sounds good. ^^"








Forsythia, Locomotive Proficient Level 1

HP: 5/5
MP: 5/5
Fate Points: 1/3

Skirmish Pool: 3d6
Proficiency Pool: 5d6
Locomotion Pool: 5d6
Intrigue Pool: 3d6

Talents
Lucky Klutz: Let's be honest: Forsythia is a klutz, and those moments where she trips over nothing can make her look like an absolute fool. But, strangely enough, all of those small sacrifices in dignity (and in some cases, blood), have yielded to very lucky breaks. Such instances included events like finding the very item that's needed in a situation, inadvertently hiding from a foe just in time, and even dodging a potentially fatal blow at the last minute. This grants a +2d6 bonus to everything when they reach 50% HP.

Sticky Fingers: Growing up on the streets has taught her how to get what she needs, even if it means pilfering them from others. So naturally, she has learned how to do so without getting detected in most cases now. This grants a +2d6 bonus when Forsythia tries to pilfer something from someone without being noticed.
<Snipped quote by Guardian Angel Haruki>

Of course.


She'll go ahead and use that spell slot then! Thank you! XD
Very interesting! And no worries, it's all good, rush.

I think Cascade is going to go where she's needed most. So she's got the DC 15.

I'll edit the rolls here.

Attack Roll: 14 (Could I use a spell slot here to boost this? ^^")
Athletics Skill Check: 27
Charisma Saving Throw: 26
@Isaac No check necessary. You have no idea.
But the rest of the party can fill you in because Sir Talavar explained the situation (and who the dormant Queen is) earlier in the game. ^^”
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