If you're checking out my profile, why not also check out World's Collide? We're always accepting new players and have a really friendly group who would be more than happy to get you up to speed with everything going on. We welcome players of all skill levels and would love to see what ideas you come up with!
I find it interesting you're doing this one size fits all/loosey goosey approach. I tend to prefer some rigidity, but maybe its time to try something radically different.
<Snipped quote> This is the only thing my brain is having trouble coming to terms with (not to mention NYC is not that far from Jersey City which isn't far from when Gotham is generally placed).
Partly due to my inexperience as a GM and partly due to my trust of everyone I've roleplayed with previously! I'm confident we can bring all of our concepts together into a cohesive world within this sandbox.
In regards to the location question, I must confess I'm actually Scottish and didn't realise how close Gotham and Hell's Kitchen would be geographically when I gave that example
My logic behind this is that previously I've found it difficult to find a cohesive reason for my characters to show up in other people's stories for a collab without some shoe-horning or a post about them gearing up and then travelling, which for me felt like filler whenever I wrote it. When I think of a lot of stories within comics you have characters appearing for an issue then leaving the next after serving their purpose in the greater arc of the story. I'm hoping that offering a more 'squashed' version of the world and sort of hand-waving the need for these 'travel posts' it will encourage more interaction between players and more overlap in the greater story we're all telling.
On a map everything would be where you would expect it to be, I'm not proposing every city is in one area. Part of me wanted to offer the same with time frames, so one person could write a story taking place on halloween and another christmas without it affecting the chronology of everyone elses posts, but I'm worried this might make things too disjointed to follow at times.
If people would rather an alternative when it comes to the distance management I'm open to going back to a more traditional way of building the world. I may have not explained my thought process behind this clearly enough when I wrote that part!
I have currently got an active interest check over in the casual section for my new superhero roleplay set within a merged DC and Marvel universe. Original characters are allowed, with some stipulations, but reimaginings of canon characters are preferred. More information is available on the casual interest check here.
Will original characters be more heavily scrutinized than re-imagined canons? And how much say does a player have over one submitting an OC if they're borrowing from 'shared continuity'? If an original character is simply a blatant expy of an existing one, would a player be encouraged to simply reimagine the canon one?
Sort of just trying to figure out if OCs take the same priority as reimagined canons or if canons are still the goal of the game.
Edit: Also how much transparency are you looking for in terms of 'dibs' on villains or supporting cast members?
Great question! I've been thinking this over and I would say yes to your first question. This is very much still focused around re-imaginings of existing Marvel and DC characters and OC's are going to be observed a bit more closely to ensure they would feel at home within this universe. Characters who feel a lot more anime/power ranger/etc would likely be rejected on tone alone.
If someone is applying using an original character the expectation from me would be that they would also have an original archnemesis, supporting cast, etc. This doesn't bar them from using established characters within their story, but I would probably have the same thoughts if someone made a version of Aquaman with a supporting cast including Aunt May and Alfred.
Initially to your last question it was a 'definitely yes they would be encouraged to reimagine a canon one', but after writing my reply I think I have a bit of a different thought process regarding this. I would encourage anyone who wants to use an iconic powerset, backstory, etc of another character to just reimagine the character this would be an expy of. Currently your application is a great example of what I mean, a very different version of Clark with a different moniker and a different goal than what is usual. People can go even further than this if they'd like, a main goal of mine is to give as much player agency to shape the world as possible.
However, in saying this I am reminded of just how many Spider-men there are in Marvel, not including the Spider-verse as well. I think if someone were to apply as Ben Reilly in a world where he didn't exist people would call him a blatant expy, but while similar he can express himself as a character in his own right. I think this issue would need to be taken on a case-by-case basis, especially with characters who feel like copies of current characters within the game, I don't feel it would be right to make a decision without involving the person with the character being copied in this instance. Primarily yes, I would encourage those making original characters to make these original and unrelated to any pre-existing characters, but if a strong case is made I could see exceptions.
Canons are very much still the goal of the game and take priority insofar as the overall story and makeup of the game. However this does not mean preferential treatment or story beats will just be given to canon characters.
In terms of dibs, as said previously arch-enemies are usually off limits unless this has been worked out between two players. In regards to other villains and supporting cast members I think there is a fine line to be walked here. If someone wanted to write for Jimmy Olsen I would expect them to contact whoever was playing Superman before they did, and if someone wanted to use a smaller Spider-man villain like Shocker I think it's only good etiquette to check with that player before writing them into a position where this character cannot be used or must be used in a certain way.
Ideally the whole group could be informed so as not to trample on anyone elses story, but I think the problem that can arise here is revealing story beats before they've been written. Stories are much less fun if you know all the twists, and I'm conscious that revealing OOC that Black Panther is about to fight Bane before it happens take a lot of the punch out of this being revealed diegetically.
This is something I would put to the group before we start on the IC, and I'm happy to go with what the majority rule on which they would prefer and go from there.
I'm open to suggestions on any and all of what I've said here, and any other rulings people feel could be improved.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Bruce Wayne _________________________________________________________ 32 | Single _________________________________________________________ Wayne Enterprises | American
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Peak Human Fitness Through relentless training and discipline, he has pushed his body to the furthest limits of human capability. His strength, speed, reflexes, stamina, and endurance all operate at levels that appear superhuman, though they remain just within the realm of possibility. ◼ Enhanced Intellect Possessing a genius-level mind, his memory, processing speed, and deductive ability far exceed the ordinary. This heightened intellect allows him to grasp complex systems instantly, adapt strategies on the fly, and approach problems from angles others would never consider. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Utility Belt Compartments are magnetically sealed and reinforced against small arms fire. Standard loadout includes smoke capsules, flash pellets, grapnel gun, compact rebreather, forensic tools, mini cutting torch, collapsible binoculars, explosive gel, and a selection of batarangs (weighted, bladed, and electrified variants). He swaps out gear depending on mission needs, often improvising on the fly. ◼ Batsuit A lightweight, armor-lined bodysuit layered with Kevlar weave and impact gel plating at vital points. Designed to blend into the shadows while also providing a heavy dose of intimidation to his enemies. The cowl houses thermal and night-vision optics, an encrypted comms link, and a bone-conduction voice modulator. The cape is memory-cloth glider capable, stiffening under an electric current for controlled descents or surprise aerial entries. ◼ The Batmobile An experimental pursuit vehicle built from a heavily modified aerospace prototype chassis, repurposed in secret. Long, sleek, and growling with a turbine engine, it's as much a psychological weapon as a getaway machine. Reinforced armor plating, retractable armor shield, smoke and oil dispensers, and a grapnel anchoring system allow it to navigate Gotham's vertical sprawl. Internally, it's outfitted with an onboard computer and avarious other gadgets should the need arise.. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Martial Arts Mastery A lifetime of study across countless styles has shaped him into a consummate combatant. His approach is not just about technique but adaptability - switching seamlessly between striking, grappling, and weapon use depending on circumstance. Every movement is honed for precision, economy, and control. ◼ World's Greatest Detective A master of observation and deduction, he dissects every detail of a crime scene with surgical precision. With his natural aptitude combined with his honed skillset and access to advanced technology, he can reconstruct events from the faintest physical trace, anticipate behavior through psychological profiling, and identify hidden motives beneath layers of deception. ◼ Stealth Trained by the League of Shadows to be an expert in the art of remaining unseen, he moves like a shadow through even the most secure environments. He blends silence, timing, and improvisation to disappear at will or position himself for the perfect strike. To his enemies, he seems less like a man and more like a phantom. ◼ Fear Understanding that terror is as powerful as any weapon, he has refined the use of fear into a deliberate tool. From exploiting darkness and silence to crafting an overwhelming presence, he can shatter morale and force hesitation in even hardened opponents before a fight begins. ◼ Survival Adapted to endure extremes, he can thrive in hostile conditions whether urban, arid, or frozen. Skilled in tracking, improvised shelter, field medicine, and evasion, he can outlast and outmaneuver opponents in environments designed to break him. ◼ Mental Discipline Through rigorous conditioning, he has forged a mind as resilient as his body. Pain, fear, and fatigue are obstacles he sets aside at will, maintaining focus under conditions that would cripple most. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Intuitive Deduction Beyond trained investigation, he possesses a rare instinct for seeing connections others overlook. His conclusions often appear as leaps of logic, yet prove uncannily accurate. ◼ Physical Aptitude Endowed with natural coordination and agility, his body adapts fluidly to whatever demands are placed upon it, from combat to acrobatics. ◼ Technical Awareness Machines and systems come naturally to him. Whether dismantling a lock, repairing an engine, or grasping the function of unfamiliar technology, he understands structure and function intuitively. ◼ Commanding Presence An aura of confidence and certainty surrounds him. He can inspire trust, instill fear, or dominate a conversation simply by entering it, bending social situations to his will without force. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
If you live in Gotham long enough you're bound to hear the tragedy of the Wayne family. Thomas and Martha Wayne, the richest couple in Gotham and known philanthropists gunned down in the now renamed Crime Alley in front of the young Bruce Wayne after a late night showing of 'The Gray Ghost'.
What followed was a series of distant relatives Bruce had never even heard of popping up out of the woodworks to petition the courts for guardianship. Unfortunately for them one of the stipulations within his parents will was that their money should remain in Gotham and in a trust for Bruce until he was of age to claim it. None of them could handle the young angry boy long enough to see their investment pay off, and after being dragged to and fro between Gotham and god knows where in the world every year or so, his extended family finally got the memo and stopped bothering him.
Without fail, he would always have his trusty butler, Alfred to return to. The man became more than a family friend to him, he was a surrogate father. The only person he could trust completely and rely on in times of need.
As he grew, Bruce couldn't help but see the inequality all around him. Crime and poverty run amock in Gotham and there was seemingly no cure. When Bruce was granted his inheritance he began funneling as much of it as possible back into Gotham and philanthropy. Unfortunately this only served to line the pockets of corrupt government officials or worse yet mob associated criminals using charity to launder money. And for his effort he was rewarded by being lambasted in the press for having a 'savior complex'.
All of this soured his attitude towards his city. He wanted nothing more than to be as far away as possible from it. Frustrated and restless, Bruce turned his back on Gotham for the first time in his life. If he couldn't fix the city with money, then he would have to change himself instead.
What began as a short trip became a long disappearance. He cut his hair, vanished from society pages, and lived out of a single battered duffel bag. He sought out the edges of the world - places where people pushed themselves for no reason other than to feel alive.
He threw himself from planes over Sahara, he climbed cliff faces in Patagonia with no ropes, he swam under frozen lakes in Siberia - holding his breath until his vision blurred. He chased adrenaline like other men chase wealth or love, trying to burn out whatever part of him still felt hollow.
But there was something else too - a pattern. In every city, every hidden corner of the world, he found people who thrived in the cracks. Smugglers, mercenaries, escape artists, stunt pilots, free divers, thieves. He studied them the way some people study art, learning how they moved, how they survived. He paid for lessons when he could, stole them when he had to. He picked up languages, lockpicking, sleight of hand, disguise, escape artistry, parkour.
It was reckless. It was obsessive. And it still wasn't enough. Eventually, in the mountains north of Tibet, he crossed paths with men who seemed to know who he was before he said a word. The League of Shadows didn't ask him why he was there. They simply gave him a choice: leave now, or climb the stone steps to their monastery and never be the same again. Bruce began the climb.
Within the League, under the tutelage of Ra's al Ghul himself, he thrived. He became their sharpest blade, mastering every lesson they set before him: stealth, subterfuge, misdirection, close combat, fear. Where others sought glory, Bruce sought perfection, and for a time Ra's treated him like an heir apparent. Fully intending for Bruce to succeed him as the Grandmaster of the League when the time came.
But when the time came to swear himself to their cause, to lead purges of the corrupt, to burn cities so the world could be rebuilt in their image - Bruce hesitated. He had seen enough death to know that Gotham didn't need purging. It needed saving, and saving for Bruce was not at the end of a gun barrel.
Ra's called it weakness, Bruce called it hope. Their argument quickly became a battle after Ra's knew he could not convince Bruce otherwise. They fought atop the monastery in the biting cold wind, the League quickly outnumbering and outmatching him as they rushed to aid their grandmaster. He escaped with his life, faking his death after leaping into the white void of the mountain snow below.
He returned to Gotham a changed man. A decade of training and experience had molded his anger into something much more controlled, much sharper. He was no longer the furious boy lashing out at shadows, he was a weapon, ready to be unleashed on the corruption within Gotham.
By day, he played the part expected of Bruce Wayne, the aloof heir, the charming recluse whose sudden return from years abroad drew whispers at galas and boardrooms. By night, he stalked the underbelly of Gotham, carving through the tangled web of mob families, crooked cops, and corrupt officials who had kept the city chained in fear for decades.
For a year and a half he has waged this silent war, striking from the dark and vanishing just as quickly. The mob whispers of a monster that moves like smoke, that breaks their bones and leaves them dangling from floodlights. Police dismiss him as an urban legend, a fever dream of frightened criminals. The Gotham Gazette pays a high price for any pictures of The Bat that they can plaster on their front page. Public discourse is divided, but a growing percentage are beginning to feel hope when they hear about the Batman, hope that they can leave their house at night without getting mugged.
So far, it has worked. Crime families are scattering, territory lines are blurring, and the underworld is beginning to fear the dark again.
But Bruce knows this is only the beginning. Gotham is changing. The shadows are starting to feel crowded. And somewhere in the back of his mind, he can't shake the feeling that something far worse is coming - drawn, perhaps, by the very fear he has sown.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
My goal with this interpretation of Batman is a bit different from the common portrayal of him. I am using heavy influence from the Tim Burton movies, and will be using a more stoic, awkward, and accomodating Bruce Wayne. I want to combine all of the good parts of my favourite batman stories into one, and give a fresh spin on a lot of his villains and classic storylines.
Ultimately I want to deliver a new take on the 'Batman: Year One' stories. This Batman has only been operating for just over a year and a half and hasn't encountered any of his main classic villains yet. I'll be starting with the Penguin and mob crime, and gradually work my way up to bigger threats like Scarecrow and of course, The Joker.
I think this portrayal of Bruce will enable him to involve others more in his stories and get involved in theirs. He's someone who can identify strengths in others and call on them for help when he's in a tough situation. He's also someone who understands the worlds problems extend past Gotham, and would want to help with other cities' crises. One idea I was mulling over was to get someone playing Daredevil involved in a storyline with Scarecrow, I'd love to see the fear gas have no affect on the man without fear.
I also want to specify that I am malleable to the history of Batman in regards to the batfamily. If anyone wants to play a version of Batgirl, Nightwing, etc unrelated to Batman I am more than happy to work with this, I am also happy to alter any previous stories with this Batman to work with any previous Robins.
All formatting originates via the work ofLord Wraith
Worlds Collide is a roleplaying game set in a brand-new universe where Marvel and DC comics coexist. This isn't about following movie or comic canon, instead, it's a shared sandbox where you can reimagine your favorite characters, give them fresh origins, or even create brand new ones that feel at home in the world of superheroes and villains.
Do you want to write a Gotham ruled by Wilson Fisk? A Spider-Man who grew up in Metropolis? An Amazonian mutant who's never set foot on Themyscira? This is your chance to build your own corner of a living, breathing world and see how it all collides with others.
At its heart, this game is about characters: heroes, villains, and everyone in between finding their place in a world that's itself only learning how to live with them.
The World:
This is a universe that has always contained both Marvel and DC's most iconic places, existing side by side - rather than a fused universe. New York, Gotham, Metropolis, Central City, Madripoor, Latveria - they're all part of one continuous world, woven together into a vast but strangely navigable landscape.
Distances aren't pinned down with real-world precision. Just like in the comics, cities feel as close or as far as the story requires. A vigilante from Gotham can end up in Hell's Kitchen without crossing half the globe, and a flight from Metropolis to New York might take an afternoon instead of hours. This 'comic book geography' keeps every character within reach of one another, while still allowing each city to retain its own identity and atmosphere.
Heroes and villains are never more than a story away from crossing paths. The world is big enough for every corner to feel unique, but close enough that you're always in someone else’s backyard.
I want to encourage player interaction as much as possible while also leaving enough breathing room for you to write your own overarching stories that can be independent from your adventures with other heroes, if this is what you want to do. I want to employ 'comic book logic' as much as possible within this roleplay so that everyone can feel comfortable appearing in each others stories without worrying so much about whether it would make sense realistically. If it works to make a good story that's good enough for me.
Rules:
Applications: Submit a completed character sheet (see below). You can apply as a singular character or as a team, but can only have up to 2 active accepted applications at any time. Currently only hero characters will be accepted, however reimaginings of villains to be heroes/anti-heroes is allowed.
Characters: You may choose any Marvel or DC comic character within reason. Re-imaginings are welcome - as long as the core identity or theme of a canon mantle is recognizable.
Original Characters: Original characters are allowed for this roleplay, however with the stipulation that these characters should be ones that would slot neatly into the Marvel or DC universes.
Continuity: This is a fresh universe. No need to follow established canon history, but respect the shared continuity created by player actions. Furthermore, please discuss with another player before joining their storyline.
Posting: Aim to post at least once every two weeks. If you need time away, let the GM team know. I appreciate not everyone has the same schedule, and I am ready to allow longer posting schedules if this works better for you. Please also note this is a casual roleplay, so please do not post one-liners.
Respect: No godmodding. Control only your own characters. Collaborate with others for conflict between characters. If you have any issues with other players please contact me before starting an argument in the OOC.
Villains: Any villain may be used as part of your story, provided they aren't the iconic nemesis of another player's chosen hero. However, if someone is playing Spider-man and you want to use shocker it's in good taste to shoot them a private message first before using them.
Final Notes:
This is the first roleplaying game I have GM'd for in about 10-15 years, and as such will be learning on the go how to handle things going forward. I would appreciate everyone's patience and assistance to keep things running smoothly and everyone happy.
This game will thrive on collaboration. Think of it as a shared universe writers' room: build your character, tell your story, and leave space for others to join in. GM events will happen every so often, and can include everyone or only a few players at a time. I will always check before starting one of these, I am conscious not to trample on anyone's story.
I will also be looking for a co-GM or two to help organize these events and keep everything running smoothly. I'm not sure when, or even if I will take one on, but please make yourself known if this is something that interests you. My knowledge of comics is deeper than being superficial, but I am not a megafan and would appreciate someone who can come up with interesting events using their knowledge of comic events and villains.
A big thank you to @Lord Wraith for allowing me to use the character sheet below. And another thanks to @Master Bruce for his Ultimate One roleplays that serve as the inspiration for this.
You can submit your application now, but none will be accepted until the OOC goes up. There will be a 24 hour window from when an application is submitted until it is accepted to allow for other players to have the chance to apply for the same character. If I get the chance to review this earlier and spot any changes that need to be made I will private message you seperate from this acceptance window. If I can help with anything please let me know.
A L I A S A L I A S
"Witty Quote"
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Given Middle Surname _________________________________________________________ Age | Relationship Status _________________________________________________________ Affiliation(s) [If Applicable] | Nationality
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ ABILITY Abilities, or Superpowers are characteristics that your character possesses which are considered extraordinary when compared to a standard human. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TOOL Tools are weapons or objects employed by your character to fight, defend, or otherwise augment their natural abilities. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ SKILL A skill is a trained expertise or capability. This is something that your character has been to taught to recall or perform such as martial prowess or technological proficiency. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TALENT A talent is a gift that comes from natural aptitude such as perfect pitch or natural athleticism. This is a boon a character has not had to develop necessarily in the same way others might have. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
A brief synopsis of your character's life, experiences and training before the RP begins. This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.
All formatting originates via the work ofLord Wraith
I'm afraid I'm out. Shit got busy for a second, a bunch of people left and I really don't want to force myself back into that headspace.
Sorry guys.
Ah that’s a shame, I was really enjoying your Rhodey storyline it was amazing! It does seem this might be dying a slow death. For what it’s worth whenever these pop up they are always my favourite role playing experience. It’s a shame we never managed to get to collab!
Sue was happily finishing packing the Argo as Reed tinkered with the underside of the hovering transport, unafraid of any eventuality in which the car would fall on him. It's not like he had any bones to break, in that instance he'd just flatten entirely and slide out from beneath it's weight. The two hadn't used the Argo in quite a while, and Reed was keen to upgrade it as much as he could before they left on their journey. Sue was just happy she got to drive the thing again, they rarely got the opportunity to use it.
She stopped for a moment, the excitment of the situation subsiding towards more long-term fears. "Reed, are you sure about this? What about Moleman, what about the Thinker?"
Reed didn't stop his improvements, stretching out an impossibly long arm and grabbing a wrench from the other room. "I'm sure. My readings picked up energy we've not seen since The Reach. If there's any chance of them coming back we need to be ready, I won't let what happened last time happen now."
Sue slid the last case into the Argo's storage compartment and rested her arms on its edge, watching Reed's shape ripple unnaturally as his arm retracted back to him. She found it creepy when he first started doing this all those years ago, now she found it endearing. "So it's definitely not just one of Lord's patrols? Some Agency black-site project leaking into the atmosphere? What if it's an ambush?"
Reed finally rolled out from beneath the craft, his form snapping back into a semblance of normal. He wiped his hands on a rag, thinking for a moment before continuing. "No. This isn't their handiwork. It's far too complex for anything Lord could do. The signature is messy. Layered in ways our dimension doesn't normally tolerate. It's almost as though reality tried to patch itself around the intrusion." He paused again for a second. "To tell you the truth, Sue, I haven't seen energy like this since our space mission."
Sue's arms dropped from the compartment, her brow furrowing. Memories of that mission still haunted her; the blinding light, the silence of space swallowing them whole, the transformation that followed. "So whatever fell through, it's carrying the same fingerprint?"
Reed gave a small nod, folding the rag neatly before setting it aside. "Not identical. Way more distorted. As if it's been stretched across an impossible distance and only just snapped back into place." His expression was resolute, no flicker of concern glanced across his brow. "It shouldn't be here. And yet it is."
Sue glanced at the Argo as its systems purred awake. She forced herself to match his resolve. "Then let's not wait around to see if Lord gets there first. If something that powerful's out there, he'll want it, and he'll want to twist it to suit him."
Reed let out a small laugh. "If Lord could find this as fast as I did he'd have to have hired some pretty smart people over the past month."
Sue slipped into the pilot's seat, running her fingers across familiar controls and grinning back at Reed's cockiness. The Argo stirred eagerly beneath her touch, thrumming with life. Reed climbed in beside her, already pulling up a holographic projection of the energy spikes - a fractured, glowing trail stretching northward.
Sue took a steadying breath and gripped the controls. "Canada, then." she said. "Into the woods. Just what I always dreamed of."
A faint smile tugged at Reed's lips. "You've had worse camping trips."
"You better just remember I want our honeymoon somewhere hot and with a beach. Northern Canada is very low on that list."
The Argo glided forward, its engines humming low as it slipped from the Baxter Building's concealed garage onto the street. For a moment it looked like some eccentric prototype car rolling out into late-night Manhattan traffic. Then its hull shimmered and vanished from sight. With a deep thrumming pulse it rose straight up, clearing the rooftops, the city lights shrinking to a carpet of stars below as it accelerated into the night sky.
Hours later, the invisible craft hovered over the dense expanse of northern Canadian forest. Reed hunched over the console, the holographic display before him flickering with fractured bursts of light, the unstable energy signature dancing like static. He'd spent the whole journey analysing and updating his energy readings, and they only got more confusing and intriguing the more he delved into them.
Sue eased the Argo down toward a clearing, the treetops brushing the craft's underside before it settled soundlessly above the ground. "Readings are climbing again." she said, glancing toward Reed. "Whatever it is, it's moving southeast."
Reed tapped the scanner on his wrist, its pulse echoing the hologram. "The signature's still chaotic, but it's coalescing. The fact it's moving though is very strange."
Sue unbuckled her harness, standing as the Argo settled down onto the snow. "Reed have you considered that this reading might not be a 'what' but a 'who'?"
Reed followed her out of the transport. "I had not."
The cold Canadian air bit instantly at Sue’s cheeks as her boots crunched against the snow. She pulled her coat tighter, scanning the tree line. The forest seemed impossibly quiet, the kind of silence that created more anxiety than comfort. "Just makes it all the more important we get to it before Lord then."
Reed nodded. The scanner's glow lit his features in pale blue as he led the way, Sue close at his side. Together they pushed into the dark woods, following the fractured trail toward whatever awaited them in the Canadian wilderness.
A final note, woo made it to Earth, anyone who might notice a time space issue feel free to reference, although I am tagging @Half Pint as we already discussed this.
Sent you a PM!
Also I very stupidly forgot my glasses when I came into work today, so the chances of me getting my post done are a bit lower than usual. Hopefully I'll be able to get something up by the end of the week.
Sounds interesting! This is the first time I've seen a zombie roleplay set after the point the characters would be somewhat prepared to deal with the zombies!
If you're checking out my profile, why not also check out [url=https://www.roleplayerguild.com/posts/5623752]World's Collide?[/url] We're always accepting new players and have a really friendly group who would be more than happy to get you up to speed with everything going on. We welcome players of all skill levels and would love to see what ideas you come up with!
<div style="white-space:pre-wrap;">If you're checking out my profile, why not also check out <a href="https://www.roleplayerguild.com/posts/5623752">World's Collide?</a> We're always accepting new players and have a really friendly group who would be more than happy to get you up to speed with everything going on. We welcome players of all skill levels and would love to see what ideas you come up with!</div>