Also without further ado please find the OOC here! I'll aim to review applications as quickly as possible and hopefully get the IC up by this weekend or at the very latest Monday.
Please note that I have stepped down as the GM of this roleplay and am operating as another player. As such the ever capable @Cyrania and @King Kindred are joint GM's for this RP and should be contacted for all matters relating to the roleplay.
Introduction:
Worlds Collide is a roleplaying game set in a brand-new universe where Marvel and DC comics coexist. This isn't about following movie or comic canon, instead, it's a shared sandbox where you can reimagine your favorite characters, give them fresh origins, or even create brand new ones that feel at home in the world of superheroes and villains.
Do you want to write a Gotham ruled by Wilson Fisk? A Spider-Man who grew up in Metropolis? An Amazonian mutant who's never set foot on Themyscira? This is your chance to build your own corner of a living, breathing world and see how it all collides with others.
At its heart, this game is about characters: heroes, villains, and everyone in between finding their place in a world that's itself only learning how to live with them.
The World:
This is a universe that has always contained both Marvel and DC's most iconic places, existing side by side - rather than a fused universe. New York, Gotham, Metropolis, Central City, Madripoor, Latveria - they're all part of one continuous world, woven together into a vast but strangely navigable landscape.
Distances aren't pinned down with real-world precision. Just like in the comics, cities feel as close or as far as the story requires. A vigilante from Gotham can end up in Hell's Kitchen without crossing half the globe, and a flight from Metropolis to New York might take an afternoon instead of hours. This 'comic book geography' keeps every character within reach of one another, while still allowing each city to retain its own identity and atmosphere.
Heroes and villains are never more than a story away from crossing paths. The world is big enough for every corner to feel unique, but close enough that you're always in someone else’s backyard.
I want to encourage player interaction as much as possible while also leaving enough breathing room for you to write your own overarching stories that can be independent from your adventures with other heroes, if this is what you want to do. I want to employ 'comic book logic' as much as possible within this roleplay so that everyone can feel comfortable appearing in each others stories without worrying so much about whether it would make sense realistically. If it works to make a good story that's good enough for me.
Rules:
Applications: Submit a completed character sheet (see below). You can apply as a singular character or as a team, but can only have up to 2 active accepted applications at any time. Exceptions to the 2 character rule to allow for an additional third character will be considered on a case-by-case basis, and will be judged heavily on a players involvement, and consistency within the roleplay. Currently we are accepting both hero and villain characters. However, if you wish to play a villain as opposed to another player's hero or one who is traditionally in their rogues gallery - please contact this player prior to writing a sheet to discuss your idea and whether or not this fits into their story. They have final say on whether or not this then goes to the GM's for review.
Characters: You may choose any Marvel or DC comic character within reason. Re-imaginings are welcome - as long as the core identity or theme of a canon mantle is recognizable. I will also allow characters from independent comics, for example Spawn, Hellboy, TMNT, etc, so long as they fit within the theme of the game. This means I am avoiding comics like Transformers, GI Joe, etc. Please contact me before applying as something like this for further clarification.
Continuity: This is a fresh universe. No need to follow established canon history, but respect the shared continuity created by player actions. Furthermore, please discuss with another player before joining their storyline.
Posting: Players are expected to post at least once every two weeks. If you need time away, let the GM team know. I appreciate not everyone has the same schedule, and I am ready to allow longer posting schedules if this works better for you. Please also note this is a casual roleplay, so please do not post one-liners. Should players go beyond two weeks without posting, the character will be considered inactive. Should the player ask for an extension prior to the two weeks, an additional week will be granted. Three weeks of no contact, however, will lead to the character being removed from the roster and open to new applicants.
Respect: No godmodding. Control only your own characters. Collaborate with others for conflict between characters. If you have any issues with other players please contact me before starting an argument in the OOC.
Villains: Any villain may be used as part of your story, provided they aren't the iconic nemesis of another player's chosen hero. However, if someone is playing Spider-man and you want to use shocker it's in good taste to shoot them a private message first before using them.
Final Notes:
This is the first roleplaying game I have GM'd for in about 10-15 years, and as such will be learning on the go how to handle things going forward. I would appreciate everyone's patience and assistance to keep things running smoothly and everyone happy.
This game will thrive on collaboration. Think of it as a shared universe writers' room: build your character, tell your story, and leave space for others to join in. GM events will happen every so often, and can include everyone or only a few players at a time. I will always check before starting one of these, I am conscious not to trample on anyone's story.
I will also be looking for a co-GM or two to help organize these events and keep everything running smoothly. I'm not sure when, or even if I will take one on, but please make yourself known if this is something that interests you. My knowledge of comics is deeper than being superficial, but I am not a megafan and would appreciate someone who can come up with interesting events using their knowledge of comic events and villains.
A big thank you to @Lord Wraith for allowing me to use the character sheet below. And another thanks to @Master Bruce for his Ultimate One roleplays that serve as the inspiration for this.
There will be a 48 hour window from when an application is submitted until it is accepted to allow for other players to have the chance to apply for the same character. If I get the chance to review this earlier and spot any changes that need to be made I will private message you seperate from this acceptance window. If I can help with anything please let me know. The acceptance window is a minimum of 24 hours, but a max of 48.
A L I A S A L I A S
"Witty Quote"
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Given Middle Surname _________________________________________________________ Age | Relationship Status _________________________________________________________ Affiliation(s) [If Applicable] | Nationality
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ ABILITY Abilities, or Superpowers are characteristics that your character possesses which are considered extraordinary when compared to a standard human. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TOOL Tools are weapons or objects employed by your character to fight, defend, or otherwise augment their natural abilities. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ SKILL A skill is a trained expertise or capability. This is something that your character has been to taught to recall or perform such as martial prowess or technological proficiency. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TALENT A talent is a gift that comes from natural aptitude such as perfect pitch or natural athleticism. This is a boon a character has not had to develop necessarily in the same way others might have. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
A brief synopsis of your character's life, experiences and training before the RP begins. This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.
All formatting originates via the work ofLord Wraith
@Hillan Fantastic idea for a character as per usual!
I'm thinking of putting the OOC up later today. This will be a roleplay that I foresee always accepting new applicants, so anyone lurking or thinking about applying please feel free to make yourself known and send in an application!
Came up with an idea! Sorry to be continuing the heavy DC trend, but this concept spoke to me. Maybe for a second character I can think of something Marvel.
Edit: It's more or less fixed now.
M A R T I A N M A N H U N T E R M A R T I A N M A N H U N T E R
"I'm sure, gentlemen, that it would save time if you simply surrender now."
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ J'onn J'onzz aka John Jones _________________________________________________________ 31 | Widower _________________________________________________________ New York Police Department, Former Affiliation: Martian United World Government | Martian
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
- A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Psychic Powerset As a Martian, of course J'onn has inherent psychic powers. His time as the Martian Manhunter though has taught him how to push his powers to their limits. He prefers to use his telepathy but he also has telekinesis that he can use to fly, psychic empathy where he can sense and affect others' emotions, psychic healing where he can use telepathy to heal mental wounds and telekinesis to heal physical wounds, psychometry where he can sense heavily emotional psychic 'echoes' left on places and objects and see a vision of that event, and light manipulation mostly used to create illusions. He cannot though psychically control or manipulate fire. For one thing, he has a pathological fear of it. And for another, Martian psychic powers have a strange side effect where fire tends to worsen and go out of control if any of their psychic energy is used on it.
◼ Shapeshifting Shapeshifting is another inherent Martian trait, but he's trained to quickly alter his body, be able to change into any sort of form he can imagine, and be able to stay in the altered form for long periods of time. His time on Earth has gotten him to the point where he only feels the need to regain his Martian form once a month.
◼ Phasing Technically an aspect of both shapeshifting and psychic powers, only among the most powerful and skilled Martians are able to turn invisible and phase through people, buildings, and objects at will. And J'onn J'onzz is among those so skilled. It is an incredibly draining power though so he can only keep it up for 5 minutes at a time.
◼ Superstrength, Reflexes, & Durability Among humans, his strength, reflexes, and durability may only be little better than Batman, Captain America, or other low-level superheroes. But that is in part due to the fact that much of his strength and durability is being used to to live continually in the higher gravity world of Earth. On Mars, he's their equivalent to Superman.
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T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Standard Police Revolver & Other Resources As a police detective, he has access to the standard police revolver. He can also make use of other resources available to him as a police detective.
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N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Acting Shapeshifting alone can't help someone blend in. Through acting, he's able to play the role he needs to in order to do what he needs to.
◼ Psychological Analysis His time studying to be a psychologist has given him some ability to analyze the people he's going against and plan the best outcome accordingly.
◼ Deductive Skills He's no greatest detective, but he's gotten good at using his powers to find clues and culprits so he usually gets the right man.
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T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
J'onn J'onzz had once been a content man. He was about to finish his psychology degree, he had a loving wife & two wonderful children, a boy and girl, and everything had seemed perfect. That was the point when he suddenly found himself developing super strength and related powers. J'onn tried to hide it, but the Martian United World Government had it's eyes, ears, and minds everywhere. One of their agents approached him about how he could better serve their world by being part of an elite taskforce. J'onn though refused, wanting to help people through healing their minds, not through fighting. But the government refused to let such a useful asset go. They burned down his house, overwhelmed when he sought to rescue his wife and children, made him watch his wife burn in the flames while he was helpless to stop her, and made him believe that his children were killed as well. Then they took him, broke all other resistance, made him psychologically afraid of fire, then molded him into their perfect weapon. To all official reports, J'onn J'onzz died with his family in that freak house fire. And the Martian Manhunter was born as he was sent to his first task in fighting the enemies of the state: the criminals (that didn't pay their bribes), the political dissenters, and the White Martian 'abominations'.
For some years, the Martian Manhunter did his duty, serving the government that forged him and trying to stay numb to the grief and guilt, in part to make sure his grieving parents did not suffer the same fate as his wife. There seemed to be no escape, no way he could get out. Until an Earth scientist accidently managed to teleport Manhunter to Earth then died of a heart attack after seeing what he'd done. At first, Manhunter fearfully wondered how he could get back to Mars. But then he realized, there was no way his government could realize that he was here. They would have no reason to suspect that he was anywhere but on Mars. He could take this chance and just, disappear. He made sure to bury the scientist then took time to get use to Earthen life and find out more about the planet he'd found himself on. Then he forged himself credentials of US citizenship and decided on the name John Jones, close to his original name and so less likely for him to forget that that's what he was called. After that, he decided to become a police officer in the local city because a, he felt he owed the nation something for coming in on such false pretenses, b, being a police officer would make the best use of the skillset he now had, c, it wouldn't take too long to become a police officer, d, a police station might be a better place to keep an ear out for if the Martian government did try to find him on Earth, and e, being a psychologist would be too obvious a move if they did hunt him down (and he wasn't sure if he could pursue that office back even if he wanted to).
And so he became Police Officer John Jones, well liked by his fellow non-corrupt officers and by those citizens he met regularly, and now has just risen to the office of Police Detective. And while the pressures of the job are challenging, he finds himself almost content again. But what will come next to snatch it all away from him?
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
There were a couple things that inspired this version of the character. For one thing, I wanted to explore more the fact that he comes from Mars and so is used to lighter gravity worlds. Hence why his strength and durability while great by Martian standards is less by Earth standards. He then on Earth has needed to adapt to using his psychic powers and cunning even more as most of his strength is used in seeking to not collapse under Earth gravity. In that way, he becomes more interesting fight wise than just a 'psychic Superman to use when we don't have Superman'.
Then the other major idea was doing a different spin off the 'can't go home' part of his backstory. The golden age of course had there still be a functioning 'utopian' Martian society but the ability to travel between Earth and Mars hadn't yet been developed and so as far as he knew, he was trapped unless a miracle occurred or one of his own scientific projects worked. Then the more typical DC universe just has him be the last of his kind. So I decided to play with a scenario where Martians do still exist as a society but the government is an Soviet-esque authoritarian regime. And J'onn's powers were something they wanted to control for their own purposes. That then leads to J'onn taking the miraculous escape he was given and fully seeking to make a life for himself on Earth while staying out from under Martian radar as he does not want to be the weapon they turned him into.
Plot wise, I see him as striving to keep a low-profile and let himself heal but then other supers, both hero and villain, become more and more active and he finds himself needing to confront himself in order to emerge and help as he needs to. And the more he comes out into the open, the more that will draw the unfriendly eyes he was trying to hide from. Of course, his initial foes are gangs, gang leaders, and various common criminals. Then he develops human villains, some from the gangs that are out for revenge, that want to take advantage of him for their own ends, most of them seeking to trap him into the sort of life he had escaped from on Mars, others seeking to use his telepathy for their own different ends like with Bette Noir. Then there are also Martian villains who seek to bring him back home or kill him once he's discovered. I could see Malefic as the lead Martian scientist that was behind the experiments, torture, and brainwashing J'onn went through and so being J'onn's greater arc villain for that aspect of his story with Cay'an as one of his one of his subordinates and D'Kay D'Razz as another of his experiments. Then there could be White Martians who retreated to Earth from Mars with some seeking revenge on J'onn once they realize that he's on Earth as well. Then of course, J'onn's son and daughter are left open. The daughter could be this universe's equivalent to M'gann/Miss Martian, for instance.
But I am more flexible on exact villains. Just I could definitely see those roles for the Martians that come after J'onn and of his existing rouges gallery and connected characters, those seem like the best fits for the plot beats I'm thinking he'd be going through. Mostly though, I am imagining him as someone that can work with other heroes when they could use a police detective or just some extra help. I've placed him in New York because that seems the most central city where heroes could come across him and then he could also sometimes be shipped out temporarily to nearby cities like Gotham and Metropolis for certain cases. For instance, I could see him being sent on a Gotham arsonist case where Firefly's involved as his first meeting with Batman, which of course also puts J'onn directly in the line of fire for his biggest fear. I would be willing though to place him in another city if desired. Basically though, he's a guy that finds himself unable to not help others when he can and then through those connections gets the help and healing he needs against his own demons.
All formatting originates via the work ofLord Wraith
Good to have you! Manhunter also has a soft spot in my heart I'm glad to see someone applying as him!
<Snipped quote by Cyrania>
I’m considering Poison Ivy actually.
I know Half Pint is playing Batman…
I have no plans for Ivy so this is fine! I'd be a bit concerned about starting as a villain though, but I'm open to the idea of working her way towards an anti-hero if you have a plan for this.
That's fair! It may have just been a problem I personally was having and felt the need to clarify. If anyone has any suggestions for how to encourage player activity in a more direct way please let me know.
I find it interesting you're doing this one size fits all/loosey goosey approach. I tend to prefer some rigidity, but maybe its time to try something radically different.
<Snipped quote> This is the only thing my brain is having trouble coming to terms with (not to mention NYC is not that far from Jersey City which isn't far from when Gotham is generally placed).
Partly due to my inexperience as a GM and partly due to my trust of everyone I've roleplayed with previously! I'm confident we can bring all of our concepts together into a cohesive world within this sandbox.
In regards to the location question, I must confess I'm actually Scottish and didn't realise how close Gotham and Hell's Kitchen would be geographically when I gave that example
My logic behind this is that previously I've found it difficult to find a cohesive reason for my characters to show up in other people's stories for a collab without some shoe-horning or a post about them gearing up and then travelling, which for me felt like filler whenever I wrote it. When I think of a lot of stories within comics you have characters appearing for an issue then leaving the next after serving their purpose in the greater arc of the story. I'm hoping that offering a more 'squashed' version of the world and sort of hand-waving the need for these 'travel posts' it will encourage more interaction between players and more overlap in the greater story we're all telling.
On a map everything would be where you would expect it to be, I'm not proposing every city is in one area. Part of me wanted to offer the same with time frames, so one person could write a story taking place on halloween and another christmas without it affecting the chronology of everyone elses posts, but I'm worried this might make things too disjointed to follow at times.
If people would rather an alternative when it comes to the distance management I'm open to going back to a more traditional way of building the world. I may have not explained my thought process behind this clearly enough when I wrote that part!
I have currently got an active interest check over in the casual section for my new superhero roleplay set within a merged DC and Marvel universe. Original characters are allowed, with some stipulations, but reimaginings of canon characters are preferred. More information is available on the casual interest check here.
Will original characters be more heavily scrutinized than re-imagined canons? And how much say does a player have over one submitting an OC if they're borrowing from 'shared continuity'? If an original character is simply a blatant expy of an existing one, would a player be encouraged to simply reimagine the canon one?
Sort of just trying to figure out if OCs take the same priority as reimagined canons or if canons are still the goal of the game.
Edit: Also how much transparency are you looking for in terms of 'dibs' on villains or supporting cast members?
Great question! I've been thinking this over and I would say yes to your first question. This is very much still focused around re-imaginings of existing Marvel and DC characters and OC's are going to be observed a bit more closely to ensure they would feel at home within this universe. Characters who feel a lot more anime/power ranger/etc would likely be rejected on tone alone.
If someone is applying using an original character the expectation from me would be that they would also have an original archnemesis, supporting cast, etc. This doesn't bar them from using established characters within their story, but I would probably have the same thoughts if someone made a version of Aquaman with a supporting cast including Aunt May and Alfred.
Initially to your last question it was a 'definitely yes they would be encouraged to reimagine a canon one', but after writing my reply I think I have a bit of a different thought process regarding this. I would encourage anyone who wants to use an iconic powerset, backstory, etc of another character to just reimagine the character this would be an expy of. Currently your application is a great example of what I mean, a very different version of Clark with a different moniker and a different goal than what is usual. People can go even further than this if they'd like, a main goal of mine is to give as much player agency to shape the world as possible.
However, in saying this I am reminded of just how many Spider-men there are in Marvel, not including the Spider-verse as well. I think if someone were to apply as Ben Reilly in a world where he didn't exist people would call him a blatant expy, but while similar he can express himself as a character in his own right. I think this issue would need to be taken on a case-by-case basis, especially with characters who feel like copies of current characters within the game, I don't feel it would be right to make a decision without involving the person with the character being copied in this instance. Primarily yes, I would encourage those making original characters to make these original and unrelated to any pre-existing characters, but if a strong case is made I could see exceptions.
Canons are very much still the goal of the game and take priority insofar as the overall story and makeup of the game. However this does not mean preferential treatment or story beats will just be given to canon characters.
In terms of dibs, as said previously arch-enemies are usually off limits unless this has been worked out between two players. In regards to other villains and supporting cast members I think there is a fine line to be walked here. If someone wanted to write for Jimmy Olsen I would expect them to contact whoever was playing Superman before they did, and if someone wanted to use a smaller Spider-man villain like Shocker I think it's only good etiquette to check with that player before writing them into a position where this character cannot be used or must be used in a certain way.
Ideally the whole group could be informed so as not to trample on anyone elses story, but I think the problem that can arise here is revealing story beats before they've been written. Stories are much less fun if you know all the twists, and I'm conscious that revealing OOC that Black Panther is about to fight Bane before it happens take a lot of the punch out of this being revealed diegetically.
This is something I would put to the group before we start on the IC, and I'm happy to go with what the majority rule on which they would prefer and go from there.
I'm open to suggestions on any and all of what I've said here, and any other rulings people feel could be improved.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Bruce Wayne _________________________________________________________ 32 | Single _________________________________________________________ Wayne Enterprises | American
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Peak Human Fitness Through relentless training and discipline, he has pushed his body to the furthest limits of human capability. His strength, speed, reflexes, stamina, and endurance all operate at levels that appear superhuman, though they remain just within the realm of possibility. ◼ Enhanced Intellect Possessing a genius-level mind, his memory, processing speed, and deductive ability far exceed the ordinary. This heightened intellect allows him to grasp complex systems instantly, adapt strategies on the fly, and approach problems from angles others would never consider. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Utility Belt Compartments are magnetically sealed and reinforced against small arms fire. Standard loadout includes smoke capsules, flash pellets, grapnel gun, compact rebreather, forensic tools, mini cutting torch, collapsible binoculars, explosive gel, and a selection of batarangs (weighted, bladed, and electrified variants). He swaps out gear depending on mission needs, often improvising on the fly. ◼ Batsuit A lightweight, armor-lined bodysuit layered with Kevlar weave and impact gel plating at vital points. Designed to blend into the shadows while also providing a heavy dose of intimidation to his enemies. The cowl houses thermal and night-vision optics, an encrypted comms link, and a bone-conduction voice modulator. The cape is memory-cloth glider capable, stiffening under an electric current for controlled descents or surprise aerial entries. ◼ The Batmobile An experimental pursuit vehicle built from a heavily modified aerospace prototype chassis, repurposed in secret. Long, sleek, and growling with a turbine engine, it's as much a psychological weapon as a getaway machine. Reinforced armor plating, retractable armor shield, smoke and oil dispensers, and a grapnel anchoring system allow it to navigate Gotham's vertical sprawl. Internally, it's outfitted with an onboard computer and avarious other gadgets should the need arise.. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Martial Arts Mastery A lifetime of study across countless styles has shaped him into a consummate combatant. His approach is not just about technique but adaptability - switching seamlessly between striking, grappling, and weapon use depending on circumstance. Every movement is honed for precision, economy, and control. ◼ World's Greatest Detective A master of observation and deduction, he dissects every detail of a crime scene with surgical precision. With his natural aptitude combined with his honed skillset and access to advanced technology, he can reconstruct events from the faintest physical trace, anticipate behavior through psychological profiling, and identify hidden motives beneath layers of deception. ◼ Stealth Trained by the League of Shadows to be an expert in the art of remaining unseen, he moves like a shadow through even the most secure environments. He blends silence, timing, and improvisation to disappear at will or position himself for the perfect strike. To his enemies, he seems less like a man and more like a phantom. ◼ Fear Understanding that terror is as powerful as any weapon, he has refined the use of fear into a deliberate tool. From exploiting darkness and silence to crafting an overwhelming presence, he can shatter morale and force hesitation in even hardened opponents before a fight begins. ◼ Survival Adapted to endure extremes, he can thrive in hostile conditions whether urban, arid, or frozen. Skilled in tracking, improvised shelter, field medicine, and evasion, he can outlast and outmaneuver opponents in environments designed to break him. ◼ Mental Discipline Through rigorous conditioning, he has forged a mind as resilient as his body. Pain, fear, and fatigue are obstacles he sets aside at will, maintaining focus under conditions that would cripple most. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Intuitive Deduction Beyond trained investigation, he possesses a rare instinct for seeing connections others overlook. His conclusions often appear as leaps of logic, yet prove uncannily accurate. ◼ Physical Aptitude Endowed with natural coordination and agility, his body adapts fluidly to whatever demands are placed upon it, from combat to acrobatics. ◼ Technical Awareness Machines and systems come naturally to him. Whether dismantling a lock, repairing an engine, or grasping the function of unfamiliar technology, he understands structure and function intuitively. ◼ Commanding Presence An aura of confidence and certainty surrounds him. He can inspire trust, instill fear, or dominate a conversation simply by entering it, bending social situations to his will without force. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
If you live in Gotham long enough you're bound to hear the tragedy of the Wayne family. Thomas and Martha Wayne, the richest couple in Gotham and known philanthropists gunned down in the now renamed Crime Alley in front of the young Bruce Wayne after a late night showing of 'The Gray Ghost'.
What followed was a series of distant relatives Bruce had never even heard of popping up out of the woodworks to petition the courts for guardianship. Unfortunately for them one of the stipulations within his parents will was that their money should remain in Gotham and in a trust for Bruce until he was of age to claim it. None of them could handle the young angry boy long enough to see their investment pay off, and after being dragged to and fro between Gotham and god knows where in the world every year or so, his extended family finally got the memo and stopped bothering him.
Without fail, he would always have his trusty butler, Alfred to return to. The man became more than a family friend to him, he was a surrogate father. The only person he could trust completely and rely on in times of need.
As he grew, Bruce couldn't help but see the inequality all around him. Crime and poverty run amock in Gotham and there was seemingly no cure. When Bruce was granted his inheritance he began funneling as much of it as possible back into Gotham and philanthropy. Unfortunately this only served to line the pockets of corrupt government officials or worse yet mob associated criminals using charity to launder money. And for his effort he was rewarded by being lambasted in the press for having a 'savior complex'.
All of this soured his attitude towards his city. He wanted nothing more than to be as far away as possible from it. Frustrated and restless, Bruce turned his back on Gotham for the first time in his life. If he couldn't fix the city with money, then he would have to change himself instead.
What began as a short trip became a long disappearance. He cut his hair, vanished from society pages, and lived out of a single battered duffel bag. He sought out the edges of the world - places where people pushed themselves for no reason other than to feel alive.
He threw himself from planes over Sahara, he climbed cliff faces in Patagonia with no ropes, he swam under frozen lakes in Siberia - holding his breath until his vision blurred. He chased adrenaline like other men chase wealth or love, trying to burn out whatever part of him still felt hollow.
But there was something else too - a pattern. In every city, every hidden corner of the world, he found people who thrived in the cracks. Smugglers, mercenaries, escape artists, stunt pilots, free divers, thieves. He studied them the way some people study art, learning how they moved, how they survived. He paid for lessons when he could, stole them when he had to. He picked up languages, lockpicking, sleight of hand, disguise, escape artistry, parkour.
It was reckless. It was obsessive. And it still wasn't enough. Eventually, in the mountains north of Tibet, he crossed paths with men who seemed to know who he was before he said a word. The League of Shadows didn't ask him why he was there. They simply gave him a choice: leave now, or climb the stone steps to their monastery and never be the same again. Bruce began the climb.
Within the League, under the tutelage of Ra's al Ghul himself, he thrived. He became their sharpest blade, mastering every lesson they set before him: stealth, subterfuge, misdirection, close combat, fear. Where others sought glory, Bruce sought perfection, and for a time Ra's treated him like an heir apparent. Fully intending for Bruce to succeed him as the Grandmaster of the League when the time came.
But when the time came to swear himself to their cause, to lead purges of the corrupt, to burn cities so the world could be rebuilt in their image - Bruce hesitated. He had seen enough death to know that Gotham didn't need purging. It needed saving, and saving for Bruce was not at the end of a gun barrel.
Ra's called it weakness, Bruce called it hope. Their argument quickly became a battle after Ra's knew he could not convince Bruce otherwise. They fought atop the monastery in the biting cold wind, the League quickly outnumbering and outmatching him as they rushed to aid their grandmaster. He escaped with his life, faking his death after leaping into the white void of the mountain snow below.
He returned to Gotham a changed man. A decade of training and experience had molded his anger into something much more controlled, much sharper. He was no longer the furious boy lashing out at shadows, he was a weapon, ready to be unleashed on the corruption within Gotham.
By day, he played the part expected of Bruce Wayne, the aloof heir, the charming recluse whose sudden return from years abroad drew whispers at galas and boardrooms. By night, he stalked the underbelly of Gotham, carving through the tangled web of mob families, crooked cops, and corrupt officials who had kept the city chained in fear for decades.
For a year and a half he has waged this silent war, striking from the dark and vanishing just as quickly. The mob whispers of a monster that moves like smoke, that breaks their bones and leaves them dangling from floodlights. Police dismiss him as an urban legend, a fever dream of frightened criminals. The Gotham Gazette pays a high price for any pictures of The Bat that they can plaster on their front page. Public discourse is divided, but a growing percentage are beginning to feel hope when they hear about the Batman, hope that they can leave their house at night without getting mugged.
So far, it has worked. Crime families are scattering, territory lines are blurring, and the underworld is beginning to fear the dark again.
But Bruce knows this is only the beginning. Gotham is changing. The shadows are starting to feel crowded. And somewhere in the back of his mind, he can't shake the feeling that something far worse is coming - drawn, perhaps, by the very fear he has sown.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
My goal with this interpretation of Batman is a bit different from the common portrayal of him. I am using heavy influence from the Tim Burton movies, and will be using a more stoic, awkward, and accomodating Bruce Wayne. I want to combine all of the good parts of my favourite batman stories into one, and give a fresh spin on a lot of his villains and classic storylines.
Ultimately I want to deliver a new take on the 'Batman: Year One' stories. This Batman has only been operating for just over a year and a half and hasn't encountered any of his main classic villains yet. I'll be starting with the Penguin and mob crime, and gradually work my way up to bigger threats like Scarecrow and of course, The Joker.
I think this portrayal of Bruce will enable him to involve others more in his stories and get involved in theirs. He's someone who can identify strengths in others and call on them for help when he's in a tough situation. He's also someone who understands the worlds problems extend past Gotham, and would want to help with other cities' crises. One idea I was mulling over was to get someone playing Daredevil involved in a storyline with Scarecrow, I'd love to see the fear gas have no affect on the man without fear.
I also want to specify that I am malleable to the history of Batman in regards to the batfamily. If anyone wants to play a version of Batgirl, Nightwing, etc unrelated to Batman I am more than happy to work with this, I am also happy to alter any previous stories with this Batman to work with any previous Robins.
All formatting originates via the work ofLord Wraith
Worlds Collide is a roleplaying game set in a brand-new universe where Marvel and DC comics coexist. This isn't about following movie or comic canon, instead, it's a shared sandbox where you can reimagine your favorite characters, give them fresh origins, or even create brand new ones that feel at home in the world of superheroes and villains.
Do you want to write a Gotham ruled by Wilson Fisk? A Spider-Man who grew up in Metropolis? An Amazonian mutant who's never set foot on Themyscira? This is your chance to build your own corner of a living, breathing world and see how it all collides with others.
At its heart, this game is about characters: heroes, villains, and everyone in between finding their place in a world that's itself only learning how to live with them.
The World:
This is a universe that has always contained both Marvel and DC's most iconic places, existing side by side - rather than a fused universe. New York, Gotham, Metropolis, Central City, Madripoor, Latveria - they're all part of one continuous world, woven together into a vast but strangely navigable landscape.
Distances aren't pinned down with real-world precision. Just like in the comics, cities feel as close or as far as the story requires. A vigilante from Gotham can end up in Hell's Kitchen without crossing half the globe, and a flight from Metropolis to New York might take an afternoon instead of hours. This 'comic book geography' keeps every character within reach of one another, while still allowing each city to retain its own identity and atmosphere.
Heroes and villains are never more than a story away from crossing paths. The world is big enough for every corner to feel unique, but close enough that you're always in someone else’s backyard.
I want to encourage player interaction as much as possible while also leaving enough breathing room for you to write your own overarching stories that can be independent from your adventures with other heroes, if this is what you want to do. I want to employ 'comic book logic' as much as possible within this roleplay so that everyone can feel comfortable appearing in each others stories without worrying so much about whether it would make sense realistically. If it works to make a good story that's good enough for me.
Rules:
Applications: Submit a completed character sheet (see below). You can apply as a singular character or as a team, but can only have up to 2 active accepted applications at any time. Currently only hero characters will be accepted, however reimaginings of villains to be heroes/anti-heroes is allowed.
Characters: You may choose any Marvel or DC comic character within reason. Re-imaginings are welcome - as long as the core identity or theme of a canon mantle is recognizable.
Original Characters: Original characters are allowed for this roleplay, however with the stipulation that these characters should be ones that would slot neatly into the Marvel or DC universes.
Continuity: This is a fresh universe. No need to follow established canon history, but respect the shared continuity created by player actions. Furthermore, please discuss with another player before joining their storyline.
Posting: Aim to post at least once every two weeks. If you need time away, let the GM team know. I appreciate not everyone has the same schedule, and I am ready to allow longer posting schedules if this works better for you. Please also note this is a casual roleplay, so please do not post one-liners.
Respect: No godmodding. Control only your own characters. Collaborate with others for conflict between characters. If you have any issues with other players please contact me before starting an argument in the OOC.
Villains: Any villain may be used as part of your story, provided they aren't the iconic nemesis of another player's chosen hero. However, if someone is playing Spider-man and you want to use shocker it's in good taste to shoot them a private message first before using them.
Final Notes:
This is the first roleplaying game I have GM'd for in about 10-15 years, and as such will be learning on the go how to handle things going forward. I would appreciate everyone's patience and assistance to keep things running smoothly and everyone happy.
This game will thrive on collaboration. Think of it as a shared universe writers' room: build your character, tell your story, and leave space for others to join in. GM events will happen every so often, and can include everyone or only a few players at a time. I will always check before starting one of these, I am conscious not to trample on anyone's story.
I will also be looking for a co-GM or two to help organize these events and keep everything running smoothly. I'm not sure when, or even if I will take one on, but please make yourself known if this is something that interests you. My knowledge of comics is deeper than being superficial, but I am not a megafan and would appreciate someone who can come up with interesting events using their knowledge of comic events and villains.
A big thank you to @Lord Wraith for allowing me to use the character sheet below. And another thanks to @Master Bruce for his Ultimate One roleplays that serve as the inspiration for this.
You can submit your application now, but none will be accepted until the OOC goes up. There will be a 24 hour window from when an application is submitted until it is accepted to allow for other players to have the chance to apply for the same character. If I get the chance to review this earlier and spot any changes that need to be made I will private message you seperate from this acceptance window. If I can help with anything please let me know.
A L I A S A L I A S
"Witty Quote"
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Given Middle Surname _________________________________________________________ Age | Relationship Status _________________________________________________________ Affiliation(s) [If Applicable] | Nationality
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ ABILITY Abilities, or Superpowers are characteristics that your character possesses which are considered extraordinary when compared to a standard human. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TOOL Tools are weapons or objects employed by your character to fight, defend, or otherwise augment their natural abilities. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ SKILL A skill is a trained expertise or capability. This is something that your character has been to taught to recall or perform such as martial prowess or technological proficiency. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TALENT A talent is a gift that comes from natural aptitude such as perfect pitch or natural athleticism. This is a boon a character has not had to develop necessarily in the same way others might have. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
A brief synopsis of your character's life, experiences and training before the RP begins. This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.
All formatting originates via the work ofLord Wraith