Avatar of Heat

Status

Recent Statuses

5 yrs ago
Undertow only makes me think of Tool. Good album though.
2 likes
5 yrs ago
Incest in 1x1 interest check. Opinion invalidated.
15 likes
5 yrs ago
Yeah don’t ever recall BLM charging the US Capitol building, scaling the walls, attacking Capitol police and breaking windows to enter.
6 likes
5 yrs ago
RIP America 1776 - 2021. We had a good run.
3 likes
6 yrs ago
If I am made mod I will do what everyone truly desires and delete the status bar.
6 likes

Bio



ABOUT ME:
  • Male.
  • EST USA timezone.
  • Been RPing since 2011.
  • Mainly into sci-fi RPs.
  • GM'd and been a player in too many roleplays to list.


CURRENT ROLEPLAYS:




Fin.

Feel free to hit me up if you wanna RP with me or have a RP idea you think I might be into.

Most Recent Posts

A lot of human characters, was expecting some alien ones... Also, those two characters are looking good, finish them up.
Can't wait to get started. When is the IC's ETA? After we get past a certain number of players?
Most likely tommorow
Working on mine now. Character name: Dr Jack Thomas Criminal?:Yes Convicted for: Breaking the Genetics Laws with the use of Human DNA in a chimera entity. Species: Human Gender: Male Sexual orientation: Bisexual Age: 28 Height: 6'4" Weight: 195 Apparel: He wears the outfit in his picture when in his lab or not on a mission.
Weapons: He has a pistol that he does not often use. It is more for show. Equipment: He keeps a data-pad on his arm that he can use to manipulate his research. However his greatest creation is his chimera entity code named Ernie. He took DNA from different creatures from the colonies and combined them with that of an Earth dog. Ernie has many of the skills of an Earth dog with moderately more strength and speed. No more than a regular dog. He keeps lab stocked with whatever he would need to make a new entity should he need to. The dog is never far from Jack.
Personal starfighter: None Skills: A master of genetics. He can fix almost any genetic issue that should present itself. He loves a challenge and is very intelligent. Weaknesses: He is vain and can be quite hard headed. He will do anything he has to for his own research. This vanity got him in jail. Powers: No powers. He refuses to use research on himself unless he has to. Personality: Jack is focused on his research only. He prefers his creations over anything else. However he does care for his friends and will do anything to help them. This is why he is here right now. Biography: Jack Thomas was born on the moon of Phobos over Mars. He lived his whole life on the red planet and was amazed by genetics. His parents died when Jack was 18 leaving a seven year old brother to look after. Jack learned everything that he could over his years and eventually was accepted into the Academy of Science on Earth. There he excelled in his field and eventually earned his doctorate as one of the youngest to ever do so at 26. He did his research into Chimera entities for many years and enjoyed it. However one day he tried to save his little brother who was dying of a rare genetic disorder. Seeing this as a sign, Jack took his 17 year old brother into his lab to begin his work. He attempted to save him but he failed and the boy died. Distraught and without hope, he took DNA from the young man and added it to an entity to try and give his brother life that had been denied him. As he did so, he was arrested by the police for breaking one of the main Genetic Laws forbidding human dna being added to non human entities. Jack watched his brother die again because of him. Hopeless, he agreed to join the crew since he had nothing to live for so why care if he died? He created Ernie as a friend and guardian.
Accepted
You should read every post in your threads, Heat.
I do. I was PM'd about the question and thought I gave a good enough answer without giving away too much plot information.
Alright cool, he's accepted.
Great. May I post him in the character tab now?
Oh right, that thing, that's new. Might be useful. Go ahead. Everyone else whos character has been accepted please do too. Characters looking for acceptance should still be posted on this page (OOC).
Character name: Lex Hargrave Criminal?: Yes Convicted for: Multiple smuggling charges (illegal weapons, drugs, materials, etc), multiple charges of fleeing from authorities, illegal firearm possession, and attempted assault of an officer of the law. Species: Human Gender: Male Sexual orientation: Heterosexual Age: 33 Appearance:
His frame is in shape and muscular from years of activity. He has a tribal tattoo on his left forearm and a scar above his left eye. Height: 6'0 Weight: 180 pounds Apparel: On missions he wears light armor. It has one average strength recharging energy shield. Out of missions, he tends to wear a white button up shirt, black slacks and combat boots. Weapons: His main weapon is his D57 laser pistol. The only firing mode of the weapon is semi automatic, the ammunation comes from removable 25 shot energy cells. When an energy cell is emptied, the chamber must be emptied and the cell replaced. The advantage of energy cells is that they can be recharged. Equipment: A grappling hook attached to the right wrist of his armor, an in ear communications device and several hand flares. Personal starfighter: N/A Skills: Lex is a great shot with his pistol, he's had it for years now. He's also a skilled tactician, able to form a plan quite well. He can also lead quite effectivley and is a solid people person. Weaknesses: Lex can be quite stubborn and slow to admit that he is wrong, though he will if he realizes that he is completely wrong. He also finds it hard to resist a pretty woman, which has caused issues in his past. He's also a compulsive gambler. He's nothing more than average as a pilot and hand to hand fighter. Powers: None. Personality: Lex is a friendly, man who cares for his friends and allies. Due to being a smuggler he finds it hard to trust people unless he really gets to know them. He's been burned in the past for trusting others too easily. Despite this, he can make friends quite easily, often through humor. Biography: Lex, was born Alexander Hargrave on the human colony of Europa, Jupiter's fourth largest moon. He got in trouble too often in his childhood, sometimes ending up in fights with other kids. Despite this he finished school, electing to join the military, following the path of his father and grandfather who were both military men. He joined the Alliance Navy, in his early days serving on a human frigate, the S.S. Madrid, this experience may be why he was chosen to captain the Vigilance, as it is similar to a human frigate. The Madrid was a colony protection ship, the ship often traveling from colony to colony, fighting off slaver and bandit parties before they could land on the surface. Lex himself participating in several anti raids, showing a proficiency in combat. He spent six years in the military, all on the Madrid, after that he was honorably discharged. At the age of 25 Lex still had his whole life ahead of him, he did odd jobs for a year or two, merchant runs most often. One thing led to another and he ended up in contact with a smuggler, this was how his criminal life began. He was interested in the smuggler's life and he learned much from the man, realizing that it was a high profit, but high risk (and illegal occupation). He ended up with his own starship which he used to smuggle cargo from system to system, most often weapons and drugs, but never slaves. That was the one cargo he would never smuggle. Lex earned a reputation as a great smuggler, earning a lot of money and infamy to go along with it. He ended up getting captured by the authorities a few months back, which he still blames on his own stupidity. He had exited hyperspace right into the waiting arms of multiple ships just waiting to arrest him. Of course he tried to run, but it didn't last long. He ended up landing on some world and trying to hide in the harsh terrain. His run ended with a short firefight in which he took a laser bolt right to the leg, ending his smuggling life and beginning his criminal life. He went on trial, ending up with a life sentence. He of course disagreed with the verdict, but that didn't help his case. As Lex was about to be taken to prison, he was approached by an Alliance representative about becoming the captain of a vessel in what essentially came out to be a suicide squad composed of fellow criminals. If he succeeded then he was promised his freedom. Seeing it as a better and more exciting alternative to suffering in a prison cell the rest of his life, he took the offer.
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Roster: Lex Hargrave (Heat) - ACTIVE Dr. Jack Thomas (Avanhelsing) - ACTIVE Amelia DuPont (Catharyn) - ACTIVE Ro'Essel (RumikoOhara) - ACTIVE Kevin Rose (Inuyasha) - ACTIVE Drew Knight (Empty Fate) - ACTIVE Silas Martin Shaw (Mike Wasowski) - ACTIVE Suno Lisuli (orichalk) - ACTIVE
I'm cool with the starfighter, it's nothing drastically universe altering. Is the whole sheet finished?
He's finished now, boss.
Alright cool, he's accepted.
My question wasn't answered, but okay.
PMing me is the surefire quickest way to get an answer.
Pask here is still a work in progress, but I'm too tired to continue writing for the time being. I would like the GM particularly to take a look at the Starfighter section, since I took a few liberties and added a bit to the universe's lore. I'll finish Pask after I get some sleep.
Jorman in ceremonial Navy dress.
Jorman Pask
Criminal: Yes Convicted For: First-degree murder, illegal possession of firearms and explosives, and terrorism. Species: Human Gender: Male Sexual orientation: Bisexual Age: 42 Height: 6'1" Weight: 212 lbs Apparel: On missions, we wears a plated combat pilot's void suit, equivalent to an unpowered light armor specification and fully sealed, equipped with interface nodes that allow him to synchronize with his strike craft's artificial intelligence and other software. Otherwise, he is often seen packing military-issue clothing: baggy camouflaged pants, a generic white shirt, and combat boots. He still keeps his ceremonial Navy dress in his personal trunk, though it is of little use. Weapons: FMP-45: Short, stocky and relatively inaccurate at long range, this weapon fires .45-caliber chemically-propelled slugs at seven hundred rounds per minute, and is fed by a stick magazine containing thirty slugs each. Easily cared for and features a fire mode selection. M9 Combat Knife: Standard, marine-issue 9-inch blade, great at close-quarters fighting, impromptu shaving, or unexpected vegetables. Equipment: During his time in the Navy, Jorman was offered several times to have cybernetic augments grafted into his body. At first hesitant due to his ideological convictions, he has allowed an in-ear communications device and an inconspicuous, multi-purpose, military-grade ocular implant that grants him a useful heads-up display with software tailored specifically to piloting craft, extra-atmospheric or otherwise. In addition, he has got an emergency kit containing meager provisions, a flare gun, some medicine, and a wireless communicator. Personal Starfighter:
Pask leading 2nd Section, Wing A, 3rd Squadron during the Gainax Pacification.
MDC-50N Attack Craft: A general-purpose combat craft capable of operating in both void and atmospheric conditions. An expression of human industry, bluntness and power, it is boxy and quite heavy with an empty weight of ten tons. However, its appearance is deceptive, for it is surprisingly maneuverable. A slightly outdated design native to Mars' technocrats and having seen extensive use by mankind, particularly by the infamous mercenary company "The Lost and the Damned," this is the war machine Jorman has the most experience with. Its armaments are:
  • Twin-linked 40mm autocannons encased in a rotating nose turret slaved to Jorman's sight, firing 280 rpm with 340 shells per cannon.
  • Two fore wing-mounted 16-barrel pods firing unguided 57mm rockets.
  • Two hind wingtip-mounted anti-armor lascannons with limited vertical and horizontal traverse slaved to Jorman's sight; 8 beams per cannon at 3 beams per minute.
It has eight hardpoints, with two on the fore wings and six on the hind wings, which can all be equipped with:
  • Anti-air-or-voidcraft missiles with guidance systems ranging from infrared, to radar, to wireless AI control.
  • Anti-tank missiles with guidance systems ranging from infrared, to radar, to wireless AI control.
  • 250 to 2,000 kilogram bombs, smart or dumb, napalm or high-explosive and other variants.
Skills:
  • With Wings of Gold: Pask is a veteran combat pilot with nearly two decades of experience and twenty-six aerial victories to his name. Specializing in small, agile strike craft to wrestle air or void superiority from the foe or for delivering quick, precise close support to ground troops, there are relatively few who can match this old salt's skill under the stars.
  • The Demoman Next Door: Pask has dabbled in amateur explosives-making and has used one of his creations successfully against rather important members of one of the lesser races to blight the galaxy of their existence. Though his products are crude, and he doesn't find the need to practice them in Oblivion Squad since they are supplied well, they work well enough.
Weaknesses:
  • Illuminati Imperpetuis: Pask is a strong speciesist and an advocate of human supremacy. The races that stray from the sacred humanoid form are disgusting to his eyes, and the races that don't hold fast to weak, naive ideologues, relishing in their pretentious and wholly superficial cultures. God made Man in His image; can xenos say the same?
Powers: None. Personality: Core idea: serious and solemn with black humor, human supremacy advocate, and prefers to be called by his last name. Biography: Core idea: joined the Navy, adopted a hatred for aliens during service after being shot down and tortured; honorably discharged and became more radicalized as a civilian, adopting the ideology of human supremacism. Assassinated high-profile alien visitors to Mars with a bomb, did not resist arrest.
I'm cool with the starfighter, it's nothing drastically universe altering. Is the whole sheet finished?
Character name: Amelia DuPont Criminal?: Yes Convicted for: Mutiny & second degree murder Species: Human Gender: Female Sexual orientation: Hetero Age: 32 Appearance: Height: 5'5 Size: Slim Apparel: On missions she wears the Gazprom Reconnaissance and Prospecting class flightsuit Mk VIII. When she's off duty you'll usually catch her wearing a sweatshirt over the top of some comfortable overalls. Weapons: The Mount Sinai Munitions Corp MS-32K Equipment: None Skills: Skilled navigator and is confident with actually taking the helm of Earth small to medium sized spacecraft too. Weaknesses: Has a problem with authority and is morally unstable. Powers: None Personality: Amelia used to be a sweet little girl, so kind and generous. Her female family members had all complemented her on her manners and poise. But when her mother died of Influenza while on an aid mission to Africa and her father took over the raising of her, it all changed. Suddenly there was no room for polite conduct and being second best. It was either win or die. Amelia took to it like a duck to water and looking at her now you might even say this mindset seems more natural to her. She's ambitious, cruel, devious, brutal when necessary and extremely intelligent. She knows how to use all of her assets to get a result. Occasionally she'll revert back to being a sweet and innocent angel, but be warned, chances are it is a mere facade and she is after something from you. Biography: Born in France an only child, Amelia's mother had been a research scientist but gave it up to look after her. Her father was the administrator of what had once been the European Space Agency. It was something much larger now, controlling colonies and hiring private armies. After her mother died Amelia's father quickly conscripted her into the space program; he used his influence to propel her to the rank of Ensign. It appeared she wasn't ready because a certain sequence of events aboard her second craft: the Donetsk led to a bloody mutiny which resulted in the deaths of twenty people. The ship was later captured after it completed its mission and she was found guilty of being the mutiny's ringleader.
Accepted
Character name: Lex Hargrave Criminal?: Yes Convicted for: Multiple smuggling charges (illegal weapons, drugs, materials, etc), multiple charges of fleeing from authorities, illegal firearm possession, and attempted assault of an officer of the law. Species: Human Gender: Male Sexual orientation: Heterosexual Age: 33 Appearance:
His frame is in shape and muscular from years of activity. He has a tribal tattoo on his left forearm and a scar above his left eye. Height: 6'0 Weight: 180 pounds Apparel: On missions he wears light armor. It has one average strength recharging energy shield. Out of missions, he tends to wear a white button up shirt, black slacks and combat boots. Weapons: His main weapon is his D57 laser pistol. The only firing mode of the weapon is semi automatic, the ammunation comes from removable 25 shot energy cells. When an energy cell is emptied, the chamber must be emptied and the cell replaced. The advantage of energy cells is that they can be recharged. Equipment: A grappling hook attached to the right wrist of his armor, an in ear communications device and several hand flares. Personal starfighter: N/A Skills: Lex is a great shot with his pistol, he's had it for years now. He's also a skilled tactician, able to form a plan quite well. He can also lead quite effectivley and is a solid people person. Weaknesses: Lex can be quite stubborn and slow to admit that he is wrong, though he will if he realizes that he is completely wrong. He also finds it hard to resist a pretty woman, which has caused issues in his past. He's also a compulsive gambler. He's nothing more than average as a pilot and hand to hand fighter. Powers: None. Personality: Lex is a friendly, man who cares for his friends and allies. Due to being a smuggler he finds it hard to trust people unless he really gets to know them. He's been burned in the past for trusting others too easily. Despite this, he can make friends quite easily, often through humor. Biography: Lex, was born Alexander Hargrave on the human colony of Europa, Jupiter's fourth largest moon. He got in trouble too often in his childhood, sometimes ending up in fights with other kids. Despite this he finished school, electing to join the military, following the path of his father and grandfather who were both military men. He joined the Alliance Navy, in his early days serving on a human frigate, the S.S. Madrid, this experience may be why he was chosen to captain the Vigilance, as it is similar to a human frigate. The Madrid was a colony protection ship, the ship often traveling from colony to colony, fighting off slaver and bandit parties before they could land on the surface. Lex himself participating in several anti raids, showing a proficiency in combat. He spent six years in the military, all on the Madrid, after that he was honorably discharged. At the age of 25 Lex still had his whole life ahead of him, he did odd jobs for a year or two, merchant runs most often. One thing led to another and he ended up in contact with a smuggler, this was how his criminal life began. He was interested in the smuggler's life and he learned much from the man, realizing that it was a high profit, but high risk (and illegal occupation). He ended up with his own starship which he used to smuggle cargo from system to system, most often weapons and drugs, but never slaves. That was the one cargo he would never smuggle. Lex earned a reputation as a great smuggler, earning a lot of money and infamy to go along with it. He ended up getting captured by the authorities a few months back, which he still blames on his own stupidity. He had exited hyperspace right into the waiting arms of multiple ships just waiting to arrest him. Of course he tried to run, but it didn't last long. He ended up landing on some world and trying to hide in the harsh terrain. His run ended with a short firefight in which he took a laser bolt right to the leg, ending his smuggling life and beginning his criminal life. He went on trial, ending up with a life sentence. He of course disagreed with the verdict, but that didn't help his case. As Lex was about to be taken to prison, he was approached by an Alliance representative about becoming the captain of a vessel in what essentially came out to be a suicide squad composed of fellow criminals. If he succeeded then he was promised his freedom. Seeing it as a better and more exciting alternative to suffering in a prison cell the rest of his life, he took the offer.
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