Avatar of Hekazu
  • Last Seen: 1 yr ago
  • Old Guild Username: Hekazu
  • Joined: 12 yrs ago
  • Posts: 1802 (0.40 / day)
  • VMs: 1
  • Username history
    1. Hekazu 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

7 yrs ago
And back I am. Exhausted, certainly, and may need a while for that to wear off, but I'm once more here to read and even write!
2 likes
7 yrs ago
Won't be replying for a while. Am hiking.
2 likes
7 yrs ago
My congratulations to the winners of TI9! Well played gentlemen, well played.
1 like
7 yrs ago
Should have been writing posts. Took part in D&D shenaniganry instead. Got to fix that tomorrow.
7 yrs ago
There's a lot of backlog here on my end. I'm trying my best to lessen it, but replies might be less frequent for a time. A welcome change from the nothing doing I went through though! Thanks partners!

Bio

I suppose it is about time for me to copypaste fill in some information about myself over here just as well. Only took me a few years to getting around to do it.

I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...
  • I like being nice to people. If one needs to ask why, well that alone is reason enough.
  • I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.
  • I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is that serious). I can make do without, but don't be afraid to talk to me.
  • Whatever the case, I'm here to have fun and hone my writing abilities!
I do think that should about cover it, yes.

Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!

Most Recent Posts

@Gordian Nought Though I recognise that you haven't been online on the site for five days (or perhaps because I indeed noticed that) I would like to request a prompt reply at your earliest convenience.

In any case, I do believe we who are present should keep some activity up: Governor Nighthill will be calling for you soon, but he needs to gather his thoughts first.
@Dusksong@LChris314
I don't personally think anything from me is needed right now.
Sorry for being offline for so long everyone! Someone stole my computer but I managed to get it back today. It's very late right now but I'll try and post tomorrow.


Computer thieves on the loose? I hate to hear that such a thing happened to you, but I'm glad you got it back.
@Lucius Cypher@The Harbinger of Ferocity@Norschtalen@Gordian Nought@Ryonara
The map of Greenest has been added onto the Characters tab.
The door creaked as it had done before Wolfwing, nevertheless allowing access to the space beyond. It seemed to be a simple hallway, but with pretty much no light in this space, it was tough to tell further. Not being a fool, Derrick borrowed the dying lantern from the dungeon and took a better look around. Even in the flickering flame, he could make out some shapes in the darkness: There were quite a few ragged tapestries around, as well as plaques decorated by skulls of animals. An evident shield and weaponry rack had served here, but now it was empty and simply stood there without clear purpose.

As he stepped just a bit further to investigate, he noticed perhaps the best thing about this place: The smell of dust hung in the air, but at least the dampness and smell of mould were not present in this space! Just before the lantern took it's dying breath, he managed to notice the very thing he was here after: A ring of keys was hanging from a small hook on the wall to the left of the door (looking from this hallway to the cell block).

@Lord of Evil@Dusksong@LChris314
@Hekazu

You should paste it on the first post of the OoC with some basic info about Greenest like "This farming village is known for its truffle crops and once was the home of Sir Pecs Flexington, muscle wizard" or something.


Speaking of muscle wizards, the first game I ever DM'd had a Sorcerer whose source of magic was his oiled muscles. He was a tiefling that had adopted a virtue name for something they were going to achieve... and that name was no more, no less than Swaglord Yoloking. He is still my favourite Wild Magic sorcerer to this day.

Now about the actual subject, I could do what you suggested. SoonTM anyway, right now is not exactly a good moment to start picking the most important pieces of the history of Greenest.
Now, unless anyone wants to continue shooting after your glorious and vastly superior adversary Lennithon*, tell me. Otherwise we can break away from Initiative order.
I also found a spoiler free map of greenest! Should we pin it somewhere, or...?


* In no way has Lennithon demanded this praise, for I did it on my own for he truly is the greatest. please don't lightning breath me...
Just as suddenly as the Orc had actually followed their plan and jumped, they fell due to very unfortunate circumstances. Despite all their rage and shouting, they just couldn't hold against both their own weight settling down and the dragon tugging on the rope to head upwards, it was a miracle that the harpoon withstood said pressure. Well, less of a miracle now since Orchid was not weighing it down any longer.

A guard dove out of the way, not willing to catch the falling man with their head and barely managed to stumble out of the impact zone before the person would crash down if nothing would be done. Catching them by hand would only serve to injure both sides and it didn't seem like the guards had any ideas in the one second Orchid would spend in free fall...

Despite Derrick's best attempts, this lock was not going to budge before his tinkering. The metal effortlessly ground down the piece of wood he was trying to use and continued attempts would be more than likely to simply fill the lock with scrap that would only serve to prevent it from opening later if appropriate tools were found. Despite this was not the approach they were looking for? The smell that emanated from the breaking wood didn't exactly inspire confidence either...

@Lord of Evil@Dusksong@LChris314
@The Harbinger of Ferocity
That would be the natural continuation of this, him checking whether he hits the ground (which he will in one turn if he does not hold) or flies off with Lennithon.

So indeed @Lucius Cypher, do your thing!
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