Avatar of Holy Soldier

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Recent Statuses

9 yrs ago
Current Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Happy Thanksgiving!
4 likes
9 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
5 likes
10 yrs ago
Happy Thanksgiving!
2 likes
10 yrs ago
Happy Birthday to me.
5 likes

Bio

Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)

Most Recent Posts

@PatrickDrummerIf it says "Change" then you replace it. If it says "Add" then you just add it.
@NoxxIf the kidnapper of the shobijin is a hot blonde, then they're screwed lol.
King Kong

Location: Sweet Cream, Ice Cream Parlor, Tokyo, Japan
Interacting with: Open, @Noxx | Mentioned: N/A


The big ape was resting atop of the bus. His arms were crossed behind his head and his hat was lowered over his face to hide it from the sun and the drama. He could feel the disturbance in the air—a disturbance only evident when forces of nature were up to no good. It was when the bus took a sharp turn that Kong tensed a little. He rolled over onto his side until his hand snagged the edge of the bus to prevent himself from rolling off. His other hand reached out to snag his cap that had nearly flown from his head, and upon doing so, he briefly noticed two tiny women. Leaning back, Kong blinked a little unsure of what he had actually seen.

Returning his cap to his head, Kong peeked over the side of the bus to gaze through the window at the tiny women who appeared to be urgently flailing for his attention. Upon closer inspection, he recognized them to be the girls associated with Mothra—shobijin or something? Why were they trapped in a container? Wait, why did he care? He stayed out of the affairs of other kaiju for he preferred to be left alone.

Dismissively, Kong rolled back onto his back and grasping the bill of his cap, he pulled it back down over his face. His strong arms returned behind his head as he attempted to resume his nap, but no matter how much he tried, for some reason he felt guilt. He felt guilty leaving those fairies in that container to suffocate, die, or who knew why they had been in there. His lips cracked, bearing his teeth in disgust at his sympathizing behavior. It was unlike him damn it!

Snorting irritably, the gorilla uncrossed his arms and rolled over onto his stomach. Crawling across the roof of the bus, he reached the front and peeked down at the driver who seemed to be in a methodical trance. He had driven the same streets over and over again that it had become second nature. It had taken him a few minutes to notice the man staring at him. He blinked to clear the fog from his eyes, and upon making eye-contact with Kong, his face paled and he slammed his foot down on the brake.

Kong was startled by the bus suddenly stopping and squealing to a halt. The ape was sent flying, flipping through the air so that he could land on his hand-like feet in a crouch. The bus driver gawked at the ape’s show of acrobatics—he was a simian after all. Kong stood and faced the bus, walking back over to it. He approached the bus door and knocked on it.

“Open up for a second!” he demanded.

The bus driver slowly reached out to trigger the switch that caused the door to fold open. Kong stepped onto the bus, and didn’t even try to be indirect or keep his intentions a secret. He headed straight for the container that carried the shobijin, and woe to the person that owned it.
@WrongEndoftheRainbowAzir

Will of the Emperoer
(Passive 1)

Add: Will of the Emperor grants Azir bonus attack speed based on the percentage of his cool down reduction, granted by gear.

Disc of the Sun
(Passive 2)

Change: A turret made of sand is erected over a destroyed turret and takes on the properities of the destroyed turret for 1 turn. The turret can be damaged by enemy champions, granting them 10 gold.

Add: Azir can erect a sun disc on any destroyed turret except for enemy inhibitors and nexus turrets.

Add: Azir if he strays too far from the sun disc will cause it to weaken in defense to the point that enemy minions can bring it down.

Add: Azir reaps the benefits of his turret killing or assisting in the death of enemy champions and minions.

Add: Cool Down: 1 turn

Conquering Sands

Add: Sand Soldiers deal magic damage to each enemy they pass through and apply a slow for 1 turn duration.

Add: Enemies hit by multiple Sand Soldiers will not take additional damage.

Add: If multiple soldiers successfully hit the same target, then the slow stacks, increasing the slow duration to 2 turns, but reducing the overall magic damage afflicted on the enemy.

Add: Cool Down: 1 turn

Arise!

Add: The only ability Azir can learn at level 1 and crucial to the rest of his moves.

Add: If more than one soldier attacks the same target, then the damage of the other soldiers is significally reduced upon that enemy champion.

Add: Azir's sand soldiers cannot be harmed or destroyed. After 1 turn, they vanish.

Add: Azir's sand soldiers benefit from Azir's attack speed bonus and ability power.

Add: Sand Soldiers can hit up to three enemies in a straight line.

Add: Sand Soldiers can apply on spell hit affects such as popping spell shields, apply rylai's scepter, liandry's torment, and spell vamps, but not red buff, Nashir's Tooth, or Lichbane.

Add: When Azir uses his sand soldiers, his attack range is increased only up to a point. If Azir moves too far away from his soldiers, then one by one, they'll stop attacking and then eventually vanish.

Add: Sand Soldiers are afraid of enemy turrets and will not attack them or go near them. When around an enemy turret, an enemy soldier will disappear much faster. Sand soldiers will disappear around enemy turrets after the 2nd post.

Add: Arise can be cast directly on an enemy turret to deal magic damage to the enemy turret.

Add: Cool Down: 1 turn.

Shifting Sands

Add: Shield Duration 1 turn.

Add: Azir can dash to any active soldier, even if they're on the otherside of a wall or obstacle. Azir can use this ability to dodge/evade 1 enemy ability.

Add: Azir can cast spells, mid-dash to reposition his soldiers without affecting his destination of travel.

Emperor's Divide

Add: The phalanx summoned by Azir will knock back enemy champions on collision.

Add: The phalanx will remain standing in the path of enemy champions preventing them from advancing, while allowing allied champions to pass through to safely attack and harass the enemy. Even if an enemy champion tries to dash through or jump over the wall, the soldiers will knock back that champion. Unfortunately, spells like Flash (aka teleporting spells and abilities/to include flash-like abilities) can penetrate the phalanx's defenses. The unstoppable force of the ultimate's of certain champions can also pass through the phalanx.

Add: Movement speed boost granted to allies for 1 turn duration.

Add: Cool Down: 3 turns
@PatrickDrummerKled

Skaarl, the Cowardly Lizard

Change: Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. In this case, Skaarl can be affected by champion abilities that normally would destroy 1 piece of physical armor.

While dismounted, Kled's abilities change and he deals less damage. Kled can restore Skaarl's courage by fighting enemies to include their turrets and last-hitting minions. At maximum courage, Kled remounts with a portion of Skaarl's health. Kled can remount Skaarl after: a) killing 3 minions total, b) killing or assisting in killing an enemy champion, c) taking down or assisting in taking down a turret, or d) recalling to the fountain.

Bear Trap on a Rope

Add: Enemies that Kled's bear trap passes through will suffer severe damage (not quite near-death). The enemy champion that the bear trap clamps will have 1 piece of their physical armor ripped off when Kled retracts his bear trap. If the enemy champion wasn't wearing the proper gear or any gear, then the bear trap being retracted will be the equivalent of Kled ripping out a chunk of flesh or organs. The ill-prepared enemy champion will be reduced to a near-death state. When Kled retracts his bear trap, a slow is applied to the enemy champion affected for 1 turn.

Add: Dismounted: The kick of Kled's pocket pistol grants him one dodge/evasion, allowing him to dodge an enemy's ability if timed right.

Add: Cool Down: 1 turn

Violent Tendencies

Add: The fourth attack will destroy 1 piece of physical armor if Kled successfully deals the strike. An enemy champion not properly equipped with the right gear, or not equipped at all, can suffer severe damage from this attack.

Add: The short cool down for Violent Tendacies is after every 5th post made by any of the players' champions.

Jousting

Add: Jousting is only available while Kled is riding Skaarl.

Add: If Kled manages to land a hit with Jousting, he is given a boost in movement speed that allows him to reposition and attempt a second hit with Joust a second time before it goes into a 1 turn cool down.

Add: Jousting, when timed right, gives Kled the ability to dodge/evade 1 ability from an enemy champion. By dismounting Skaarl to jump to safety, he can evade danger, but at the risk of becoming vulnerable.

Add: Cool Down: 1 turn

Chaaarge!!!

Add: Movement speed for allies around Kled when he uses his ability is increased until Skaarl slams into an enemy.

Add: Kled's shield grants him and Skaarl invulnerability to Crowd Control abilities such as stuns, slows, knock ups, etc. while charging toward the enemy target.

Add: Cool Down: 3 turns



Thank you for being patient. Sorry that took so long.
@LeeRoyI'll reserve it.
@LeeRoyRoger. Yeah, I've been trying to implement mass-message announcements. I am currently mentally-working on a GM announcement section on the OOC that people can refer to so they don't miss anything important I might put out.
@LeeRoy@PatrickDrummer@Stern Algorithm@jasonwolf@WrongEndoftheRainbow@Mirrodin@Kaalee@BreakingMe@Sol@CGinger@jasonwolf@BreakingMe@Elegance@Mirrodin

I'm still out and about everyone because I have a friend who is visiting me on his way to Alaska and he leaves tomorrow, so I'll get on to go over those CSes that have been submitted to me soon.

Tomorrow I'm going to put up the Ball IC. If you haven't PMed Me your second character ideas, then...I guess you don't want second characters. I, however, plan to adopt Jarvan for GM plot-purposes as my second. But yeah, the ball is going up tomorrow. If you haven't gotten your CS finished by now (not to include you submitting it to me so I can go over your abilities), then I don't know what to say to you because you've had seven days. Maybe the weekend will give you a chance but if it takes you 7 days + 2 days 9 days to get 1 CS up...this game may not be a good idea. You have too much on your plate - just accept it.

I know this website has a trend of games failing before they start, but this isn't that game and I also won't have people who are biting off more than they can chew, and who don't have TIME to be in this game holding it up. So if you know you don't have time for this game, then just please go ahead and say so. It'll be better to do that then hold the game up in the future.

Actually, once this game starts, I'm not going to really be policing who is posting and who isn't. There is an activity rule for a reason. How I roll is outlined over in the rules, so be sure to refresh your memory on it to understand how participation and activity is going to be handled. If you decide to disappear, either way, I'll learn about it. But the game won't be held up due to laziness, procrastination, etc. You will be skipped if you can't post at least once a week unless the person you RP with really cares to wait.
@jasonwolfGnar is approved. You can go ahead and move him over to the Character Thread.

I got on here late because work as well as a visiting friend is keeping me this weekend, but I'll be taking care of those CSes that still need to be handled.

I'm going to try and get to Kled tomorrow. I got to go back into work in the morning.
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