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Status

Recent Statuses

9 yrs ago
Current Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Happy Thanksgiving!
4 likes
9 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
5 likes
10 yrs ago
Happy Thanksgiving!
2 likes
10 yrs ago
Happy Birthday to me.
5 likes

Bio

Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)

Most Recent Posts

@jasonwolfstill not home yet. I'll look at it soon.
@PatrickDrummerI'll give you the edits when I get home from work. And if not then, definitely this weekend.
@LeeRoy@PatrickDrummer@Stern Algorithm@jasonwolf@WrongEndoftheRainbow@Mirrodin@Jersh@Kaalee@BreakingMe

@FrozenEcstasy@WrongEndoftheRainbow@Sol@CGinger@Jersh@jasonwolf@BreakingMe@PatrickDrummer@Elegance@Sailorsadie@Mirrodin

So, the first event I have planned for The League is a Demacia and Noxus ball. Of course it wasn't Jarvan's idea, but I'm going to say that it was decided by the Emissaries who rule their lives like gods. I'm sure things are going to start like a hair-thin thread before it snaps. But whatever happens will be decided by everyone's actions.

Those characters who aren't allied to Demacia or Noxus can still participate. There are many friends and allies of either kingdom.
Characters Currently on Reserve:

Azir
Blitzcrank
Braum
Ekko
Gnar
Katarina
Kled
Leona
Sona
Talon


Time Left:

Azir - 3 days left.
Blitzcrank - 2 days left.
Braum - 1 day left.
Ekko - 4 days left.
Gnar - Submitted - Waiting for edits to be made...
Katarina - Approved
Kled - Dropped.
Leona - 4 days left.
Miss Fortune - Dropped
Sona - Submitted - Waiting for edits to be made...
Talon - Submitted - Waiting for edits to be made...
Characters Currently on Reserve:

Azir
Blitzcrank
Braum
Ekko
Gnar
Katarina
Kled
Leona
Sona
Talon


Time Left:

Azir - 3 days left.
Blitzcrank - 2 days left.
Braum - 1 day left.
Ekko - 4 days left.
Gnar - Submitted - Waiting for edits to be made...
Katarina - Approved
Kled - Dropped.
Leona - 4 days left.
Miss Fortune - Dropped
Sona - Submitted - Waiting for edits to be made...
Talon - Submitted - Waiting for edits to be made...
@tobiaxIf Monday comes and I don't see a difference, I'm out.
@Experiment 249Not surprised with this site's track record for RPs.
@jasonwolfGnar

You don't need to write out that whole description. Just keep it plain and simple because like how everybody else has been doing it because I'll be adapting the skills to the RP.

Rage Gene

While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

Add: Gnar will be capable of transforming into Mega Gnar every 3rd turn. On the third turn, Gnar will be able to retain his rage form for 1 turn.

Boomerang Throw/Boulder Toss

Add: Gnar throws a boomerang that damages and slows enemies it hits before returning to him. The maximum range of the boomerang is 10 meters. If he catches the boomerang its cool down is reduced, allowing Gnar to cast Boomerang Throw every 5 posts as opposed to waiting 1 full turn.

Mini Gnar: Throws a boomerang that deals physical damage and slows enemies for 1 turn duration. The boomerang returns towards Gnar after successfully hitting an enemy.

Mega Gnar: Throws a boulder that stops when it hits an enemy, dealing physical damage and slowing enemies within 3 meters of the impact site for 1 turn. Picking up the boulder allows Mega Gnar to use the ability once more on the next turn without cool down penalty.

Add: Cool Down: 1 turn.

Hyper/Wallop

Add: Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

Mini Gnar - Passive: Every 3rd successful attack or spell on the same target will shatter 1 piece of enemy champion's magic resistance gear.

Mega Gnar - capable of stunning enemies 3 meters in front of him, stunning all those caught within wallop's path for 1 turn. Mega Gnar wallops so hard that he cannot be interrupted by stuns during his windup. Mini Gnar is capable of using wallop as a surprise transformation into Mega Gnar when all other abilities are in cool down.

Add: Cool Down: 1 turn

Hop/Crunch

Add: Gnar leaps to a location and bounces off the head of any unit helands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.

Mini Gnar - capable of dodging and evading an opponent, an opponent's attack, ability, or ultimate, depending on the nature of the ult. Gnar can only use this move once before facing cool down consequences. If Gnar lands on a minion, monster or enemy champion, then he will not only damage them, but bounce off and travel further.

Mega Gnar- jumps and crushes or "crunches" enemies caught within 3 meters of his impact site. Enemy champions caught directly beneath Mega Gnar during a crunch can die instantly if not wearing proper gear. Otherwise, 1 piece of physical armor is damaged if Mega Gnar successfully deals damage to enemy champions.

Add: Cool Down: 1 turn

GNAR!

Add: Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them for 1 turn duration. Any enemy that hits a wall is stunned for 1 turn duration, killed instantly if not wearing proper gear, or left in a near-death state.

Add: Cool Down: 3 turns

Mini Gnar - Passive: Grants Boomerang Throw an even lower Cool Down, allowing Gnar to cast Boomerang Throw after every second post. Mini Gnar's movement speed is dramatically increased.



All right; so, once I get a significant amount of CSes up and approved, then I will be going back through them because I will be using the speed percentage system to determine how fast one character is in comparison to another. Because in the Fields of Justice, when characters start buying boots, boots in comparison with natural champion abilities will determine who is faster than who while in game.

However, since all of those cool downs, and results only matter in the Field of Justice, no one needs to worry too much about it until that day comes.
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