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Status

Recent Statuses

9 yrs ago
Current Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Happy Thanksgiving!
4 likes
9 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
5 likes
10 yrs ago
Happy Thanksgiving!
2 likes
10 yrs ago
Happy Birthday to me.
5 likes

Bio

Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)

Most Recent Posts

@LeeRoyI'll try to get to this CS before I head into work this morning so that whenever you want to post while I'm at work, you'll be able to do so.
@PatrickDrummer@jasonwolfThis is going to be one crazy party.
@PatrickDrummerThat's fine I guess. As long as the corrections were made, I don't have an issue.
@LeeRoy@PatrickDrummer@Stern Algorithm@jasonwolf@WrongEndoftheRainbow@Mirrodin@Kaalee@BreakingMe@Sol@CGinger@jasonwolf@BreakingMe@Elegance@Mirrodin@Archangel89

All right; the IC is up. You guys can get around to that when you find the time. However, be sure to use the Tag system please. It will clarify all posts. If your character is not yet in the character thread, then your goal is to make sure you make the edits I sent you, go, "Hey HS! I made the edits!" And then I'll go, "Okay, post her/him up!" and Boom. Done. Simple.


Welcome to the Castle of the Gods, Headquarters of the League.


The High Council of Equity have called for all members of the kingdoms of Noxus and Demacia, as well as their allies, to participate in a special dinner as a means to cool the flames that burn between the nations and bring them closer to peace through cooperation. The Emissaries ask nothing more from their guests but to eat, drink, socialize and be merry. To enjoy this night as though there were no kingdoms and wars and that everyone was equal and at peace. It may have been asking for much, but they were at least willing to give it a shot!

The Main Ball Room



Champions will find the doors open for them automatically upon approach. The piano fills the hall with a pleasant melody and the air is warm with the pleasant smells of a grand feast spread out upon the long tables that line the left and right side of the room. They are free to partake in the spread, dance, play music themselves, or even sing. This was meant to be a night of drink, laughter, and joy. A night of peace.

Main Method of Arrival to the Ball: Gateway (Teleporter)

Tagging

Use this code at the top of each of your posts to let other writers know, who your character is, where your character is, their kingdom, who they are talking directly to, and who they have mentioned. If you wish to add graphics, colors, etc., then do so. Design it however you like.

Name: (The name of your champion)
Affiliation: (what kingdom, city, etc. If your champion is from a major kingdom, then write that please.)
Location: (Be specific so everyone knows where your character is currently positioned and not just writing your character wherever THEY think they are standing)
Tagging: (This will be who your character is directly interacting with/talking to. You can use the @Mention here and tag those writers out of courtesy)
Mentioned: (This may be a champion your character is thinking about or indirectly mentioned in your post.
@LeeRoy@PatrickDrummer@Stern Algorithm@jasonwolf@WrongEndoftheRainbow@Mirrodin@Kaalee@BreakingMe@Sol@CGinger@jasonwolf@BreakingMe@Elegance@Mirrodin@Archangel89

So I am currently working on the IC ball thread to start us off, and we have SEVERAL characters who have yet to update the edits to their CSes so that their profiles can be approved and added to the Character Section. I hope you all can get that done as soon as you can because you won't be able to post in the IC until that is done.

Since we also have some players who haven't really been keeping active with me, I'm going to give those players who have yet to make the edits until August 27 to get that done. Sunday, I will be dropping those character sheets and reservations that have not been approved and added to the Character Thread.

"There is only one truth, and you will find it at the point of my lance."


Jarvan IV, The Exemplar of Demacia




K (Kills)/D (Deaths)/A (Assists)

0/0/0


W (Wins): 0 | L (Losses): 0


Theme Song: Carolus Rex - Sabaton






Affiliation: Demacia

Role: Tank, Fighter

Attributes: Melee, Initiator, DPS

Height: 6'4"

Weight: 210 lbs

Written Appearance: Jarvan is a fierce and stern-looking man with long raven hair that extends down to his shoulders. He is most notably recognized when wearing his golden armor, donning the colors of the Lightshield Dynasty, and wielding his enormous lance. He is a tall warrior with blue eyes that burn like a blue flame with assertion and bravery. Those eyes have seen defeat. Those eyes have seen failure and death. Those eyes have become infused with wisdom.

Personality: Jarvan rules with an iron fist and isn’t a fan of change when it comes to Demacian and Noxian relations. There’s a grudge that has buried itself deep in his pride and spirit, spurring an eternal anger that has carried from one Lightshield ruler to the next. He will see Noxus burn before he ever sees Demacia surrender or allow Noxian guests into the kingdom. Unlike most emperors, Jarvan is always present on the battlefield, fighting alongside his men. There has never been a war where he sat back and watched. Jarvan has participated in all wars, and has learned from each one. Perhaps, secretly, he loves the death and destruction brought by it or perhaps he takes dark pleasure in crushing Noxians beneath his glorious feet? It is uncertain, but if you’re allied with Noxus, you can expect Jarvan to be your supreme enemy.

Jarvan will always exclaim how he doesn’t care about the will of the gods, but in the end, he obeys. When he is called to the Fields of Justice, he attends. Perhaps he is a god-fearing man after all.

Friends:
• Garen
• Shyvana
• Quinn
• Xin Zhao
• Lux

Rivals:
• Swain
• Urgot
• Sion
• Any Noxian

Special Abilities

Martial Cadence

Jarvan IV's initial basic attack on a target deals bonus physical damage (severe damage). This effect cannot occur again on the same target for 1 turn. However, Jarvan can change targets to deal the initial bonus damage against enemies he has yet to strike.

Dragon Strike

Jarvan extends his lance, dealing physical damage and lowering the enemy champion's physical defense for 1 turn duration. Jarvan's lance can strike up to four enemies in a straight line. Cool Down: 1 turn

Golden Aegis

Jarvan calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies for 1 turn duration. The shield grows stronger the more enemy champions are nearby. Cool Down: 1 turn

Demacian Standard

Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed for 1 turn. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact. The flag grants nearby allies bonus physical armor and attack speed.

When Jarvan uses Dragon Strike upon the banner of the Demacian Standard, he will be pulled to the flag, knocking up enemies in his path.

Jarvan can use Dragon Strike and Demacian Standard to escape the suppressing ultimates of certain champions if timed right. He can also use the combo to dodge/evade 1 ability of an enemy champion. Cool Down: 1 turn

Cataclysm

Jarvan heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies within 3 meters are physically damaged at the moment of impact. The upheaval creates an impassible ring that all champions regardless of enemy or ally cannot enter. If activated again, Jarvan can collapse the ring.

Allied champions with skills that allow them to pass through barriers such as blinking, pouncing, charging, etc. can use an ability to enter the ring to help Jarvan gank the enemy champion caught in his arena.

When combined with Dragon Strike and Demacian Standard, Jarvan can use Cataclysm to trap an enemy champion and pull himself out of the arena to safety. Cool Down: 3 turns
Hey everyone, the LoL game starts today, but we're still accepting writers.
Hey everybody, the LoL game starts today but we're still actively accepting writers.
"There is only one truth, and you will find it at the point of my lance."


Jarvan IV, The Exemplar of Demacia




K (Kills)/D (Deaths)/A (Assists)

0/0/0


W (Wins): 0 | L (Losses): 0


Theme Song: Carolus Rex - Sabaton






Affiliation: Demacia

Role: Tank, Fighter

Attributes: Melee, Initiator, DPS

Height: 6'4"

Weight: 210 lbs

Written Appearance: Jarvan is a fierce and stern-looking man with long raven hair that extends down to his shoulders. He is most notably recognized when wearing his golden armor, donning the colors of the Lightshield Dynasty, and wielding his enormous lance. He is a tall warrior with blue eyes that burn like a blue flame with assertion and bravery. Those eyes have seen defeat. Those eyes have seen failure and death. Those eyes have become infused with wisdom.

Personality: Jarvan rules with an iron fist and isn’t a fan of change when it comes to Demacian and Noxian relations. There’s a grudge that has buried itself deep in his pride and spirit, spurring an eternal anger that has carried from one Lightshield ruler to the next. He will see Noxus burn before he ever sees Demacia surrender or allow Noxian guests into the kingdom. Unlike most emperors, Jarvan is always present on the battlefield, fighting alongside his men. There has never been a war where he sat back and watched. Jarvan has participated in all wars, and has learned from each one. Perhaps, secretly, he loves the death and destruction brought by it or perhaps he takes dark pleasure in crushing Noxians beneath his glorious feet? It is uncertain, but if you’re allied with Noxus, you can expect Jarvan to be your supreme enemy.

Jarvan will always exclaim how he doesn’t care about the will of the gods, but in the end, he obeys. When he is called to the Fields of Justice, he attends. Perhaps he is a god-fearing man after all.

Friends:
• Garen
• Shyvana
• Quinn
• Xin Zhao
• Lux

Rivals:
• Swain
• Urgot
• Sion
• Any Noxian

Special Abilities

Martial Cadence

Jarvan IV's initial basic attack on a target deals bonus physical damage (severe damage). This effect cannot occur again on the same target for 1 turn. However, Jarvan can change targets to deal the initial bonus damage against enemies he has yet to strike.

Dragon Strike

Jarvan extends his lance, dealing physical damage and lowering the enemy champion's physical defense for 1 turn duration. Jarvan's lance can strike up to four enemies in a straight line. Cool Down: 1 turn

Golden Aegis

Jarvan calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies for 1 turn duration. The shield grows stronger the more enemy champions are nearby. Cool Down: 1 turn

Demacian Standard

Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed for 1 turn. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact. The flag grants nearby allies bonus physical armor and attack speed.

When Jarvan uses Dragon Strike upon the banner of the Demacian Standard, he will be pulled to the flag, knocking up enemies in his path.

Jarvan can use Dragon Strike and Demacian Standard to escape the suppressing ultimates of certain champions if timed right. He can also use the combo to dodge/evade 1 ability of an enemy champion. Cool Down: 1 turn

Cataclysm

Jarvan heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies within 3 meters are physically damaged at the moment of impact. The upheaval creates an impassible ring that all champions regardless of enemy or ally cannot enter. If activated again, Jarvan can collapse the ring.

Allied champions with skills that allow them to pass through barriers such as blinking, pouncing, charging, etc. can use an ability to enter the ring to help Jarvan gank the enemy champion caught in his arena.

When combined with Dragon Strike and Demacian Standard, Jarvan can use Cataclysm to trap an enemy champion and pull himself out of the arena to safety. Cool Down: 3 turns
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