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Random topic for conversation starting: Kozmos suck.


What, did they get hit or something?
I am a newbie to the D&D, but I always wanted to try. May I join this as well?


I don't see @Joos saying no.

hmmm. When is this planned to start?


Again, a question for Joos.
@LordofthePies You're missing your alignment, Deity, HP, Saves, skills and feats. You also never applied your racial bonuses of +2 to Dex and -2 to Con.

You'll start with 36 skill points, which you can distribute among your skill, up to 4 points per skill. On top of that, do not forget to apply the appropriate ability mods to them. You're class skills, which get the full benefits of these points, are Move Silently, Hide, Spot, Listen, Search, Disable Device, Open Lock, Climb, Use Magic Device, Sleight of Hand, Decipher Script, Bluff, and Intimidate. Putting points in any other skills result in them being half effective (2 points = 1 rank). As an Elf, you also get Racial Bonuses to Spot, Search, and Listen.

For Feats, you start with Sneak Attack (1d6) and Trapfinding, plus one more of your choice.

Your HP, after applying you Con mod after Racial Bonus, would be 7, as you are a Rogue.

Your Save would be as follows; Fort: +1, Ref: +5 and Will: +1.

Deity and alignment are entire up to you
@Joshua Tamashii
dandwiki.com/wiki/UA:Wizard_Variant:_D..


OOOOOOHHHHHHHHH. I LIKE!

@Joos I'm applying the Necromancy Domain to Aramil!
Name:
Aramil Liadon

Race:
Elf

Gender:
Male

Age:
150

Class:
Wizard

Alignment:
True Neutral

God/Godess:
Nerull

Appearance:


Standing at five feet tall and weighing 95 pounds, Aramil has a pale, some would say sickly, complexion due to staying cooped up inside for hours on end studying magic, and midnight black hair that reaches half way down his back that is often worn in a ponytail to keep it out of his face when he's intensely focused on his studies or casting a spell. His eyes are a pale green and even when he's smiling, seem to hold a cold, calculating look to them.

Aramil prefers to wear darker clothing, usually in tones of black or grey, with hooded cloaks being a particular favorite of his. Underneath theses, he is content with wearing a simple tunic and trousers, and prefers to wear sandals on his feet. He wears several pieces of jewelry, notably a dark oak bracelet with a skull shaped ornament and a pair of silver earrings with a small silver scythe shaped piece dangling from the right one.

Aramil's skill is completely unblemished, save for a tattoo of his preferred Deity on the back of his right shoulder.

Background:

Born before the days of the Golden Concordant, Aramil knows well the price of war and what it can do to those who aren't even involved. His parents where both soldiers in the Elven army and died during the fighting against the dwarves. Shorty after their deaths he struck up an apprenticeship with an older wizard in his village and began studying the ways of the arcane, with most of his focus going towards Necromancy, though he didn't neglect any of the other schools for fear that they might hold a key to his ultimate goal.

When the Golden Concordant was signed, he found it to be easier to focus on his studies without the threat of another war. However, with the arrival of Nemesis, Aramil decided to leave his study and do exactly as his parents did almost a century ago and defend those who could no defend themselves, bringing forth spells and arcane knowledge to the battlefront.

Stats:
Str: 10 (10 Base)
Dex: 17 (15 Base, +2 Racial Modifier)
Con: 11 (13 Base, -2 Racial Modifier)
Int: 17 (17 Base)
Wis: 12 (12 Base)
Cha: 13 (13 Base)

HP andSaves:
Hit Points: 5 (4 Base, +1 Con mod)
Fortitude: 1 (0 Base, +1 Con Mod)
Reflex: 3 (0 Base, +3 Dex Mod)
Will: 3 (2 Base, +1 Wis Mod)

Feats:
Scribe Scroll (Class Bonus)
Spell Focus: Necromancy



Spells:




Known Languages:
Elven (Racial Language)
Common (Racial Language)
Draconic (Bonus)
Sylvan (Bonus)
Goblin (Bonus)

Equipment: Cloths as described in Appearance. One spellbook, one spell component pouch extra, one map case.

Working on other posts now.

ITS ENDING


So... are we still doing the ball?
@LordofthePies @knighthawk you guys should join the Discord, join the conversation
I would prefer to play a rogue, if that is alright with everyone.


If we die due to a trap, I'm blaming you.
Well, you asked for it, @Joshua Tamashii. And you get - *drumroll* - 13.

So that's 17, 13, 12, 10, 15, 13 for you now.


So total modifiers add up to +8. Much better.

Knighthawks got a major jump up to a total of +11 XD
@Joos Well, we have one paladin so far, so we have a tanky character. I'm fine playing as a Wizard/Necromancer, Rogue, or Bard. Preferences in that order.

Also, Only number I have issue with is the 9. If I can just reroll that one, I'm fine with the rest. I'll take the result regardless, even if it ends up being a 2
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