@LordofthePies You're missing your alignment, Deity, HP, Saves, skills and feats. You also never applied your racial bonuses of +2 to Dex and -2 to Con.
You'll start with 36 skill points, which you can distribute among your skill, up to 4 points per skill. On top of that, do not forget to apply the appropriate ability mods to them. You're class skills, which get the full benefits of these points, are Move Silently, Hide, Spot, Listen, Search, Disable Device, Open Lock, Climb, Use Magic Device, Sleight of Hand, Decipher Script, Bluff, and Intimidate. Putting points in any other skills result in them being half effective (2 points = 1 rank). As an Elf, you also get Racial Bonuses to Spot, Search, and Listen.
For Feats, you start with Sneak Attack (1d6) and Trapfinding, plus one more of your choice.
Your HP, after applying you Con mod after Racial Bonus, would be 7, as you are a Rogue.
Your Save would be as follows; Fort: +1, Ref: +5 and Will: +1.
Standing at five feet tall and weighing 95 pounds, Aramil has a pale, some would say sickly, complexion due to staying cooped up inside for hours on end studying magic, and midnight black hair that reaches half way down his back that is often worn in a ponytail to keep it out of his face when he's intensely focused on his studies or casting a spell. His eyes are a pale green and even when he's smiling, seem to hold a cold, calculating look to them.
Aramil prefers to wear darker clothing, usually in tones of black or grey, with hooded cloaks being a particular favorite of his. Underneath theses, he is content with wearing a simple tunic and trousers, and prefers to wear sandals on his feet. He wears several pieces of jewelry, notably a dark oak bracelet with a skull shaped ornament and a pair of silver earrings with a small silver scythe shaped piece dangling from the right one.
Aramil's skill is completely unblemished, save for a tattoo of his preferred Deity on the back of his right shoulder.
Background:
Born before the days of the Golden Concordant, Aramil knows well the price of war and what it can do to those who aren't even involved. His parents where both soldiers in the Elven army and died during the fighting against the dwarves. Shorty after their deaths he struck up an apprenticeship with an older wizard in his village and began studying the ways of the arcane, with most of his focus going towards Necromancy, though he didn't neglect any of the other schools for fear that they might hold a key to his ultimate goal.
When the Golden Concordant was signed, he found it to be easier to focus on his studies without the threat of another war. However, with the arrival of Nemesis, Aramil decided to leave his study and do exactly as his parents did almost a century ago and defend those who could no defend themselves, bringing forth spells and arcane knowledge to the battlefront.
@Joos Well, we have one paladin so far, so we have a tanky character. I'm fine playing as a Wizard/Necromancer, Rogue, or Bard. Preferences in that order.
Also, Only number I have issue with is the 9. If I can just reroll that one, I'm fine with the rest. I'll take the result regardless, even if it ends up being a 2