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7 yrs ago
Current Why join an rp or make an rp if you're NOT GOING TO POST?! Why waste everyones time?
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Sure, cuz reptiles eat da fishies
Deep in da dungeon doin lizard things
Big Red just raised an eyebrow when the Archer chose to keep her curved blade and sell the longsword because of the effort involved of learning to use it. Wasn't a bow harder to learn? Eh, she'd use what she wanted to use. Then she nixed the idea of taking on the sewer job because she had been down there once before and it was apparently scary. That got a snort from him, they had just killed a small horde of goblins and fended off a pair of giant boars. What challenge was there in giant bugs and some big rats?

Druid Girl mentioned not keeping the dagger, making him shake his head. "Having a short blade is handy to have in case something is on top of you. A staff can only fend off so much after-all and has a huge dead zone." He said, a dagger would have the proper length to do more than just make something bleed, it'd actually hit vital organs if say a wolf was on top of her. Or another human. Still he couldn't force them to keep gear they didn't want.

Either way they meandered into town, passing by guards with wiggly eyebrows, and into the more business oriented sector. Druid Girl mentioned the two potential shops they could sell the weapons at. "Smith would most likely offer more since it's iron and steel. Even if they're useless the metal can still be reforged into something else." He said as he went towards the smithery. Only the heat, smell of burning coal, and clangs of metal were his guide unless the girls took the lead.
Name: Karn

Race: Black-scale Lizardman

Appearance:

Like most Black-scale lizardmen Karn is an utterly massive being. Standing at a whopping twelve feet tall and rippling with muscle he's an intimidating sight to behold. To help keep his balance he has an equally enormous tail, the appendage being roughly nine feet long and unadorned. Littering his body are numerous scars, causing streaks of white or gray in those jet black scales coating him. The only brightness to his body when he's not angry are his eyes, a deep gold color. When angry his throat and upper chest change color to a deep furious crimson.

Role: Warrior: The character fights well in melee combat and perform feats of strength.

Biography:
Unlike a lot of the denizens of this dungeon, Karn was not born here. Nor was he brought in, he found it and entered of his own accord. His tribe having been annihilated several months past save for himself by a band of adventurers. He had finished off the ravaged group, but his body held fresh scars from them. Needless to say, one could not hold several miles of territory by their self and there weren't any other Black-Scale nearby that he was aware of.

So he became a wanderer, looking for a new tribe to either assimilate into or take over himself. During his travels he found this dungeon and entered. A lack of open space was good, the darkness was also good. He could be the ambusher this time and enemies could only come in so many directions with so many numbers thanks to the corridors. But there was a catch to this dungeon, it already had residents.

Needless to say the territorial giant cleared his way to an area he wanted, following familiar-ish scents. While there weren't many there were still lizard-folk within this dungeon and he hunted them down and observed them. He'd later join with them, but they weren't an official tribe group, he was just a resident and a helping hand when might was involved.

Inventory:

  • Iron Skull Cleaver: A massive slab or iron in the shape of a cleaver with a skull attached. Its size matches his own, making it nearly impossible for smaller creatures to wield it even two handed.
  • Bone Helm: A helm made of the skull of a ram-like creature and yellowed with age. Seems to offer good protection to impacts considering ram's headbutt everything under the sun.
  • Old Hides: Aside from just thick and resilient scales he wears pieces of animals hides from various animals. The fur has grayed with age and tattered from numerous skirmishes.
  • Bronze Champion Belt: A wide belt made of pure bronze that holds up his hide kilt. It has some scrapes and gouges marring its ornate look and the inch thick metal offers decent protection from slashing, impact, and piercing in the areas it covers.
Name: Karn

Race: Black-scale Lizardman

Appearance:

Like most Black-scale lizardmen Karn is an utterly massive being. Standing at a whopping twelve feet tall and rippling with muscle he's an intimidating sight to behold. To help keep his balance he has an equally enormous tail, the appendage being roughly nine feet long and unadorned. Littering his body are numerous scars, causing streaks of white or gray in those jet black scales coating him. The only brightness to his body when he's not angry are his eyes, a deep gold color. When angry his throat and upper chest change color to a deep furious crimson.

Role: Warrior: The character fights well in melee combat and perform feats of strength.

Biography:
Unlike a lot of the denizens of this dungeon, Karn was not born here. Nor was he brought in, he found it and entered of his own accord. His tribe having been annihilated several months past save for himself by a band of adventurers. He had finished off the ravaged group, but his body held fresh scars from them. Needless to say, one could not hold several miles of territory by their self and there weren't any other Black-Scale nearby that he was aware of.

So he became a wanderer, looking for a new tribe to either assimilate into or take over himself. During his travels he found this dungeon and entered. A lack of open space was good, the darkness was also good. He could be the ambusher this time and enemies could only come in so many directions with so many numbers thanks to the corridors. But there was a catch to this dungeon, it already had residents.

Needless to say the territorial giant cleared his way to an area he wanted, following familiar-ish scents. While there weren't many there were still lizard-folk within this dungeon and he hunted them down and observed them. He'd later join with them, but they weren't an official tribe group, he was just a resident and a helping hand when might was involved.

Inventory:
  • Iron Skull Cleaver: A massive slab or iron in the shape of a cleaver with a skull attached. Its size matches his own, making it nearly impossible for smaller creatures to wield it even two handed.
  • Bone Helm: A helm made of the skull of a ram-like creature and yellowed with age. Seems to offer good protection to impacts considering ram's headbutt everything under the sun.
  • Old Hides: Aside from just thick and resilient scales he wears pieces of animals hides from various animals. The fur has grayed with age and tattered from numerous skirmishes.
  • Bronze Champion Belt: A wide belt made of pure bronze that holds up his hide kilt. It has some scrapes and gouges marring its ornate look and the inch thick metal offers decent protection from slashing, impact, and piercing in the areas it covers.
It bugs me the reptilian kobolds still have dog noses >.<
I am set on big bonks
Cuz they big bonk and not much else? XD And are insanely resilient to a lot of things o3o totally gonna be one of those behemoths
I did look up blackscale and that is a big damn lizard and stupid strong. Fuggin bite alone has the same dmg as a basic greatsword in D&D
Hehehe, he thinks I know things about subraces in 3.5 dnd XD I only ever played a half orc barbarian in that :p
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