Avatar of Kho
  • Last Seen: 20 days ago
  • Old Guild Username: Kho
  • Joined: 12 yrs ago
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    1. Kho 12 yrs ago
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7 yrs ago
Current "Soon you will have forgotten all things. And soon all things will have forgotten you."
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courtesy of @Muttonhawk

Most Recent Posts



IT CAN SEE US?!!

Edit: @IrishAngelQueen Read question 29 of the FAQ then come tell us about this strange new world you live in, beyond the fourth wall, where all the lurkers dwell O.O (Q29 is the first one, just in case)
*Whispers* Do you think they can see us? Maybe they don't see us...
@IrishAngelQueen @Nero I can see yoou :D <-- troll face
When you stare into the Abyss Divinus, the Abyss Divinus also stares into you...

*Fourth wall shatters*
I can see all these lurkers lurking without a word...
As a Hero, the character will develop and level up until they become a demigod, then they will continue doing so until they become a god. As they level up, they can add domains and portfolios as a god would. That means that by the time the Hero becomes a god, they won't necessarily be a Level 1 god. Heck, he might even be a higher level some of the current gods.

However, he can only start off with one domain and one portfolio. If he wishes to add others later, he can do so. I'll get the specific leveling and Might mechanics up when they are needed. For now, I reckon this is reasonable. If anyone has suggestions or objects, feel free to voice your thoughts.
<Snipped quote by Kho>

What if the lizard was really cute, like a gecko? Cuteness always wins.



<Snipped quote by Hael>

Or a really cute bug



*Reaches for whip*
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By the way guys, Heroes can be extremely powerful beings. Like, bring comets down on you strong. Smite your ass strong. Demigod strong (yes, you heard me Undawhatsyourface, you're going down, Zerabil's munching on your butt!)
@Venku A demigod's pet can't beat up a hero if it is a small, old, unintelligent mortal lizard with perfect luck. Luck can only get you so far if all your other stats are -100 xDD
Hey, since Might is now on the subject, what about Cyclone's questions of using Might in combat? Like combining tons of Might into a fireball or something. How much impact will that have on combat?


Levels - mean that a god is inherently stronger, has more Might anyway and is just in every way more powerful than the other and therefore should, if they use their strength correctly, come out on top. At worst, they can force the other to spend all their Might and then take them out with their own remaining Might.

Might - The more of it you have, the more powerful the strikes you can deliver. An attack which uses 5 Might as Cyclone suggested could obliterate entire Solar systems. If an attack using higher Might, or an army with higher Might, goes against one of less Might, it will generally win out, unless there is space for tactics and strategy to play a role.

Tactics and Strategy - This is really about the individual and how smart they can be about their battle. If they are very intelligent about it and deliver one act of genius after another, whether they are high or lower level, things should swing in their favour whether due to their brilliance alone, or due to some kind of divine intervention in their favour.

Writing quality - This is just a matter of pure writing quality. Is it gripping? Does it make sense? Is it well thought out? This will be a factor a GM considers when deciding who should win.

Plot line/Player agreement - If the players have agreed what the result will be, then that is that (unless the result is really weird. Like a frail old mortal lizard which can't think and has no magical powers going up against a hero and winning.)
1 Might: Creating huge landmasses or oceans; or stars and planets if a god is of the correct domain or above Level 5
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