Avatar of Kho
  • Last Seen: 20 days ago
  • Old Guild Username: Kho
  • Joined: 12 yrs ago
  • Posts: 4742 (1.04 / day)
  • VMs: 0
  • Username history
    1. Kho 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

7 yrs ago
Current "Soon you will have forgotten all things. And soon all things will have forgotten you."
1 like

Bio


courtesy of @Muttonhawk

Most Recent Posts

So, to make a long story short, we're waiting on Frettzo's magic time skip.

@Hael if you want to Khollab, just shoot me a PM and we'll get to it.
Turn 5


Turn 5 Might:

Vowzra - Level 4 - 10 Might - 0 Might 1 Free Point Carried from Previous Turn, 3 Might from Orabil - 2 Free Points

Arguis - Level 4 - 10 Might - 3 Might 0 Free Points Carried from Previous Turn - 1 Free Point

Vestec - Level 4 - 7 Might - 0 Might 0 Free Points Carried from Previous Turn - 1 Free Point

Astarte - Level 4 - 10 Might - 3 Might 1 Free Point Carried from Previous Turn - 2 Free Points

Sveiand - Level 3 - 12 Might - 6 Might 1 Free Point Carried from Previous Turn - 2 Free Point

Undasis - Level 4 - 7 Might - 0 Might 0 Free Points Carried from Previous Turn - 1 Free Points

Ferghus - Level 4 - 10 Might - 3 Might 2 Free Points Carried from Previous Turn - 3 Free Points

Sauranath - Level 4 - 14 Might - 7 Might 1 Free Point Carried from Previous Turn - 2 Free Point

Escre - Level 4 - 8 Might - 1 Might 0 Free Points Carried from Previous Turn - 1 Free Point

Spelling and Grammar: 10/10
Writing Quality: 10/10 (is it just me or was that post better than usual? And you ACTUALLY managed to get it in before 4 pm GMT+1 xDD)
Story Line Advancement: 10/10 (you just sunk half of Svei's islands. Poor Svei x(. You just watch, one day everyone will want to be his friend and he'll remember how horrid you and your hero were to him...)
Character Development: 10/10 (he developed from a normal man with a healthy love for water, into some kind of sea-minion of Undasis. What a development!)
Independence: 10/10 (great that there was interaction between Unda and Svei before the whole sinking happened)

20 Khookies (what is with this full marks three time in a row?)
@Hael No! He bakes those cookies just for me! You can't have any of them, they're all mine!


*Whacks Cyclone out of the way with Zerabil's club*
MY Khookies >)













http://forum.profantasy.com/extensions/InlineImages/image.php?AttachmentID=731

Creation - 6 Khookies
Conceptual

Name: Vowzra's Victors
Description: A large Order of 500 individuals (400 humans and 100 Uri) dedicated to the gods, and who go after the god of Time who created the first forms of life - ants and trees. It is made up of hundreds of loyal adherents whose base is the Mountain's Crown, a large, well-fortified mountain monastery located in the Southern Mountains. The monastery has a smithy, a meditation garden, a storehouse, a library, training grounds, and is surrounded by high walls of stone and metal, guarded day and night. The also has two top secret underground escape routes leading a kilometre away from the monastery.
Vowzra's Victors are specialised in the use of weaponry and Wi, and they were the very first to domesticate horses. They are rather famous for their metal armour, which covers them from head to toe, much like it does an Alma Igna, and the surrounding mountains provide ample metals for Rejys' smithy. They are also famous for the various weaponry Rejys' inventive mind - no doubt a blessing from the Fiery One - has managed to come up with. This includes swords, maces, axes and spears, with shields being a common sight on some.
The Victors are a staunchly loyal and religious bunch, they have faith in all the gods and truly believe that they are protected - whether it is by the Celestial Above, the Chaotic One, Our Mother of the Wi or others. They follow them all and do their bidding as it best deserves to be done. Years of meditation, contemplation and rigorous study have also given them increased mental capacity, focus and skill with Wi, and so too has their enthusiastic following of The Way and Stoicism. On the battlefield or in the temple, these are warriors famed, models of human character and morals, and unmatched worshippers of the gods.


Creation - 2 Might
Conceptual

Name: Vowzra's Victors; The Hallowed Hundred
Description: The hundred most loyal, veteran and unbreakable members of Vowzra's Victors, known as The Hallowed Hundred. These are individuals who are mighty in their own right, but who are, together, utterly unconquerable. They have honed both their minds and bodies to their limits and beyond. Their loyalty is absolute, their wrath is mighty, and their power unmatched. While normal Victors refer to each other and are referred to with the honorific 'Brother', those of the Hallowed Hundred refer to each other and are referred to with the honorific 'Battle Brother' to distinguish them.
Battle Brothers of the Hallowed Hundred usually have decorated and more personalised armour and weapons. They also usually have names for their foremost weapon and share a unique and intimate bond to it, viewing naming and using it as a way of honouring the Fiery One of the Forge. Zerabil, though the leader, is also referred to as Battle Brother and his status as Prophet and Son of the Celestial Above does not make him above questioning or challenging. Obedience to him, however, is favoured, and challenging him on a point or a command is only allowable in reasonable situations or when he gives an absurd order. These individuals are all blessed by Zerabil, making them rather unique from others - for they never age.


Creation
Conceptual

Name: Stoicism
Description: A way of life aimed at leading one to happiness by achieving the truly ‘good’ things in life, what are called ‘Virtue’. The supreme ideal of Stoicism is a combination of ‘Wisdom’ or moral insight, ‘Courage’, ‘Self-Control’ and ‘Justice’ which includes upright dealing with other people. By following the supreme ideal and achieving it, a man becomes truly self-sufficient; that is, immune to suffering and bad fortune. ‘Virtue’ is a personal characteristic, not one bestowed by class or position: thus, even a slave who has achieved ‘Virtue’ is free, because no man, not even a king, can affect him.
Stoics believe in that, as all people live in a singular community under more or less similar conditions and restraints, all have a duty to live in conformity with the community. There are two main principles; 1) resigning oneself to Fate and; 2) living life according to nature’s laws.
Although resigning oneself to Fate seems to mean that one should not try to improve the future, this is not correct: stoics put a high value on public service, for instance, or striving to better oneself. In the case of stoicism, resigning oneself to Fate means that one should not set too high a value on cursory, transient thing. By avoiding a fixation on the unimportant, man can find true inner peace and unshakeable contentment that does not rely on possessions or fortune. By accepting that things come and go, this contentment and peace will withstand the obstacles of ambition, luxury, and—most importantly—greed.
As for living life according to nature’s laws, this can mean generally conforming to society, but is also deeper as a key tenet of stoicism is ‘questioning convention’. Living according to nature’s law are two-fold:
  • Training oneself to live with only the bare necessities. A man should know how to live with just basic food, water, clothing, and shelter. “Set aside now and then a number of days during which you will be content with the plainest of food, and very little of it, and with rough, coarse clothing, and you will ask yourself: ‘Is this what one used to dread?’”
  • Stoics insist on developing the gift of reason. One must perfect their sense of reason to conquer their devastating inner emotions: grief, pain, fear (of death, especially), and superstition. Reason allows one to escape from and discipline their passions, understand that ‘nothing is good or bad, only thinking makes it so,’ and to generally accept the mind as a greater source of truth than the body or emotions. Stoics are famous for their idea that ‘the shortest route to wealth is the contempt of wealth.’

<Snipped quote by Kho>

There's a fine line between 'Yells a lot and then wrecks house for no apparent reason' Vestec, and this one.

Namely, that line is the 'Thou shalt not Godmod' and 'Fair warning' rule. :P Vestec can only be so chaotic when I make sure I'm not godmodding and what not. :p



CURB THE CHAOTIC ONE!
<Snipped quote by Kho>

Excuses!


Well, I remember Vestec being far more chaotic! What is this god of order and balance marauding about as Vestec?! Who are you and what have you done to our cackling, evil lord of chaos?
<Snipped quote by Kho>

Hate to make another request, but could you also assume that I've leveled up? I don't know if the post will be up by then, because I'm suddenly and unexpectatly busy


I can do that, but do try to get it up if you can. I'll wait the maximum amount of time before moving on without you (4 pm GMT+1)
I'm just gonna make a super short post saying what Astarte's spending might on this turn. It'll be up tomorrow at about 1 PM GMT -4:30 (I think that's my time, it's venezuela's time). Basically it'll be her levelling up and nothing more, so in case I don't manage to post it in time for the turn change, I'd like it if @Kho could assume she leveled up behind the scenes :p Remaining might would be 3 + 2 FP, having spent 5 to level up from 3 to 4


Can do that for you ;) but do try to get the post up if you can
<Snipped quote by Kho>

Character Development: 10/10 I remember Zerabil being less easily intimidated. Hmm. Maybe he won't be a good Thulemiz this time around. :p

He was hundreds of years old when he was corrupted xD he's only a day old in this RP xP
© 2007-2026
BBCode Cheatsheet