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@Kaithas Indeed, as @Flamelord says, after a quick research, I came to the conclusion David would qualify, as long as he remains a low tier Heroic Spirit. More or less on Jack the Ripper's level.
I've been bouncing from idea to idea, here's what I've come up with:

Hector of Troy as Lancer or Rider
Odin as Rider
Davy Crockett (the folk hero version) as Archer
Odysseus or William Tell as Archer

Any recommendations?


Out of all of these, Odysseus as Archer is my fave by far and wide given his legend and trickery he might as well be one of the best Archer's from the Age of the Gods, IMO.

Ain't Davy a bit too young to become an heroic spirit? I mean, from which time period is he again? Since the most modern servants seem like they can't be older than the 1800s because they hadn't the time to have their legends crystalized and become heroic spirits yet.

Lastly, Odin is absolutely off the bounds as a Servant, since he's a high level Divine Spirit. Anything more divine than Karna and Gilgamesh requires a deviation from canon too great to be used as a Servant , not to mention that they would screw the balance of the war far too much.
WIP, just need to finish the personality, a few of the Noble Phantasms, and the history. The latter might take a smidgen, as ol' Finny's history is a mess.



Not bad at all, in fact, I've been wondering for quite a time why Mr. McCool hsn't been used in any official works, given how much Typemoon loves their Irish Servants. That said, I have a few points to make.

- His parameters are good, for the most part, but with an E rank Prana stat, his NPs would be very hard to use, unless he has a master with a very huge reserve, or is willing to dwell in soul eating. I advise to either raise this and lower one of the others, or increase the cost if his NPs.

- Given that his first NP isn't something meant to be able to fight or have any other special characteristics I think that it should better left as a kind of summon spell that he's able to do (like Medea's skeletons).

- The shield is ok, but a NP (just give me a range and targets) like that should have a High cost, since it's a wide area effect that can tip the scales of any fight.

- The Spear is good the way it's.

- The last NP is actually more complex, since it dabbles in Rider class expertise (summoning Heroic/Mystic beings), but since I've already seen official things like that on a Saber servant (Sakura Saber) and it's not particularly OP, I'll allow it as is. Though, here's a catch, you have to chose between either the shield or the horn, both would be overkill, IMO.
She looks good to me the way she's. Once I'm back home, I'm going to with on the other replies that is should be doing and then, start our new story.
As you can see, I scaled up Reiko's power again, but not to ridiculous levels. Also I added a "weapon", since she didn't had much in terms of ways of fighting back her foes before.
I'm interested in this, but... I don't exactly know that much about the magic system so I'd likely have to be a servant... That being said, I'd be willing to try my hand at making Saber's master.

I have ideas for Lancer, maybe Rider, and Archer... Which is still around?

Looks like Rider and Archer (if that one guy makes assassin instead of Archer) but I'm sick and my brain might not be the clearest right now XD


Well, Magecraft (not magic, mind you) is the ability to create effects "possible to science" by the reenactment of mysteries of the past and arcane practices. Magic on the other hand is the realm of the impossible, and something players cannot do, since there's only five Magics on the modern world. If you wanna try making a master too, I'd be willing to help, though it's better that you wait until I post my Master's CS to get a better idea of it (I'll do it today, hopefully).

As for a Servant, you can toss whatever idea you'd like (except Saber), if there's more than one person trying to get the same slot, I'll decide for the one with the character that fits Fate's premise better (though I think it'll not be the common to have such disputes).
I'd be interested I suppose. Might as well ask whether fictional people are allowed (Like, from fiction. Not Wraiths like False Assassin)


You're saying like, huh... a Rider based on Don Quixote, or something like this? I don't see why not, since the most part of the servants are based on fictional figures, anyway. As long as it's not something completely constructed by you, that is.

Though, Servants like Kojiro are perfectly acceptable, IMO. I just don't want another EMIYA around since he was a clear anomaly to the system.
So, @TheWindel, we should use this thread for our 1x1 planning, from now on.
~Asamiya Reiko~




A wanderer with no home to go back to



Name
Asamiya Reiko

Age
21

Gender
Female

Race
Human

Height
164 cm

Weight
63 kg

Blood Type
A+

Alignment
Neutral Good

Affiliation
-

Aliases/Titles
The Scarlet Sage


Appearance
At 1,64 meters, Reiko stands a bit above of the average height for a Japanese woman of her age, having an also above average 53 kilograms weight without any excess body fat, meaning that her silhouette isn't as shapely as she would like it to. Reiko's most eye catching features are her reddish brown hair and eyes, both of which are very rare among pure Japanese people, a telltale sign that her has mingled with foreigners sometime in the past, or is of Ainu descent.

When it comes to clothing, Reiko makes a point of always dressing in feminine garments, she favors a red pleated miniskirt along with a white turtleneck and matching red heel boots. When the weather is colder, she throws in a white coat with red trimmings as well as black tights, since she despises pants, specially denim ones. No matter the weather, or season, Reiko will always bee seen wearing a long reddish scarf following the tradition of the women of the Asamiya clan to always wear such garments as a mark of their lineage.


Personality
At her core, Reiko is a deeply conflicted and hurt person who tends to keep to herself in order to avoid more pain. That comes in stark contrast with her empathic nature, meaning that while Reiko wants to connect to others, she refrains from doing so because of her past experiences, which in turn causes more grief to the young woman.

Aside from that, Reiko is a someone who loves to immerse herself in reading and music, and is more prone to open herself to individuals who share her tastes. She believes that romantic love, while being the most desirable thing in our earthly existences, is also something that's nothing but an ever distant utopia, shining in the horizon, always one step away from one's grasp.

Lastly, while Reiko might be a tame person that dislikes hurting others, no matter the cause, she has a strong sense of justice and iron clad will, meaning that she'll not hesitate to do whatever is necessary to stop threats to innocent lives. No matter if those lives, or the threat perpetrators are human or Youkai.


Background
Reiko was born as one of the last descendants of the Asamiya clan, an old lineage of Chasers dating back to the Sengoku period, at the very least, though, for some reason only the women of the clan have powers. She has always been considered a genius and from the moment of her birth was burdened with the fate of the Asamiya bloodline, while her younger sister, Tsubaki, got to enjoy a much more forgiving childhood. Nevertheless, Reiko always stood proud and accepted her fate, mostly to spare Tsubaki of it.

Things got a bit more complicated after their parents death, during a Youkai hunt a couple years ago, since the sisters had to move in to their grandmother's. The elderly woman isn't a bad person, but she's too strict and her relationship with Reiko degenerated fast and once she tried to force Reiko in an arranged marriage, the young woman simply got fed up and left home. She never told Tsubaki about her reasons for leaving, which caused their bond to become strained, which Reiko griefs every now and then.

The last event worth of note on Reiko's history happened a year ago, when she met a young man who was majoring in Mathematics at the same college as she was taking her Philosophy course. Despite all the common sense, Reiko fell in love with him and, after much thinking, revealed the truth about her to the him, only to have he be assassinated by a group of conservative Chasers, who wanted to up hold the masquerade, not very long after.

Now, convinced that she has no place to call home, or anywhere se really belongs to, Reiko transferred in to the Sonomachi City University and decided to try to begin her life anew, away from the scars of her past, though only time will tell if they are going to heal, or bleed until she dies.


Powers
Reiko's clan power is the ability to generate what's known as a "Spirit Maze", a barrier of variable size. Targets inside this maze with no walls, get their mind and spiritual power ruined over time and can die if they don't find a way out of it before they are completely spent.

The effect of the barrier manifests itself as translucent red butterflies that flock around the targets and give them illusion based on their own memories of traumatic or hurtful events, as well as vision of their loved ones and such things as the barrier slowly erodes their coherent thinking. The more butterflies one sees, the more closer to depletion they are.

Reiko can chose what targets to affect, though she must be aware of them, as anyone inside of the barrier's boundary is subject to its effect no matter of things like line of sight or Reiko's awareness of them. The barrier is stationary upon its creation, though Reiko can simply dismiss it and do a new one whenever she wishes to. Upon it's creation the "Spirit Maze's" maximum size is of about 8 meters, but it grows slowly, until it reaches the maximum possible diameter of about 250 meters in five minutes after its creation. No matter how much of a genius Reiko might be, she can only have one "Spirit Maze" active at a time, trying to create another will always erase the first and reset its size.

Lastly, the barrier's boundary is permeable from both sides, meaning that one can enter and leave it rather easily, though, the illusions and inherent disorientation from having their mind eaten away, tends make sure that the targets don't leave until Reiko wills so.

Parameters:
- Initial Diameter: aprox. 10 meters/ aprox. 78,5 m2.
- Maximum Diameter: aprox. 640 meters/ aprox. 321.689,6 m2.
- Rate of Expansion: aprox. 2,1 meters per second.
- Time to Reach Maximum Size: 300 seconds.
- Targets: Anyone in the area, except those Reiko wishes to spare.
- Effect: Mental/Spiritual drain.
- Intensity: Increases with time, but depends on the target's willpower. An average Youkai/Chaser would be rendered powerless in about two minutes.

Aside from the "Spiritual Maze", Reiko's only mean of fighting back her enemies is using her scarf as sort of weapon, since it's made from magical fibers that make it impossibly resistant. While she can use it to attack in a whip-like fashion, it's meant primarily as a defensive tool to parry and shield her from attacks as well as bind her enemies until she can deal with them properly. The strength of the bind increases based on the target's remaining spiritual power, meaning that it's not a good tactic to rely on it too much inside of the "Spiritual Maze".


Skills
- Ample knowledge of the Crimson Sky and its dwellers
- Academic knowledge of many topics
- Fast reader


Weapons
Her scarf, see description above.


Equipment
- Cellphone

- Enough money for a comfortable living


Other
Theme Song

No one wants to do CS? I would like to have more things to evaluate before opening an OOC for this RP. Specially I want to see some servant ideas, not just people claiming slots, but not producing results.
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