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14 days ago
Current Problem: The characters have only known each other for like a month even though the RP is 3+ years old. I want them at happily ever after already. But they have only know each other for a month!
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Darin dropped into a seat as she listened to Ridahne hum. The human couldn’t help the smile that graced her features. She didn’t want to help it. Ridahne humming was officially one of the best sounds in the world. She sprawled her torso across what little of the table was bare to soak in the sound and atmosphere. This place was peaceful, and Darin knew that she would grow to cherish happy little memories like this one. She did rise up a little as the Azurei mentioned the guardians that would come after her. That wasn’t quite right. It wasn’t wrong, but Ridahne would be the only one to wear the Guardian mark that she was designing. It was the Seed-Chained mark that others of all races and creeds would wear.

Darin’s voice desperately kept her voice light so she wouldn’t sound accusatory, “You know The Gardener had a Guardian, right?” She gave her head a shake as she pointed out, “And none of the Children of Astra remember them.” The Seed-Bearer gave a half shrug, “The only ones who carried the memory of them though the countless years were The Gardener and The Tree. I never learned their name, but The Tree told me a little about them.” Darin held up to fingers, “There should be two marks. The mark for Guardian is one you and you alone will wear. The mark for Seed-Chained is one that you are only the first to bear. There will be others, of all the Children of Astra.”

That lead Darin to a thought she hadn’t thought about. Seed-Chained wasn’t the only title and responsibility that The Seed-Bearer had to give. In fact, she had already given one to one man and planed to give it to others, Seed-Friend. To be a Seed-Friend was a lighter burden than that of Seed-Chained, but there was less, well, less potential honor. To be Seed-Chained was to have a chance to become Seed-Honored. Then there was the one that Darin hoped she never had to use, Seed-Cursed. There were two titles and two half titles that Darin had the power to give and there was a whole hierarchy that Darin had problems explaining even inside of her own head. Then her heart skipped a beat as she remembered that she had missed a title. She was The Seed-Bearer. That didn’t even account for the fact that when she inevitably became The Gardener the titles would shift to, Tree-Chained, Tree-Honored, Tree-Friend, and Tree-Cursed.

She gave her head a shake as she tried to explain to Ridahne, “And that is only half a title. To be Seed-Chained is to have the potential to be Seed-Honored. The mark for Seed-Chained needs to be white so it can be gone over in black.” She was insistent, “If it is possible for a tattoo to be completely covered the mark for Seed-Chained and Seed-Honored need to be exactly the same, save one in white and one in black. Seed-Honored needs to cover Seed-Chained completely. When you are finally redeemed you sin will be forgotten.” She looked RIdahne dead in the eyes, “It will not be allowed to be remembered by anyone.” She slumped back down, “Both titles belong to a family. There is also Seed-Friend and Seed-Cursed.” She swallowed nervously as she finished the family, “And of course The Seed-Bearer.” She didn’t seem so sure, “We need to come up with marks for those as well; all black. Yet it can’t just be for tattoos. There is one Seed-Friend right now. They are Eluri. I plan on making at least one human a Seed-Friend. Black is universal though. The marks should still be wearable.” Her next statement was barely a whisper, “The Seed-Bearer’s mark.” She swallowed drily before starting again, “My mark should be green. I know that it is not an Azurei color, but it is an Astran color.”

Darin couldn’t look at Ridahne anymore. What would the Azurei think of those declarations? Darin had just turned the task of crafting a new Oijh mark into crafting symbols for what basically amounted to, for lack of better words, her court. Yet Darin had no one else she could trust with this. She had no one who understood the importance of symbols. She wasn’t putting the task solely on Ridahne though. Darin wanted to help. She just wasn’t sure how. She finally forced herself to look at Ridahne. Darin couldn’t help but feel like she was being completely unfair. Yet there was a task to be done. Ridahne was already doing part of it. Darin could, and wanted to, help.
Awesome. Thanks so much.

Can someone let me know if the picture in the charater tab is working?
@Tsar Gatto



I will totally take out the hawk if I need to. I am also open to constructive criticism.
@Tsar Gatto

I have thought long, though not too long, and hard, super hard for sure, and I don't think that Maggie would be a good fit for this. Magic is an intrinsic part of her that it seems, at least to me, wrong to try to limit her magic or make it a secondary weapon. Out of respect to your vision I think it would be better to just return Maggie to the shelf for the time being.

That being said, I would still like to be a part of this campaign. Would you be alright with be crafting a character that's basically that cliche where when told to leave their weapon they pull out an surprising amount.
@Tsar Gatto

Would you like me to create a new character or am I good to refine Maggie?
@Tsar Gatto

Awesome. Let me know if we get enough interest.
@Tsar Gatto

I get where you are coming from. I really do. Playing with OP characters tends to be no fun. If you feel Maggie is too OP that is criticism I am willing to listen to. (Especially since you havn't been rude about it.)

However. Maggie is Maggie Gamble. She is a gambler and her magic is based mostly on Luck as well as The Playing Cards. In the current version she has absolutely no control over what card she draws only how she plays them. From a role-playing point of view I was planning on using this site to decide what cards actually came up. It was suppose to ensure that Maggie's luck truly was random rather then just giving her the cards I wanted her to have. On another note using higher leveled cards does take more energy out of her. For example using a king card would knock her unconscious for at least several hours if not a day and leave her weak and starving when she woke up.

If we can come up with a system of spells or magic that is based on A. Luck and B. The Playing Cards that we are both comfortable with I would be more than happy to alter Maggie's powers. If not I would be more than happy to craft a new character.

Though, while typing this, an idea for using dice did occur to me. I suppose I would be alright with Maggie using a pair of dice. There are 36 possible combinations with two dice. That would limit the number of spells she could use. However I would still like her to be an elemental mage. Perhaps she can't summon elementals but can still combine one or two elements together. If you give me a minute I can work out a little better list and work out some of the kinks of this idea.

Edit:

I gave it some thought and came up with two different systems using a pair of dice.







These are just rough ideas that I thought of as a way to at least limit the number of spells she can do. At most she would have 36 spells instead of a near infinite number of spells that a deck of cards allows. Another idea is that her patron god is some sort of god of gamblers and tricksters and luck. As far as my feeble understanding of D&D extends that would make her some type of paladin/rouge, but I’m not really sure how that would work.
@Tsar Gatto I have next to no experience with D&D. So I'm not entirely sure what you mean by traditional spellcaster. Can you elaborate? Please and thank you!
@Tsar Gatto I have a character I polished up for @ReedeThe23rd attempt at this. If you do decide to do it I would love to submit her for you approval. I would love a chance to be a part of this story.
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