Current
What lies in the hearts of the drae if not madness? - Ma'doc
6 yrs ago
Replies will be coming out in a few days. Been down sick.
6 yrs ago
"Fly you fools!"
3
likes
7 yrs ago
To everyone waiting on replies. They most likely will be out tomorrow or Saterday. I need to get a part for my computer!
1
like
8 yrs ago
Sorry if replies are a bit slow. Dealing with a headache.
4
likes
Bio
Hello! I'm LadyRunic! But you knew that...
I love most types of Role Play, but by far my favorites are those that are well thought out and worked with. Especially when you can find a group you can work well with. I love books- So many books. It's a running bet that I will become buried under a pile of said objects one day... I'm a tad busy, and when an Rp really catches my interest I'm inpatient for posts. It's like reading a good book and getting stuck on a cliff hanger.
You can generally expect posts regularly once a week if not more.
I've RP'd for the better part of fourteen years, so I can honestly say I have some experience and I've developed the understanding of what I expect of a partner in a one-on-one or a group. I'm also the sort who will speak up and point out something if it looks off or forms a problem to me. I spent most of a year once stuck in a Voice Chat Rp that was hell on Earth, so I'm straight forward when I need to say something. I expect this in return from my Rpers and DMs. I want to improve my writing and love constructive criticism.
Alice had quickly wandered off, and there was the sound of a shower running. Then the sound off a soft jazz filled the apartment as a radio booted on somewhere in the chaos to the left and opposite of where Alice had gone. The volume increasing till it settled on a nice middle ground. Apparently the tailor had a remote for the device. A top hat and several drapes of fabric was across the stereo, partly obscuring it and the faint blue glow of it's controls. The tanned couch was well made, and maintained. Sinking in just enough to be comfortable. Pins were embedded in one arm of the seating. Thankfully it wasn't leather.
The letter, as Sasha would examine it was written on fine paper and oddly enough in this day and age... Hand written. The creases where perfectly placed and the penmanship was the highest of etiquette standards. The contents however were at odds with the prim and proper of the letter.
"Dear Alice,
While I am glad you at least took the time to show your face at Aristotle's graduation, your choice of attire remains questionable. You know very well, I aspire for perfection in this family. Something you could attain if you would let go of these childish ideal of yours. Of course you will never attain the abilities of your brother, you've wasted far more time than is reasonable in this little 'tailor' business. It is a waste of time and money that could better increase our influence. Set aside this foolishness and take up a proper job in the line of fashion.
Your mother could very well set you up with a meeting with several eligible men in your preferred field. However they have respective businesses and could better help you turn your little hobby into a proper line if you would just put in the work and hand the management and labor to another. But this is getting off the point of why I'm not calling you- again. If you do not answer the phone how can you hope to run your business?
You're causing problems for this family with your hobby and eccentrics. Continue to do so and I will cut you off entirely and buy out your little business and that hovel you insist on living in. Do not test me, Alice. You laze about in a hovel, with street toughs and cons for friends, you work a failing business, and worse off you merely ruin your brother's chances at a better future. What will people say when they see he is related to a grown woman who plays with dolls in a constant refusal to move on with her life? It's a disgrace. Your mother is already facing uncomfortable questions about 'that daughter she had' and I have been as well about your foolish notion of clothing. Get yourself in order, and return back to our estate for a proper life. I will not deal with your foolish notion of a 'living', you had better opportunities yet you waste them for frivolous diversions."
Sincerely, Alistair Lynch The Senior "
A small note at the bottom written in a quick print, obviously added after the rest. Unlike the earlier words this was choppy, quickly thought and written.
"Sis, Several clients that work with Da's business dressed in your fashion one day and sang you praises. Stupid, you need to know who not to sell to. Give up before he really does buy you out. Oh, it would be fun to watch that drama. -Ari"
Alice, after a good ten minutes slipped from her more private rooms. Changed into a layered gypsy skirt, the matching blouse boasting a fair amount off needle work on the hems of the wide billowy sleeves. Giving a tiresome yawn, there was a crack as the fridge was opened. Then a surprised 'aha!'. "I've been looking for that!" Picking up the phone, looking like it was from the nineties, and set it on the counter covering up the letters. Poking her head back into the fridge there was another crack as she slipped from the fridge with a piece of cold pizza and a sticky note. If one could see the sticky note it would read "Pizza for when you finally finish that dead line. Eat before you pass out. -Sylvia" Along with a date the day prior the present. Alice sighed and reminded herself to thank her friend. It wouldn't be the first time they had brought her food while she was on a deadline, or dragged her out of house or shop to be revitalized from the crush of work. Munching on the cold pizza, an oddity she didn't mind at the minute.
(Ali, Aly, The Night Witch, Daughter of Darkness, The Black Widow, Leader of the Blackwater Coven)
General description
Race
Ironteeth Witch
Age
137 years old
Size
5 foot 3 inches, 135 pounds
Gender
Female
Sexuality
Bisexual
Religion
The Three-faced Goddess, or Maiden, Mother, Crone
Job
Assassin and Scout
Personality
Alysse is a calm and collected Ironteeth Witch. Leader of the Blackwater coven she fought and bled for her rank in the coven and still bleeds for the lands and rights of her sisters. She is however a vain creature, assured of her beauty and elegance be that on the battlefield or the circles of the up and coming folk. She constantly pursues information, wanting to know everything about everyone and twisting it to her use. Proud of her lot in life she desires only to continue rising in the world. To let all know and fear the Ironteeth Witches. But she is not without her problems. Namely her fear of falling in love, something she deems as foolish and a waste of time. Or worse, being bound in some bargain. Something she has dance about for over a century. Though, she has her softer moments within her inner sanctuary. Enjoying the simple pleasures of life she has fought and killed for. She is polite and respectful of strength, though she schemes constantly to see them beneath her behind her smiling mask.
Biography
Born into a coven far to the North, she migrated south with her sisters shortly after they left their mothers covens' as adults. Gathering in the skies and forming bonds as they fought for alliances and to form the more powerful covens. Alysse rose with her coven sister and bested them all. Claiming the leadership position for herself as she bullied and drove them South to richer territory of great unknown. A terrifying thing for the young Blackwater, but necessary. New lands meant better resources and that meant a potential for more Witchlings and a stronger coven.
Alysse doesn't really remember her mother as anything other than a teacher. Showing her how to fight, to make men scream and reveal petty secrets. She was taught magics and how to ride the winds from her mother and the Coven where she was born. But upon reaching the age of adult she was driven out and cast to the skies with only her clothes, weapon and broom. Which was perfectly find with Alysse. She flew and found her Lieutenants and other Witches. Killing traitors and firmly establishing her dominance and gaining the loyalty of her Coven. They saved each other's lives and flew South. There in the Northern Reaches of Camelot Alysse established her home and terrorized villages into paying tribute of goods and people. Her sisters and her forming caverns in the mountains. Creating a home in the snow capped mountains. Coming out to raid the countryside and spread their influence. They did not keep servants for their ease however. Servants would be a risk to their home and the Blackwater coven do not wish to trust humans with their treasures.
It was when they were firmly established and had their luxuries in a goodly amount. Be that furs, silks, men/women, metals, gems or what they willed. When Alysse was approached by a agent of Lancelot. Or rather one of her sisters were. They brought the messenger to her and they got their fun from both message and delivery man. The latter was not harmed and sent on his way with gifts and many fond memories of his time with the Ironteeth witches. He also bore the agreement of the Leader of the Blackwater to join with this organization. So long as a room was kept free with all the leader desired- within reason of course, and the coven would be well paid for their aid.
(Picture of Character. If more then one form or picture, make new hiders and center each picture. Each picture gets a description)
Pale skinned with modest curves in the right places. Alysse's body bears the scars of her past as a Ironteeth witch and fighter. As does her nose, fitted to a beak after it had been broke once before. But for all the muscle tone she has developed and kept over the years, from running from those who would want her dead, there are many who see only a innocent defenseless women. Arched brows are over her slanted yellow eyes. Her high cheek bones and pointed chin are remarked by many to be cat-like.
Alysse wears her moon silver hair to her knees when it's loose. Beading the two strands by her face with feathers, beads, or small gems. Though if she expects the need to be mobile she braids it back. Generally she wears a set of tight breeches under robes that are held tight to her body and set flowing about her arms and legs. With firm boots or soft sandals. When not wearing her robes, and she only goes without them when she's in her home surrounded by her wards, she will shed them for a tight bodice. She keeps pouches in her robes for her possessions. She also wears a medallion of a silver moon with a tear drop of aquamarine stone in the center.
Traits and Equipment
Ironteeth witches looks human, act human, but they are far from human. With retractable iron teeth and claws (Though it looks like and is regarded as iron it's a tough silver alloy in actuality), they are vicious in defense of their covens. But their physicals weapons are not the only ones they have. Their magic is born of darkness, the night and blood- theirs or others. They cannot wield healing magics or any of the light. They can fly with their iron brooms, and using their second eyelid (A clear lid) to see through the cutting wind. But for all their power they suffer a low birthrate of only females, and a vicious battle for territory and hierarchy. Covens, however are fiercely loyal to each other, and the two Lieutenants under the Leader are her [the leader's] eternal sentries. However for all their viciousness, no witch would harm another pregnant witch, unborn babe, or child beneath the age of adulthood Their birthrate is far too low to risk loosing more young life, never mind if it would be friend or foe. For one to break that would mean all covens would have a kill-on-sight on the offender. A very long and painful kill on sight. The only benefit against this is their apparent immortality. Though that simply be because no witch could have reached that age as of yet. Their opinion of others is simple. They want land, territory and victims to have the resources they want and need. As they eat only meat, of any type. Often they will mate with any sort of male, so long as the particular witch fancies them. The child will still be born a Ironteeth witch, the appearance will vary sometimes however.
(Only for those with unique abilities, powers, or curses outside of racial traits)
(only for those who can cast spells.)
Winnowing
Moving through the shadows in a type of teleportation magic. It allows one to move through walls and over gaps but requires the same amount of effort as walking or running there. A bit more if through a wall or across a gap. However should a witch misstep, they will get stuck or fall.
Scrying
Using a black mirror, prepared with the correct runes. A witch may scry the past, present and future. It's not very reliable. Though it sometimes turns up gems of use. Blood Scrying however is more useful. But one must have the blood, full name and personal object of the person to Scry them.
Whispering
Much like the Scrying spell. The Whispering requires earrings prepared with runes and blood, then casted over. They allow hearing and speaking between two people. However the words must be said out loud in a whisper at the least.
Shadow Blending
A spell to blend with the shadows, there must be no bold colors (or silver white hair showing). The wielder must be in shadow, or a darken area. It's essentially a form of Winnowing while staying in the same place and holding the form. Sneezing and such would break the spell.
Blood Binding
Binding servants, lovers, or coven members to another with a blood pact. Once sworn both must uphold their ends.
Shadow bolt
Throwing a dagger-, or spear-like bolt of shadow. Which would act much the same as spear or dagger.
Shade Syght
A combination of Winnowing and Scrying. It allows one to converse over a long distance at length with another, but it costs a good amount of energy. If that energy isn't pulled from the blood of others.
Sacrificing
Sacrificing a being's blood to convert it into magical energy. However it really is only useful for large spells and even there requires a goodly numbers of sacrifices, usually taking the sacrifice's life.
Oblivion
A final move. A death spell. It sends out a powerful magical blast with kills the witch that casts it. Many will not use it for it is said that those that do cease to exist and never join the Goddess in Her Realm or to join with the ancestral matriarchs. It takes true desperation to use it, and even then most would rather not due to the mentality of an Ironteeth Witch.
Alchemy
The brewing of potions to aid in spells, poisons, and oils for one's beauty. They are women after all.
Close quarters Combat
Combat with their silver claws and silver teeth. The silver is her kind's best weapon and greatest weakness.
Seduction
A beautiful woman, she knows how to use her assets to learn information and weasel her way though a world lead by a King.
Courtly Manners
Understanding the etiquette of the Court and those within it. A ability to move about those social circles.
Intrigue
She understands the world of spies and lies. The art of the underworld and who dwells within it.
Torture
A favorite past time for the Ironteeth witches, Alysse was taught torture from her mother's knee as they raided villages and 'played' with the inhabitants.
Lack of Strenght
Shorter, Alysse relies on her speed and thus her claws. Leaving deep gashes via speed and surprise rather than brute force. She also can't take a heavey blow.
Silvert
With the exception of their own silver alloy claws, silver is a grave injury to the Ironteeth witches. It also can weaken their magic. Much to Alysse's disdain as she is fond of the metal's look.
Love and affection
Ironteeth witches cannot feel love, or so they like to believe. They are strong, cold, brutal. Denying affections outside of their coven members and childern. But should one fall into love it is deemed a weakness and they banish weaknesses. Alysse is no different and frowns on love. Lacking the understanding of how such emotions work.
Being kept from the Skies
Alysse cannot bear to be kept a prisoner from the open skies and her ability to fly where she is wont to.
Holy water
The Ironteeth witches cannot abide holy water, which is like a poison to them. Small amounts can be ingested to build up a tolerance but it lames the witch in bed for weeks.
The Unknown
Alysse is terrified of the unknown. With the unknown, be it area or opponent. You do not know the strengths nor the weaknesses and thus are vurnable.
Witchlings
No Ironteeth witch will harm a witchling or bring harm to a witchling. The worst nightmare of any witch is their children or potential children being at risk. To lose the ability to bear children.
Arrogance
Alysse can be arrogant at times and full of herself. Sometimes it can wind herself in trouble. Especially if she thinks herself to have the upper hand.
Swordfighting
Alysse always struggled with the sword. Preferring to use her long iron nails.
Sunlight
Bright light annoys their sense to being disoriented. Blind and in pain from the burns it causes.
The Blackwater Coven
The Blackwater Coven is made up of thirteen Ironteeth witches. All holding the last name Blackwater, same as their leader. Essentially they act like a mercenary baron over a territory and are just as ruthless. Their members, in ranking order of highest to lowest are as follows: Alysse, Mina, Clio, Lorelei, Anise, Serrafina, Eowen, Norae, Dorae, Ginevra, Ingrid, Adisa, Astrid.
Bastard Sword
A hand and a half bastard sword, typical of a Ironteeth witch.
Flying leathers
Thick leather made for warmth as well as armor while high in the skies. There is a skin of metal sewn into the leather. Light and thin, it can't take a heavy blow, but it can deflect claws and more glancing blows. Giving bruises instead of deep gashes.
Cloak
A cloak of deep ashen grey, with clasps to hold it tight about a witches' body. The hoods have a slight peek to help keep them up in the wind and rain.
A black mirror
A blackened hand mirror used for Scrying.
Soul-Stealer
A plain looking dagger made of silver. An enchanted silver dagger that can absorb any one soul it slays. The user may choose to discard this soul at any time, but so long as the dagger has the soul, it can summon the imprisoned soul under her command as a physical spirit; akin to what the prisoner was like in life. The artifact can only hold one soul, and it of course doesn't apply to enemies that are soulless.
Relationships
(optional. Unless if you have predefined relationships with other accepted characters that were discussed by both parties, keep this blank and add to it as the IC progresses, giving a brief description have how your character feels about the other characters he/she interacts with.)
Alice sighed, "You're one of those people who make a mountain out of a mole hill, aren't you?" Shaking dampened raven locks that refused to obtain their usual bounce, Alice shuffled through her keys till the appropriate one unlocked the door. It took her five tries at the end of which she was scarlett with embarrassment. It was a fact of life she was a slight strange, made so by a slightly bad memory. Picking up the mail that had been shoved into her apartment by way of under the door, she flicked through the assortment of mostly junk while making her way to the counter of her kitchen.
Within, Sasha would hold the other end of the best appearance of the Timeless Tailor. For this place was the opposite and a complete mess. The first room was a combination of kitchen and den, a counter top serving as the table and really the only place to prepare food. Clothes, fabrics, and various mannequins covered the living room and encroached upon the kitchen. Already the flooded the short hall that led to two other rooms. The couch was devoid of this mess, having a pillow and elaborate quilt on it as if it was more often used as a bed. Which if one looked into her actual bed would be the case. For that was covered in a mountain of carefully placed product
But with all the chaos of her trade there were little things that did not make quite amount of sense to the average person. Such as a phone cord leading to a fridge. Or the open book left there as though some one was going to come back to it in a second. A vase stood on the hall table with wilted flowers, a half unpacked suitcase laid against a wall. And there was a faux Christmas tree in the corner of her living room. The light dim from age.
But Alice in the other hand glared at the letters and tossed them onto the hall table as if they were poison. They were, or at least the first one was. The A. Lynch in the receiver matched the A. Lynch, Senior of the sender. But the addresses differed by a large gap of miles. Peering over her shoulder she gave Sasha a apologetic look. "I spend most of my time at my shop." Was her explanation for this chaos. Thought she doubt it would help things. Not waiting for a reply to continued down the fall, setting her coat on the rack and her keys clattered against the vase. "Make yourself comfortable... im getting warm." She sighed with a happy glee. Warmth from the cold rain would help her. Nevermind it might just put her to sleep. Especially with the stress of her kidnapping amd deadline.
Hello! I'm LadyRunic! But you knew that...
I love most types of Role Play, but by far my favorites are those that are well thought out and worked with. Especially when you can find a group you can work well with. I love books- So many books. It's a running bet that I will become buried under a pile of said objects one day... I'm a tad busy, and when an Rp really catches my interest I'm inpatient for posts. It's like reading a good book and getting stuck on a cliff hanger.
You can generally expect posts regularly once a week if not more.
I've RP'd for the better part of fourteen years, so I can honestly say I have some experience and I've developed the understanding of what I expect of a partner in a one-on-one or a group. I'm also the sort who will speak up and point out something if it looks off or forms a problem to me. I spent most of a year once stuck in a Voice Chat Rp that was hell on Earth, so I'm straight forward when I need to say something. I expect this in return from my Rpers and DMs. I want to improve my writing and love constructive criticism.
<div style="white-space:pre-wrap;">Hello! I'm LadyRunic! But you knew that...<br><br>I love most types of Role Play, but by far my favorites are those that are well thought out and worked with. Especially when you can find a group you can work well with. I love books- So many books. It's a running bet that I will become buried under a pile of said objects one day... I'm a tad busy, and when an Rp really catches my interest I'm inpatient for posts. It's like reading a good book and getting stuck on a cliff hanger. <br><br>You can generally expect posts regularly once a week if not more.<br><br>I've RP'd for the better part of fourteen years, so I can honestly say I have some experience and I've developed the understanding of what I expect of a partner in a one-on-one or a group. I'm also the sort who will speak up and point out something if it looks off or forms a problem to me. I spent most of a year once stuck in a Voice Chat Rp that was hell on Earth, so I'm straight forward when I need to say something. I expect this in return from my Rpers and DMs. I want to improve my writing and love constructive criticism.</div>