She had almost lost the crown to her brother. It may have been an illusion, but the experience had pained her all the same Keriss held the crown in her hands, staring at the beauty that was the thorned crown. Those thorns could be felt stabbing at her scaled hands, her grip tightening on the object. How could she allow herself to almost lose the crown; the one thing that was of high sentimental value to her.
Keriss could not bare the thought of losing such a sacred item, yet there was no way that she could keep it attached to her. But she must find a way, for losing it would mean the utter destruction of her mind, or what remained of it. So she sat there, gazing past the object in her hand with the a concentrated look. What way could Keriss keep the crown of the mind safe from being taken from her? Perhaps she could hide it somewhere no one would dare look? No, she would be away from it. Mayhaps ask somebody to watch over it? Too much of a liability to trust someone to watch it and the only person she could trust was the Blowfly. With a frustrated sigh, the demi-goddess let her head hit the side of the tunnel, one of the lesser used ones.
Her grip of the item tightened and tightened, the thorns pushing between the scales of her large hands. Those amber eyes gazed down, blackened blood began crawling down her hand. When had her blood become black? Was that one of the new features having come from the ash? If so, then she could see no important reason as to why the ash had corrupted what was inside of her.
Inside of her…
Thoughts began to formulate inside that suffering mind of hers, eyes flicking from crown to bleeding hand. Dots seemed to connect for her. If she could only trust herself to watch after the crown, then perhaps she would keep it safe inside of her.
Gently did she set the crown on the floor, bringing her hand close to her chest. Keriss then took her other hand and began digging her nails into the bleeding wound. She took a deep breath and continued to push in, pain spreading through her arm. For a moment did the woman falter, grimacing in pain as she pushed to the bone of her hand. It was as if a fire engulfed her hand, blue fire that refused to cease. A gulp ran through Keriss as began to feel the sharpened nails pierce the other side of her hand. Then she was all the way through, quickly retracting her fingers and gripping her hand as black blood spilled out in buckets.
Keriss dared not look, her free hand grabbing the crown and pulling it to the injured one. With the injured hand, she gripped the thorned crown in her hand. ”Mother, I will not forget you, I refuse to risk the thought of losing you to anyone,” she spoke, pained tears coming to her eyes. The woman cleared her thoughts as well as she could and concentrated, the black blood began to wrap around the crown, crushing it. It began to be drawn into Keriss, splinters and all. Though, the worst had yet to come as the worst pain that she had experienced shot through her limb. Her teeth grit, she gripped her forearm and attempted not to scream out in agony as she absorbed the artifact into her. Keriss slumped to the side, tears running down her face as the pain would soon become unbearable.
Seconds felt like minutes, minutes felt like hours as she awaited for the pain to cease. It was an eternity before the feeling subsided, but the job was done and the crown was one with her now. With her hand very much still bleeding, Keriss attempted to get to her feet, sliding up the wall. She took deep breaths and looked at the other wall, ash flowing into sight before coming towards her. The woman held her hand out to it, it accepted and wrapped itself around the wound, stopping the bleeding.
Now she could not lose the thing that reminded her of her family, of her mother. It was a blessed thought that would have brought a smile to her face had she not still felt dead on the broken on the inside.
There was but one thing that the demi-goddess wanted. She wanted to make her brother feel exactly the pain that she had felt when he had taken away her crown.
Keriss wanted vengeance.
The Suffering One had come up with her plan to destroy the being that dared to wrong her many times over. She would need to take away his “playthings” and that would take time for she knew that it would be a bad move should she do it in the open, certain death. Instead, Keriss would need to develop something that would allow her to destroy his creations while she remained unnoticed. Though, the question more was what she would do in order to keep the attention off of her for the time being. With a scoff, she tapped her foot on the ground for a moment before beginning to take a seat, ash forming into a comfortable seat.
Tapping could be heard coming down the mostly unused tunnel, earning the attention of the demi-goddess. A dagon, such a hideous and lowly creature, strolled down the tunnel towards Keriss. It seemed that it had not thought anyone was down here as it gave a look of shock when it spotted her sitting in that ashen throne of hers. The dagon stopped and looked at the ashen one, contemplating on whether it should walk away or speak to the general.
”What? Do I look strange to you, mortal?,” Keriss hissed, eyes narrowing at the filth that stood in front of her. Her mouth hid behind her hands as she interlocked the fingers, staring down the dagon. Her amber eyes bared hatred towards the being, scanning the dagon.
”I was on my way to the Cipher, thought this was a shortcut,” the dagon spoke in a deep voice, not sounding intimidated by the presence of the demi-goddess. However, Keriss saw through the voice; how he gulped, how he shuffled his feet around, how his breathing grew slightly faster. ”I will find a different path,” he turned away.
Ashen tendrils silently followed, suddenly wrapping themselves around the dagon’s hands and legs forcing the being to the ground and dragging it to Keriss. Now it remained still there, suspended upside down in the air as the demi-goddess got to her feet to stare inspect the dagon. ”No. Please, stay. I have plans for you, welp. You will help me destroy the Enas.” A wicked smile overtook Keriss’ face.
At those words, the Dagon began to thrash around as much as he could in a desperate attempt to become free from the tendrils that bound him. ”I will not revoke my faith! You cann-”
Something forced its way into his mouth, forming a gag.
Shush. Soon, you will renounce that faith of yours. First, I will break your body. Then, I will break your spirit!,” Keriss laughed, throwing the dagon into the throne which shifted into a table which strapped down the dagon. The demi-goddess gleefully skipped over to the side of the table, laughing maniacally. She ran a nail alongside the side of the dagon, some blood red scales coming off as they snagged on her nail. Setting her hand on his chest, eyes growing black as her sight flickered from his face. Soon, she pressed down on creature’s chest slowly before she began pushing down on the ribs. Pressure began to build up before a crunching sound began to be heard.
The dagon roared in pain, the feeling being amplified to unbearable levels by some mysterious power. It became very hard to breath, but he felt the general lift her hand up from his chest which helped to alleviate the pressure but not the pain. However, new pain emerged in his hands. He desperately turned his head to see what the demi-goddess began to slowly rip out his claws. Keriss stopped half-way, giggling quietly.
”Do you renounce your allegiance to the Enas?” the demi-goddess questioned, maddened and sadistic eyes staring right into the dagon’s own. Unfortunately, the poor full made the mistake of shaking his head as opposed to nodding.He released another pained roar as Keriss ripped the nail out, moving to the next. Then the next, then the next. It seemed like hours had passed, Keriss sadistically laughing as she pulled out the dagon’s claws slowly. Eventually, she would find herself without anymore nails to pull out. The torturer repeated her question.
Once more did the dagon shake his head, soon finding the back of his hand travelling across his face with the force to snap a regular man’s neck. It hurt, but not as much as the other forms of torture.
”Fool, your Enas hardly thinks that you exist. You are his plaything and nothing else. Me? I can make you stronger, immune to the feeling of pain!,” Keriss stated, seeing if the offer would do anything to make the dagon reconsider who he truly served.
”At- at least the E-Enas does not t-t-torture those who follow h-him,” the dagon choked out, hardly able to speak with such pain running through his body. Another slap went across his face, this time knocking a tooth loose.
Another sadistic smile went across the woman’s face, as she left the side of the table. Minutes passed before she returned, this time with a bucket of blood that she so happened to procure from the lovely blood storm. Keriss suspended the dagon in the air once more with ashen tendrils, this time just not upside down. The bucket was pressed against his lips and his nose soon found itself clogged with ash. That crimson liquid began to pour its way into his mouth, he gagged after he tried to spit it out only to realized that Keriss would not stop pouring. Grudgingly, he accepting and began to drink the blood before choking on it some more after he failed to swallow it all. The dagon felt ready to burst at any moment.
Suddenly the dagon was on the ground, fists coming into contact with him. Kicks barraged his side and all he could do was hold up his arms to try to block some of the blows. Not even that helped for the general just continued to kick and punch until, very painfully, the dagon began to throw up the blood that Keriss had forced him to ingest. Just as quickly as that happened he found himself back on his back on the table.
”Do you renounce your faith?,” Keriss questioned once more, and the dagon simply refused. With an annoyed growl, the demi-goddess stated to the beast, ”Very well.”
Days passed with torture method after torture method being subjected to the dagon before he finally broke, not able to handle anymore pain. He renounced his faith to the almighty Enas, proving to Keriss that their tolerance was not infinite. ”Good, good. Now to dispose of this wretched body and give you a true blessing!”
Keriss jammed her hand straight through the dagon’s chest, willing for the ash that was of her body to convert the dagon into a more desirable form. First the scales of the dagon become as gray as the ash that converted it. Then the form began to change, the dagon became smaller as the ash converted some of his mass to form large leather wings. Muscle drained to form a large, slender tail, capable of whipping a man’s skin off his back. His lips receded to show the pink of his gums, all his teeth sharpening and becoming unevenly jagged. Roars of pain converted to high pitched screeches. Eyes glowed yellow, head rounded perfectly, skin smoothed. Finally, Keriss drew back her arm, ripping it out of the poor fool’s chest, the ash healing him. He fell to his knees, gasping for air like a newborn baby.
”Good, good! Now rise my champion! I shall give you a new name for your rebirth!” Keriss said, pride overcoming her for the first time in ages. However, something felt wrong about all this, feeling no better than her brother. ”I name thee, Mortas, Prince of the Ash!”
Mortas looked up at Keriss, getting to his feet - only coming up to chest level. He remained silent, his eyes going to look at the ground.
”I will not bother to have you swear your allegiance to me for I can kill you at any time should you become disobedient. Understand?” He nodded. ”Good. Now, flee the city and go past the Ironheart Mountains. I want you to train yourself in the Venomweald.”
The champion departed immediately, having to sneak past dagon on his way out. After getting out of the tunnels, it was easy to get out of the city. He must obey.
”Really now Keriss? First you lose to Amartia and now you go and do the same thing he did? The mind is not your domain.” A voice stated from behind Keriss. Upon turning to the voice, a horrified look came upon her face. It was Keriss, the Keriss that she was when she was first born; proud, confident, ruthless, sane. It was the forgotten side of Keriss. ”Why are so filled with contradictions?”
”I am not! You know that Sin is going to deserve what comes to him and I am going to make it happen!” Keriss hissed, stepping back as thoughts began to race through her mind.
”Yes, you are! You are no better than him! Look at you! Who are you now?! You are not me! You are no daughter of the mind!” the past spoke, stepping forward in a confident fashion with wings spreading. The sight intimidated Keriss who pushed her back against the wall, breath becoming fast. ”You are a mess. You do not deserve the name Keriss. Figure out who you are or else your mind will destroy itself.”
Voice began to reappear in her head once more, except not the voice of the ash but of herself as she thought and thought about who she was. Who was she?
Who was she?
Keriss, being the mess she is, obsesses over the fact that she almost loses the crown and goes on to absorb it and its power into her body to prevent herself from losing it.
She then thinks to herself what is the best way to take down her brother and make him pay for wronging her and downgrading her.
A dagon happens through as she thinks, a fantastic little idea coming to her mind. What if she ran an experiment?
Keriss tortures the dagon, forcing him to break and renounce his faith to Sin
A hero is born! He is name Mortas and he is no longer a dagon, but something more powerful!
Mortas is ordered to go to the Venomweald and train. There will be a post on his travels later :3
Keriss begins conflicting over who she really is now for she has fallen so far. She is no better than her brother.
Might Beginning: 4
1 might spent to absorb the crown and its power into her.
A nation coming out of civil war that lasted for nearly eleven years, the now republic is currently restoring order in its realms after disobedient lords have been executed.The faith now lies in the democracy to lead the people forwards against those who do not believe in the one true faith. The end of the civil war also brought about a shift in population for the people now pack in dense urban centers. They stubbornly cling to old traditions of farming and manufacturing, believing that this wave of ‘modernization’ is simply another way of dooming their people.
Government:
While currently under anarchy, the federal government is shifting towards a representative democracy as the previous government, a hierocracy, had failed to keep the peace of the people after attempting to enforce of a system that would essentially destroy their old traditions.
The democracy consists of two separate branches, the executive branch which is powered by one body, the ‘Emperor’, or the Quiriq, of the nation. The Emperor enforces laws and proposes them to the lawmakers of the country who will vote on whether it benefits the country or not.. Then comes the legislative branch or the ‘Ishimari’, consisting of two hundred different bodies who vote on laws and acts that benefit the nation as a whole. The Ishimari has five different leaders from each region in the republic, elected in by the respective region Ishimites, or politicians within the Ishimari.
Economy:
The major industries of the nation include their farming and ranching, the leather-working industry, honey production industry, as well as the lead and precious metal mining industries. These industries are led by many different merchants with the government allowing major merchants freedom to do what they wish with their product so long as they make a profit or risk dispersion.
The Republic exports its precious metals and some of its crop variety, as well as the honey, while importing the likes of iron and other materials that they may be lacking at any moment in a given time.
When not trading, the government collecting a tax income from merchants and citizens by sending tax collectors, along with bodyguards should there be a need to show that the Republic does not mess around when it comes to tax collecting. A common punishment for not paying the tax is a public flogging.
Religion:
Approximately 98% are devout animists with the remaining 2% being other
Geography:
To the west of the nation stands the Oriqui mountain range which acts as a natural border to the west, much of it is not arable but provides good location for ranches for some of the beasts that roam there, such as mountain goats. These mountains take up the entirety of the west for the Republic. The east and southern parts of the Republic are filled with dense jungle with a large, singular river that runs from the mountains through the land, dividing it. Finally to the north, are plains which is arguably the agricultural heartland for the people.
Population:
7,000,000
Demographics
The Andraxi people can be described as bipedal insectoids with a typically light red or dark red exoskeleton. They can live up to an average of 35 years before expiring due to old age, many do not manage to reach this age however.
The common Andraxi stands at 5’10” for males and 6’6” for females. Both genders have four arms and two legs. Their facial plates can snap together to cover their mouth, which only used for eating, speaking does not require for their facial mask to move. Both genders also have two antennae which can help them distinguish scents and track their way through the dense forest of the home as well as act as a way for them to express emotion.
What they lack are lungs, instead they filter oxygen from pores that cover their body and carbon dioxide is emitted from smaller pores that surround the intake ones. They have four eyes which hold pupils that are all fixed to one point, none moving in independent ways and instead focusing on one object at a time.
The males of the species are weaker in terms of strength, smaller in stature, yet they do have wings that can let them fly as fast as thirty miles per hour and beat up to fifty-three times a second. In society they outnumber the female population about in a 2:1 ratio.
Females on the other hand, while larger in stature and stronger than the men of their species, do not possess the ability to fly and take longer to mature. The average female can lay up to twenty eggs in a lifetime, while they cannot produce more eggs they do not die upon reaching the max amount of children they can have.
Andraxi - 89% of population
Human - 7% of population
Other - 4 % of population
Notable Locations
Kurotari - the Capital city in the Republic and houses both the Emperor and the Ishimari. It is the centermost city within the Oriqui mountains, highly urbanized, and very well defended with massive stone walls and impressive towers.
Ashikari - One of the many dense centers of the the Republic, housing at least 500,000 people, is one of the most industrious cities within the nation. It produces much of the refined goods that come out of the nation and is typically controlled by one of the most powerful Ishimari to rule the lands.
Tsuyoi yōsai - The most powerful fortress within the nation that sits exactly on the Zymokaran border and one of the only passages into Andrax from the mountains. With its walls extending into the mountains on either side of it, it can be seen as a checkpoint for traders or a powerful wall. Behind it is nestled a small town that provides the fortress with food and water which makes a prolonged siege almost impossible.
Honshina - The largest agricultural city within the nation that lies in the northern plains. It houses almost 750,000 souls, making it the largest city within the Republic and one of the most valuable.
Personalities of Note
Oriqui Saitou Kakeru - Ruler of the nation
Nara Yura - Head of House Yura and ruler of Ashikari, a leading Ishimari
Seto Sadao - Head of House Sadao and ruler of Honshina, a leading Ishimari
Yamashita Yamato - Head of House Yamato, a leading Ishimari
Umeji Yoi - Most powerful mage to the Oriqui and their strongest and most loyal general.
Iwata Noriyuki - Military Construction expert, was known for building the marvel that is Tsuyoi yōsai
Mitsugu Kaya - Champion of the Oriqui
Institutions:
Ashikaga - A rather large academy meant to train people who are are gifted in the ways of magic. It teaches basics, advancements, and other magical practices that would allow one to serve the nation or simply lead lives with the knowledge of knowing how to control their abilities. They may not be the best magicians but they are capable. This academy is located within Kurotari.
Military
Organization:
The army of the Andraxi are private professional armies built up by the many lords, often times they are forced to bring along their own weapons if they can must them. This has led to the military of the nation being considered light infantry as the people simply cannot afford to get suites of metal armor whenever they want. However, being private armies, they are high professional and competent in the field of battle. Tactically, they rely on guerrilla warfare to break enemy forces before they make too far into their respective lands.
One military doctrine that every lord imposes, and what the Oriqui imposes on the lords, in the Varinx Code. A code where the soldier swears undying loyalty to their lord, forcing them to obey any order given to them. Disloyalty is dishonor and dishonor within the Republic means death upon the individual, typically a suicide where the individual pieces their carapace with a small sword and destroys their heart.
Troop Total:
Typically the lords combined have around 210,000 men.
Army:
50% infantry - includes spearmen, samurai infantry, and battle mages
45% ranged - includes archers, samurai archers, and mages
5% calvary - includes light cavalry and Yabusame
Navy:
N/A
Other:
The Andraxi have people, particularly women, called Geisha who act as spies or assassins for the republic. They are trained in the art of stealth and deception, sometimes they act as diplomats.
Strength
Natural Chitin - The Andraxi have a hard exoskeleton, making them more resistant to blows from blunt objects and lower quality weapons. By proxy this makes the Andraxi rather good weapon smiths as they have had to kill each other, forcing them to design better weapons.
Fast mobilization - Due to having a standing army even during peacetime, the Andraxi can immediately respond to an invasion force if need be.
Defensive terrain - The republic largely lives in a very advantageous ground with their dense jungle and mountains covering the lands. They know how to move in this terrain and can compensate attack from almost any angle within their lands.
Weaknesses
Private Armies - The armies of the Andraxi are privately funded by their respective families and do not answer to the federal government, meaning that armies might not fight in favor of their own interests.
Fractured Society - The society of the Republic is largely fractured, with internal wars being raged from time to time. To make terms simpler; they are not the most unified of peoples.
Rolls
Basic Demographics & Geography
Territory Size: 5. Your nation is "blessed" with a significantly larger than average amount of land. While you may have a great deal of opportunities to utilize both your ample farmlands and wilderness, your borders are hard to defend and your settlements are spread out which can impede communications. Population: 7,000,000 (an exceptionally large population) Urbanization: 4. Your nation is unusually urbanized. You might have a lot of towns or a few really big cities, but either way a fair amount of your people have migrated to the population centers. This opens the door to much more industry and commerce but also leaves more of your people vulnerable to the dangers of city life: organized crime, filth, and disease. Government Type: 10. Your country is in something of an anarchy. There is no central government to speak of, probably because it recently crumbled. For now you're in quite the quagmire and regions might be tempted to splinter off and form their own new nations. But hey, at least this gives you the opportunity to reestablish order and found a new government of your choosing! Political Stability: 2. Your people are growing increasingly discontent, but so far it hasn't boiled over to the point of violence. Or if it has, your government has found a way to suppress it before it erupted into anything major.
Economy
Overall Wealth: 4. Your nation has a solid and rather stable economy. You have the means to finance most of the projects that your government wants to undertake, and most of your people enjoy a good standard of living. Government's Primary Means of Generating Income: 1. Your government employs a system of tax collectors. Acting almost like thugs, they gather money from families and businesses on a somewhat regular basis. Those that do not pay are...punished. Technology: 1. Slow Modernization, your nation does somewhat lags behind the rest of the world, with many of your people stubbornly clinging to traditions and conventions. Agriculture: 8. Your nation has ample farmland but also has many ranches. Overall your people have a good variety of food and with your surplus you can afford to export some. Natural Resources: Leathers, honey, lead, some precious metals
Military Military Size 8. Powerful nobles or merchants maintain private armies even in times of peace. These are effective and don't cost the central government any money, but aren't terribly reliable as they owe their loyalty to their masters rather than the nation itself. Military Focus 3. Poor navy; emphasis on light infantry and guerilla warfare in the army; a fair amount of magic users for battle. Military Leadership 6. Competence of generals varies greatly; they are usually powerful sorcerers; decadent Military Reputation 7. Popular domestically, considered unremarkable by most foreigners
A nation coming out of civil war that lasted for nearly eleven years, the now republic is currently restoring order in its realms after disobedient lords have been executed.The faith now lies in the democracy to lead the people forwards against those who do not believe in the one true faith. The end of the civil war also brought about a shift in population for the people now pack in dense urban centers. They stubbornly cling to old traditions of farming and manufacturing, believing that this wave of ‘modernization’ is simply another way of dooming their people.
Government:
While currently under anarchy, the federal government is shifting towards a representative democracy as the previous government, a hierocracy, had failed to keep the peace of the people after attempting to enforce of a system that would essentially destroy their old traditions.
The democracy consists of two separate branches, the executive branch which is powered by one body, the ‘Emperor’, or the Quiriq, of the nation. The Emperor enforces laws and proposes them to the lawmakers of the country who will vote on whether it benefits the country or not.. Then comes the legislative branch or the ‘Ishimari’, consisting of two hundred different bodies who vote on laws and acts that benefit the nation as a whole. The Ishimari has five different leaders from each region in the republic, elected in by the respective region Ishimites, or politicians within the Ishimari.
Economy:
The major industries of the nation include their farming and ranching, the leather-working industry, honey production industry, as well as the lead and precious metal mining industries. These industries are led by many different merchants with the government allowing major merchants freedom to do what they wish with their product so long as they make a profit or risk dispersion.
The Republic exports its precious metals and some of its crop variety, as well as the honey, while importing the likes of iron and other materials that they may be lacking at any moment in a given time.
When not trading, the government collecting a tax income from merchants and citizens by sending tax collectors, along with bodyguards should there be a need to show that the Republic does not mess around when it comes to tax collecting. A common punishment for not paying the tax is a public flogging.
Religion:
Approximately 98% are devout animists with the remaining 2% being other
Geography:
To the west of the nation stands the Oriqui mountain range which acts as a natural border to the west, much of it is not arable but provides good location for ranches for some of the beasts that roam there, such as mountain goats. These mountains take up the entirety of the west for the Republic. The east and southern parts of the Republic are filled with dense jungle with a large, singular river that runs from the mountains through the land, dividing it. Finally to the north, are plains which is arguably the agricultural heartland for the people.
Population:
7,000,000
Demographics
The Andraxi people can be described as bipedal insectoids with a typically light red or dark red exoskeleton. They can live up to an average of 35 years before expiring due to old age, many do not manage to reach this age however.
The common Andraxi stands at 5’10” for males and 6’6” for females. Both genders have four arms and two legs. Their facial plates can snap together to cover their mouth, which only used for eating, speaking does not require for their facial mask to move. Both genders also have two antennae which can help them distinguish scents and track their way through the dense forest of the home as well as act as a way for them to express emotion.
What they lack are lungs, instead they filter oxygen from pores that cover their body and carbon dioxide is emitted from smaller pores that surround the intake ones. They have four eyes which hold pupils that are all fixed to one point, none moving in independent ways and instead focusing on one object at a time.
The males of the species are weaker in terms of strength, smaller in stature, yet they do have wings that can let them fly as fast as thirty miles per hour and beat up to fifty-three times a second. In society they outnumber the female population about in a 2:1 ratio.
Females on the other hand, while larger in stature and stronger than the men of their species, do not possess the ability to fly and take longer to mature. The average female can lay up to twenty eggs in a lifetime, while they cannot produce more eggs they do not die upon reaching the max amount of children they can have.
Andraxi - 89% of population
Human - 7% of population
Other - 4 % of population
Notable Locations
Kurotari - the Capital city in the Republic and houses both the Emperor and the Ishimari. It is the centermost city within the Oriqui mountains, highly urbanized, and very well defended with massive stone walls and impressive towers.
Ashikari - One of the many dense centers of the the Republic, housing at least 500,000 people, is one of the most industrious cities within the nation. It produces much of the refined goods that come out of the nation and is typically controlled by one of the most powerful Ishimari to rule the lands.
Tsuyoi yōsai - The most powerful fortress within the nation that sits exactly on the Zymokaran border and one of the only passages into Andrax from the mountains. With its walls extending into the mountains on either side of it, it can be seen as a checkpoint for traders or a powerful wall. Behind it is nestled a small town that provides the fortress with food and water which makes a prolonged siege almost impossible.
Honshina - The largest agricultural city within the nation that lies in the northern plains. It houses almost 750,000 souls, making it the largest city within the Republic and one of the most valuable.
Personalities of Note
Oriqui Saitou Kakeru - Ruler of the nation
Nara Yura - Head of House Yura and ruler of Ashikari, a leading Ishimari
Seto Sadao - Head of House Sadao and ruler of Honshina, a leading Ishimari
Yamashita Yamato - Head of House Yamato, a leading Ishimari
Umeji Yoi - Most powerful mage to the Oriqui and their strongest and most loyal general.
Iwata Noriyuki - Military Construction expert, was known for building the marvel that is Tsuyoi yōsai
Mitsugu Kaya - Champion of the Oriqui
Institutions:
Ashikaga - A rather large academy meant to train people who are are gifted in the ways of magic. It teaches basics, advancements, and other magical practices that would allow one to serve the nation or simply lead lives with the knowledge of knowing how to control their abilities. They may not be the best magicians but they are capable. This academy is located within Kurotari.
Military
Organization:
The army of the Andraxi are private professional armies built up by the many lords, often times they are forced to bring along their own weapons if they can must them. This has led to the military of the nation being considered light infantry as the people simply cannot afford to get suites of metal armor whenever they want. However, being private armies, they are high professional and competent in the field of battle. Tactically, they rely on guerrilla warfare to break enemy forces before they make too far into their respective lands.
One military doctrine that every lord imposes, and what the Oriqui imposes on the lords, in the Varinx Code. A code where the soldier swears undying loyalty to their lord, forcing them to obey any order given to them. Disloyalty is dishonor and dishonor within the Republic means death upon the individual, typically a suicide where the individual pieces their carapace with a small sword and destroys their heart.
Troop Total:
Typically the lords combined have around 210,000 men.
Army:
50% infantry - includes spearmen, samurai infantry, and battle mages
45% ranged - includes archers, samurai archers, and mages
5% calvary - includes light cavalry and Yabusame
Navy:
N/A
Other:
The Andraxi have people, particularly women, called Geisha who act as spies or assassins for the republic. They are trained in the art of stealth and deception, sometimes they act as diplomats.
Strength
Natural Chitin - The Andraxi have a hard exoskeleton, making them more resistant to blows from blunt objects and lower quality weapons. By proxy this makes the Andraxi rather good weapon smiths as they have had to kill each other, forcing them to design better weapons.
Fast mobilization - Due to having a standing army even during peacetime, the Andraxi can immediately respond to an invasion force if need be.
Defensive terrain - The republic largely lives in a very advantageous ground with their dense jungle and mountains covering the lands. They know how to move in this terrain and can compensate attack from almost any angle within their lands.
Weaknesses
Private Armies - The armies of the Andraxi are privately funded by their respective families and do not answer to the federal government, meaning that armies might not fight in favor of their own interests.
Fractured Society - The society of the Republic is largely fractured, with internal wars being raged from time to time. To make terms simpler; they are not the most unified of peoples.
Rolls
Basic Demographics & Geography
Territory Size: 5. Your nation is "blessed" with a significantly larger than average amount of land. While you may have a great deal of opportunities to utilize both your ample farmlands and wilderness, your borders are hard to defend and your settlements are spread out which can impede communications. Population: 7,000,000 (an exceptionally large population) Urbanization: 4. Your nation is unusually urbanized. You might have a lot of towns or a few really big cities, but either way a fair amount of your people have migrated to the population centers. This opens the door to much more industry and commerce but also leaves more of your people vulnerable to the dangers of city life: organized crime, filth, and disease. Government Type: 10. Your country is in something of an anarchy. There is no central government to speak of, probably because it recently crumbled. For now you're in quite the quagmire and regions might be tempted to splinter off and form their own new nations. But hey, at least this gives you the opportunity to reestablish order and found a new government of your choosing! Political Stability: 2. Your people are growing increasingly discontent, but so far it hasn't boiled over to the point of violence. Or if it has, your government has found a way to suppress it before it erupted into anything major.
Economy
Overall Wealth: 4. Your nation has a solid and rather stable economy. You have the means to finance most of the projects that your government wants to undertake, and most of your people enjoy a good standard of living. Government's Primary Means of Generating Income: 1. Your government employs a system of tax collectors. Acting almost like thugs, they gather money from families and businesses on a somewhat regular basis. Those that do not pay are...punished. Technology: 1. Slow Modernization, your nation does somewhat lags behind the rest of the world, with many of your people stubbornly clinging to traditions and conventions. Agriculture: 8. Your nation has ample farmland but also has many ranches. Overall your people have a good variety of food and with your surplus you can afford to export some. Natural Resources: Leathers, honey, lead, some precious metals
Military Military Size 8. Powerful nobles or merchants maintain private armies even in times of peace. These are effective and don't cost the central government any money, but aren't terribly reliable as they owe their loyalty to their masters rather than the nation itself. Military Focus 3. Poor navy; emphasis on light infantry and guerilla warfare in the army; a fair amount of magic users for battle. Military Leadership 6. Competence of generals varies greatly; they are usually powerful sorcerers; decadent Military Reputation 7. Popular domestically, considered unremarkable by most foreigners