Oh you poor, sweet summer child... Thinking words can move the fox... And sitting yourself back down before she could respond...
... You've learned nothing, haven't you? xD
In fairness, consider how much interaction Velvet and Miyuki have actually had. I know it's not going to account for much, but what is Velvet supposed to think?
God I love how these two interact, it's just so fun!
Late Afternoon Building 1 Cafeteria Interacting with:@Expendable Qaymu @Xaltwind Miyuki @CitrusArms Yumeiko The chess momentarily forgotten, Velvet listened with interest to Qaymu's story. Tried to picture a child dragon tumbling down out of a nest, being kept as a sideshow attraction. In a cage. The thought brought her no small degree of anger; while she'd met very few dragons in her lifetime, long as it was, she knew quite well that they were incredibly intelligent, and often tended towards being fiercely independent.
But then he mentioned raising the princess, and a smile came back to her face. Not the same kind, though; soft, sad. "Lucky princess. It's clear you hold her close." Pitching her head back, she stared up at the ceiling, looking for patterns nobody else could see. "I had two children, once. A long time ago." The smile stayed affixed to her face. "The vampire that turned me murdered my daughter, and my son died in infancy." She exhaled a steady breath. She almost wished she could feel sad about it, but it had just been too long. Still, her conversation with Suzy had reminded her, and now it was on the brain.
"I was born in the early 1300s, after all. It's not like health care was—"
She shifted in discomfort again. The effect of that woman's presence was growing stronger, somehow. She gave her head a distracted shake. Then another, as it redoubled over again. She flicked her tongue anxiously against a fang, wincing as she jabbed it.
She'd almost forgotten she was playing chess. Her whole body ached; nothing like what it had felt like before, when she was running on empty, but damn uncomfortable all the same. So, trying to focus and not succeeding, she picked up her queen and slapped it down at F3. She usually wouldn't move it so early, but these weren't normal circumstances.
It was then that she heard voices behind her, coming rapidly closer. Nursing a terrible premonition, she slowly turned. Aaaand there it was. Goldie was barely a few feet from her. Two steps and she could've touched her. Facing away, of course, and facing toward her? That Miyuki woman, giving her the most shit-eating grin, if only with her eyes. With a heavy sigh, she turned in her chair. She was going to find the woman eventually. Might as well be now; saved her the trouble.
"A-Ano, Miyuki-sama...shitsurei itashimasu..." She mumbled under her breath, "sono na wa tadashii desho?" After a moment to consider passed, though, she sighed heavily, stood, and immediately went into a full saikeirei., speaking with a quiet, level voice. "Miyuki-sama, watakushi no itashimashita koto wa o-kantan ni wa yurusaremasen, wakatte imasu." She took a long breath. It had been ages since she'd spoken in any kind of formal Japanese, hopefully she was getting it right.
"Watakushi wa yajuu to doutou no koui itashimashite shimai, tsutsushinde owagi moushiagemasu." She dipped her bow even lower and held it for a few moments before she straightened up, trying to ignore the gnawing pain that ate away at her from being this close to Goldie. "Moushiwake gozaimasen deshita." She sat suddenly as her insides twisted and a powerful wave of nausea washed over her, an expression of misery obvious on her face.
This sucked. And, she realized with some level of horror, she was actually remorseful. For drinking a little while she was starving.
Quinn's heart was still hammering in her throat when she arrived at the park. The brief walk had nearly stretched her to snapping again; but with Camille's cold eyes in the back of her mind, she'd managed to hold on until she could extricate herself. This was nicer; not too terribly unlike the Aerie's main plaza if she closed her eye. So she closed her eye, breathed deep, and tried to figure out how she was going to make any of this work.
She wasn't naive enough to believe she could spend the duration of her stay here alone, whether in the hotel, in the military zone, or in parks like this one. It just wasn't how a pilot's life went. At some point--and likely before long--she would be called on to make an appearance. She was the vaunted Runan Hero, after all; people would want to see her, and talk to her. And like Camille said, mistakes. She couldn't afford a breakdown in public, no matter what, but she could still feel the horrible panic clinging to her.
So, again: how was she going to make this work?
Nursing that sick feeling in the pit of her stomach, she slid her phone out of her jacket pocket and opened her texts. A few more taps brought her to Dahlia's messages, and she hesitated, finger hovering over the keyboard. A long, long moment passed.
Then she closed the messenger app and opened the phone, and once more went to Dahlia. Another silent moment
Then she tapped on the contact, and it began to ring.
And ring.
And ring.
The seconds stretched out into yawning gaps as she waited for that familiar voice, and yet it wasn't forthcoming. The phone simply rang. Once. Twice. Three times. Four. Five--
"Quinn? Quinn--hello? Hey! Sorry I was just--I was in--nevermind, hey!" Ah. There it was. Breathless, like she'd been exercising; but so very happy.
Quinn let out a strangled noise that sounded something like a simultaneous laugh and sob, and had to check her eye to make sure she wasn't actually crying (again). When she finally brought herself to speak, her voice was...unusual. It had a cheerful enough tone; but it also had the characteristic tremble that she wore whenever she was really upset. "H--hey, Deelie, what's it like back home right now?"
Late Afternoon Building 1 Cafeteria Interacting with:@Expendable Qaymu Waving her hand dismissively with a chuckle, Velvet shook her head. "'Fore you ask, no, I don't eat from 'em. I don't really see the point these days, you know?" She slid her pawn at F4 to E5, grabbing Qaymu's newly captured pawn and tossing it up and down in her hand a couple times before placing it to the side. "Plenty of ways to get blood nowadays that don't involve attacking people, I only do it when I'm really running low on choices."
She leaned her head back, staring up at the ceiling as she tried to ignore the angry gnawing at her insides that Goldie brought as she thought about the question for a few moments. "I enjoy bartending just fine. I...like making things, you know? You can only spend so many centuries as a vengeful goddess of the night before it gets...kinda boring?" She ran her tongue over her fangs in thought. "I'd probably do it every night if it wouldn't cut into my video game time!"
The levity in her voice faded, and she heaved a long sigh as she remembered her...edgy phase. "I got put to sleep right before they invented lightbulbs, so imagine my shock when I wake up a hundred fifty-some years later and we have video games and Wi-Fi and rum raisin ice cream."
She eyed him curiously. "What about you, Qayqay?" she asked with a smirk, "What's your story?"
Full Name - Kanga Omoko Hometown - Nerima, Tokyo Prefecture, Japan Quirk Type - Emitter Gender - Femme -
P E R S O N A L I T Y
Awkward In basically every anime (as she well knows!), it shows people with the kind of power that Omoko has being smooth puppetmasters who know how to talk to and manipulate people to their own goals without apparent effort. Omoko is...not that. Because of the social stigma that her Quirk has, she hasn't had a lot of friends; so she's actually quite socially awkward and has difficulty just talking to people without apparent effort, let alone manipulating them.
Bitter As it turns out, more than one of her personality traits finds itself in that root. As a result of some events in her past and the way people think about a mind-controlling Quirk--the aforementioned social stigma--Omoko lives in a state of perpetual bitterness. A pariah both real and self-imposed, she has a tendency to drown in self-pity and isn't very good at pulling herself out of her pity-party doom spirals if she starts.
Bitter dfjd
Physical Description
Kanga Omoko is a young woman of fairly average height--about 165 centimeters, though she uses her Quirk ensure every time she takes a physical, it reports 170cm. Her bright seafoam-green hair--generally tied back in a single high ponytail--frames brilliant eyes of roughly the same shade, as well as a narrow, fair-skinned face. While she's on the more slender side, that's to be expected from a first year in high school; her mother is a rather curvy woman, and her body has been shifting that way recently as well, so she doesn't expect to be slender for much longer, though she does has rather long legs for her body mass. All that being said, what she isn't is particularly muscular. In terms of pure physical fitness she's very much on the lower end. In fact, she might be the least athletic individual in her class.
One of the more interesting notes about her appearance is that she almost never smiles. That's not to say she's never happy, not at all, she feels emotions just like everyone else. Rather, she actively avoids smiling so as not to accidentally trigger her Quirk. Consequently, she generally wears an expression of practiced neutrality, and the best way to see her emotions is to look at her eyes, or to hear the tone of her voice.
Personal History
Aoi has always been a computer person.
Even when she was a small child, she was endlessly fascinated by them, often spending hours poking at them (and accomplishing nothing, of course, she was a small child after all). Her mother Kimiko, a four-armed programmer, indulged her daughter, let her fiddle around to her heart's content as long as she didn't touch the work stuff. Still, as Aoi grew, she nursed a private worry. Quirks were inherited. But Aoi didn't have four arms like her, and her husband...
...Well, Saiba Ryoutarou was Quirkless. And as Aoi grew and grew, past six, seven, eight, it looked like she might be Quirkless too. And some of the kids at school were starting to notice.
So both Kimiko and Aoi were delighted--though Kimiko was deeply confused--to find that Aoi's legs had flickered and faded into pixelated data. And when she proudly walked into the classroom, hand in her pocket with her phone, and fell due to her unfamiliar physiology...she vanished. The class was instantly freaked out, and the teacher, even more so, running over in fear. Until...
"Whoaaaa!"
Character Arc
Perhaps it's not obvious at first glance what's up with Aoi, and where her character development will go. Well, I point you to the above backstory and ask you to consider it. For as cheerful and chipper as Aoi is all the time, she's also burdened down by feelings of inadequacy. Being treated as Quirkless until mid-elementary school, and then being told, however gently, that her Quirk just wasn't cut out of hero work... well, it's left some marks on her psyche.
Quirk Description
Tsukiko has a particularly powerful utility Quirk known as Hypercognition
A transformation-type Quirk, it allows her to turn her body into computer data. Passively, as mentioned, her legs end mid-calf, and so instead of walking she floats a little ways off the ground. This gives her some advantages, like never needing to touch the ground when she needs to sneak around or if there's something hazardous on the ground, as well as giving her a certain level of controlled descent as long as she's falling feet first. However, it also has a major caveat attached: her legs either being immersed in or deluged with a sufficient amount of water, or being struck with a powerful enough electrical shock, can short her legs out and stop her from 'walking' for anywhere from a few seconds to a handful of minutes as they reboot. They've got a few other properties as well; while she accelerates slower than most, once she's up and running she also runs faster than most, and while she can't jump at all from a standstill, her jump height is dependent on how fast she's going. At her current maximum speed--roundabout sixteen mph--she can jump about four feet in the air.
Actively, she can turn herself entirely into data, jumping into a device and working as a rogue computer program of sorts. She can either enter through a data stream that she has access to--i.e. disappearing into the camera network after being recorded by jumping after her recording--or perform a manual override by touching the object.
Once she's inside, she can move around the settings and data of the machine as she wishes, pretty much setting the rules inside of whatever device she's in. Pretty much nothing happens that she can't control. She can also jump from device to device as long as there's a stream of data connecting the two that she can use as a pathway, whether that be hopping between computers on the same Wi-Fi network or calling someone from inside of a phone and then hopping along the cell data.
That said, this power is certainly not limitless. First, in addition to the limitations of where she can enter a device, she can only leave at a terminal--she can't just jump out of a Wi-Fi signal in the middle of a house, only out of a computer, or phone, or router--and she can't leave instantly at any time. According to her, the dataspace of any given device has an 'exit door' that she needs to get back to before she can leave (although the same is true for riding on signals, it's MUCH faster for her, she can zip along one in less than a second as long as she's paying attention). And while she's immune to physical harm, there are a suite of other things that can spell disaster for her.
While she can stop commands to shut a computer or phone down, there's nothing she can do to stop someone from unplugging it, or taking out the battery. If that happens, then as long as the device is off, so is she; in a state of unconsciousness for as long as it takes to turn back on. If access to a network is revoked while she's in a device, whether by unplugging an ethernet cable or having the signal itself shut off (she can turn off airplane mode if it's turned on, so that doesn't do much), she is trapped inside of that device and can't leave until it's either reconnected, or plugged in to a different device manually, after which she can jump up the cable.
And finally, and most dangerous: if a device is destroyed and she can't jump out in time, either through not paying attention, or the device being switch off...then it's lights out for her, forever.
Description in brief: Passively, Aoi has digitized legs that have different properties than normal people, cutting off some avenues and opening up others. Actively, she can transform into computer data, jumping inside of a terminal. She can travel at internet-fast speeds on Wi-Fi, data cables, or wire connections, but needs to open a channel through cell data by making a call at the moment, and can only travel between devices; she can't jump out midway. If the device she's in is disconnected from all data, she can't exit it. If it's turned off, she goes unconscious until it goes back on. If it's destroyed, she dies.