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7 days ago
Current Can't believe that I actually got an RP close to its endgame, btw...
4 likes
28 days ago
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
2 mos ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
1 like
2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
5 likes

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Most Recent Posts

@Absolis, Okay, problem is, I don't just want to win. I want to win and be moral, IC.
<Snipped quote by Letter Bee>

For an RP like this, this is a rather... well it's not a good mindset to have. I mean, if you want to be technical, I myself could have won the RP five times over already.

Considering that, for the strongest faction out there at the moment, @thewizardguy

Their leader is sitting on a Golden throne made by Kolons. Meaning that, like anything they make, is highly volatile and is set to explode. And doing so, given what Wizard said about simply moving the throne, would probably rip reality asunder and cause at least Arcadia's very existence to implode in on itself thus destroying every other faction, while Cyano sat in her favorite chair in her home universe and laughed because they actually let the Kolons make something so powerful.(I also mentioned this last RP, in case you forgot, which is a reason I mentioned you wizard)

But while that is a possibility, I myself don't take advantage of that, because it is no fun whatsoever (And if anyone else does, it will be omitted, because it's also incredibly cheap. So, don't do it or risk being wiped from existence by Kolons)

If your looking for something to win at, from the looks of it you would have better luck in something like a nation RP or an Arena RP.


I do not play Nation RPs because they are filled with filler and walls of text. Arena RPs have no moral component whatsoever.
@Letter Bee

Also, that isn't too weak. It's lacking defense, but you've certainly got more numbers then what Conablum labs started out with, and weapons are weapons.

Honestly, it seems to me that your faction idea would have been sort of like the Space Yakuza from the last RP. They weren't very strong, but they were interesting, and actually managed to be an interesting addition to the RP.


Except that, and I know Savato would be excoriating me for this if he's active again, I want to win, not just be interesting.

I want my faction to be both good and eliminate the other factions (except perhaps the Imperium, and even then, getting the help of Tiny's character would mean sacrificing any potential ties with the Emperor of Man).
@POOHEAD189, Say, do you have Discord?
@POOHEAD189, Thanks!
Warcraft: A Second Chance for Azeroth - Modern People Transported to Azeroth!

I. Intro

The Timeline has been thrown out of balance. When Admiral Daelin Proudmoore's fleet was lost in the Maelstrom, one of the main causes of conflict between Horde and Alliance was wiped away, as without the Admiral's attempts to attack the Horde, and his subsequent death doing so, there was now no cause for the Horde to accept the Forsaken, or the Alliance to make overtures to the Night Elves, who, in this continuum, were and are still a force that can stand against both Alliance and Horde.

Because of this, the Forsaken fight against the Scarlet Crusade and the Scourge without any help; Thrall and his nation of Durotar continue to consolidate and prosper, and Stormwind...Stormwind and Ironforge plan to take back what was once theirs. But, with the peace comes a reduction in the power of both Alliance and Horde; rendering them vulnerable to the Burning Legion, the Old Gods, and, of course, the coming madness of Malygos.

This has resulted in the Bronze Dragonflight deciding to try a...radical solution to their problems; after all, the Timeline has been irreparably thrown off-kilter anyway, so what harm would more manipulation do? So, with the assent of a deviant faction of the Bronze Dragonflight, the Bronze Dragon, Kairoz, has decided to go to another world, a world in which Azeroth is the stuff of fiction, and recruit - perhaps even forcibly - people with the skills, brains, and brawn to make their world a better place...

In plainsman's terms; you have been transported to Azeroth because of a skill you have, like Engineering, Physics, or even just Gunplay. Your job is to avert the M. Night Shalyaman-like events of WoW, perhaps by founding a kingdom/republic of your very own.

Mods:

Letter Bee

@Ceta de Cloyes

II. Magic and Technology

You have no Magical Powers at first, but there's nothing that can stop you from learning them as soon as you have the time and opportunity to. For reference, here's how Magic works in Azeroth:

https://warcraft.wiki.gg/wiki/Magic

Technology, meanwhile, is something you can take with you from Earth; stuff connected to the Internet won't function, but stuff like guns, if you have the skills to maintain them, can. You are allowed to carry as much technology and gear as your own body weight.

As for Azerothian technology, whether Steampunk or Magitech, no, you don't start with any, but you can purchase it from Goblins and Gnomes (should you have the money) or loot it from enemies.

III. Gold and Language Barriers, and other Transportation Mechanics

Thanks to the good graces of the Bronze Dragonflight, you guys start out with a combined pool of 100,000 Gold, 99 Silver, and 99 Copper Coins, which is situated in a chest outside your Transport point. There are also two other chests containing a month's worth of food and water. Not merely that, but most language barriers have been eliminated; everything from Orcish to Gutterspeak now translates to English.

As for said Transport Point, you are going to the Ruins of Stromguarde, currently split between the Alliance, the Syndicate, and the Boulderfist Ogres. There, your job is to hold back the latter two groups, use duplicity or force to gain the allegiance of the first one, and generally use the place as a base for your new Kingdom/Republic. After that...you have to be pragmatic; you can't destroy either the Alliance, the Horde, or the Night Elves (which, as stated, are a third faction that is just as powerful as either two), but you can either 1.) Politically and economically undermine them so that you can take over yourselves, or 2.) Unite all three in a pact under your leadership.

Or, you can ally with the Forsaken and take over Azeroth together; that works too.

IV. Factions of Azeroth

The Alliance: The Alliance has seen better days, what with the defeat of its last holdouts in Lordareon, the loss of Admiral Proudmoore's fleet, and the problems caused by internal threats such as the Defias Brotherhood. However, Stormwind itself remains strong, and so does Ironforge, while Theramore, without the Admiral Proudmoore Crisis to disturb it, is at peace with the Horde, which, without Garrosh, maintains no worldwide ambitions.

The Horde: The Orcs continue their spiritual rediscovery of the powers of Shamanism, as well as their atonement for the sins of the past. Though distrusted by the Alliance, nothing has happened to disturb the fragile peace; in this continuity, Alterac Valley's issues were resolved peacefully, while the Horde doesn't support the Forsaken's activities at Arathi Basin. Warsong Gulch, meanwhile, continues to be a sore point between the Horde and the Night Elves, although the latter are holding up on their own without Alliance support, and Warchief Thrall is looking for alternative sources of Lumber.

The Forsaken: The Forsaken are truly Forsaken this time; they failed to dupe the Horde into letting them in, the Alliance hates them, and the Scarlet Crusade and the Scourge are trying to take back territory that they regard as theirs. However, this has made them more ruthless, especially as their more...sane members defected to the Argent Dawn (see below). Now, progress on their 'New Plague' continues, and, one day, the Hour of the Forsaken might come...

The Argent Dawn: The Argent Dawn are your greatest allies; why? Because Kairoz has apprised them of your coming, and several of their members are setting out to join you, in order to provide added brawn and expertise.

The Syndicate

The Boulderfist Ogres

And many, many more!

V. Rules

1.) Anti-Heroes are allowed, but make sure that they're able to work with the others; no PC can function alone, even my GMPC. Outright villains, however, need special GM Permission.

2.) No Alliance/Horde Bashing! The evil deeds the Horde does in WoW have been butterflied away (most of them, anyway) and Warchief Thrall is genuinely interested in redeeming the faction, and is no longer stupid enough to trust obviously evil people. His Marty Stuness has also been butterflied away. As for Varian Wrynn, the events of the WoW Comic (Which I am assured is terrible) have been butterflied away, too, meaning that he is no longer a Marty Stu/Jerkass Prick.

3.) No Godmoding.

VII. Character Sheet:

[b]Character Sheet[/b]
[b]Name:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Magical powers/ Physical Abilities:[b]
[b]Flaws:[/b]
[b]Bio:[/b]
If you wish to have a serious discussion about theology and it's application in modern pop culture I would be happy to oblige. Hit me up on skype or send me a PM, and we can both debate our points. But this is not the time or the place, and therefore I declare this argument ended on this page, for the moment.


Let's continue this on Steam.
@thewizardguy, I know what you're going to say in response to my post above, and by my reckoning, the Imperium isn't good. I don't care about Games Workshop's in-universe justification for his extermination of religion; Games Workshop should have retconned out said in-universe justification a long time ago before they became offensive.
@Letter Bee

It's an rp not a competition .-.


Umm, no, I want good to win in this game, and neither the Imperium or Conablum are good.
@thewizardguy, Made up my mind; I won't join, because I'll just lose.
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