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20 days ago
Current Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
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1 mo ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
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2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
5 likes
3 mos ago
On 4/14/2026 (on my end), my RP, Noble Arms: The ASEAN War, is now three years and ten months old, and the current thread is one year and four months.
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NCQuest: A Mecha RP - The Defense of Darwin (BeeNCQuest)



The Lore Thread


The year is 2577, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have seized large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before dying quickly and painfully.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that borders on the supernatural. In essence, Neural Combatants use technology that makes Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their fragile autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. The largest alliance of Independents is Haven, a democratic federation that covers the whole of Australia and New Zealand after the successful ejection of Red-Star, the tyrannical Ruling Corporation whose yoke spreads all over the Far East.

Founded on the principles of sustainable development, direct democracy, and federalism, Haven has bettered the lives of its component settlements by promoting local development and introducing clean technology, as well as a tolerant policy as regards minorities like Australian Aborgines, Maori, and Asian-Australians, who are encouraged to participate in political and economic life. But this approach has provoked the ire of various 'Cultural Purists' who despise the fact that Haven is led by the Hidden Burrow, an underground city populated by the descendants of Kurdish refugees who are unapologetic about mixing Kurdish and Australian cultures.

These 'Purists' then conducted a series of bombings and murders bent on bringing Haven into Civil War, Civil War prevented only by the revelation that the 'Purists' were supported by Red-Star as preparation for an invasion of Australia. Now, said invasion has been launched, with the heaviest blow about to fall on the city of Darwin, where the rebuilt settlement had experienced riots over an attempt to rename it to 'New Afrin'. But due to the revelation of Red-Star malfeasance, the citizens of the city rally around the Havenite flag in order to prevent the fate of the Original Afrin from repeating itself, and Mecha Pilots from all over the world volunteer to protect this bastion of freedom from the oppression of the MegaCorps...

Consult the Lore Thread linked above if you want more info.

Changes from the Last Version:

Unlike the previous attempts to create a BeeNCQuest RP, this game is pretty small-scale, limited only to the city of Darwin and its defense from Red-Star's vengeful forces. You will also not be thrown into combat during the first round of posts, but rather given time to prepare and build PC to PC relationships before the assault starts. Plotting will be tighter than my previous RPs as well, with the main story being shorter than most other games (only one Arc). This is to allow me to practice running games and get people used to the universe.

Basically, I am experimenting with making this a 'Mini-RP' with only five 'Chapters' (Beginning/Meetup, Battle, Character Development/Interlude, Climax, and Conclusion); this will allow most of the story to be packed with action or character development while telling a satisfying story in only part of the time that a normal RP lasts for; think a 12-episode Anime. And finally, my target for this 'Mini-RP' is to end this in two or three months, meaning that prompt posting is encouraged.

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) Do not be an asshole.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) Antagonists (Red-Star people) need special GM Permission to be allowed.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work.
7.) Post promptly; this RP will automatically end in two months (three at the maximum) no matter what plot remains to be done.

-----

And yes, Inkarnate permitted this.
NPC Snippets

-Deleted-
NPC Character Sheet

Name: Lucille Rose

Appearance:


Age: 19

Personality: Your average hot-blooded Mecha Pilot who truly believes in Haven's ideology and has vowed to die with Murray Bookchin and Abdullah Öcalan's names on her lips. Hates the 'Purists' because they obstruct the continued independence of Australia from the 'plutocrats'. Is also a bit naive and bull-headed in her hot-bloodedness. That said, she tries to be friendly with those who share her ideals, including the volunteers who had come to Haven to aid in the fight against Red-Star.

Backstory: Member of the Havenite Women's Protection Units and native of Darwin.

Tactical Preferences and Skills: Her style of NC Combat is like her enemy, Alexander Sky's; she prefers a swift melee strike preceeded by overwhelming ranged firepower, mostly energy and railgun weapons. If said strike fails, she then tries to defend herself either by avoiding all attacks, or 'soaking' them head-on. But she sees no shame in flying away when it seems like she would be overcome, as long as she can come back later.

Outside of Mecha Combat, Lucille prefers to use as many guns as possible, whether pistols, carbines, assault rifles, or shotguns. The only guns she is unable to use well are sniper and anti-materiel rifles, but Lucille depends on other people to support her from long-range.

Notes: N/A

------

NC Character Sheet

Code-name: Manbij

Appearance:



Body Type: (Bipedal, Hover, Tank-Tread, .etc) Bipedal-Hover

Type of NC: (General-Purpose, Interception, Assault, .etc) Heavy Assault

Equipment & Armaments:

Chest-mounted Sonic Cannon - A 'sound projector' that unleashes sound waves that break apart rigid solids by using vibrations; immensely destructive towards objects not protected by insulation or force-fields.

Mech-sized Guardian Spear - A long lance containing a small railgun/coilgun and a meta-material, monomolecular blade.

Missile Launchers - Back-mounted missile launchers whose missiles either contain sticky foam or high explosives.

Energy Shield - Your typical forcefield that covers the body and protects it from additional harm.
CS for Villains





The OOC Opening Post Itself

NCQuest: A Mecha RP - The Defense of Darwin (BeeNCQuest)



The Lore Thread


The year is 2577, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have seized large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before dying quickly and painfully.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that borders on the supernatural. In essence, Neural Combatants use technology that makes Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their fragile autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. The largest alliance of Independents is Haven, a democratic federation that covers the whole of Australia and New Zealand after the successful ejection of Red-Star, the tyrannical Ruling Corporation whose yoke spreads all over the Far East.

Founded on the principles of sustainable development, direct democracy, and federalism, Haven has bettered the lives of its component settlements by promoting local development and introducing clean technology, as well as a tolerant policy as regards minorities like Australian Aborgines, Maori, and Asian-Australians, who are encouraged to participate in political and economic life. But this approach has provoked the ire of various 'Cultural Purists' who despise the fact that Haven is led by the Hidden Burrow, an underground city populated by the descendants of Kurdish refugees who are unapologetic about mixing Kurdish and Australian cultures.

These 'Purists' then conducted a series of bombings and murders bent on bringing Haven into Civil War, Civil War prevented only by the revelation that the 'Purists' were supported by Red-Star as preperation for an invasion of Australia. Now, said invasion has been launched, with the heaviest blow about to fall on the city of Darwin, where the rebuilt settlement had experienced riots over an attempt to rename it to 'New Afrin'. But due to the revelation of Red-Star malefessance, the citizens of the city rally around the Havenite flag in order to prevent the fate of the Original Afrin from repeating itself, and Mecha Pilots from all over the world volunteer to protect this bastion of freedom from the oppression of the MegaCorps...

Consult the Lore Thread linked above if you want more info.

Changes from the Last Version:

Unlike the previous attempts to create a BeeNCQuest RP, this game is pretty small-scale, limited only to the city of Darwin and its defense from Red-Star's vengeful forces. You will also not be thrown into combat during the first round of posts, but rather given time to prepare and build PC to PC relationships before the assault starts. Plotting will be tighter than my previous RPs as well, with the main story being shorter than most other games (only one Arc). This is to allow me to practice running games and get people used to the universe.

Basically, I am experimenting with making this a 'Mini-RP' with only five 'Chapters' (Beginning/Meetup, Battle, Character Development/Interlude, Climax, and Conclusion); this will allow most of the story to be packed with action or character development while telling a satisfying story in only part of the time that a normal RP lasts for; think a 12-episode Anime. And finally, my target for this 'Mini-RP' is to end this in two or three months, meaning that prompt posting is encouraged.

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) Do not be an asshole.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) Antagonists (Red-Star people) need special GM Permission to be allowed.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work.
7.) Post promptly; this RP will automatically end in two months (three at the minimum) no matter what plot remains to be done.

-----

And yes, Inkarnate permitted this.

Here are the rules on characters and NC's: (last rules, I swear.)

You can have more than one character, with the limit being as many as you can take without stressing yourself out.

Character Sheet Template

[b]Pilot Character Sheet[/b]

[b]Name:[/b]

[b]Appearance:[/b]

[b]Age:[/b]

[b]Personality:[/b]

[b]Backstory:[/b]

[b]Tactical Preferences and Skills:[/b]

[b]Notes:[/b]


------

[b]NC Character Sheet[/b]

[b]Code-name:[/b]

[b]Appearance:[/b]

[b]Body Type: (Bipedal, Hover, Tank-Tread, .etc)[/b]

[b]Type of NC: (General-Purpose, Interception, Assault, .etc)[/b]

[b]Equipment & Armaments:[/b]


-----

Character Types needed:

Field-Captain (Jack of all Trades - 1 GM Slot):

Long-ranged Specialist (Sniper/Light Artillery - 1 Slots):

Utility (Field Repair/Hacker - 1 Slots):

Support (Anti-Aircraft/Machine Guns/Drones 2 Slots):

Assault (Melee/Assault Rifles/Flamethrowers/Shotguns 2 Slots):

Heavy (Heavy Artillery/Heavy Melee and Armor 1 Slot):
The Int Check

NCQuest: A Mecha RP - The Defense of Darwin (BeeNCQuest)



The Lore Thread


The year is 2577, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have seized large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before dying quickly and painfully.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that borders on the supernatural. In essence, Neural Combatants use technology that makes Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their fragile autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. The largest alliance of Independents is Haven, a democratic federation that covers the whole of Australia and New Zealand after the successful ejection of Red-Star, the tyrannical Ruling Corporation whose yoke spreads all over the Far East.

Founded on the principles of sustainable development, direct democracy, and federalism, Haven has bettered the lives of its component settlements by promoting local development and introducing clean technology, as well as a tolerant policy as regards minorities like Australian Aborgines, Maori, and Asian-Australians, who are encouraged to participate in political and economic life. But this approach has provoked the ire of various 'Cultural Purists' who despise the fact that Haven is led by the Hidden Burrow, an underground city populated by the descendants of Kurdish refugees who are unapologetic about mixing Kurdish and Australian cultures.

These 'Purists' then conducted a series of bombings and murders bent on bringing Haven into Civil War, Civil War prevented only by the revelation that the 'Purists' were supported by Red-Star as preperation for an invasion of Australia. Now, said invasion has been launched, with the heaviest blow about to fall on the city of Darwin, where the rebuilt settlement had experienced riots over an attempt to rename it to 'New Afrin'. But due to the revelation of Red-Star malefessance, the citizens of the city rally around the Havenite flag in order to prevent the fate of the Original Afrin from repeating itself, and Mecha Pilots from all over the world volunteer to protect this bastion of freedom from the oppression of the MegaCorps...

Consult the Lore Thread linked above if you want more info.

Changes from the Last Version:

Unlike the previous attempts to create a BeeNCQuest RP, this game is pretty small-scale, limited only to the city of Darwin and its defense from Red-Star's vengeful forces. You will also not be thrown into combat during the first round of posts, but rather given time to prepare and build PC to PC relationships before the assault starts. Plotting will be tighter than my previous RPs as well, with the main story being shorter than most other games (only one Arc). This is to allow me to practice running games and get people used to the universe.

Basically, I am experimenting with making this a 'Mini-RP' with only five 'Chapters' (Beginning/Meetup, Battle, Character Development/Interlude, Climax, and Conclusion); this will allow most of the story to be packed with action or character development while telling a satisfying story in only part of the time that a normal RP lasts for; think a 12-episode Anime. And finally, my target for this 'Mini-RP' is to end this in two or three months, meaning that prompt posting is encouraged.

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) Do not be an asshole.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) Antagonists (Red-Star people) need special GM Permission to be allowed.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work.
7.) Post promptly; this RP will automatically end in two months (three at the minimum) no matter what plot remains to be done.

-----

And yes, Inkarnate permitted this.
If @Scarifar permits, I am handing over the Ascots to him and retiring Louen...
Archibald Andrews - Sapper

Archibald was tempted to snark and say something defensive at Jean, before Diana managed to succeed at what he was trying better. Now he didn't know what to do, what to say. So it was a good thing that Jean had softened, although to be honest, Archibald had a different perspective to what Jean had. After all, atrocities are immoral and abominable, but there was no way to avoid sin in this life, not totally. And having to get through this damned war was not innately ignoble; in fact, it was positively noble!

"Sir," he said to Jean, "We - this squad - have to survive nevertheless. Like it or not, we can either be a surrogate family or we will all die seperately. And it is okay if you don't drink; we serve pasteurized milk as well in our inn."

He then smiled at Diana, "All is well, and that's a good name; the blonde wonder. And what you said to the Lance Corporal was a good thing; he does deserve as much kindness as possible."

Lance Corporal is cute. If I didn't already have a girlfriend... He let that thought trail off as he watched Jean comfort Lucia, smiling at the Darscen's efforts. It seems that he had listened to him and Diana's words, which was an honor. While Mila the shocktrooper showed her kind side once more, Archibald watched around to see if Lieutenant Middleton was still away; he did not want that asshole to come back with his distaste for human life!
@Letter Bee
Hiya. Yeah, sure we are.


Thanks; and do come to the Discord - we have a fun community there.
@thewizardguy, Hello; are we still amicable?
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