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18 days ago
Current Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
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1 mo ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
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2 mos ago
Despite its massive flaws, my RP, Noble Arms: The ASEAN War, is still one of the longest ongoing RPs in RPGuild - It turns 4 years old in July and the current thread itself is more than a year old.
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3 mos ago
On 4/14/2026 (on my end), my RP, Noble Arms: The ASEAN War, is now three years and ten months old, and the current thread is one year and four months.
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William is now aged up to 18!
Lore Entry: The Custodians

The Custodians were once Angels, of every rank from Cherubim to Seraphs and even one Archangel, who rebelled against The One Deity and were cast down into the Universe, a thousand or so light-years from Historia, after their rebellion. After being cast down, the Custodians were made mortal, albeit with 'Metahuman' powers tied to their genetics, and unable to tap into Magic. Yet despite this, they retained their overwhelming knowledge of the physical world and sciences and used it to found first a civilization, then a Star Empire which oppressed lesser races.

There are two factions of Custodians, with the first being The Collective, which confusingly applies to both the thirteen former Seraphs and single Archangel which were now reduced into Metahumans, and their multitudes of followers and slaves in their Star Empire. The second is a resistance movement, The Repentant, which are led by one former Seraph and their followers, both 'original' Fallen and the children born to the Custodians when they became mortal.

And finally, it is rumored that the Unfallen Custodians, messengers of The One, still exist in Heaven, reforged into transcendent beings with additional powers which allow them to mentor and coordinate 'Risen Martyrs', the souls of mortals whose virtues In life had made them adequate replacements for the Custodians' duties in Heaven and Hell (which in this setting is closer to Purgatory and a place to reform and redeem sinners instead of torturing them forever). These Unfallen are detested by The Collective, who forbids mentioning their names in their dominions on pain of excruciating death.

As for the Fallen Archangel who now leads The Collective? He is now known as Ubersmench, and his powers give him near-invulnerability, super-strength which can destroy planets, flight, and heat vision as long as he is underneath a Yellow Sun...

Update:

I, Jest, and Windstormugly talked about Custodian Lore a bit more, and we decided to edit the Custodian's lore to make The One less intentionally dickish. Here is the lore in bullet points:

- The majority of Custodians didn't rebel, and are still in Heaven.
- Only a few thousand Custodians were cast down to the Universe.
- Fallen Custodians can breed with other Custodians to make full-blooded members of their race, and breed with other species to create Part-Custodians.
- Few Custodians ended up in Historia as Coyote did.
- The grand majority of Custodians founded a 'Star Empire' a thousand light-years away from Historia.
- The reason the Star Empire doesn't just invade Historia is that even with advanced technology, the Galaxy is still very big and it's hard to find one single planet. Thus, they have to be summoned by [SPOILER] or be extremely lucky.
The Custodians

The Custodians were once Angels, of every rank from Cherubim to Seraphs and even one Archangel, who rebelled against The One Deity and were cast down into the Universe, a thousand or so light-years from Historia, after their rebellion. After being cast down, the Custodians were made mortal, albeit with 'Metahuman' powers tied to their genetics, and unable to tap into Magic. Yet despite this, they retained their overwhelming knowledge of the physical world and sciences and used it to found first a civilization, then a Star Empire which oppressed lesser races.

There are two factions of Custodians, with the first being The Collective, which confusingly applies to both the thirteen former Seraphs and single Archangel which were now reduced into Metahumans, and their multitudes of followers and slaves in their Star Empire. The second is a resistance movement, The Repentant, which are led by one former Seraph and their followers, both 'original' Fallen and the children born to the Custodians when they became mortal.

And finally, it is rumored that the Unfallen Custodians, messengers of The One, still exist in Heaven, reforged into transcendent beings with additional powers which allow them to mentor and coordinate 'Risen Martyrs', the souls of mortals whose virtues In life had made them adequate replacements for the Custodians' duties in Heaven and Hell (which in this setting is closer to Purgatory and a place to reform and redeem sinners instead of torturing them forever). These Unfallen are detested by The Collective, who forbids mentioning their names in their dominions on pain of excruciating death.

As for the Fallen Archangel who now leads The Collective? He is now known as Ubersmench, and his powers give him near-invulnerability, super-strength which can destroy planets, flight, and heat vision as long as he is underneath a Yellow Sun...
-Character Retconned Out-
NPC Character Sheet - Permitted by the Original Maker

Name: Eclair Deimos Edrigan-Ganze

Appearance:


Age: 52 but looks 23

Bio: Alto’s wife. Nergal’s adoptive daughter. Mysterious backstory.

More to follow.

'Eclair' is actually a dream projection by the real Eclair, who had retreated into a pocket dimension within a pocket dimension caused by her dreams and her latent magic.

Mundane Skills:

Magic: Eclair Deimos Edrigan-Ganze has magic even Gilgamesha knows not, and she and Rialto ‘Alto’ Ganze, her husband, are regarded as the main reasons Gilgamesha does not just stomp Ishtar to the dirt. For Eclair Deimos Nergal has a power that can defend against even Gilgamesha, but cannot be used to attack her in turn. This power, Game Magic, is something she developed to protect against opponents much stronger than her and force them into situations of weakness while giving her every chance of losing…

Let’s Play a Game - Eclair warps herself and a number of other folk (up to 100) into a dimensional space programmed with the ruleset of a thousand and one games, some as simple as tag or hide and seek, others as complicated as World of Shadow Running Hammer 40k (fictional tabletop game). Inside said dimensional space, all powers, weapons, and magic are disabled or altered to fit the rules of the game (for example, in a racing game, you get a vehicle with a paint job themed after your powers instead of your powers themselves). Not even Gilgamesha and her hundreds of Artifact Weapons are immune to this ability.

The drawback to this, however, is that no one, including Eclair, can leave until one ‘wins’ the selected game. Nor can Eclair change the rules at a whim, and nor can she cheat, although she can use loopholes and overpowered optimization to eke out a victory. And god forbid that she put you in a Dating Sim/Game…

Needless to say, Alto’s Metahuman Power and Magic allows him to win most of Clara’s games, and he becomes more formidable when he is playing with Clara to ensure that she wins…

Optional Penalty: Death Game - Used only in great duress, Clara can decree that anyone who loses one of her games dies, but the drawback to this is that this applies to her as well - If she declares a Death Game and she loses, she is doomed.

The Deeper World - A second pocket dimension accessible only by 1.) Winning thirteen consecutive games of any type in a row, or 2.) Magic which affects Dreams and Imagination. Here, the real Eclair can be found, drifting in an ocean of pure dream-stuff, her aging slowed to Alto's level.

Personality: Cunning, calculating, cruel, and loves Alto.

Faction (Marduk, Ishtar, or Cassandra Club when it's founded): Ishtar.

Are you a Descendant of the Illuminated Poet?: N
Intrigues of Venedig - Fantasy RP

I. Intro



II. Interesting Countries that Trade with Venedig







III. The Factions inside Venedig



IV. Magic System













V. What if I don't want to play a Mage?



V. Rules



VI. Character Sheet Skeleton

A Song of Ice And Fire - The Bleeding Years



It is 74 years since the Doom of Valyria, and Westeros and Essos are still dealing with the consequences of the disaster.

In the North, the Starks of Winterfell fend off attacks from the Wildlings and rival kingdoms. King Edric Stark, the Spring King, is blessed with a seemingly-able son, Torrhen, and a realm in good order except for the occasional Wildling raid. Through him and his son run the blood of the First Men, which would not brook submission to those mixed with the blood of the Andal Invaders. Facing them are the Arryns of The Mountain and Vale, whose hostility towards him and his line are absolute. Tracing their lineage to the very foreigners of Andalos the Starks are opposed to, the Arryns strive to maintain a beacon of chivalry and martial might that honor their lost homeland, forever gone. But their King only has a daughter, the ten-year-old Sharra Arryn, and thus his house's hold on the throne is endangered.

To the south, the Riverlands are under the control of interlopers from the Iron Islands, who are spending blood and treasure to build the Castle of Harrenhal in order to glorify King Harren Hoare, their oppressor. King Harren intends to make this castle last forever, a testament to his glory and that of his family. The growing power of the Iron Islanders is opposed by Argilac Durrandon of the Stormlands, whose strong arm, backed by fierce and loyal men, is spent trying to fend off raids from all nations around him. The strongest of these nations are The Reach, where the Gardeners reign in great prosperity after a series of good harvests. Their King rejoices at the birth of a son, Mern Gardener, and sees no troubles on the horizon except the Lannisters of Casterly Rock, whose great wealth allows them to equal The Reach in all but numbers.

To the furthest South, Princess Meria of Dorne has reached her middle age but shows no sign of diminishing vigor - Far from it, she looks at events east of Westeros with interested eyes. For Volantis, or as they prefer to call themselves, New Valyria, is showing signs of strain. As her realm enjoys a period of modest prosperity, Meria watches as the Volantenes deal with rebellious sentiments from Lys and Myr, as well as alliances between Norvos, Qohor, and as it is rumored, Braavos and Pentos, the two age-old enemies. Nothing would please her more than to see Argilac 'The Arrogant' sail over to the Disputed Lands to try and prevent the Volantenes from solving their problems, but that is a distant prospect.

But in Dragonstone, a birth occurs that would shake the very foundations of the Seven Kingdoms. A birth not of a Dragon, but of a baby boy, one Aegon Tarageyen...

-------

Basically, this is a Game of Thrones NRP set during the birth of Aegon the Conqueror, with entire houses and dynasties ranging from the Kings in the North, the Sealords of the Braavosi, and the Triarchs of Volantis being playable. Rules are below:

1.) Do not be an asshole.
2.) No Godmoding or Powergaming, aka no controlling other players' actions, no defeating your enemy in one shot, and no shrugging of all hits without an enchanted shield.
3.) Do not make your nation overpowered.
4.) Do not ignore Logistics or Economics.
5.) By the same token, only a few nations can have a 'High' or 'Very High' Economic Strength (see below).
6.) Most Rulers will be OCs. Do not make them Perfect.
7.) Multiple characters are allowed, while as for multiple nations, one player can control one Westerosi country and one Essosi country as long as they are sufficiently distant from each other (aka not right across the Narrow Sea). For example, the Volantis player can take the Starks if they want, while the Mallister player can take New Ghis if they want.

Character Sheet

[b]Name:[/b]
[b]Appearance:[/b]
[b]Age:[/b]
[b]Bio:[/b]
[b]Mundane Skills:[/b]
[b]Magic (If Any):[/b]
[b]Personality:[/b]
[b]Kingdom:[/b]
[b]Is he/she a Ruler?[/b] (Yes or No.)
[b]Heir(s):[/b] (Merchant Republics like the Free Cities can name a non-family member as their heir.)


Kingdom/Free City Sheet

[b]Canon Name:[/b]
[b]Canon Flag/Badge:[/b]
[b]Canon Military Strength:[/b] (Up to 10,000 to 50,000 men.)
[b]Canon History:[/b] (Optional.)
[b]Headcanon History:[/b] (Include stuff you made up to fill in the blanks in Canon, like OC Kings and Nobles and the policies they pursue.)
[b]Economic Strength:[/b] (Very Low, Low, Average, High, Very High, Absurdly Rich - Only Volantis/New Valyria and Braavos can be Absurdly Rich.)


Vassal/Custom House Sheet

[b]Name:[/b]
[b]Coat Of Arms:[/b]
[b]Motto:[/b]
[b]Location:[/b]
[b]Vassal of:[/b]
[b]Military Strength:[/b] (Up to 2,000 - 10,000 men maximum)
[b]Economic Strength:[/b] (Low, Average, High, Very High)
[b]History:[/b] (2 paragraphs minimum)

Discussion about the game is still ongoing on Discord.
@Nyxira, Accepted.
IC is about to begin soon.
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