@Lady Lascivious, Did you have the permission of Russia's player for this? I also don't think the history of your nation is plausible, sorry.
@Eldritch Puppy, Cool!
@Eldritch Puppy, Cool!
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Working on a sheet but, Richard already put a sheet up for Russia. I mentioned this to an acquaintance interested in playing France. It'd just be Britain, mainly.
And an NPC nation can also be shared, too. Rather than simply placing all that burden on the GM.
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Why not just make them into NPCs until someone comes along who wants to play them
I agree. I think were good for a balkan and middle east focused early game? Britains intentions can historically be seen as 'maintain balance and status quo' anyways.
Maybe a france and britain, but considering right now its russia austria and egypt, the position of the Ottomans might... intimidate would be players.
The witch hunters will undoubtedly be based on religious persecution of witches, for the most part. The major driving force for their hatred of witches and magic will most likely be religion fueled. However, there can always be those who feel they have been personally wronged by witches and may use that. That's not to say that because those individuals follow xyz religion that they are representative of it as a whole, as just about every religion has bad people that use it as an excuse to do bad things. And there can always be good guy characters from religious backgrounds that show the "good side", you know?
Now some of the witch lore may be loosely based on irl pagan and wicca ideas, but I can't vouch for the accuracy.
And whether or not individual characters will have feelings one way or another about any irl religion is up to the creator. One of my characters, for example, has unflattering opinions about humans and that will probably extend to their religions as well.
Yes
It's kind of a "if you can think of it and justify it, there's a spell/curse/object/potion for it" sort of thing. Think Harry Potter.