Well in that case I guess being the child of chaos would be beneficial ._.
<Snipped quote by The Irish Tree>
The problem with that is that we sometimes do timeskips of, what is it? A few hundred years? You need the immortality from being a hero to survive those turn timeskips. Beside as far as I know it, the only way of becoming a hero is through a God (or demi-god?).
<Snipped quote by Cyclone>
And it was terrifying, and elaborate as fuck (though I'm no expert whatsoever, so for the life of me don't quote any of this). A whole physical and spiritual journey with distinct stages and terrain, like the levels of Dante's Hell, only that you have to pass through them sequentially unless you somehow have favour with the gods and can afford a shortcut.
Reathos might like it if you did a physical-spiritual combination like that underground, so long as it's not too close.
<Snipped quote by Fabulous Knight>
Have you heard about how the Nahuatl religions had a Hell/Underworld of sorts that was a real, physical place? It was this spooky cave system that they thought spirits went to in death.
Similarly Mammon could make some of those caverns below the surface into his own little Underworld where mortals might go to do black magic or offer tribute.
<Snipped quote by poog the pig>
She became the goddess of love and was the most promiscuous thing since Adonis?
<Snipped quote by poog the pig>
Wait, how would Toun's vision attract demons? :S
<Snipped quote by Double Capybara>
Hmm, yes. Having tectonic movements to shift the Ventium very land itself and make yet another equilibrium for the living planet would make him happy.
<Snipped quote by poog the pig>
Toun - Freaky god of perfection.
Teknall - The cool craftsman
The Adversary doesn't normally sit back and create his own territory; his creations reside within everyone else's. I've got a few ideas, but 'cause it involves everyone's creations it'd be cool to get your opinions.
The first is for the Adversary to create demons that live throughout the world, inside the deep woods, black caves, in the long shadows of crags and mountains and so on. Another is that the Adversary could create several points of occultism within the world -- places where summoning and performing rituals will be much easier. Things like standing stones and pillars in the desert, groves in the woods, columns in the sea; areas of the world that are in tune with the material.
What do you think? D'you have any ideas of your own -- they say two heads are better than one.