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7 mos ago
Current Back from romantic getaway! Working on replies!
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7 mos ago
Romantic weekend with boyfriend, no replies. Sorry friends
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I stared at the statue, and for a moment, I could swear it was staring back. My skin prickled with the feeling of being watched, really watched, not just looked at. But that was impossible. It was stone. Just carved stone on a platform. It had always been stone.

I shook my head and turned away, trying to focus on finding the path to the Gathering.

Then I froze.

Standing there, not twenty feet from me, was a stag. But not just any stag. Its fur was golden. Actually golden, like someone had poured liquid sunlight over it and let it set. The kind of thing the satyr children talked about in their stories, the kind of thing adults smiled at and dismissed as imagination.

"What the..."

The word came out barely louder than a whisper. The stag kept chewing on grass, watching me with dark, calm eyes. It didn't run. Didn't even tense up like normal deer did when they spotted people.

My heart was beating fast, but different than before. Not panic now. Something else. Wonder, maybe. Or recognition of something I didn't understand.

I looked down at my draconic arm, at the golden scales that caught the light filtering through the trees. The same color as the stag's impossible fur.

Slowly, carefully, I started moving toward it. I kept my movements small, non-threatening. I raised my draconic arm slightly, letting the sun catch the scales. Showing it we were the same, somehow. That we matched.

"Easy," I said softly. "I'm not going to hurt you."

I stood there catching my breath, my heart pounding in my chest. Lost. I was actually lost in these woods. Woods I'd walked through since I was a child, and now they felt like a maze closing in around me.

The panic started to rise in my throat. Meli was out there somewhere, crying, thinking I'd betrayed her. And I couldn't even find my way through the forest to tell her I was wrong.

Then I saw the clearing ahead, and that statue bathed in sunlight.

I walked closer, maybe fifteen feet from it now. The old man's face was so calm, so certain. That crown of thorns should have made him look like he was suffering, but instead he just looked... determined. Strong. Like he knew exactly who he was and what he had to do, even if it hurt.

I felt small standing there. Small and stupid and lost in more ways than one.

Who was this supposed to be? Some old god from before my family came to power? Some forgotten king? The forest had swallowed so many temples and shrines over the centuries. This was probably just another piece of history that didn't matter anymore.

But right now, staring up at that stone face, I felt like it knew I'd just tried to run away. To sell the orchard and pretend that was the same as keeping people safe.

Adam's words came back to me. "Be what they should have been."

I clenched my draconic hand into a fist. The statue didn't have any answers for me. It was just stone. And Meli was out there, real and hurt and needing to know I wasn't going to abandon her.

I turned away from the clearing and kept moving. The Moonpetal Gathering had to be around here somewhere. I'd find it. I had to.
Rolled a 2 in my religion check, I think I might be going to other place to roll my dice lol, the guild's dice roller hates me. roleplayerguild.com/rolls/29588
Miss Thornwick waves a hand dismissively at your thanks.

"Don't thank me, girl. I don't own this place. Gerta does. I'm just her accountant, come by every ten days or so to keep the ledgers in order." She gestures vaguely toward the door. "But I'd wager she'll give you that job. She doesn't bring folks back here to my office unless she's already made up her mind about 'em."

When you mention the pendant being a family heirloom, she nods slowly, her expression softening just a fraction.

"Fair enough. Sentimental value's worth more than gold sometimes." She pauses, tapping her quill thoughtfully. "Though, I'd still recommend you get it appraised properly. I've got a friend who's a collector, very experienced with arcane jewelry. You should bring it to him either way. Never hurts to know exactly what you're carrying around your neck, especially if it's got magical properties you're not aware of."

At your request for a map, she sets down her quill and begins rummaging through one of the desk drawers. After a moment of shuffling papers and muttering under her breath, she pulls out a small, somewhat worn map and unfolds it on the desk.

"Here," she says, pointing to a spot on the map with one perfectly manicured finger. "We're right here. Thornwood, the port city. A few miles south of Thundrastone up north." Her finger traces upward on the map to show a hexagonal walled city, then continues even further. "And that's the Forever Keep, on a small island. Where the Queen resides, rules over both cities."

Your eyes trace over the map, taking in the region. You can see the general layout of the area, various towns and landmarks marked in faded ink. And then, with a sinking feeling in your stomach, you find Valerith.

The scale of the map makes it clear. You're not just far from home.

You're very far from home.

Over six hundred miles, by your estimate.



What do you do?
Also, I wouldn't like teleportation magic to be very avaialble, feel like this would crash with the trains. (And I hate it in Critical Role when they just teleport to palces lol, I love the journey).
Well in a story where necromancy is really central, I feel like true resurrection spells would be really rare. And also Raise Dead is a 5th level spell. I don't think it would be common even if resurrection spells were common in the setting.
Feel free to fill in the gaps!
Here is my character's backstory:


I generated my character attributes using the 4d6 drop lowest method. I rolled all 24d6 at once using this dice roller: roleplayerguild.com/rolls/29556


Here is the character sheet.





I've edited my last message to confirm to the rolls!
The crab's pincer opens. It releases the kuo-toa's webbed hand and turns toward the fish you hold. Its legs click against the wet stone as it walks closer. It snatches the fish from your fingers with surprising gentleness. The crab is not friendly, exactly. But it is calm. That is good enough.

You keep your face still as a statue. Inside, Leo Peterson winces at the sight of the acolyte's bleeding hand. The webbing between his fingers is torn. Blood mixes with the water dripping from his scales. But SHOOGBIMBHALD does not wince. SHOOGBIMBHALD does not feel concern for such small wounds. Gods do not flinch at the sight of blood.

Your mask holds perfectly.

The congregation explodes into motion.

"THE ENCHANTER!" one kuo-toa shrieks. His voice cracks with emotion.

"BENEVOLENT! BENEVOLENT!" another cries.

"HE SPEAKS TO BEASTS!"

"THE CRAB OBEYS!"

"SHOOGBIMBHALD! SHOOGBIMBHALD!"

They begin to move in circles around your throne. Their webbed feet slap against the stone in a rhythm that might be dancing or might be chaos. You cannot tell. Their voices layer over each other. They chant words that are not quite words. Sounds that bubble up from their throats like water from a spring.

"Glooble shaa!"

"Bimthala gloop!"

"Shoogbim shoogbim HALD!"

Round and round they go. Faster. The water streaming from their bodies creates a ring of moisture on the floor. One of them trips. Another catches him. They keep moving. The chanting grows louder. Wilder.

Your flumph, Nyphl, dims its light further. You feel a pulse of concern through your connection.

Then, as suddenly as it began, it stops.

The kuo-toa freeze in place. They stand perfectly still, their chests heaving. Water drips from their bodies. The sound of it echoes through the sudden silence. Drip. Drip. Drip.

Blibdoolpoolp steps forward. He raises one webbed hand. The other kuo-toa begin to file out. They move in silence now. Their bulging eyes stay fixed on you until the very last moment. Then they turn. They shuffle toward the cathedral's far passages. The sound of their footsteps fades slowly.

Soon, only Blibdoolpoolp remains.

The high priest approaches your throne. He moves with an odd sort of reverence. Each step is careful. Deliberate. When he is close enough that you can smell the brine and rot that clings to his scales, he stops. He bows his head.

"Great SHOOGBIMBHALD," he croaks. His voice is quieter now. More serious. "Your faithful servants have news. Good news. The Mother of Pearl smiles upon us through You."

He pauses. His gill slits flutter rapidly.

"We have been excavating. Exploring the cave systems that branch from Your sacred cathedral. Going deeper. Always deeper, as You have taught us. To find the treasures of the drowned places."

Another pause. His bulging eyes gleam with excitement.

"And we have found them, Great One. Stones. Brilliant stones. Each one as large as my head." He gestures to his own skull. "They glow with inner light. They pulse with power. The chamber where they rest... it feels sacred. Holy. We knew immediately that this was Your doing."

Blibdoolpoolp prostrates himself again. His forehead touches the wet stone.

"You led us there. You, in Your infinite wisdom. You wanted us to find these treasures. And now we offer them to You. We ask... we humbly beg... that You come see what Your servants have discovered in Your name. That You bless this sacred place with Your presence."

He remains on the ground. Waiting.

The crab in your hands finishes eating the fish. It waves its claws slowly. Almost contentedly.

From somewhere in the flooded depths below, you hear the distant sound of water moving. A current shifting. Something large displacing liquid in the darkness.

Nyphl drifts closer to your shoulder.

---

What does SHOOGBIMBHALD say or do?
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