Avatar of Liotrent

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Recent Statuses

2 yrs ago
Current Busy with college finals. :b
2 yrs ago
What am I doing to my life.
1 like
3 yrs ago
Shameless advertising of a roleplay: roleplayerguild.com/topics/…
1 like
3 yrs ago
Just to change up my status. I'm doing better than I did a year ago. Hopefully everyone else is doing okay.
7 likes
4 yrs ago
In a bad place... Hope everyone's doing well.
4 likes

Bio




I'm a space cat.

Most Recent Posts

@Liotrent

Thats good to hear. Am i in?


It's looking good just from a quick skim. I'll reread it in a bit, but so far I don't have complaints... Yet.
Sorry, I'm still busy with college work. I haven't been able to work on this as much as I'd want to. But I am still planning to run this at some point. It's just not gonna come as fast as most would like. If you're willing to wait, that'd be grand! Sorry for the inconvenience and the late update. It sort of just slipped my mind since I was busy.
First and foremost. I am working on New Haven first. The ones that can actually talk to people and be peaceable. It's heavily work in progress because I'm trying to rewrite some of New Haven's older lore.
So as a short update and as well as my plans for this RP. I'll be working on the IC ASAP and posting it. I find that in RP like this one, it's quite easy for people to come in and out of the RP seeing as the nation mainlands are not in the map and this is just a small part of the world. It allows for people to come in and out and allow some flexibility. While wars may indeed happen outside of this scope, the events outside serve mostly as a mechanism to move things within these lands. Thus, if say a major power has to leave in the middle of everything, we can say that the colony here has been granted some degree of authority or even an appointed governor that reports to your nation, however it is not seen as significant in the grand scheme of things. It essentially means that it does its own thing and bothers no one until you a player comes back.

These are some of the things I have planned. I'd also like to gather insights on those interested and their ideas. Not all of us can be active all the time, I plan for this to be rather low maintenance, post at your own pace type of deals.
I hate to say it, but I'm actually drawing a complete blank on what else to write so in favor of not taking up a spot, I'm going to be dropping this for someone else with a better NS to join instead, sorry.


No problemo!


Bam.


I like it so far. Some dark elves that have... *RESOURCES*... I can see some interesting developments with your natives in the future.
Hey just have a few questions on the setting.

1) What are your rules on flying races?
2) Do fantasy monsters exist like dragons, chimeras, sea serpents, wyverns, manticores, etc... ?
3) If they do how intelligent would they be compared to animals on our world?


1 They're allowed.

2 & 3 Yes they exist. However, they're likely smaller or rarer in this world. They would've been hunted because of their percieved danger to society. They are not as intelligent as humans.

<Snipped quote by Liotrent>

The mention of airships in the opening just gave me that idea - given that you could likewise use things such as gliders and hot air balloons for things like surface reconnaissance and delivery (unlike ships, which are totally water-locked and require navigable rivers and even thus would likewise require specific designs) - it would necessitate a different set of skills and training to operate. Thus, it'd technically fall under a different branch.


Ah, I see. I thought of planes for a moment. Though if you have gliders and the like, it's not hard to imagine that you'd probably see powered flight in a few years if things go well in the colonies.
Alright, here's my app for review. @Liotrent



Pretty good. I will ask how exactly you envision your ships and "Airforce"? Since there's no airplanes at this time. I'll allow them as time goes forward. I want to keep the roleplay somewhat fixed in a time frame similar to that of the Franco-Prussian war or Victorian era.
@Liotrent I have a question, are we playing as the actual empires or their colonies on the map above? I am a little confused by the wording.


You can play as either the empires themselves who ae in the process of establishing colonies or as a colony currently in the process of becoming independent.

To add on to Clock's question, can we run nations that are composed of native groups to these isles - either tribal societies or old kingdoms? I like the idea of playing with a country with high levels of access to magic (but low technology) and I thought this could be a good place for it


Yes you can, that is also why I made it a point to mention that there are natives to these lands. You can play as them.

I like to give a high degree of freedom in the creation of your nation or organizations. I give you a blank canvas in which to paint a picture of this world. Sorry if my wording is a bit confusing, I may have missed a few things with my proofreading and I don’t have a co-gm to help me with this.

<Snipped quote by Liotrent>

Well, I was specifically thinking they'd be independent and operating for multiple different nations, just whoever pays and is willing to agree to their terms of independence and post holdings.


So you’re playing more as an independent organization. Fair enough. Kind of like the Landsknecht and Condottiere. Okay, I can see that working.
@Liotrent Before I get started on a full nation sheet, I wanted to run my idea by you since its a little unorthodox. Basically I wanna repurpose an idea from another NRP a good while back. Basically a group that's a mishmash of a mercenary company, knight-errant order, and monastic order. Leasing their soldiery out to nations I'm exchange for shares of money, and plots of land to build new postings.


I can see that happening. The question is, what nation will they be from and will that nation also have designs for this small stretch of land?
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