Avatar of Lmpkio
  • Last Seen: 4 yrs ago
  • Joined: 11 yrs ago
  • Posts: 10462 (2.49 / day)
  • VMs: 14
  • Username history
    1. Lmpkio 11 yrs ago

Status

Recent Statuses

6 yrs ago
You can find me on discord if you so wish~
2 likes
6 yrs ago
Sorry about my lack of appearances. At this point Im taking a much needed hiatus from here after 5 long years. Not sure when I'll be back, but it won't be for awhile... sorry about that... : (
3 likes
6 yrs ago
Revenge of the 5th has always been a thing tho...
7 likes
6 yrs ago
Do not forget about the GOD DAMN bacon.
3 likes
6 yrs ago
Once upon a time, I used to cheer for May the 4th... now I cry with disappointment. *Except Clone Wars S7 and the Mandalorian - they are awesome*
5 likes

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User has no bio, yet

Most Recent Posts

@Lugubrious@ClocktowerEchos Ok, thanks for letting me know.

@Ursane Ah attachment wise? 3 seconds before breaking sound good. Its an equal ability that allows for the orb to break successfully or have the opponent rip it out. Its a 50/50% chance so its good.

Construct: Looks good.

Repair: Also looks good.

Transmit: I can be generous and give it 4 seconds, so sure.

Ultimate: Looks good.

And yes I do know that the physics are different, but are otherwise a bit similar.

But yeah, otherwise, everything looks good. Add in the time limits and then feel free to post your character in.
@Saarebas@Knight of Doom@LokiLeo789@ClocktowerEchos@Lugubrious I repeat from the official thread of Heroes Rise, please confirm with me if you are still willing to join or not. Once I get all of your answers, I will begin posting on the first post of the RP from where we left off. You are free to use your old characters if you so choose. Again, PLEASE let me know on what your's thoughts are on this.
@Ursane I also forgot to mention that how the orbs behave actually remind me of Zenyatta, which is a cool thing to see.

Anyways, as for the abilities, now they look more balanced indeed. Construct at 25% works and Ultimate Polarity at 50% is also balanced as well.

Time wise, 5 seconds is also pretty balanced for Polarity.

But overall, if I'm looking at this correctly, the other abilities will last up to 3 seconds, correct, or just for the Transmit? If your case was the former, than feel free to post your character in the CS. :)
@Awesomoman64 I see no problems with him. Looks good! Feel free to post him in the CS.
@Ursane Now this is an interesting character (Also I do apologize for the trouble one has when creating the CS. I'll be fixing that in a bit, again not my original design), however there seem to be some things that come to my attention in the abilities.

First off, when the orbs attach onto the player, how long would each effect last? If anything, I suggest it should be for a few seconds.

Secondly, 60% enemy speed reduction/buff time seems to be a little too high don't you think? A slight boost would be fine, like maybe 20%, 25% or up to 35%, but 60% I think is too high. Ultimate can be 50% I think, but again, I need to first know for how long will these be on before I move further in.
@Awesomoman64 I did, but they're more on the optional side. But while optional, it's recommended. However, its your choice to add them in or not. In fact, you can always come back to it later if you can't think of any/enough.
@Saarebas@Knight of Doom@LokiLeo789@ClocktowerEchos@Lugubrious Last call for you guys. The new Heroes Rise RP has just been put up. I haven't heard your guy's opinions weather you want to stay and join in or not. Please notify me ASAP, thank you.
@Argetlam350 Also, I forgot to mention (This goes to everyone else) Only to those who had been in the RP previously, your profile can automatically go into the CS.
@Leslie Hall Certainly!
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