Geni gave Beryl a quick nod of acknowledgment before stepping past Gratia to get to his bunk. "Much obliged." he sighed as he sunk into the plush mattress he claimed as his own.
For a moment, he regarded Gratia and Beryl with an air of curiosity. From what he would gather, the Vignoble team was more of a fraternity than a diversified hunter team. He was acutely aware of the lack of testosterone in the room. Something he was sure wouldn't change anytime soon.
Toka Toka no mi: Bahamut ate the Toka Toka no mi, Model: Komodo Dragon, a Zoan-type Devil Fruit which allows him to transform into a Komodo Dragon and a giant Komodo-human hybrid. Also, being a carnivorous animal, Bahamut is more bloodthirsty and predatory than a regular Zoan class user.
T E C H N I Q U E S
Human-Beast Form: A hybrid form in which Bahamut adopts the properties and appendages of a Komodo Dragon. His physical strength and speed are vastly increased, and he also gains the poisonous properties of the animal through his sweat and saliva.
Beast Form: Bahamut fully adopts the from and properties of a Komodo Dragon.
R É S U M É
P E R S O N A L I T Y
There are few people more torn than Bahamut Hook. At heart, he is a pirate. He was born into it, was molded by the culture of it, and spent the majority of his life under the belief that freedom was paramount and that the ultimate affronts to true liberty were the strict and oppressive codes of the Marines. Every facet of his life has shifted constantly, and although he is strong-willed, brave, and experienced, it has colored his personality in a way that may never wash out.
Bahamut's time on the seas forged him into a natural leader. He is brave, commanding, and self-sure to the point where he trusts his gut until all evidence proves him wrong. He has finely honed instincts that have served him well. Although he is no longer a pirate captain, he has retained those traits, and often butts heads with Blake D. Hunter for leadership of the crew. Although he recognizes that Blake is the rightful leader of the crew as its founder, he honestly believes himself to be the better 'captain', and makes that opinion known whenever a decision needs to be made.
That same self-assured note sometimes rings sour, however. Bahamut's belief that he has earned everything the world has to offer often leads to a sense of overconfidence that can wreak havoc on his crew. He has put operations at risk by breaking formation, skewing from set plans, and using intimidation on otherwise compliant civilians. Although his skills and surprising tactical sense are often enough to ensure that the missions are still accomplished, he has been known to cause an undue amount of collateral damage that reduces or even eliminates bystanders. In particular, his tendencies towards straightforward confrontation make him almost useless during any operation that requires stealth.
Although Bahamut has a sometimes rocky relationship with his crewmates, he is extremely loyal to them. The short time spent aboard the crew's ship with the same crew—the same friends—has instilled in him a certain level of camaraderie. Since learning of his old crew's betrayal, he now sees this crew as a replacement, and has subconsciously vowed to show them the loyalty that he once believed was shown to him. Like a group of siblings, he will often use terms like 'little brothers' or 'little sister' when referring to them, despite the fact that some may be older than him.
In battle, Bahamut falls back into his experience as a pirate captain, and his confidence and aggression come to bear. He bad-talks his opponents with crude insults, throws his weight around with an almost theatrical bravado, and treats the whole experience as if it were a way of life. He often plays the role of the aggressive protector, causing diversions or fighting the most physically skilled foe one-on-one to free up his crew to pursue other objectives. After all is said and done, Bahamut will often gloat over his defeated opponents, for the blood of a true pirate still runs thick in his veins.
H I S T O R Y
The name 'Hook' is whispered across the sea by drunken fishermen and courageous pirates. It's a name only the bravest of men would dare say out loud, for the name belongs to one of the most notorious pirate crews to sail the seas; the Hallowed Hook Pirates.
Established by Ballow Hook in his early manhood, the Hallowed Hook Pirates quickly made a name for themselves carving out territory on the Grand Line. He would often butt heads with Palladium, but never would a serious rivalry develop.
After a successful career at sea, Ballow retired to his territory and produced a family. Seven children were born to him, and Bahamut was the second. Life a Hook was one of disciplined vision. In the Hook household there was a time for everything, and the Hook Children strictly adhered to this notion. Once his children were of age, Ballow once again sailed the seas, this time with the Hook Children an integral part of his crew. Each child was given there Inheritance, the first three where given Devil Fruits and the position of Division Commander, and the other four received specially forged weapons and the same position as the first three.
@Malchivo Apologies, Thacel wasn't in the stats. I suggest you access the file (it's under the FAQs) and add Thacel and his Might at the end of Turn 10. Once that's done, I'll update you for Turn 11.
@BBeast@Cyclone I didn't discuss it with Cyclone as the plan for this Turn is to give him his Might once he updates the sheet - which should hopefully be soon. I know exactly how much Might Zephyrion has as of the end of Turn 10 and could have easily updated the file, but I want players to take charge of this. It can get particularly tedious if I'm having to update each person's stats, it's much easier for each individual to do their own.
@Jarl Coolgruuf As you've been gone for over two weeks without warning us beforehand, your acceptance into the RP is on hold until you come back and offer an explanation.
Do you love/hate yet play League of Legends regularly? Do love to roleplay on the RPG site?! Do you want to join a community in which loves both?! Well join the RPG Club on League of Legends run by your truly! We accept anyone of all creeds and ranks? EVEN UNRANKED!
Add me and message me at:
LokiLEO789
And I'll invite you as soon as I can!
Hope to see my fellow Summoners/Roleplayers there soon!
Welcome, fellow bird lover. Hope you have a good time here. But I warn you: don't get too close to Amartia or or the cute millipede won't be cute anymore.
Greatest honor one could receive under Amartia, who she will either love or hate. No inbetween...and it will most likely be hate. Unless she meets him after all this then she would love him. Or hate. Probably depends on the day of the week.
@Kho Thank you. I have a tentative draft of my demigod to present, mostly because I have reached the point in my revisions that I simply stare at the screen for half an hour before deciding not to change that one line there.
Name: Jydshi
Aliases: The Animator, Mover of False Men
Gender: Female
Domain (Portfolio): Motion (Animation)
Domain (Portfolio) Description: The Domain of Motion, at the center of the matter, is movement, it is the process of changing position. That is what is important to those in this Domain, the process itself and its resultants. All throughout creation things move and are moved, consistently or not, small or large, they move. Motion is something indomitably needed and used, governing every practical interaction between anything and everything. Motion is the action accomplished in almost every interaction, it defines action.
The Portfolio of Animation involves the giving of this necessary motion to objects and formations, to imbue them not only with a change in position, a movement, a motion, but to give those objects and formations the ability of motion, giving them the opportunity to move.
Alignment: Neutral Indifferent, Jydshi does not see the need for betterment or exploitation of mortals, not to say that she would enlist them in either cause if it allowed her to continue to live her life as she desires. As well Jydshi does not see necessary order in movement, nor chaos, it is both. It is an ordered chaos, an action that follows general rules, and breaks them when necessary to move, to keep motion happening.
Personality: Jydshi can come across as apathetic or impassioned depending upon where and when one stumbles upon her. While on the matter of people she has little opinion, and will sometimes join sides by whoever is loudest in arguments and other frivolities, but when it comes to motion or making movement, there are none more joyous than Jydshi in support. Jydshi often acts from sudden impulses making her seem at times quite playful, and others brutal. She focuses on motion more than concepts of order and chaos or good and evil, although since her creation as a physical creature of the world she does have a grasp of these ideas even if they are not primary motivators in her behavior towards others.
Appearance: Jydshi in her preferred and only current form takes the appearance of a massive millipede, a terrifying sight for some. Her coloration slowly changes over time, her emotions and environment might play a role in this but the change is rather slow and sometimes seemingly random. Her mouth sports a usual pincer arrangement although a little more complex and toughened than a scaled-up millipede would be, her back plates are rather tough and hard following this trend.
Jydshi has antennae like those of millipedes although her head is more forward facing than a millipede’s in general. As well her eyes are in appearance not that different from that of a millipede, even going as far to have special bristles on some front legs for eye cleaning purposes. In terms of legs and the body, Jydshi has hundreds of legs, several per each of her segmented body pieces. As well she has a few fine manipulator arms, tucked away in the frontal undercarriage. Not counting the legs, she is around a third meter high, half a meter wide and five meters long, keeping around the same proportions as the smaller insect creatures she looks like.
Her appearance can be disturbing for some which her rather polite manner, and often boredom with things not involving motion as a general statement can sometimes help that, or not help at all.
Musical Theme:
Description: Jydshi, impassioned about motion and focused upon it, she desires to expand both motion and generally gravitates towards ideas more associated with such. While not always paying attention to others when perhaps she should, Jydshi does not mean to be rude and when she remembers she attempts to be polite, not that that always works out. Jydshi can at times be one of the most joyous, happy and excited beings to be around, and at others one of the most aggravating.