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Reluctantly retired roleplayer.

Except when I'm not.

Why are you here when you should be writing posts?

You can edit a bad draft, but you cannot edit a blank page.

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C H A R A C T E R C O N C E P T P R O P O S A L


"Witty Quote #1"
T H O R O D I N S O N I M M O R T A L M A L E H E R O I C

C O N C E P T A B S T R A C T:

I've always wanted to play Thor, and while I've never quite figured out how to approach him, Thor is a very versatile character. Immortal and capable of going toe to toe with figures like Superman, Thor can dabble in both Earth and the Cosmic playgrounds.

Some potential ideas have included Thor fighting alongside Wonder Woman during either of the World Wars, the ideas of an Ares and Loki team up causing the two heroes to join forces is incredibly enticing. Even Circe and Enchantress or Circe and Loki would be a writer's wet dream. Thor can also ally himself with characters such as the Guardians of the Galaxy or even a Green Lantern.

S A M P L E P O S T:

TBD
Deleted
Well, I guess we find a new GM or move off to another RP.


Sorry to disappoint, but the option to find another GM is not available. I've never been comfortable with giving my intellectual property out to others and while I can't technically stop anyone from copying my ideas and claiming them as their own, I still would never give my blessing on another filling my shoes.

I've worked a very long time on this lore and I just won't hand it over to another. Apologies to anyone who was hoping for a new GM to fill in.
Well everyone, I'm happy to say we had a good run here, however due to a multitude of new responsibilities in my life, I do not have the time to commit to leading this or any RP at this time. I still intend to RP, however unfortunately I do believe it is for the best that I shut down all the RPs GM'd by me for the time being.

Thank you to those of you who have remained on for Crestwood, I have enjoyed reading the stories of our study group. But alas, it's time to bring this to an end. Hopefully in a couple months I'll be able to GM again but for the time being I'll be taking a hiatus from this role.
Well everyone, I'm happy to say we had a good run here, however due to a multitude of new responsibilities in my life, I do not have the time to commit to leading this or any RP at this time. I still intend to RP, however unfortunately I do believe it is for the best that I shut down all the RPs GM'd by me for the time being.

Thank you to everyone who has been a part of Vigilance, I have enjoyed reading the stories of our rather large and diverse cast. But alas, it's time to bring this to an end. Hopefully in a couple months I'll be able to GM again but for the time being I'll be taking a hiatus from this role.

G O T H A M C I T Y - 0 8 : 1 9 P M
A rush of emotions flowed over Dick as he walked up the steps to Wayne manor. As he climbed the front steps, his shoulders sagged as a weight hung over him. Bruce did not lie beyond those doors, even though the Joker had re-appeared, or at the very least now had a convincing doppelganger, Bruce was still missing. If Bruce had been available, Dick would have at least considered revealing the plans of the Court to him, but he couldn't risk putting the other Robins in danger.

Raising a hand, Dick knocked on the door of the manor, knowing that within mere seconds Alfred’s familiar face would open the heavy oak door.

“Master Richard,” A familiar voice called out as the door swung open, “It’s been far too long.”

Alfred smiled at Dick, looking as impeccable as ever. Age treated the butler well; despite the seemingly never-ending barrage of stress and emotional baggage that came with working for Bruce Wayne, Alfred looked almost lively – a refreshing difference from Bruce’s trademark scowl. But yet, even with his cheerful greeting, Dick could clearly see the sadness born of worry clouding the eyes of Bruce's ever faithful father figure.

“Please,” said Alfred, “Do come in. Would you like anything to drink? How have you been?”

"Like you Alfred, I've had better days." Dick said as he embraced Alfred. "Tim around? I could use his help."

"I'm afraid Master Timothy is out at the moment. I'm unsure when we can expect his return. Master Damian should be in however if he could be of some assistance." Alfred stated as Dick raised a questioning eyebrow noting the corner of Alfred's mouth fighting to curve upwards. Alfred's dry sense of humor had always been a source of amusement for Dick and he failed to disappoint even in these dire circumstances.

"If I need a loose cannon, I think Jason's in town." Dick replied with his own brand of humor. "But I'll still need to drop by the cave."

"I trust you know the way Master Richard." Alfred asked, this time an amused look crossed his face as he awaited Dick's response.

“Through the grandfather clock, down the winding flight of stairs, across the drawbridge and watch your step around the guano?” Dick replied with a smug smirk. “Oh who am I kidding?” Dick winked before continuing, “You keep the cave far too clean for there to be any guano.”

“Indeed, Master Richard. Indeed.”

“Always good to see you, Alf.” Dick said with a nod as he patted Alfred on the back, bidding him goodbye for now. The smell of the manor brought back waves of memories as Dick could recall the very first time he had stood in this very lobby. Everything had seemed so much bigger then, but now it almost felt like home. Showing himself the way to Thomas Wayne's study, Dick turned the hands on the antique grandfather clock to ten forty eight as a click let him know it was open. Climbing through the hidden passage, Dick closed the door firmly behind him as he took the elevator down to the main cavern.

Screeches of bats echoed all around him as the elevator disturbed their slumber as it shuddered to a halt allowing the former ward of Bruce Wayne to exit.

"I don't seem to recall an elevator when I was Robin, looks like your father is getting soft in his own age." Dick called out playfully, seeking to aggravate the fiery young Damian. However his taunt wasn't meant by any reply as Dick continued through the cave towards Bruce's central work station.

Sitting in the center of the cave was an array of screens that made up what a younger Dick had smartly dubbed the 'Batcomputer; – just as he had christened the cave 'the Batcave' and Batman’s endless supply of cars 'the Batmobiles'. Expecting to find the younger Wayne al Ghul playing the latest video game on the numerous screens, Dick was surprised to find the seat empty however a nearby note caught his eye as the original Robin picked up the message.

Dear Pennyworth,

Have been kidnapped by Helena Bertinelli, who is possessed. Will likely miss breakfast and lunch. Attempt to prepare something adequate for dinner before my likely return. If not back, Send Grayson. Do NOT send Drake.

Yours,

Damian W.

Helena Bertinelli.

It had been a long time since Dick had been involved with any dealings with Helena. The two had worked together on more than one occaision, the woman being more than capable. But their relationship was not meant with approval from Bruce and thus working with Helena had been difficult. The two had parted ways, Dick did his best to keep it amicable but there was no doubt in his mind that Bruce's rejection influencing his own opinions left a bitter taste in her mouth.

But Dick couldn't just leave Damian in the hands of an efficient mafiaso. No doubt the younger boy's mouth would put his life in danger sooner rather than later and as much as the team had yet to accept Damian as one of their own, Dick wouldn't have the chance forcibly taken away from him.

"Alfred." Dick said as he connected into the Batman's communication channel. "Damian's been taken, I'll be going after them."

"Master Dick, before you go." Alfred's voice replied. "Bruce had something made for you, it might be worth your while to check the costume cases."

"What did he-" Dick began to ask as he stopped in front of the of the case, the black and blue suit staring back at him. It was definitely based on his design but it was refined, the suit was more enforced but also lighter. Collapsible glider wings were mounted on the back of the suit and several pouches were streamlined onto the boots and gloves. A smile crossed Dick's face as he began to change.

Tonight was not a mission for the Court's Talon.

Tonight was a job for Nightwing.

Pulling out his phone, Dick went through his contacts until the familiar name appeared. Tapping out a message, Dick read it over one more time.

Helena, we need to talk.

Hitting send, Dick headed towards the Redbird, revving the vehicle's engine before launching towards Gotham.
Sorry guys, been going through the interviewing process but in positive news I got the job. Going away for the weekend though, so I will try to update early next week.
| NAME: |
Vrill Narezz​

| AGE: |
28​

| GENDER: |
Male​

| RACE: |
Nautolan​

| APPEARANCE: |
The image to the left illustrates Vrill in his casual attire. Vrill is a Nautolan of average height, though his body is more chiseled and toned due to a very active life style. He has a blue complexion and often paints his face in the manner displayed. Vrill's tendrils are often decorated with black bands and are worn tied behind his head if he's working on his ship. His casual attire consists of a black MK 45 Protective Vest paired with a set of matching Drelliad Leggings and Drelliad Boots. Vrill often wears a utility belt equipped with a Inertial Inhibitor, as well as occasionally a Kama. Wrapped around his arms are Echani Fiber Armored Gauntlets which were passed down to Vrill from his mentor. These gauntlets house his Vibroknucklers, keeping them concealed on the back of his hands. When ashore from his ship, Vrill dons a long Greatcoat made of Reinforced Fiber Armor and Nastah Leather. This coat also includes a large hood which can even cover Vrill's many long tendrils, however aside from the hood, Vrill will often don a scarf which he wraps around the lower half of his face and a pair of tinted goggles.

| HOME PLANET: |
Glee Anselm​

| PERSONALITY: |
Snarky and sarcastic, Vrill possesses a very dry wit though he's not without a sense of humor. He can be quite charming when he needs to be, possessing a silver tongue and a certain degree of charm which he's used to get himself out of many tight situation. Irrepressibly confident, toeing the line of extreme arrogance, Vrill is the kind of guy to never worry about the odds but whether or not he believes the task at hand can be accomplished. Often Vrill comes across as very cold and untrusting, but of those who gain his trust his is the most loyal companion. Vrill never leaves his crew behind nor his ship, willing to risk, life, limb and tendril to save them. All that said, Vrill is never one to turn down a drink of Juri Juice or the occasional Deathstick. While he doesn't show prejudice towards any particular species, despite the fact there are some he doesn't think too highly of, Vrill has a deep rooted hatred and mistrust towards droids preferring to rely on the possibility of organic error before a droid any day.​

| SHIP: |
The Krakana

The Krakana is a modified Mon Calamari MC-18 Light Freighter. The Krakana measured 23.6 meters in length, and could transport up to five passengers and was originally built to hold 50 metric tons of cargo. However due to modifications by Vrill, the vessel can now hold 75 metric tons without sacrificing her speed. The Krakana has a hyperdrive rating of 0.6 making it one of the fastest ships in the galaxy and more than capable of outrunning most ships which give chase.

Like all Mon Calamari designs, The Krakana was custom-built, and no other MC-18 is exactly the same. Though in the case of The Krakana, it was further modified after production by Vrill. It also was equipped with a backup shield generator, as was standard Mon Calamari practice. Vrill installed both Particle Shields and Ray Shields into the The Krakana, as well as a second back up generator to ensure that both the Particle Shields and Ray Shields have a reserve source. It had a landing claw, standard landing gear, and inflatable puncture-proof pontoons for water landings. The MC-18 was also submersible (maximum depth 1,000 meters). When submerged, its shields had to be reconfigured to handle the strong exterior pressure and this weakened the shields versus other attacks, though Vrill's later modifications helped to balance this with the second back up generator.

With travel routes becoming more and more dangerous, Vrill had to upgrade The Krakana's armaments. Originally the MC-18 only was armed with single laser turrent. Vrill had these replaced with dual modified retractable Corellian AG-1G Quad Laser Cannons as well as a Ax-108 "Ground Buzzer" Surface-Defense blaster cannon. Furthermore, Vrill had two Concealed Dymek HM-8 Concussion Missile Launchers installed on to The Krakana, each with a standard load of eight heavy missiles each. Other counter measures included in the ship are the Sensor Jammer, a False Identification Transponder and a Sensor Decoy Cloaking Device.

The last counter measure that Vrill added was a modified Amphibious Fighter or Amphib dubbed the 'Colo'. The Amphib docks at the top rear of the ship, with an attached airlock to allow for instant travel between the two.​

| WEAPON(S): |
Model 22T4 Hold-Out Blaster Pistol (2)
S-5 heavy Blaster Pistol
Dissuader KD-30 Slugthrower Pistol
Vibroknucklers

| ALIGNMENT: |
Neutral, Vrill will work for whomever provides the credits providing the job doesn't require him to compromise his own personal morals. As such he operates a wide number of jobs only refusing jobs which directly involving him killing someone or trafficking persons. Vrill isn't against killing however, he's just against being hired as a murderer, if you need that done get yourself a bounty hunter, that said Vrill will avoid killing children, innocents or bystanders at all cost and generally hesitates towards killing a woman whether she's an assailant or not.​

| BIO: |
Vrill was born to his parents on the aquatic world of Glee Anslem, and was raised there until the age of four. His parents were merely humble fishers and was more than thrilled when they were approached by the Jedi Order who informed them that their son was Force Sensitive. The idea of their son being raised to be a Jedi was seen as a great honour and they immediately agreed despite the fact they were informed that they wouldn't be able to see their son again.

The Jedi took the young Vrill onboard his transport and while the majority of the journey was fine, the ship was tagged by Aqualish Pirates just outside the planet's atmosphere. Pursued by the pirates, the Jedi's transport was eventually shot out of the sky and during its descent was ripped apart. Vrill never learned what became of the Jedi, but he, himself managed to survive the crash despite the ship coming to a stop in Coruscant's dangerous lower levels. With only a will to survive, Vrill used the ship's remains as a hovel and learned how to steal to survive. Managing to survive four years on his own, Vrill was eventually recruited into a swoop gang called the Gundarks, where his piloting skills were first realized. The leader of the gang, a Twi'lek by the name of Tam Rao, was impressed by Vrill's skills and quickly put them to use, using Vrill to win numerous swoop races which only allowed the gang to expand and grow thanks to the race winnings. In exchange for the race winnings, Rao taught Vrill how to con and steal, skills which would completely shape the young Nautolan's future. The time with the swoop gang also taught Vrill other necessary survival skills including how to handle a blaster and brawl with the best in some of Coruscant's shadiest taverns. Eventually however, Vrill outgrew life as a racer and upon abandoning the Gundarks was forced to find a way off planet or otherwise risk execution. The gang looked upon its members as a family, and leaving the gang only ever happened by death. Walking out was considering betrayal, and the Twi'lek didn't take betrayal lightly.

Stealing aboard a transport bound for Coreilla, Vrill left Coruscant and the Gundarks behind seeking a new path in life. Once he had arrived on Coreilla, Vrill found small jobs in the spaceport and once again took up underground swoop racing in order to earn extra credits. Quickly finding himself bored with racing each night, Vrill took his winnings to the bars where he eventually overheard spacers talking about a rather interesting job, they were intending to rob a dreadnaught while it was in travel. The idea of spaceflight intrigued Vrill and he approached the spacers offering his services. They looked down upon the young Nautolan before reluctantly bringing him aboard. Put to work in the engine rooms of the spacer's cruiser, Vrill was introduced to a young Chandra-Fan by the name of Drekl. The small rodent like creature happened to be the mechanic for the pirate ship and the two became quick friends, Drekl teaching Vrill what he knew about ships while Vrill taught Drekl how to handle a blaster. Eventually after serving aboard the pirate's cruiser for several jobs, Vrill began to become discouraged seeing the pirate's brutal methods and eagerness to kill. When Vrill had escaped the Gundarks he thought he had left such thuggish behaviour behind only to find himself once again tangled up in it. Ascending through the ranks of the pirates, Vrill eventually found himself the ship's pilot. Vrill eventually came up with the idea to come into business for himself, seeking out Drekl and offering his friend the opportunity to escape the pirates and acquire their own ship. Planning their escape, Vrill and Drekl laid in wait until a job took the pirates and their ship to the planet Dac, more commonly known as Mon Cala. Between the Chandra-Fan and the Nautolan, the pair were able to cripple the cruiser and imprision the few crew on board while the majority had gone ashore to perfom their heist. Taking whatever supplies and weapons they could carry, Vrill and Drekl struck out on their own, stumbling upon an MC-18 Light Frieghter. Drekl was easily able to bypass the ship's security and the pair made off with the ship, dubbing it The Krakana.

The pair eventually earned a name for themselves as Smugglers, retrieving loads of spice and other illegal goods for numerous crime lords ranging from Hutts to Mandalorians. Never trusting anyone else but Drekl, Vrill refused to expand his crew and kept his operation small. Drekl was more than capable of pulling his weight as he continuously tinkered with The Krakana, upgrading the ship successfully make the smuggler runs in faster times while being capable of holding its own in a dogfight. The pair are known to attract trouble and have numerous bounties on their heads but they prefer to keep a smile on their faces and fly each sector as though it was new territory each day.

| FORCE SENSITIVE ABILITIES: |
Force Reflex: Vrill is Force Sensitive unbeknowst to himself, and with that Force Sensitivity comes enhanced reflexes which allow him to effectively slow the world around them, heightening his reflexes and perceptions. This is most notable when Vrill is piloting The Krakana and manouvering the ship accurately and tightly at high speeds.

| WHY ARE YOU ON GEONOSIS?: |
Vrill was hired by the native Geonosians to deliver smuggled goods to the Petranaki Arena. These goods consist of a young Reek, an unhatched Rancor and a rare black Nexu cub, all of which are intended to be raised and trained for use in the Geonosian Gladitorial Games.​


G O T H A M C I T Y - 1 1 : 5 8 P M
The city stunk.

The constant rain only seemed to aggravate the odor as it pummeled the ground, stirring up the rot and sin hidden beneath the carefully sculpted architecture of the city. In a city obsessed with appearance, it came as no surprise that the Gothic aesthetics was nothing more than a mask, pleasing on the eye but hiding the fractures within. One mask sought to protect the city, casting its long shadow over the city, night after night. The other mask controlled the city from the shadows, a hidden parliament ensuing the loyalty from the city's elite, a covert oligarchy.

The Court of Owls had grown bold, threatening the lives of those Dick held dear. Now under their thumb, Dick was between a rock and a hard place. He could have told Bruce, together the pair could have worked together and likely defeated the Court. But, Dick had no idea how many they numbered, nor the extent of their resources. Now with Bruce missing, Dick couldn't risk the lives of the others, not even Jason's.

The armor of a Talon was heavier than Dick was used to, the familiar attire of his suit had been designed specifically to make use of his natural agility. The armor was designed to intimidate and kill, ancient craftsmanship lost to modern armorers, the interlocked plates and rings still stood against modern firearms with relative ease.

Looking out over the city, memories of another time haunted Dick as a familiar echo hovered over his shoulder. Now a grown man, he shouldn't have felt like there was someone looking over his shoulder, but yet after years of training under the Bat, Dick always felt the long shadow looking over him.

I trained you better than this.

Bruce's voice rung out in his head as Dick pulled the goggled cowl over his face.

"I know you did." He replied, muttering beneath the hood as he jumped from the rooftop. Suddenly an alarm went off on Dick's private channel.

Wayne Enterprises, R&D Firing a grapple line, Dick launched himself into the air. The glider wings on the Talon's armor were a nice addition, something he'd have to keep in mind for his own suit once this unfortunate situation was over with. Wayne Enterprises was only a short distance from Dick's current location. Arriving promptly, Dick clung to the side of the building as he surveyed the unfolding situation.

Bursting inside, the Talon stuck to the shadows as he made his way along the building's corridors. People shambled through the corridors but they weren't employees, no these were civilians, civilians acting in unison. Not a word spoken between them, merely a buzz in the air that hung like the hum of the florescent lights illuminating the hallway. They didn't seem to pay any attention to Dick as he stalked the group. Instead they worked like a cohesive unit, a machine as they made their way into the laboratory.

Then Dick spotted him.

The pale skin, the purple suit, the green hair.

It had to be him.

Moving quickly, the former Robin broke from the shadows as he moved into action. Flipping off a nearby wall, Dick delivered a flying kick to the Joker. The Joker however, didn't move and Dick grimaced as his leg impacted with the other man.

"I could have swore you used to be softer." Dick muttered from beneath his cowl as the Joker turned to look at him. Normally the Joker was off putting with his permanent grin and cruel, mirth filled eyes. But this Joker was devoid of emotion, the skin of his cheeks sagging on either side of his jaw as his grin was absent, no emotion filled his eyes, even his hair seemed to be missing a certain amount of humor as he turned towards Dick.

"Do not interfere." The alleged Joker said, no quips, puns or punchlines accentuating his speech.

There's that buzzing again.

Suddenly the others with the Joker turned on Dick, his presence now a known threat as they moved towards him. Fighting to keep them at bay, Dick was caught off guard by their speed and strength, his skill barely able to stay ahead of them before he quickly found himself overwhelmed. Glass shattered behind him as Dick found himself hurled with ease through one of Wayne Enterprises' reinforced windows. Dangling several stories above the street below, Dick moved quickly to climb back inside the lab, but the mob was already gone.

"What were they here for?"

The lab in question was used for microchip development, and the mob had managed to rummage through each of the draws and cabinets while still sacrificing enough members to keep Dick busy. No doubt they had made off with what they had been looking for. Looking back towards the city, Dick decided it would be best to let the others know.

But first he was going to need to change.
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