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Reluctantly retired roleplayer.

Except when I'm not.

Why are you here when you should be writing posts?

You can edit a bad draft, but you cannot edit a blank page.

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♦ ♦ ♦ ♦ ♦ A MULTI-FANDOM SINGULAR UNIVERSE ROLEPLAY ♦ ♦ ♦ ♦ ♦

G M (s): Lord Wraith C O N S U L T I N G G M: TBD G E N R E: Fandom T Y P E: Sandbox with linear and Collaborative Arcs
"We all wish we had super powers."
"We all wish we could do more than we can do."

S T A N L E E ( 1 9 2 2 - 2 0 1 8 )

P R E M I S E:

Absolute Comics is a collaborative linear sandbox roleplay that uses the ideas presented in Marvel and DC Comics' various media to create new and exciting stories using familiar elements and characters. To those of you asking exactly what a collaborative linear sandbox is, I define this style of game as a compilation of linear stories written by multiple groups of people that interact and mesh to create one persistent game within the same sandbox. If that's as clear as mud for you, let me try to clean it up.

In-game history is decided on a first-come, first-served basis. However, it should not be designed in a way that locks another player out of taking on a favourite role. For example, if a player applies as Dick Grayson before an application has been received for Bruce Wayne, the player applying as Grayson can decide to portray Dick as Robin, Nightwing, or even Batman. No matter which of these roles the Grayson player chooses, it has an effect on a future Bruce Wayne player.

Due to the inclusive nature of the roleplay, a Bruce Wayne player would have to craft their CS to reflect a Bruce who allows for opportunities for a Grayson player or other notable members of the Bat-family. For instance, if the Grayson player chooses to be Nightwing, then the Bruce Wayne player will need to portray an older Batman. Even if a ‘Dick-Bats’ could block a player from playing Bruce Wayne as Batman, it shouldn’t necessarily block Bruce Wayne as a character. If both parties desire, a Batman Inc.-like scenario could even be worked out. It should also be noted that villains are viable as player characters, and applying for Captain America does not mean another player can't join as Red Skull, pending some agreement between the two players.

Rogues, enemies and otherwise foes of heroes can be reinvented and explored in new pairings, though all 'archenemies' should be cleared with a 'parent' character player or GM before doing so. Minor villains and fodder, however, will be regarded as first-come, first-served and can be 'claimed', within reason, by noting them on your application.

S O U R C E M A T E R I A L:

As previously mentioned this roleplay allows players to draw upon characters from not only the Marvel and DC Universes but other characters may be considered on a case by case basis if they fit the tone and feel of the game, however, priority will be given to characters who originate from Marvel and DC comics. Your character concept can be based on any iteration of the character, and can start from any point in their career as there won't be one date isolated as 'Zero Year'.

What this means for you as a player is that the world's Spider-Man could currently be Miles Morales, Iron Man could be replaced by Iron Heart, Batman could be Terry McGinnis. This also means that some heroes might just be starting out, perhaps the Teen Titans were just formed? Maybe Scott Summers just found out he was a mutant? The changes and possibilities are near endless but are sure to create a unique world for us to tell our own takes on these 'modern myths'.

INTERESTED? HEAD ON OVER TO THE OOC!


Truly, my mental illness knows no bounds.
R U L E S & R E G U L A T I O N S:

Players may take the role of any hero or villain from the DC and Marvel universes. Exceptions to this include characters which appeared due to crossovers with other franchises. Characters originally appearing in Manga or Anime are heavily discouraged because of their incompatibility with Western superhero comics. Other comic titles discouraged are those belonging to science fiction genres such as Godzilla, Power Rangers, Transformers, Star Trek, and Star Wars. We will judge all properties from outside of the Marvel and DC Universes on a case-by-case basis, provided they fit the themes and tones of the game, but the above limitations are definitive.

The GMs hold the right to veto any application that they feel is incompatible with this game. Whether by application content, character or player experience. The GMs are under no obligation to give any reason for an application rejection.

We will grant a second character to players at their request, provided they have proven consistent and reliable prior to asking. Additionally, the player should not be abrasive towards either the GMs or the other players; instead, they should inspire the community and help the game flourish. To summarize, players need to meet three criteria:

  • Post consistently, driving stories forward and referencing the world at large
  • Post reliably within posting requirements with minimum guidance from the GMs
  • Contribute to the game and community positively (i.e. Comment on posts and discussions, take part in Crises, create Crossovers, etc.)

Team applications may only be submitted as a second application and are subject to higher scrutiny by the GM team. While players are still welcome to submit applications for pairings or trios, applications for four or more characters (The Fantastic Four notwithstanding, provided it’s the canon characters) will only be permitted to players who have been granted a secondary character spot. Teams exempted from team applications include the Justice League and the Avengers. Not all teams are equal, and the eligibility of each team application will be evaluated on a case-by-case basis.

If a player applies as a team by themselves but is open to other players taking the reins of specific characters or otherwise helping with their concept, they may indicate so on their sheet. In this case, prospective players will fall primarily under their purview, although the GM reserves the right to final say in all player acceptances. Should a solo player not want anyone else involved with their team, they have no obligation to entertain inquiries.

If players choose to compete for a character, you have a twenty-four (24) hour window to state your intent to compete. The competing application(s) will then be given a seventy-two (72) hour deadline in which both players must submit their samples if they have not done so already. The GM Team will then judge the two competing applications. The winner will be selected by the GMs based on who they believe better portrays the character and has a stronger concept. During this competition, the GMs may also vet a player's history to check for posting consistency or previous incidents of abrasive behaviours to better weigh their options.

In terms of character creation, you are free to overhaul and redesign any canon character from one of the aforementioned publishers. This means you can tell the story of the character how you believe it should be told. However, the character should remain recognizable, though given the inspired source material, you may make any change necessary to tell your story. Every aspect of the character is malleable within the combined universe; this can even include sex and abilities if so desired. You will have more freedom with this in your multiverse than within the Prime Universe.

Absolutely no 'OOC' chatter in the In Character Thread. If you have a question or anything to explain, there is an Out Of Character Thread provided. You have no excuse to make an 'OOC' comment in the IC, and if done, it will be heavily frowned upon. If you require a more immediate answer, don't hesitate to directly ask the GM Team or relevant player through tagging, PM or other methods.

Writing expectations for this roleplay are at least two (2) well-developed paragraphs as a minimum per post. Three (3) to five (5) paragraph posts, however, would be awesome so long as you're not simply chewing the scenery. Proper spelling and grammar are also expected but small mistakes here and there are understandable. Blatant offences will be called out.

You are required to post at least once per character within a fourteen (14) day period. There will be a post-check-in, once per week performed by the GMs to ensure the IC is moving consistently. Extensions will be given in extenuating circumstances. Please recognize your limitations before joining the RP. If you are unable to post once every ten days, then it's highly likely that you do not have enough time to keep up with the RP. If you do miss the deadline, your character will be listed as 'inactive'. After a further week of inactivity, your character will be expelled and dealt with as necessary in the IC, whether killed or used as needed and then discarded. This whole process is simply easier if you just let the GM know if you're unable to keep up or simply have lost interest in the RP. If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of a GM.

This is a Character-Driven RP, and as such you are encouraged and expected to take charge of your character's subplots and storylines. There will be a heavy emphasis on collaborative activities and team building as well. The GMs will be leading the RP in the traditional sense with a driving plot and will ensure the RP keeps moving; however, we do want to see you develop your characters and produce your plots. However, we don't want you to lock your character out of interaction and focus solely on your character and their 'world'. No one enjoys watching you play with yourself; it's always better to let someone else join in on the fun.

If you join this RP, if you take the time to apply, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed-upon CS. I have a hard time with this sometimes, and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory to add new skills. I’m okay with changes, but I’d like a heads-up first, so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain for a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. The tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group know as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can.
H A W K M A N
H A W K M A N

"Mace. Face."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Katar Hol // Dr. Carter Hall, PhD
_________________________________________________________
34 | American

S U P P O R T I N G C A S T
S U P P O R T I N G C A S T
_________________________________________________________
P O S T C A T A L O G U E
P O S T C A T A L O G U E
_________________________________________________________
XX - Post Name
-
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
___________________________________________________________________________________
With Hawkman, I set out to devise a pulp-style story in the vein of Raiders of the Lost Ark. I've set about narrowing down the convoluted history and backstory of the Hawks and devised a pathway forward using their reincarnation cycle but not to the extreme end that the DC did with the 2018 run. There isn't countless variations of Hawkman across time and the multiverse. Instead there is one clear lineage starting with a warrior from Thanagar and ending at the present archaeologist.

Re-reading a lot of the more modern Hawkman comics (1989 onwards), I've come to realize just how often the Hawks dealt with not only the supernatural and grotesque, but also the consequences of their own actions, typically through their past lives. In addition to their primary antagonist, Hath-Set, the Hawks fight a lot of foes who through one circumstance or another have come back to haunt them from a previous existence. I think there's a lot of potential story telling in these threads and would love to explore the themes of poetic justice, consequence and sort of a 'sins of the father'.

Supporting this adventure is a relatively new character in the form of Yara Flor who will be acting as Carter's grad student. Additionally, he will be joining forces with a rival archaeologist using an adapted version of Elsa Bloodstone. The initial plot will take our heroes deep in South America in search of the legendary city of El Dorado but along the way uncover a much more sinister plot to plunge the world in an eternal night.

The Hawks through their reincarnation cycle have a long lineage of heroes and in addition to the above, I'm also hoping to explore their relation to Hector Hall (ideally as Dr. Fate) and the heroes Hawk and Dove.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
__________________________________________________________________________________
My long term goals with Hawkman are to introduce both Hawkgirl and Yara Flor as her wondrous alter-ego. Given the pulp inspiration, I'm ideally going to have shorter, more action packed stories with romance and drama sprinkled in. Romance being a key element of the Hawks, I'd love to build to getting Carter and Shayera reunited, but tragedy often follows them, so there's no way of knowing which way this will unfold.

Looking at the greater scope of the RP, I'd love to develop relations with all generations of heroes. With Carter and Shayera having lived multiple lives, I envision the possibility that they were part of the Justice Society or an equivalent 1940s era team.
__________________________________________________________________________________________________________________________________________________
"Point me in the direction of whomever's ass I have to kick."___


N I G H T W I N G
N I G H T W I N G

"How do you get 'Dick' from Richard?"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Richard 'Dick' John Grayson // Terrence 'Terry' Warren McGinnis
_________________________________________________________
24 // 19 | American

S U P P O R T I N G C A S T
S U P P O R T I N G C A S T
_________________________________________________________
P O S T C A T A L O G U E
P O S T C A T A L O G U E
_________________________________________________________
XX - Post Name
-
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
___________________________________________________________________________________
Blüdhaven.

A wretched hive of scum and villainy.

A cesspool built from Gotham's runoff, anything that doesn't put roots down in Gotham gets flushed into the city-like sewer known as Blüdhaven. A port town, Blüdhaven got its start as a whaling town before becoming an industrial port. The sky is layered in a thick cloud of smog, while streets are constantly filled with fog due to the miles of antique boiler pipe laid beneath cobblestone streets hastily repaired with asphalt and concrete.

But for a brief moment, the city had hope in the form of its very own Bright Knight.

Richard 'Dick' Grayson, the former protegé and Robin of Gotham's Batman, outgrew the shadow of his mentor's cape and, after a soul-finding journey, adopted a symbol of rebirth he learned from a distant Romani relative. From the ashes of Robin rose Nightwing, who took to the streets of Blüdhaven, using the best tricks learned from the Bat to inject fear into the superstitious and cowardly lot that preyed on the vulnerable.

But years of war against the crimelord known as Blockbuster took their toll, eventually driving Dick Grayson to his breaking point, and in a final confrontation, Dick was left maimed and traumatized while Blockbuster was killed.

A former vigilante turned recluse, Dick Grayson has reluctantly enjoyed a simpler life, managing a gymnastics facility and becoming a superintendent over a small apartment complex. However, a new Nightwing has appeared in Blüdhaven, and with it, a trail of bodies, brutally killed by blunt force trauma.

Unable to allow his legacy to be tarnished and fear turned against the people of Blüdhaven, Dick is forced out of his mandated retirement.

The Bright Knight Returns.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
__________________________________________________________________________________
As most of you already know, Dick Grayson is my favourite character in all of comics, and Batman Beyond was a show I basically grew up on. The idea of combining the two is highly appealing revisiting some of my favourite posts I've written over the years with Terry in the tights and a reluctant Dick playing the role of the guy in the chair. Will Dick recover from his injury? I doubt it, but a story of mistaken identity and legacy is certainly looking like a lot of fun to write while also integrating both Dick and Terry into a larger world that contains allies and foes alike from their respective histories.

What you as a reader can expect are episodic posts exploring Terry growing into his new role as the protector of Blüdhaven while Dick is forced to rapidly mature as a mentor and perpetual big brother, founding his own 'Wing-family' with the help of everyone's favourite black sheep, Helena Bertinelli.
__________________________________________________________________________________________________________________________________________________
"You ask, nicely."___


P R E M I S E:

Absolute Comics is a collaborative linear sandbox roleplay that uses the ideas presented in Marvel and DC Comics' various media to create new and exciting stories using familiar elements and characters. To those of you asking exactly what a collaborative linear sandbox is, I define this style of game as a compilation of linear stories written by multiple groups of people that interact and mesh to create one persistent game within the same sandbox. If that's as clear as mud for you, let me try to clean it up.

In-game history is decided on a first-come, first-served basis. However, it should not be designed in a way that locks another player out of taking on a favourite role. For example, if a player applies as Dick Grayson before an application has been received for Bruce Wayne, the player applying as Grayson can decide to portray Dick as Robin, Nightwing, or even Batman. No matter which of these roles the Grayson player chooses, it has an effect on a future Bruce Wayne player.

Due to the inclusive nature of the roleplay, a Bruce Wayne player would have to craft their CS to reflect a Bruce who allows for opportunities for a Grayson player or other notable members of the Bat-family. For instance, if the Grayson player chooses to be Nightwing, then the Bruce Wayne player will need to portray an older Batman. Even if a ‘Dick-Bats’ could block a player from playing Bruce Wayne as Batman, it shouldn’t necessarily block Bruce Wayne as a character. If both parties desire, a Batman Inc.-like scenario could even be worked out. It should also be noted that villains are viable as player characters, and applying for Captain America does not mean another player can't join as Red Skull, pending some agreement between the two players.

Rogues, enemies and otherwise foes of heroes can be reinvented and explored in new pairings, though all 'archenemies' should be cleared with a 'parent' character player or GM before doing so. Minor villains and fodder, however, will be regarded as first-come, first-served and can be 'claimed', within reason, by noting them on your application.

S O U R C E M A T E R I A L:

As previously mentioned this roleplay allows players to draw upon characters from not only the Marvel and DC Universes but other characters may be considered on a case by case basis if they fit the tone and feel of the game, however, priority will be given to characters who originate from Marvel and DC comics. Your character concept can be based on any iteration of the character, and can start from any point in their career as there won't be one date isolated as 'Zero Year'.

What this means for you as a player is that the world's Spider-Man could currently be Miles Morales, Iron Man could be replaced by Iron Heart, Batman could be Terry McGinnis. This also means that some heroes might just be starting out, perhaps the Teen Titans were just formed? Maybe Scott Summers just found out he was a mutant? The changes and possibilities are near endless but are sure to create a unique world for us to tell our own takes on these 'modern myths'.

G A M E P L A Y:

COMIC BOOK TIME & GHOST WRITING:
Sometimes, as a writer, you're tied up in your own plot, but another pops up that you'd like your character to be part of. As a comic book game, posts in the IC thread do not necessarily need to be linear. If you, as Player A, are running a plot but Player B is doing a Cross-Over with a team your character is affiliated with, you can write both simultaneously.

Likewise, characters appear in numerous issues each month, written by several different authors. In Odyssey, we're also inviting you to use that to your advantage. If you're particularly fond of someone's interpretation of a character and would like to use them in a spot for a Chapter, you may approach the controlling player and ask to do so. That player is allowed to deny you flat-out, or they can lend their character out with as many or few guidelines as they see fit for you to write the Chapter with. In this instance, you're given temporary control over a character as a guest or ghostwriter to carry out a Chapter elsewhere while the controlling player continues their own story. The controlling player may ask to proofread any or all posts or ask for you to retract or edit posts as they see fit if actions or instances don't match their vision.

CHAPTERS:
'Chapters' is simply a fun name for contained player plots and story arcs. These are the stories told by you, the player and governed by those of you who take on the driving role. Sometimes these Chapters may be the work of one person, other times it may be the work of a duo or even a small party of players who created something together.

This is the bread and butter of the RP, moving it forward and filling out the world as players work together to tell stories and build the setting that directly impacts not only their character but also those playing alongside them in 'Supporting' and 'Roaming' roles. There's no defined length for a Chapter; it could be as short as a single post or as long as a story spanning over thirty posts. Think of a Chapter as an episode of a television show or a single comic issue.

All players must contribute towards the Chapters in the IC and drive their characters both independently and together. Equally, it is important to read other players' Chapters and make note of significant events or even just 'broadcasted' ones to reference and relate to within your own posts. Small efforts like this go a long way in making the world feel alive and connected.

Don't feel you have to be joined at the hip at all times, though; the same plot could be told through two characters without them constantly needing to be in the room at all times. To bring about a great recent example, re-examine 'Falcon and the Winter Soldier', while Sam and Bucky spent the impactful scenes together, if it wasn't for the events they accomplished apart, the story would not have fully come together.

CROSSOVERS:
Crossovers are the icing on the cake; this is where the larger picture starts to form. A crossover is defined here as a player-coordinated and driven interaction between two or more character plots in the IC. To phrase it another way, it's when two or more 'Driving' character plots converge on the same thread. Like a 'team-up' between Flash and the Green Arrow that brings in all those associated characters. A Crossover may be as simple as a one-time team-up or a small part of a larger overarching story, depending on the ambitions of the player(s) coordinating the story and those involved. There is no limit as to how many crossovers can take place at any one time as they will be completely moderated by those involved and not the GM Team.

Crossovers may take place in a single city or even multiple cities, spanning up to a national event, depending on the number of players involved in the current crossover. Players are not required to participate in a crossover if they do not want to, and if you have approached a player and they have turned you down, we ask that you please respect their wishes. That said, all players should consider participating in a crossover from time to time if only to recharge and avoid burnout due to lack of interaction. You will never be required to remain within the crossover for its entire run unless you become integral to its story, in which case it is only respectful to do so.

Ultimately, the structure of each crossover will be dependent upon the player(s) organizing it. It should be noted that a crossover should never change the status quo of the game, and while consequences and fallout is encouraged, it should be limited to only those involved unless special permissions have been granted.

CRISES:
Crises are large-scale events that affect the roleplay on a massive scale. These events can be global, universal or even multi-dimensional. Ideally, the occurring Crisis will affect all players, but all players need not directly contribute to the Crisis at hand. The outcome of these events will affect the roleplay's status quo, wiping the slate clean or drastically changing the present world. This could mean something like DC's Rebirth, where abandoned characters can be reset, allowing new players to assume their roles without the need to continue previous stories, or Marvel's Civil War, where characters and their beliefs will be challenged, changing the alignment of different characters and the shape of different team rosters. These events won't take place often, but when they do, they will be designed to directly impact the RP.
P R E M I S E:

Absolute Comics is a collaborative linear sandbox roleplay that uses the ideas presented in Marvel and DC Comics' various media to create new and exciting stories using familiar elements and characters. To those of you asking exactly what a collaborative linear sandbox is, I define this style of game as a compilation of linear stories written by multiple groups of people that interact and mesh to create one persistent game within the same sandbox. If that's as clear as mud for you, let me try to clean it up.

In-game history is decided on a first-come, first-served basis. However, it should not be designed in a way that locks another player out of taking on a favourite role. For example, if a player applies as Dick Grayson before an application has been received for Bruce Wayne, the player applying as Grayson can decide to portray Dick as Robin, Nightwing, or even Batman. No matter which of these roles the Grayson player chooses, it has an effect on a future Bruce Wayne player.

Due to the inclusive nature of the roleplay, a Bruce Wayne player would have to craft their CS to reflect a Bruce who allows for opportunities for a Grayson player or other notable members of the Bat-family. For instance, if the Grayson player chooses to be Nightwing, then the Bruce Wayne player will need to portray an older Batman. Even if a ‘Dick-Bats’ could block a player from playing Bruce Wayne as Batman, it shouldn’t necessarily block Bruce Wayne as a character. If both parties desire, a Batman Inc.-like scenario could even be worked out. It should also be noted that villains are viable as player characters, and applying for Captain America does not mean another player can't join as Red Skull, pending some agreement between the two players.

Rogues, enemies and otherwise foes of heroes can be reinvented and explored in new pairings, though all 'archenemies' should be cleared with a 'parent' character player or GM before doing so. Minor villains and fodder, however, will be regarded as first-come, first-served and can be 'claimed', within reason, by noting them on your application.

S O U R C E M A T E R I A L:

As previously mentioned this roleplay allows players to draw upon characters from not only the Marvel and DC Universes but other characters may be considered on a case by case basis if they fit the tone and feel of the game, however, priority will be given to characters who originate from Marvel and DC comics. Your character concept can be based on any iteration of the character, and can start from any point in their career as there won't be one date isolated as 'Zero Year'.

What this means for you as a player is that the world's Spider-Man could currently be Miles Morales, Iron Man could be replaced by Iron Heart, Batman could be Terry McGinnis. This also means that some heroes might just be starting out, perhaps the Teen Titans were just formed? Maybe Scott Summers just found out he was a mutant? The changes and possibilities are near endless but are sure to create a unique world for us to tell our own takes on these 'modern myths'.

G A M E P L A Y:

COMIC BOOK TIME & GHOST WRITING:
Sometimes, as a writer, you're tied up in your own plot, but another pops up that you'd like your character to be part of. As a comic book game, posts in the IC thread do not necessarily need to be linear. If you, as Player A, are running a plot but Player B is doing a Cross-Over with a team your character is affiliated with, you can write both simultaneously.

Likewise, characters appear in numerous issues each month, written by several different authors. In Odyssey, we're also inviting you to use that to your advantage. If you're particularly fond of someone's interpretation of a character and would like to use them in a spot for a Chapter, you may approach the controlling player and ask to do so. That player is allowed to deny you flat-out, or they can lend their character out with as many or few guidelines as they see fit for you to write the Chapter with. In this instance, you're given temporary control over a character as a guest or ghostwriter to carry out a Chapter elsewhere while the controlling player continues their own story. The controlling player may ask to proofread any or all posts or ask for you to retract or edit posts as they see fit if actions or instances don't match their vision.

CHAPTERS:
'Chapters' is simply a fun name for contained player plots and story arcs. These are the stories told by you, the player and governed by those of you who take on the driving role. Sometimes these Chapters may be the work of one person, other times it may be the work of a duo or even a small party of players who created something together.

This is the bread and butter of the RP, moving it forward and filling out the world as players work together to tell stories and build the setting that directly impacts not only their character but also those playing alongside them in 'Supporting' and 'Roaming' roles. There's no defined length for a Chapter; it could be as short as a single post or as long as a story spanning over thirty posts. Think of a Chapter as an episode of a television show or a single comic issue.

All players must contribute towards the Chapters in the IC and drive their characters both independently and together. Equally, it is important to read other players' Chapters and make note of significant events or even just 'broadcasted' ones to reference and relate to within your own posts. Small efforts like this go a long way in making the world feel alive and connected.

Don't feel you have to be joined at the hip at all times, though; the same plot could be told through two characters without them constantly needing to be in the room at all times. To bring about a great recent example, re-examine 'Falcon and the Winter Soldier', while Sam and Bucky spent the impactful scenes together, if it wasn't for the events they accomplished apart, the story would not have fully come together.

CROSSOVERS:
Crossovers are the icing on the cake; this is where the larger picture starts to form. A crossover is defined here as a player-coordinated and driven interaction between two or more character plots in the IC. To phrase it another way, it's when two or more 'Driving' character plots converge on the same thread. Like a 'team-up' between Flash and the Green Arrow that brings in all those associated characters. A Crossover may be as simple as a one-time team-up or a small part of a larger overarching story, depending on the ambitions of the player(s) coordinating the story and those involved. There is no limit as to how many crossovers can take place at any one time as they will be completely moderated by those involved and not the GM Team.

Crossovers may take place in a single city or even multiple cities, spanning up to a national event, depending on the number of players involved in the current crossover. Players are not required to participate in a crossover if they do not want to, and if you have approached a player and they have turned you down, we ask that you please respect their wishes. That said, all players should consider participating in a crossover from time to time if only to recharge and avoid burnout due to lack of interaction. You will never be required to remain within the crossover for its entire run unless you become integral to its story, in which case it is only respectful to do so.

Ultimately, the structure of each crossover will be dependent upon the player(s) organizing it. It should be noted that a crossover should never change the status quo of the game, and while consequences and fallout is encouraged, it should be limited to only those involved unless special permissions have been granted.

CRISES:
Crises are large-scale events that affect the roleplay on a massive scale. These events can be global, universal or even multi-dimensional. Ideally, the occurring Crisis will affect all players, but all players need not directly contribute to the Crisis at hand. The outcome of these events will affect the roleplay's status quo, wiping the slate clean or drastically changing the present world. This could mean something like DC's Rebirth, where abandoned characters can be reset, allowing new players to assume their roles without the need to continue previous stories, or Marvel's Civil War, where characters and their beliefs will be challenged, changing the alignment of different characters and the shape of different team rosters. These events won't take place often, but when they do, they will be designed to directly impact the RP.

♦ ♦ ♦ ♦ ♦ A MULTI-FANDOM SINGULAR UNIVERSE ROLEPLAY ♦ ♦ ♦ ♦ ♦

G M (s): Lord Wraith C O N S U L T I N G G M: TBD G E N R E: Fandom T Y P E: Sandbox with linear and Collaborative Arcs
"We all wish we had super powers."
"We all wish we could do more than we can do."

S T A N L E E ( 1 9 2 2 - 2 0 1 8 )

I N T R O D U C T I O N:

Welcome fans of Marvel, DC and all comics alike. Absolute Comics is a sandbox based RP that seeks to merge and mix the lore of your favourite DC and Marvel characters into one living cohesive world. The idea behind this RP is not to embody our favourite heroes to simply retell iconic stories and origins but to take these characters and make them our own. In fact, the goal of the RP is for players to take their favourite characters and re-imagine them to tell their own stories. We only ask that the 'heart' of the character remains the same. Players will take the roles of their favourite characters and tell stories either alone or in collaboration with other players in order to develop and grow the world.

Characters from the worlds of Marvel and DC Comics are first and foremost encouraged, however compatible characters from across other publishers and even other media will be considered. That said there are several characters who have appeared in publications over the years that are not only undesirable for this setting but outright won't be considered. These include the following:

  • Transformers
  • Star Wars
  • Star Trek
  • Monsterverse (ie Godzilla and King Kong)
  • Power Rangers/Super Sentai*
  • Sonic the Hedgehog*
  • Other Manga/Anime*
*I understand some of these characters could be made compatible and are welcome to a case by case evaluation by PM.

N O T A B L E I N F O R M A T I O N:

A.R.G.U.S. - The Advanced Research Group Uniting Superhumans, A.R.G.U.S. is an international group headed by Amanda Waller, specializing in the ‘procurement’ of superhuman resources.

◼ D.E.O.: A subdivision of A.R.G.U.S., the Department of Extranormal Operations is run by Special Secret Agent Robert Todd, otherwise known as Mister Bones. The subdivision monitors and catalogues superhumans and those with abilities, using this data to prevent any threat to the general public.

PROJECT CADMUS - A top secret joint initiative between multiple military branches and the Department of Homeland Security’s Secretary Alexander Pierce. Studies and develops new technologies for the purposes of weapons and means of defending America in the upcoming age.

S.H.I.E.L.D. - The Strategic Homeland Infiltration and Espionage Logistics Division is a shadowy branch of the United States Government and operates with the highest security clearance within the borders of the U.S.

S.W.O.R.D. - The Sentient World Observation and Response Division is a joint venture between S.H.I.E.L.D. and A.R.G.U.S. aimed at collecting information on extraterrestrial worlds while also being Earth’s first countermeasure to any threat from the stars.

C O M M U N I C A T I O N:

The OOC Tab of the Roleplay Thread will be used for all primary communication. Official GM Announcements will be linked below, with the latest showing in the coloured box. Player-to-player communication should use the '@' system whenever possible; for longer messages or plot details, PMs are encouraged to avoid spoiling other potential readers.

G M A N N O U N C E M E N T S:

S E A S O N O N E:

CURRENT ANNOUNCEMENT(S):
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None as of Yet

P R E V I O U S A N N O U N C E M E N T S:
◼ None as of Yet
My long term goals with Hawkman are to introduce both Hawkgirl and Yara Flor as her wondrous alter-ego. Given the pulp inspiration, I'm ideally going to have shorter, more action packed stories with romance and drama sprinkled in. Romance being a key element of the Hawks, I'd love to build to getting Carter and Shayera reunited, but tragedy often follows them, so there's no way of knowing which way this will unfold.

Looking at the greater scope of the RP, I'd love to develop relations with all generations of heroes. With Carter and Shayera having lived multiple lives, I envision the possibility that they were part of the Justice Society or an equivalent 1940s era team.
H A W K M A N
H A W K M A N

"Mace. Face."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Katar Hol // Dr. Carter Hall, PhD
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34 | American

S U P P O R T I N G C A S T
S U P P O R T I N G C A S T
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P O S T C A T A L O G U E
P O S T C A T A L O G U E
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XX - Post Name
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C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
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With Hawkman, I set out to devise a pulp-style story in the vein of Raiders of the Lost Ark. I've set about narrowing down the convoluted history and backstory of the Hawks and devised a pathway forward using their reincarnation cycle but not to the extreme end that the DC did with the 2018 run. There isn't countless variations of Hawkman across time and the multiverse. Instead there is one clear lineage starting with a warrior from Thanagar and ending at the present archaeologist.

Re-reading a lot of the more modern Hawkman comics (1989 onwards), I've come to realize just how often the Hawks dealt with not only the supernatural and grotesque, but also the consequences of their own actions, typically through their past lives. In addition to their primary antagonist, Hath-Set, the Hawks fight a lot of foes who through one circumstance or another have come back to haunt them from a previous existence. I think there's a lot of potential story telling in these threads and would love to explore the themes of poetic justice, consequence and sort of a 'sins of the father'.

Supporting this adventure is a relatively new character in the form of Yara Flor who will be acting as Carter's grad student. Additionally, he will be joining forces with a rival archaeologist using an adapted version of Elsa Bloodstone. The initial plot will take our heroes deep in South America in search of the legendary city of El Dorado but along the way uncover a much more sinister plot to plunge the world in an eternal night.

The Hawks through their reincarnation cycle have a long lineage of heroes and in addition to the above, I'm also hoping to explore their relation to Hector Hall (ideally as Dr. Fate) and the heroes Hawk and Dove.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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My long term goals with Hawkman are to introduce both Hawkgirl and Yara Flor as her wondrous alter-ego. Given the pulp inspiration, I'm ideally going to have shorter, more action packed stories with romance and drama sprinkled in. Romance being a key element of the Hawks, I'd love to build to getting Carter and Shayera reunited, but tragedy often follows them, so there's no way of knowing which way this will unfold.

Looking at the greater scope of the RP, I'd love to develop relations with all generations of heroes. With Carter and Shayera having lived multiple lives, I envision the possibility that they were part of the Justice Society or an equivalent 1940s era team.
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"Point me in the direction of whomever's ass I have to kick."___


Go back to simple CS.

Character Name
Image
Basic Info
Character Concept - Not a backstory
Plots, Goals etc
Supporting Cast (List format, not detailed)

A L I A S
A L I A S

"Witty Quote #1"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Given Middle Surname
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Age | Nationality

S U P P O R T I N G C A S T
S U P P O R T I N G C A S T
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P O S T C A T A L O G U E
P O S T C A T A L O G U E
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XX - Post Name
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C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
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This is where you pitch your character. A character concept is not a backstory; instead, it's a general overview or abstract of the character you're applying for, why they're different from canon and how you intend to approach storytelling.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.
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"Witty Quote #2"___
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