Current
Now running: World of Light: The Tale of the Dark Itself
5 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
1
like
11 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes
Bio
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
*Starts thinking about the magic games and possible fight pairups*
Phoenix Wing is a huge ass guild, PCs alone.
And, I always assume there's generic mages around the guild that no one ever interacts with. Would this possibly be true?
I think that Caits mentioned there were at some point.
And we're way ahead of you in the matchups department. Zarkun and I have debated the merits of a Damian-Hyun fight before, but since Damian's not in the games, we'll have to find another worthy opponent for our master swordswoman.
I'm actually hoping that Nolan does get matched up against Xyster. Or maybe someone with more tassels or armor that can be cut for dramatic effect.
If the speedy arrival of the lightning mage fazed the blue-haired woman, she didn't show it beyond taking an instinctive step away. Now that Angelo stood close to her, he could see quite obviously her very diminutive stature; she couldn't have stood more than five-foot two. Nevertheless, the little lady treated him to a scowl. “Cool it, sparky man,” she advised in a clipped accent, misplacing the emphasis on some of the words. “The blade is not even sharp.” She drew the naked steel over her palm and held it up, bloodless, to prove it. Her face bore poorly-veiled disdain. “I am only in Magnolia twenty minutes, and already I am threatened.” Out of nowhere, her displeasure evaporated into worriment, and she sniffed as she unfurrowed her brow. “I suppose it may have looked threatening...I am so sorry...!”
Trinity's arrival appeared to pique her interest, and the woman spent a few seconds looking at the burning tip of her arrow, barely making a dent in Fleo's ice. She answered for Angelo when the question arose, her face suddenly flush as if scandalized by Trinity's question. “He does not know me! We have not even met before today!” Her gaze suddenly hardened. “Foolish girl! Your tiny arrow will not set this lady free. Are you even trying to save her?”
Before another moment passed, Ariel had turned up on the scene. The woman observed angrily as she changed personalities in a flash and began to sear the ice with flame. “Hey! Mood swings are my thing, you rotten copycat! Let me show you how real woman does it.” Walking forward, she purposefully and unhesitatingly held her sword in Ariel's cone of flames. Instantly the entire blade caught fire—no, it became fire, a saber of pure heat. The air around the group of wizards, thick with dark butterflies, now turned bright and hot as each insect adopted a burning coat. When the woman pointed her sword at the icy net, the butterflies swarmed it en masse, finishing the job that Trinity and Ariel had started by cutting through it with tiny, flaming wings.
Fleo Plector – a Magnolia Street
The whole thing came down in a torrent of slush, frigid water, metal netting, and sputtering dust mage. Fleo coughed a few times, panicked while she attempted to escape the net, and then stood up, her bandages sodden but otherwise undisturbed. Wet dust sloshed onto the pavement as she stretched. “Wow! I really did miss, didn't I? I don't even recognize this part of town, even after all my morning runs.” She turned, full of joy, to the hooded stranger, who now bore the sweetest expression that one might ever see. “Hey, thanks for your help! I couldn't hear what you guys were saying, but I could see you all through the ice. I'll be able to buy my friends a round later, but you just went and stuck yourself out for a random klutz like me!”
“Oh, it is no problem at all! Let us be introduced, so that we too are friends!” She bounded forward and encased Fleo in a hug that the dust wizard merrily returned. Her sword abruptly extinguished itself, returning to normal steel, and the butterflies milling around resumed normalcy as well. “I am called Annalise. The magic I use has no name. I do not remember my past. Who are you?”
“Fleo Plector,” Fleo replied, stepping away from Annalise and wondering exactly how a wizard didn't know their own magic's name...or their own history, for that matter. “Here we've got Angelo, Trinity, and and Ariel.” With her back to the newcomer, she indicated each guildmember in turn. When Ariel's name came around, Annalise's expression momentarily morphed from one of eager happiness to dire hatred and back again, before Fleo could see it.
“Hey, why don't you come back to the guild for a little while?” Fleo offered, spinning around to face Annalise once more. She found the outsider suddenly withdrawn, her arms wrapped around her body and her head hunched down, eyes staring at the floor. In a small voice, Annalise said, “R-r-really? ...Thank you. I hope I did not disturb you...”
Nero – Dragon Fang Guild Hall
Faced with the guild master himself, Nero adopted a rigid pose, his hands on his hips. He laughed oddly, flatly saying each word rather than feeling them. “Hah hah hah! ...No. Testing phase is all done. The Law of Manifestation is ready for the free market! But as much as it pains me to tell it, I'm not here to grant your deepest, most longed-for wishes, or even to make your dreams come true! My young friend is blighted by motion sickness, and neither of us have eaten since this morning, or slept in a real bed for days! And this time I'm not joking. Surely you have someone who can help us, oh rusty-haired Saint?” He beseeched, his piteous image only lacking poppy-dog eyes, thanks to his constant squint.
Physical Form: Clotho is a foot taller than most men, with long arms and legs, and has a chitinous exoskeleton that is a dull brown-maroon in color. Four gossamer rounded wings, transparent green with orange edges, form into a cloak when not in use. Her shell forms into a barbaric-style armor around her shoulders, knees and thighs, gauntlets, and chest. Small spikes line many of the edges of her shell. Her face is crossed with seams, her nose is inhumanly sharp, and her wide mouth is lined with razor-sharp teeth. A shock of black hair more like spines protrudes from the top of her head. Additionally, her eyes are a bright, luminescent green, with layered pupil rings. Instead of hair, two membranous mini-wings protruding from her upper back form into a hood.
Abilities: Clotho's wings grant her the power of flight, which she can perform with almost ludicrous speed and agility. Her insect carapace functions like armor, affording her ample protections. Hidden inside her left forearm is the Stinger, which she can project from her palm for stabbing. The Stinger can inject a variety of toxins into a target, all of which are manufactured chemically within Clotho's own glands. Such toxins include 'poison', 'paralysis', 'mutation', 'subordination', 'blindness', and 'calcification'.
Cloth also has the ability to command bugs and parasites. Aside from conjuring flies, hornets, leeches, worms, and flesh-eating beetles, sometimes in vast swarms, she also controls her own minions in the form of Myrmidons, Lambent, and Antlions. These she orders around via chirp-calls, and she has no true leadership ability.
The true combat ability of Clotho, however, lies in her rapier. With a barbed tip, it can slide into flesh cleanly and eviscerate it on the way out. Its flexible blade allows Clotho to lash the tip around when fighting, cutting and gashing opponents as she opens them up for a thrust. Its deceptive deadliness, couple with Clotho's uncanny speed and notable strength, make it a lethal tool of destruction.
Personality: A certain conflict underlies Clotho's convincing exterior. Deep inside she is still Nona, confused and reticent and immature. This directly disparages with the aged experience of the that melded its soul with hers, whose bloodthirsty monstrosity has guided her thus far as a Keeper. The union of the two distinct spirits produced Clotho, a cunning, intelligent imperialist. Clotho is without conscious barring the distant, faint murmurs of the suppressed girl within her, and will kill without question, though good judgment keeps her from exercising this often. Though self-centered, she is more than willing to make alliances and deals for mutual gain, and will even adhere to them—an behavior unheard of among most such creatures.
Wants/Needs: Clotho lusts for power and control. She wants nothing more than to rise through the ranks of her master and become both his most powerful warrior and most trusted ally. Eventually, Clotho wishes to gain the ability to become a Dungeon Keeper herself, though she does not plan whatsoever on betraying her current master.
Relationships: None
Backstory: Clotho was once human, an urchin of Virens. This premier logging town, situated in the Oerwood Forest north of the Saploya river, was home to over two hundred thousand, but never truly to a girl called Nona. Surviving by her wits and her knack for finding odd jobs, she later became reliant on the family of Theo Rosenstern. Theo, playing the nobleman as well as the romantic, sought to feel better about his own clan's success and gain a girlfriend in the process by hanging out with Nona and helping her get by. Ever in need of aid, Nona accepted, forming an uneasy relationship with the boy while trying to make ends meet. From a young age, the Biomancer's Guild of Virens, responsible for the magical acceleration of conditioning of the city's saplings and crops, had fascinated her, but her own lowly beginnings and ineptitude for magic estranged her from the organization.
It was in this stagnation, during her nineteenth year of a woeful life, that a voice first reached out to her through her dreams. Its whispers, low and meaningless at first, grew in strength as she became more desperate, and finally its message became clear: journey into the jungle and find a special insect. After convincing Theo to accompany her, Nona left in the morning to pursue her dream. Hours later, she arrived in an unpeopled lumber camp miles from the city limits. Upon entering the shack at its center, she beheld a nasty-looking metallic green wasp confined in a jar. In a trance, she seized the jar -totally unresponsive to Theo's urges- and smashed it against the ground, freeing the wasp. Immediately it stung her, injecting into her the ancient soul of an insidious being of darkness—Kafka. The two minds, girl and monster, melded, and in the process her own body transformed into its current state. Long before the modification finished, Theo took to his heels. That day, Clotho came to be.
From there she imposed herself on the forest, thinking to become a force of darkness. Though the self-appointed Vermin Queen stockpiled quite the retinue of mindless insectoid minions, and gave the nearby towns a great deal of trouble, she never quite lived up to the status of an evil overlord. After a botched attempt to obliterate her former hometown caused an army of avenging townsfolk to converge on her lair, she fled south until she happened to find one of the Overlord's bands. After wiping the plains with them, she sought the Overlord's dungeon, and pledged her service to him without question.
Hugh thought of Jeanne as he passed the convoy to meet the first horse. Her offhanded personality, quick wit, and obvious charisma made her already seem like a larger-than-life figure in his mind. Though perhaps plain to some, the charming thief struck Hugh as more than commonly attractive; there was something about a girl with dimples that never failed to catch his attention. While reaching out a hand for the horse to sniff and get to know him by, Hugh also posited that it was more than the woman herself that fascinated him—it was the archetype she represented. One who committed petty injustices in the name of justice, who vowed to uphold morals whilst behaving immorally...Hugh pictured such a paradigm as intriguingly unrealistic. Such an outlook belonged in the contemporary world as much as a shadow-skulker belonged in open combat. It was the stuff of folk tales and plays. Then again, if an actor could be a knight, perhaps a thief could be a hero.
Leading the first horse toward the convoy, Hugh carefully backed the good-natured animal into position and then attempted to strap him in. Unfortunately, the instant that the knight let go of the creature's reins, it shifted out of place just enough to make attaching the leather straps about as possible as spitting into the wind. Once more Hugh tried before he sighed in amused annoyance. He patted the horse on the head and left it behind, retracing his steps back toward the courtyard.
A few steps into the plaza, he shouted out, “Hey, can someone lend me a hand with the horses? Darned thing's got stage fright, won't stay still long enough to be hitched.” While speaking, he plucked out a strand of hay that had magnetized to his scarf and flicked it onto the cobblestones.
Sanguin – Basilmeron Castle Courtyard
Some seconds passed with Sanguin's reddened eyes resting on Gaius's face. Her mouth was poised half-open as if the language had abandoned her just as she began to speak. The nearly seven-foot tactician loomed above her, more like a statue than a person, and intimidating even to a seasoned fighter. Finally, the young woman found her tongue.
“I'm...Sanguin. Pleasure for me too, or whatever.” She stifled a yawn, trying not to appear unimpressed when truly fatigue was the cause. “Tactician, huh? That means you use magic...and fight with a sword, huh? All I've got is a sword.”
At that moment, a burly man appeared at her side and draped an arm over her shoulder. His coming hadn't been stealthy, for the sheer size and heft of his axe meant that its scraping over the cobblestone could be heard by pretty much everyone, but it seemed Sanguin hadn't been aware. Affixing him with a befuddled expression, as if to say, what's this guy doing here?, Sanguin did little as Ronin began to speak. “Don't belittle yourself, wolf maiden! Yours may be the sword that carries us to victory!” He cast a rueful glance at his own oversized weapon. “As for me, I doubt I'll even be carrying my weapon...” in a flash, his wide, brash grin had returned. “Nevertheless, you can count on Ronin to fight by your side!”
Out of everything said so far, Ronin's declaration seemed to cheer Sanguin up a little. Apparently not minding him leaning on her, she made an approving noise; clearly, fortitude spoke more clearly to her than typical niceties. “Not bad. Hell of an axe, though. Sure you can swing it?”
Ronin burst out into laughter. “Can I swing it! Hah! Can you get a load of this?” He asked Gaius as he nudged an impassive Sanguin. “Sang doesn't think I can swing it.”
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
<div style="white-space:pre-wrap;">Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.<br><br>Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.</div>