Current
Now running: World of Light: The Tale of the Dark Itself
5 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
1
like
11 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes
Bio
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
A raised eyebrow greeted Robert's request. Out of everything, he wanted to focus on the ferret? The scruffy little critter and its single-track mind hadn't made much of an impression on Abel, but he couldn't help but admit that the horrible thing was at least adorably horrible. It would be a little while before anyone could stand it enough to figure out its true potential, and was therefore a perfect fit for Shiro. That, the guardian mused, or it was simply a mindless animal with special abilities. Yikes—unfortunate implications indeed, if he'd have been shortsighted enough to say it aloud.
“Well, it's small, and mostly gray. It's got dark coloring around its eyes, so it looks like it's wearing a superhero mask. Its teeth stick out slightly, and it's kinda ragged. Definitely not as sleek as normal ferrets. But it's just as stretchy, like most are. You ever hold one? They're like furry slinkies. This one had a lot of aura, even had a semblance. He could speak into our brains, but he's as dumb as any other ferret, so all it said was 'food' and 'fun'. Shiro loved him, named him Scoot 'cause when he moves around on the ground it looks like he's sliding, I guess. Sapph hates him though, because he's nice.” Abel noticed that he'd transitioned to calling Scoot 'he' rather than 'it' halfway through his explanation. Was the critter growing on him already? Abel shrugged. As long as it didn't nip him, he supposed he could pet it now and again.
Here, I finished my CS except that I've left the guild blank for now, and I will add more to her history later once I know what guild she's in.
Guild:
Name: Aurora Rovis
Age: 17
Magic:
Aurora has used this magic for as long as she can remember, she started learning it when she was a young child. This type of magic is useless in battle, because she has to be asleep to cast most of the spells related to it. Using Dream magic, Aurora can travel great distances in a Dream form and observe things as if she were there in person, and can go into the dreams of others, either to learn more info from their subconscious or to communicate in a way that is almost telepathic.
Once inside a Dream, Aurora can alter the dream itself, to make a certain situation to hide her presence in the dream. Any dream she enters, the dreamer will become aware that they are dreaming, and thus have that added control over the dream. They can realize she is there by figuring out that they can't control her, and can fight her in the dream. Aurora's Dream form can be anything she wishes, but she prefers to be herself or a younger version of herself rather than an animal or object.
When fighting in a dream, the dreamer can use any powers and magic they have when they are awake, and Aurora has a few combative spells that she can use only when using her Dream magic. Dreaming Death- A hallucination inside the dream where the dreamer is helpless to stop the death of someone close to them, or their own death by the means they find the most fearful. Aurora uses this mainly as a way to shatter the opponent's morale or as a diversion so she can leave the dream without being traced back to her body by the dreamer. Dream Shield- A shield created from good memories, it is stronger with better memories, but weak against magics fueled by bad memories or emotions. Dream Jolt- Aurora can fire multiple energy blasts at the enemy meant to wake the dreamer up, as they can do real physical harm (Just a sting that lasts a few minutes after waking up and some minor burns). When the dreamer wakes up, Aurora is automatically brought back to her own body.
When Aurora is spying in the real world, she is almost undetectable. If her form is visible, it has no shadow. If her form is invisible, it looks like the air is rippled where she is. Dream forms are like ghosts, they don't breathe or have a heartbeat you could hear, and can easily walk through walls and interact with objects around them. They're there, but really they aren't. Running- Aurora is much faster in her dream form than any vehicle. She can cover great distances very quickly and it's useful for creating distractions in her childlike form, although she goes much slower to do this. Message- She can influence people using a sort of minor telepathy that plants the words in the person's subconscious, making it seem as though it was one of their own thoughts. Transfer Energy- Aurora's dream form shifts to a different form, at the same time making an illusion of the previous form to distract people and draw attention. Usually, she just has the form fall over suddenly, and people will worry about the 'person'. Useful for getting away from people who realize that she's different. Sleep- She can force about 20 people to fall asleep for 10 minutes, or make one person sleep for hours. The more people, the less time.
This magic uses a contract between Aurora and a Guardian Spirit (Similar to a Celestial Spirit, but can also be a living creature on Earthland) to summon said spirit to her side to aid and protect her and her teammates in battle, or to help in other situations as well, if their bond is strong enough.
The contract and bond are symbolized by marks or gifts given by the spirit to the holder, and a promise given from the holder to the spirit. If the spirit gives the holder an item, the holder can choose an object to serve as a 'grand conductor' for the items and marks of multiple spirits, so they don't have to carry around all the items all the time. If the item is broken, the bond will break. But in the case of a Grand Conductor, the bond won't break right away if the Conductor breaks. The holder has three days to make a new conductor, but they need all their items and marks together to do so. Taking the Conductor away will only make the holder temporarily unable to use the spirits that gave them items that are tied to the conductor, as marks are always present, invisible on the holder's body unless in use. If a spirit wants a closer or more unbreakable bond, they will give the holder a mark.
Aurora has two marks and three items, all connected in this Grand Conductor:
A mark given by a Wolf spirit, Silstorm. Located on Aurora's left shoulder, above her heart.
A mark given by a Spirit of Revenge, Arnox. Located a few inches above Aurora's belly button.
An item given by a Living Horse spirit, Gera. A Lucky Horseshoe.
An item given by a Water spirit, Liria. A Conch Shell.
An item given by an Earth spirit, Daran. A Precious Gem.
Magic Level: B (Average)
History: She grew up mostly in a small no-name town on the eastern coast of Fiore, but she often traveled around the country with her father on his work. He was a merchant, so they constantly were meeting new people and weren't ever in one place for very long. That's how her shyness started, she never got to talk to anyone other than her father much, so she grew uncomfortable speaking to anyone else.
Personality: She's shy to the point where it's difficult for her to speak when she knows more than just a few people are listening to her. She is kind and intuitive, and very, very obvious. You could read her like a book if you wanted. She's not good at keeping secrets, and is very trusting, at least until she is burned.
Three Strengths: 1. She's bookish, meaning she's smart and a good storyteller, if you can get her to tell you one. 2. She's a good cook and enjoys learning new recipes. 3. She's a good friend, and will always return a favor.
Three Weaknesses: 1. She can't swim, and is terrified of the ocean and boats. 2. Her shyness causes her to fade into the background alot, even in battle her opponent might forget she's there. 3. She's almost too trusting of her teammates. She wouldn't realize a trick until it was too late.
Greatest Love: Pancakes with maple syrup.
Motivation: She wanted to join a guild to help her make more friends, and become stronger as a wizard. She hopes to be able to call everyone in the guild a friend.
Appearance:
Additional Details: She's farsighted, and even when she does talk she is quiet. She doesn't like yelling and arguments.
Not bad at all! If she were to come to Frenzy Plant, chances are she wouldn't rise above C-rank, but she'd be quite valued nonetheless.
If I remember correctly, several people said they were looking forward to something like that in this RP, and if several people want it, I'm more likely to do it without a credit purchase.
Haha, thanks. I meant it to be humorous. You might not have noticed, but almost every name is an amalgamation of our own chars and Arthurian chars, not only the big-ticket ones. I also reference Monty Python several times.
I think everyone should read it. It's a spiritual experience.
Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.
Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.
<div style="white-space:pre-wrap;">Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.<br><br>Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.</div>