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Status

Recent Statuses

26 days ago
Current Now running: World of Light: The Tale of the Dark Itself
5 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
1 like
11 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes

Bio

Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.

Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.

Most Recent Posts

@Lugubrious

Well then. My apologies. As for your post, just keep it as is as said before.


I cannot physically bring myself to throw away the replacement post I'm working on and put back the bit I know is inaccurate and goes against your wishes.

@Clocktowerechos don't you find that second one a wee bit ludicrous for this sort of setting? I really like the first one though.
@Lugubrious

About being a newbie Hunter: I've stated this numerous times in the OOC. KoL has obvious OP skills due to obvious Co-GMing. As for the first post, I can only say that I would assume people start in the location I give them since it's...you know, the first post. I can see how that could be confusing but...again, it was literally the first post with no other location given. Unless I said otherwise, it was to be assumed everyone started out the same. Nothing will happen to Highball at the moment since her post is being edited.


I can see why you thought that, and I will adhere to that. I jumped to conclusions reading this:
player-driven actions and environments. That is to say, I’m not going to move the story anymore than you all explore it

Forgive me for my idiocy. If I continue missing assumptions, you might have to spell it out for me in the future.

I have gone through every OOC post you made twice now, by the way, and you haven't mentioned Maria once or specifically mentioned that KOL's character will be given privileges at all. If you're referring to mentioning the newbie hunter business, then that was the one time I previously mentioned, made 3 hours ago as one of the first posts on page 5. In either case, I'm not so sure about the 'numerous times' thing.

FR: You thinking is more of a hassle than me rewriting. If I've made a legitimate error, don't let me get away with it and screw up your plans. No matter what, I'm willing to rectify my mistakes. I'm already halfway through a replacement post.
@Lugubrious

So, er, everyone was supposed to start out in the Temple basement <.<

Also, everyone is a newb Hunter. Pretty sure I've made that clear by now.


Truly? This wasn't in the rules, or the OOC heading. If we're all completely fresh newbs can't have weapons, attire, or even skills, right? Just helpless sacks of meat. I suppose KOL's Maria is rectified because of co-GM status? Also, you said...

Everyone starts out as a new Hunter.


...this, exactly once, which doesn't necessarily mean 'clear', but I'll accept that I missed that and moved on. The main thing is that I didn't see 'Every starts out in the temple basement' anywhere else. I will have to edit my character because I covered things that I assumed already happened, and if my character wakes up from being about to die from cancer into a world where she's about to be messily devoured, I'm not sure I can justify her believing the WWD to be God's gift to her before she dies.

I'll table my work for now and replace what I've written with something generic while I figure out what to do.
Many a time had Otsune dreamed, of heroism and action and fantasy, but never before had she dreamed like this. Very slowly, despite her best efforts to blink it away, the darkness of unnatural slumber subsided from her eyes, to be replaced by a darkness far more permanent. Her hazel eyes flickered back and forth, naively attempting to make sense of the bizarre things that the pathetic light presented before her. Other sensations surged forth where her sight failed her: the raw, fibrous, and utterly unfamiliar sensation of ropes, the unwelcome tickle of cold air against her face and through her hair, the nigh-revolting, sickly-sweet musk of feculent decay, and most haunting of all the implacable and noisome rantings of a desirous madman.

Instinct flooded Otsune's veins, tugging on her nerves, and she began to feebly rock back and forth. In the oppressive and threatening dark, she couldn't even figure out what she wore, much less how to free herself. Though in truth the steady and inexorable pain that had pricked her bones bothered her no more, the incredible stress now buffeting her brain kept her from realizing it, and that troublesome organ conjured up phantom pain in a misguided attempt to soothe its owner with the familiar. All that her senses frantically relayed to her fell into chaos as the deafening reverberation of metal resounded between the walls of the ruined temple. Beneath that cacophony, Otsune's writhing subsided into a frozen, curled-up ball, no different from a child succumbing to the kicks of a crowd of bullies, and every bit as desperately craved it all to stop.

When the other captives began to take action, they could not count Otsune among their number. In the face of this sudden and unexpected nightmare, when seemingly only moments before she'd been slipping into the quiet embrace of eternal sleep in a hospital bed, confounded her completely and utterly. Only one thought could be pulled from the frightened mass that best characterized her mind: Please, God, save me!
@yipeexd I think you might have missed me sending Nero to Shujin.
Aaaaaaye faces, got room for this ugly mug?



Highball


@Lugubrious

So let me just say first that I extremely like your character. Also, accepted. Please place her into the Character Tab.

On another note, expect a first IC post either late tonight or tomorrow everyone.


Thank you! I generally prefer the 'more is better than less' approach. I wanted to make a character that I knew I would enjoy playing as, one with a unique look and personality to interest myself and other players. Bad RPers make bland characters that they get bored of and then quit their RPs before they even really get going. I also wanted to put more effort into the backstory than none at all; even if the characters don't know the backstory, we as writers do and should, because humans are greatly defined by their experiences. IMO, mystery is all well and good, but a really cool veil won't entertain anyone if there's nothing behind it.
How's about this?



Name: Otsune AKA Highball

Gender: Female

Age: 29

Appearance: Standing at a rather petite 5' exactly, Highball is a slender woman of Japanese ethnicity. Her somewhat scruffy black hair is naturally oily, but maintained with enough care to give it an almost blue sheen. While she wears it no more than chin-length for the most part, she has a ponytail that reaches halfway down her back. Her hazel eyes are bright and reflect light a touch more than normal, and her soft features typically wear a calm expression. Her thin figure has only two outstanding features: a rather long neck and a rather ample chest, both of which are hallmarks of her family's female line.

In terms of attire, Highball dresses in a longcoat of gray and pale blue, flexible striped leggings, and thick-soled shoes to keep out unsavory fluids. Fingerless gloves, a white ascot, and a striped scarf complete the look, as well as hiding her neck. Quite often, she wears a black top hat with a red band, more for naively aesthetic purposes than functionality. Overall, Highball's garb is very lightweight, and facilitates her highly agile fighting style.

Magic: None

Weapon:
Ravenclaw – a weapon with three forms. Formerly the leg of some monstrous carrion bird, it was chopped off and lovingly fashioned by its previous owner. Rigor mortis combined with special preserving oils shrunk the claw down to incredibly-tough but still pliable hide on top of bones; the smith then cut into the bones and threaded chains through their hollow interiors. The three forms are.. .
Cane, where the claws are all pressed together. The fastest form, best for bludgeoning and carrying.
Rake, where the claws are spread out. They slice through flesh, flaying the skin and horrifically wounding the tissues beneath. Devastating against large beasts and living things in general, but slow.
Flail, where the chains have been let out and the claws dangle from them. Like a cat-o'-nine-tails, they can cleave meat from bones. Handy against small beasts and humanoid foes, with good range, but slow.

Personality: The mindset Highball adopted when first faced with the World of Wasted Dreams gave rise to a character rather different from her original personality. In the previous world, Otsune was compassionate, quiet, poetic, clever, thankful, considerate, gracious, and highly spiritual. Given a new lease on life in this place, however, her natural, real-life traits are commonly masked the the persona of Highball.

Highball is energetic, outgoing, willful, ready to hurt and kill if need be, and greatly assertive. She is a huntress who prefers to act rather than think, a thrill-seeker and competitor. When fighting beasts, she shows a merciless and savage side, perhaps imagining them to embody all the immorality that her spirit strove against before. Against humans, nothing pleases her more than to mock, irritate, enrage, and humiliate them. All of this, however, doesn't so much mask her previous self as it does filter to the top of it. Highball still doesn't talk much, preferring to embarrass and annoy via gesture, traps, counters, turning foes' strength against them, and the like. She will never steal and won't often lie, and those that do not deserve to be hurt will not only be spared, but receive her protection. She never takes a blessing for granted, and always appreciates help and camaraderie. If the situation calls for wits, her keen intellect will bubble to the surface. Always, she strives to act with the sort of grace and professionalism she thinks befits someone serving God.

Bio: No amount of hard work, love, or previous fortune can prevent an ordinary woman, working alongside her husband in religious ministries, from dire misfortune. At the age of 26, Otsune found herself afflicted with a fast-working cancer. For a while, the spiritual woman wondered why God might allow such a thing to happen despite the blamelessness with which she lived her life, but ultimately, she did not lose her faith. Gradually, she embraced her coming death, and with the time she had left found more meaning and love in her life than ever before.

Nevertheless, when her husband found out that a place of healing in a far-off land might be able to save her, the two journeyed across towns, hills, and plains to see if God might provide for her after all. After her arrival at the hospital, Otsune underwent conventional treatment, but nothing availed her. Saddened but unbroken, Otsune bid a tearful but smiling farewell to her grief-stricken husband, and lay down for one last procedure -a blood transfusion- before the world went dark.

Otsune awoke in the World of Wasted Dreams. Confused at first, she quickly came to believe that out of His love and mercy, God had given her an incredible dream so that she might have the adventure of her life before passing on. With this in mind, Otsune set out to make her way in this wasted world, becoming the elegant but deadly hero -Highball- she'd always dreamed of as a child, and though she doesn't believe this nightmare to be real, she doesn't wish to leave it just yet, either.
One by one the other teams joined Virgil, Dahlia, Ethan, Fi, Sulley, and Corvus outside. With more than half the teams here, the oldest meister-weapon pair could imagine no further excuse for delays. ”See you all later then, I guess.” After her weapon began to walk off, Dahlia turned to the others and gave a condescending wave. “Don't fall behind, now. It might get a little boring if we have to bash every cultist to death with a shield.” Hopefully, a little competition would get this mission going. Dahlia took off running, with Virgil accelerating to meet her pace when she passed him, and together the two students left the imposing DWMA behind. They descended with great speed into the city, leaving the crowded main streets at the first opportunity in order to find the darker, more feculent regions of Death City. Here, Dahlia's soul detection, though not by any means acute, helped point the way for them to go. Beyond the bricks, shutters, shingles, and stones, there lay corrupted souls, monsters no longer human but not yet living calamities. Though the two exchanged no words, they could feel one another's mounting excitement: the hunt was on.

A tiny puddle of runoff from some nearby bathhouse gave a thin, cold splash as the platform shoe of Virgil impacted it. The rough detection abilities of Dahlia had led them here, to one of the most mysterious parts of Death City: the Condemned Burgh. Poverty, disease, and dirt drove most of the residents from this malignant zone months ago, leaving layers of formidably-built but small and shabby buildings stretching in every direction like a labyrinth. Indeed, to set foot on these mossy cobblestones and navigate the Burgh touched the soul, giving the impression of a stone maze rather than a living community. No light shone through the crude blinds and barred windows of this place, and when it did, it flickered feebly, like a winter hearth only a few embers away from going out. Even the air seemed oppressive, creeping into the nostrils of the students as their pace slowed. Yawning dark crevices and leering ajar doorways lay in every direction, the thoughts of their former or perhaps current inhabitants haunting the visitors enough so that every rat and month that interrupted the gravelike stillness seemed a quivering, monstrous atrocity. Ropes, crude bridges, tarps, and other such clogged the rooftops overhead, keeping the sun from disturbing the Burgh's forlorn, impenetrable quiet. Of course, neither of the intruders knew exactly where they were going, and as they progressed, they couldn't shake the mounting feeling that the Burgh itself was leading them.

Abruptly, the claustrophobic alleyway opened up into a yard. A sidewalk cut a line through yellow grass and gray dirt to a large house with windows lit. On all sides of the lot, the buildings crowded up like walls to a room. Overhead, the sky looked dark and stormy, even though it had been clear for the rare glimpses at it the Burgh afforded, the last just minutes ago. Not a soul moved in the entire courtyard, but Virgil's fingers tightened on his shotgun nevertheless. Dahlia's sharp eyes caught something sitting on a stone bench in the courtyard's center: a human corpse. The woman seemed ragged, as if she'd been wandering through the Burgh for days, and her face was frozen in a look of magnificent dread. Next to her on the bench was a scruffy pile of trash, feathers, and cloth, and before the students' eyes, the pile began to move.

A leg poked from it and silently touched the ground. Moving slowly, the pule unfurled itself and stood up, before turning three dull, orange eyes on the intruders. Neither could tell what the thing was, but Dahlia could see the faint wisps of a devoured human soul among its fangs, and even before the monster picked up a previously-unnoticed spear from the ground its ghastly, abhorrent visage cemented it as a nightmare even among nightmares. Around its spearhead danced a mad, inexplicable golden flame, and the beast called Agheu Glas moaned in joyful anticipation for its coming meal.

Virgil tossed the shotgun to his partner and in a flash of blue steel transformed into a greatshield. Her face grim, Dahlia held it forward and locked the shotgun into its right-hand slot, ready to fire. Agheu Glas hissed an odious, inhuman sigh of cruel pleasure, and the fight began.
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