Mahz is the Admin. He's the man with the plan and the Guild's head honcho.
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Recent Statuses

1 yr ago
Ok, I made a major change to the database (but I'm not done). Please hop on discord if you find errors doing something!
18 likes
1 yr ago
I'm making some upgrades to the guild database. Sorry for any errors!
21 likes
3 yrs ago
I'm working on experimental server changes. Email mahz@roleplayerguild.com if you're having problems.
16 likes
7 yrs ago
Getting some more work done on the Guild today and tomorrow.
25 likes
8 yrs ago
Investigating the catastrophic performance issues.
1 like

Bio

Some favorite links I find while scrolling around.

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- @Roach: Advanced BBCode Hacks (Part 2, Part 1)
- @Exit: C O N C E P T S   ᵇʸ ᴱˣᴵᵗ – Amazing experiments in BBCode design.
Articles

- @BangoSkank: RPing Ain't Always Easy : A Collaborative Guide to the Stuff that Makes This Hobby Less Fun Sometimes And How to Make It More Betterer
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- @Roach
- @Exit

Most Recent Posts

@Mogwar Same. I responded after reading your reply. It's cool, it's like a side-quest.
In Memes! 11 yrs ago Forum: Spam Forum
In Mahz's Dev Journal 11 yrs ago Forum: News
Just added tag support for the General Checks forum. I was wondering why nobody was using the tag system til I saw that it wasn't enabled.
Not sure if this is the appropriate place for it, but it would be nice to have a Steampunk tag as well. And I don't know if the tag system is the best vehicle for this, but it would be nice to have some way to indicate when a game is "hiring" or not. Again, maybe this shouldn't be a tag, but a tag could work.
I'll add some more tags this week. Also, yeah, I want GMs to be able to set the status of the RP for new players. Instead of a tag, I'll just have it be a setting you can toggle between on the edit page. @LegendBegins, @Captain Jordan, @UltikanaRe: The only powers a GM needs are those that help them organize and manage the collaboration. I don't see how allowing a GM to go "Nope, nobody can ever post in this topic again" is helpful in any way. Their powers involve game-specific things like whether there is room for another player or not. There are ideas for how we can "end" roleplays and get them out of the inbox, so to speak, but I think allowing GMs to close a roleplay and walk away is not the answer.
In Mahz's Dev Journal 11 yrs ago Forum: News
Could we have something that's similar to Roleplayer's Resume on Iwaku?
How does it work? I see that there's a tab in the profile. This new tag system is a step towards a more general system that helps players discover roleplays, checks, and players that share their interests. It'll take a while to pick up steam, but as it matures, I'll be able to implement features like allowing players to maintain a set of tags they like and tags they dislike. I can use that kind of data to help players find each other and even build a straightforward "player match-maker" engine. The current tag set is pretty weak/broad, but we can fix that in the coming weeks as people get used to it. I think it'd also be cool to click on someone's profile and see the most common tags of the roleplays they participate in. I'll check out their system.
In Mahz's Dev Journal 11 yrs ago Forum: News
IwakuRoleplay just inspired me with the idea of community-seeded generators for characters, cities, etc. Here's a proof-of-concept I just hacked up: http://jsfiddle.net/danneu/2fxp9gou/1/ The idea is that the generator is defined as a template: >This <CHARACTER_ADJECTIVE> <ARCHETYPE> <STRENGTH>, but <QUIRK>. And users can contribute the randomly-selected seeds that will get combined into a unique permutation that people can use for inspiration -- maybe for their own characters, villains, random NPCs, etc. Here's another example: http://nine.frenchboys.net/city.html I think it'd be fun.
Third-person is a good default for generally describing a narrative because it's easier to narrate when you can assume an omniscient/all-knowing voice like a puppet master pulling the strings. First-person from a character's perspective is much more limiting because you need to constrict your descriptions to your character's voice *and* their limited knowledge. Pretty hard to pull off, and you need to be decisive on your character's personality and weaknesses to really sell it. I personally like mixing third-person narration with first-person thoughts from my character.
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