Mahz is the Admin. He's the man with the plan and the Guild's head honcho.
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Status

Recent Statuses

1 yr ago
Ok, I made a major change to the database (but I'm not done). Please hop on discord if you find errors doing something!
18 likes
1 yr ago
I'm making some upgrades to the guild database. Sorry for any errors!
21 likes
3 yrs ago
I'm working on experimental server changes. Email mahz@roleplayerguild.com if you're having problems.
16 likes
7 yrs ago
Getting some more work done on the Guild today and tomorrow.
25 likes
8 yrs ago
Investigating the catastrophic performance issues.
1 like

Bio

Some favorite links I find while scrolling around.

BBCode

- @Roach: Advanced BBCode Hacks (Part 2, Part 1)
- @Exit: C O N C E P T S   ᵇʸ ᴱˣᴵᵗ – Amazing experiments in BBCode design.
Articles

- @BangoSkank: RPing Ain't Always Easy : A Collaborative Guide to the Stuff that Makes This Hobby Less Fun Sometimes And How to Make It More Betterer
Bios I love

- @Roach
- @Exit

Most Recent Posts

In Mahz's Dev Journal 9 yrs ago Forum: News
@BBeast Thanks.

@NuttsnBolts Yeah, for now. Eventually it makes sense to allow you to create a 0th post when starting a roleplay.
In Mahz's Dev Journal 9 yrs ago Forum: News
Okay, I deployed the first iteration of the post revision + 0th post system.

I created a test roleplay here: roleplayerguild.com/topics/163811-mah…

It's not very pretty, but it's a start.

It has some issues:

- There's no indication that a tab has a 0th post unless you manually click the tab to check the first page.
- For technical reasons, the 0th post doesn't increment the post-count on the tab.
- It's not obvious what the 0th post is unless you've read my dev journal. It kinda looks like a post that somehow bugged and didn't load the user sidebar. I need to add a lil guide, bring back the FAQ, and make it look a bit better.

Features:

- All GMs/Co-GMs should be able to edit the 0th post, hide it, and unhide it.
- When a 0th post has been edited at least once, you should see a link to the revision history page next to the edit timestamp. In this screenshot, "Revs: 2" is a hyperlink that you can click:

- The revision history UI is very preliminary and crude, but I'd like to enhance it with some nice features like being able to compare two revisions like you can on wikipedia.

Contact me on Discord if you're having issues. I'll be refining it in future iterations.
CHAR 0th post

Edit: Hello
OOC 0th post
CHAR post 2
CHAR post 1
OOC post 3
OOC post 2
OOC post 1
In Mahz's Dev Journal 9 yrs ago Forum: News
@JBRam2002 The character tab is, of course, just a series of forum posts. It would take some creativity on my part to think of a way to hack a character system on top of that, but it's something I'd like to revisit. I'm still working through the list of features a lot of people asked for on my recent feedback form.


I'm finishing up two features right now.

Feature #1: the Guild is going to start tracking post edit history.



Each time you edit a post, a revision is created.

This feature is a necessary precursor to the following system that allows GMs/Co-GMs to edit the same posts. That way there's an audit trail and a way to revert bad edits (whether due to vandalism or accident).


This enables feature #2: the "0th Post" system.

The 0th post is an optional post that GMs can create on each roleplay tab. It displays before all the other posts, and all GMs / Co-GMs can edit it. Useful for collaborating on rules, character templates, world exposition, whatever.

Here's the UI that I've got working so far:





That "Revs: 8" on the 0th post is indicating that there have been 8 revisions made to the post. GMs can click it to see and manage the post's revisions.

I also want to increase the Co-GM limit from 2 since now Co-GMs can actually do something.
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