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@Voltus_Ventus Just no kicking me of buildings in this one. ok? ;)


Well now this sounds like a story
Eli


If they'd have spent the whole ride in utter silence, with nothing else to focus on but the bumpy road ravaging their tires and the cold air sticking to their clothes, Elizabeth would have been content. In fact she would have been arguably more content with that then the apparent 'round of introductions' they were being sent through. It seemed a bit ridiculous to her, really, they weren't kids and there was at least a notable chance some of them wouldn't be alive at the end of the day. Not her of course, she wasn't about to die, not on the first day and not on the one-thousandth day. For the rest of the passengers she couldn't say, but judging purely from the reaction of the girl to her right, she thought she could see those chances dropping.

Her energetic neighbor -Madison Cole, as it turned out- did at least have the advantage of growing up around machines. But technical know-how wouldn't make up for actual inexperience, and if the girl was this hyper behind the controls of the massive machines, Eli didn't have too much hope for her.

When Madison when quiet, Eli felt that familiar social pressure that came with round-robin introductions. Did a random person go next, or the one beside the previous speaker? As much as she liked the quiet, there was a distinct difference between peace and the awkward silence of indecision. So without too much hesitation, Eli pulled the rim of her scarf down to speak.

"Eli. Smith's rest, born, raised."

Well, she never determined that she would speak much. With that done she pulled her scarf back up to ward off the cold that brought the first color to her cheeks all year, and tossed an expectant gaze to the rest of the passengers. Someone would be going next, it was only a matter of who caved first.
I'd be fine with starting sooner than later, will be at class for the next few hours on this end.
Still present here o/
@LHG100 I've added two of the allotted side-characters to Eli's CS in the Character's tab to avoid clutter. Whenever you have the time to look them over is great, and I'll remove/change them as is necessary. Meant to throw those in with the original CS but totally forgot <D
@KoL Will the be a link to the new thread once it's made?
Elizabeth Jackspar



Age
21

Appearance
A life dedicated to training has left Eli with a lean, athletic form. An albino, her skin is chalk-white, her long hair a similar color, and her eyes holding a glassy-blue hue. She has a hard gaze and straight posture, like a soldier constantly at attention. Despite this, she’s prone to wearing civilian clothes when things are quiet. Scarves strike her fancy, and she’ll often wear them high on her neck over her mouth, but she’s also prone to gloves and arm warmers.

Personality
Cold and dismissive to anyone that isn’t her superior, compliant and dutiful to all others with an underlying layer of competitiveness beneath everything. A quick, calculating mind and fast reflexes make Eli a good soldier and little else.
When she was in her late teens, Eli suffered a nervous breakdown that left her an anxious wreck. Not knowing how such an incident would affect her daughter’s future, her mother went to great lengths to keep it a secret. The girl recovered without assistance and seemingly returned to normal within a few months.

Background
There were a lot of people in Smith’s Rest when Eli was still but an idea in the minds of her parents. Her mother a hunter/gatherer, her father a simple key maker, the two of them got along well until their child was conceived. Three months into her pregnancy, Eli’s mother lost her husband in large fight, reportedly started over medicine.
Eli never felt the impact of her father’s death, but her mother suffered greatly. Not in the sense of sorrow –though she surely endured that as well– but rather she became incredibly strict. From Eli’s earliest memories her mother has been cold, but it could never have been said she didn’t care about her daughter. She taught Eli to survive in the harshness of Smith’s Rest, taught her to fight, taught her to know her environment and learn to analyze a situation.
What Eli did not receive in compassion, she was given twice-over in discipline, and by the time she was in her early teens the girl had a mind like a soldier. What small scraps she got into with other kids were quick and brutal, leading to a small string of incidents and an even smaller string of friends. Indeed, by the time she was a young woman, Eli had no peers to consider close, nor was she bothered by this fact. Fewer ties meant fewer distractions, something she still sees as important on the battlefield.

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Blur



:Body-Plan:
Blur is a humanoid, bipedal NC, designed to move and strike quickly. Its armor is lacking, but a myriad of thrusters allow not only for fast evasive maneuvers, but also for gap-closing on enemies.

:Type/Quality:
Blur is designed to be an up-close-and-personal NC, meant to close in on key targets before engaging in a mainly melee assault. In this, Blur excels, and should the enemy be unequipped for close-range combat, they may have trouble. However range is her crux, and while Blur is good at evading enemy fire, should one corner her from far enough away, there is little she can do to get out of the situation.
Though Eli would never admit it, Blur works best with, and sometimes even requires a team.

:Equipment:
-Sets of thrusters allowing for enhanced mobility and sustained flight.
-Flare caches for more difficult evasive maneuvers.
-Targeting system designed to track a single enemy and suggest/allocate NC power to close the distance in the quickest/most effective manner. Suggestions are automatic, control/execution is manual.

:Armaments:
-Standard NC beam swords. One held in the right hand, the other projecting from the top of the left wrist.
-Standard NC shotgun, highly dangerous at close range with an exponential decrease in effectiveness as range increases.
-Set of demolition charges sized for NC's. The charges are kept as two separate components that are combined individually in their storage to become armed as needed, so as to avoid detonation from trauma to the housing NC.

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@LHG100 Pfff, yeah, when I'd watch a buddy of mine play AC:FA all he'd do is tell me about White Glint and what not, so I figured "oh yeah fast mechs!" xD

And sure thing I'll definitely add another weapon! I just tend to err on the side of "under-gear" when making characters so as not to overstep any lines. Thanks for the recommendations!
CS ready for consideration!

@LHG100Sure thing! Having looked over the CS's up, I'm working on a close-range/melee-focused NC, using thrusters to gap-close and evade. I was gonna PM it to you first, since sometimes melee stuff can be tricky with mech RPs and what not, but here works too!
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