Avatar of Mokley

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Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
4 mos ago
the library just gets more amazing.
2 likes
5 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
6 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

Bio



I have no idea what I'm doing.

Most Recent Posts



THE CREEPING PLAGUE: A sickness that has stricken the developed countries, deadly and without a cure.

LEGEND'S FORGERY: A cargo-turned-passenger ship full of survivors, headed for a safe haven across the sea.

RULEEN: An island that doesn't appear in any map or history book, locked in eternal night.

ARTIFICERS: The technologically advanced, civilized inhabitants of Ruleen.

KITH: The masked, ageless children who inhabit the dark forests and command the Beasts.

THE WITCH: The only neutral party between the Artificers and the Kith.

THE DRAGON: A controversy at the heart of a centuries-long war, and the only way to leave the island.

LANTERNS: Far more than sources of light.

THE PLOT

While a horrible plague wipes out much of civilized society, ships like the Legend's Forgery leave port with the last of the healthy people, evacuating to a promised safe refuge. On the way, a terrible storm sinks the ship -- and the only survivors find themselves washed up on the shore of an island blanketed in eternal night. In order to survive, they must choose sides in an ancient war. In order to leave, they must change the island forever.

THE WORLD

The world that the characters grew up in was rife with rich folklore, strange natural phenomena, and inventive clockwork machinery. Magic is known only as folk superstition: weavings placed over the door, bowls of milk on the threshold, a turned cup for good luck. Cities flourished with DaVinci-esque contraptions, painted royalty, sweeping farmland, traveling circuses and a problem with pirates -- but there is no one now whose life has not been touched by the plague.

Ruleen, the setting of our story, is in perpetual darkness. "Days" are counted by moonrise and moonset. The Artificers carry lamps and candles, or brighten their settlements with the eternal illumination of the Lanterns. The Kith, by contrast, have bonfires and fireflies and wield the glowing fruits of strange trees. In darkness the forests have become pale and brittle, thick with ghosts and the chilling calls of night-creatures. Without a source of light, navigation is near impossible except by the full moon.



INSPIRATION


MUSIC

ART


THE CHARACTERS

Kings and queens, pirates and thieves, clockmakers and mercenaries all boarded the refugee ships together. Everyone is equal when death is at your heels. Our heroes may be of any background, as long as they had all been aboard the Legend's Forgery before it sank.



A NOTE: I strongly encourage all players to please either choose a dialogue color, affix an image or heading to each post, or both. This greatly helps in recognizing immediately who's who, especially in the beginning as we learn names and personalities. I can make you a fancy text header if you like. :)


GAMEPLAY

Characters are free to make their own decisions, to decide their own course. They could join the Artificers, join the Kith, or attempt to end their eternal war and leave the island. The fact that our heroes grew up in sunlight has given them certain advantages that neither the Artificers nor the Kith possess -- but that is to be discovered as the story unfolds.

Players shall control nothing but their own characters -- environments and NPCs are controlled by the GM. Exploration and mystery are the main focus; characters will be presented with environments and curiosities, and should be prepared to investigate on their own.

Characters may get separated, and this is ok.

The seven-day-rule will apply here: once the latest post counter reaches "7 days ago" the GM will post, whether or not anyone has declared they're working on a post.

SOME NOTES

"Lantern" is an RP that is currently (very slowly) ongoing over in the Casual forum, and is over three years old. I love it to bits, but looking back there is a lot I would've done differently. This redux is almost an entirely different story, which hopefully will incorporate everything I've learned about GMing and storytelling in the past three years. If you know anything about the previous iteration of this story, none of your assumptions apply this time around.

THANKS AND CREDIT!

The setting, plot and origin stories are a collaboration of the players of the original Lantern. A ton of the concepts and ideas you'll see here had their origin with these awesome, creative and inspiring people. I hope we can continue to build up a rich world together!
All character applications, questions, ideas, hopes, desires, shouting, flailing, howling and singing should go here!
After a lot of discussion and hearing some good arguments, I'm considering abandoning the plague idea and asking that PCs be native to the island -- this means you could be an Artificer or a Kith. This way your backstories would matter a whole lot more, and there's a personal stake in what happens. Thoughts?
@vide no problem, take your time! We'll be here when you return! :)
Just a reminder that the 7 day point is mod post day! ;)
Update! Added a map and a list of locations. :)
In Lantern 8 yrs ago Forum: Casual Roleplay
For a moment silence descended on the night woods.

A low growl rumbled somewhere in the shadows, but was soon quieted.

Eyes of the dead blinked between the trees, bright and haunting, but closed and were gone.

"So you aren't deluded."

A shadow in the shape of a man paced slowly around the edge of the Lantern's reach. His voice was a smiling whisper.

"So you aren't weak."

He stopped, and he faced her, scrutinizing. "The Dragon lives because of me. I exist because of the Dragon. I held hope there may have been a different end," he hissed, "but you now well know the endlessness of her hunger. Her sons and daughters, your dear brother, none of them are beyond her jaws."

He stepped forward, into the light -- trusting that she would not use it against him, his eyes locked on hers -- while the lion behind him dripped with blood. As the red Lantern's light threw the darkness away he seemed only a man, though a roiling power followed him; he was draped in black, his sharp face had never touched a smile, his stare was gray and piercing.

Slowly he extended a hand. An invitation. "Rest, now," he assured her solemnly. "No more tricks -- you're safe with me. When you wake I'll show you power unimaginable." A cruel smile lifted the corner of his mouth. "We both shall have our revenge."
In Mote 8 yrs ago Forum: Advanced Roleplay
Sunlight shifted softly overhead. Stillness poised among the narrow white trees, while songbirds whistled in the distance. There wasn't even a breeze -- just the quiet, the silky grass, and the Mote that lay nestled in the soil as if it had been there for centuries, glowing gently.

The darkening fingers of weeds and grass took a bony shape, stretching and scratching at the ground. Soon there were more, wriggling out of the ground like dozens of spidery legs from the base of the Mote. The ground there twisted silently, bulged as if something sinewy writhed just beneath the crust of the forest floor.

Ever so slowly, the plantlife around the Mote was transforming, moving, scraping and flexing in a way it had never been known to do before.

Griff would feel a snuffling and poking at his shoulder; the little dog, once trapped in the spiral of the seaside Mote, now wagged and sniffed at him in hope of a morsel.

The Mote's reaching tendrils tickled and along Capella's arm, leaving a sappy green trail. Emboldened, the living weeds jointed and crawled buglike up her shoulder, grasped her ankle, reached around her stomach.

Should this be left to continue for hours or days, it seemed, the crawling grasses would silently hide all trace of Capella's existence.

In the distance, shadows shifted the sunlight. A group of ... something ... moved quietly, huffing low and rustling leaves in their wake. They were unclear so far away, but they were furred and dark and moved like deer.

The little dog seemed jovial enough -- but he wouldn't move any closer to the things in the woods, nor to the Mote and its scratching fingers.
In Mote 8 yrs ago Forum: Advanced Roleplay
@Tenma Tendo@TMS Prime@Juicy@Tojin@Loki Odinson

Ok, update! Tomorrow is GM posting day whether or not anyone else posts -- get yer reactions in if ya haven't already! I'll start moving plot, and Tenma's gonna take lead with the subplot! :D
@Girlie1Bomba Why hello there! Would love to have ya! :D I think this particular RP would be more effective if everyone was human, yeah. I debated going the free-for-all route, but since it's sort of an alice-in-wonderland kinda deal, it loses a little something if weird-looking creatures aren't that surprising!

Also I'm thinking of taking this into a slightly more horror vibe. I don't write horror well. But it's time for a challenge!

Edit: I should probably say "spooky" rather than "horror" -- I definitely am very bad at horror.
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